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Improving The Students' Vocabulary by Using "Go Fish" Game: Moh. Nurman
Improving The Students' Vocabulary by Using "Go Fish" Game: Moh. Nurman
Moh. Nurman
Lamongan Islamic University
mohnurman1982@gmail.com
Abstract
The present study aims at explaining how to improve the students’ vocabulary mastery by
using “Go Fish” game. The study belongs to classroom action research. The participants of
the study are one hundred and twenty-two junior high school students of the seventh grade.
To measure the improvement of students’ vocabulary mastery, the study used test. The
finding showed that the mean score, 92,41 in the second Cycle had met the criteria of
success. It means that the use of Go Fish game in teaching vocabulary can improve the
students’ vocabulary mastery.
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Journal of English Language Teaching Volume 5 Nomor 2, Desember 2018
http://ojs.ikipmataram.ac.id/index.php/joelt e-ISSN: 2548-5865
122
Journal of English Language Teaching Volume 5 Nomor 2, Desember 2018
http://ojs.ikipmataram.ac.id/index.php/joelt e-ISSN: 2548-5865
criteria or Kriteria Ketuntasan Minimal Next, the researcher gave some tests
(KKM) at the school. Meanwhile, the to know the improvement of students’
percentage of students (75%) is the ability after using Go Fish game as a
percentage made by the researcher. The method in each Cycle.
improvement of students’ vocabulary can
be known from the result of the students’ FINDING AND DISCUSSION
test. For the first time, the use of go fish
After planning the action, the next game as a method made the students
step is implementing the action. In this confused and did not make them interest
step, all procedures of Go Fish game and active in teaching learning process.
method designed in planning the action. In They thought that the game was very
this research there are some steps which difficult. This condition made the result of
students have done in learning vocabulary the student’s test in this Cycle was still bad
by using Go Fish game, those are: (1) the because some students get score under the
students look for kinds of professions and criteria. Therefore, it needs to revise the
the duties based on the white board, (2) the activities in the next cycle because the
students find the meaning and make simple criterion of success was not achieved. In
sentence, (3) the students fill in the blank second cycle there are improvements of
with correct professions, (4) the students students’ vocabulary mastery after using
arrange the sentences into a good Go Fish game method.
paragraph. To know the students’ vocabulary
After implementing the action, the mastery achievement in the first cycle until
next step is observation. At this stage, the the second cycle, the researcher gave test
researcher will observe the whole aspects about vocabulary. In the preliminary test,
of the implementation of the action the students’ scores mostly were under the
covering the teachers’ activities during the criteria. The lowest score was 5, while the
English class and the improvement of the highest score was 75. The mean score of
students’ vocabulary mastery. The term the test in preliminary study was 48,10.
may also refer to any data collected during After the researcher gives “Go Fish game”
this activity. Reflecting is the last method as a method to improve their vocabulary in
of this study. It includes the discussion of the first Cycle, there was little
how far the strategy solves the problem improvement of students’ vocabulary
and the factors that might cause the although some students’ still get score
strategy applied are not successful. To under the criteria. In this Cycle, the lowest
know the result of students test, the score was 45, while the highest score was
researcher using formula at figure 1. 90. The mean score of the test in Cycle I
was 65,17. It means that the result of
Cycle I did not met with the criteria of
Sum of the right answer success. It happened since there were some
X 100
problems, such as the students were very
Sum of questions
confused about implementation of Go Fish
game. The students were very noisy. They
Figure 1. Formula of Test
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Journal of English Language Teaching Volume 5 Nomor 2, Desember 2018
http://ojs.ikipmataram.ac.id/index.php/joelt e-ISSN: 2548-5865
thought that the game was not important academic year of 2016/2017. The
for them. procedures of implementing the strategy
In the second Cycle, there was are as follows. First, the students look for
significant improvement of the students’ kinds of professions and the duties based
scores. The students’ lowest score was 80, on the white board. The second, the
while the highest score was 100. The mean students find the meaning and make simple
score was 92,41. It means that all of the sentence. The third, the students fill in the
students’ scores were greater than the blank with correct professions. The fourth,
criteria. In brief, it can be summed up that the students arrange the sentences into a
the implementation of Go Fish game can good paragraph.
improve the students’ vocabulary mastery
of the seventh grade at MTs Putra Putri REFERENCES
Lamongan in the academic year of Allen, Janet. (2007). Inside Words: Tools
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CONCLUSION
In conclusion, I can say that the use
of Go Fish game can improve the students’
vocabulary mastery of the seventh grade at
MTs Putra Putri Lamongan in the
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