Impact of Video Games On Children

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Impact of video games on increasing

violence in child behavior in UAE


Introduction

The video game is known as an electronic game which mainly involves the user interface for

generating visual feedback on the two or three dimensional video display gadget like virtual

reality headset TV screen or the computer monitor. Since the year of 1980 it can be said that

video games have turned out to be a very significant part of entertainment industry. In this

following research proposal we are going to illustrate the impact of the video games on

increasing violence in behavior of children in UAE, [ CITATION Ame19 \l 16393 ].

Background

According to various people from different parts of society in the region of UAE it has been

found out that the children who are very much addicted to the dangerous video games are the

most significant concern for parents. Assaulting parents getting involved in various group

fights and suicides are some dangerous outcomes of children playing violent video games

such as Pokemon, Fortnite and Blue Whale etc in order to drag themselves out of boredom in

vacations. It has been declared by the authorities of police in the region of Sharjah and Ajman

that they have been putting a mechanism for launching a national campaign for preventing

children from the major risks of the addictive violent video games. Commander in Chief of

the Ajman Police, Major General Sheikh Sultan Al Nuaimi has stated that they have been

making all kinds of efforts for erasing every kind of teen violence and the group fights and in

previous two years number of teenagers were arrested by the police who are said to be

involved in group fights and violence, [ CITATION Ber17 \l 16393 ]. During the time of

interrogations it was confessed by the teenagers that they played violent video games and also

uses to watch violent movies.


The parents were urged to supervise the activities of their children in order to ensure that they

have been suing non- violent media. One of the professors of University of Sharjah College

of Arts, Social Sciences and Humanities has stated as per many researches and study that

playing violent addictive video games was the main and primary reason behind the

aggressive behaviors of teenagers and children. Some of the recent reports have stated that

near about 80 percent of the children in the region of UAE between the ages of about 8 and

21 play violent video games and those people use to spent 9 hours per week in doing so,

[ CITATION Afk18 \l 16393 ].

Methodology

The methods of collection of data mainly include primary approach. The main idea is to

collect insightful and significant information that will be of huge benefit to frame arguments

and ideas backed up with the proper evidence which shall be processed and analyzed for

generating perfect answers to main objectives of the research. The primary method of

collection of data mainly consists of the data collection utilizing primary sources. Primary

sources by the nature mainly meant to be the first- hand sources of the data and information

which was said to be finalized by the researcher during field work. It can be the first- hand

observations by researcher or any kind of process of collection of data from audiences who

have been involved[ CITATION Mba191 \l 1033 ].

The methods of data collection for the primary data mainly includes the field observation,

survey based on the questionnaire of the sample participants and the interviews conducted

with the selected professionals. The patterns of the responses from the following survey will

be analyzed qualitatively[ CITATION OCR14 \l 1033 ]. Along with this, an interview will also be

conducted among two child physiologists in order to gather their ideas about various ways by

which the video games may modulate the child behavior.


Aims and Objectives

The main and primary objectives of this research is

- To find the major impact of video games on children, and

- To find the effect of video games on increasing violence in the behaviour of children

in UAE.

Hypothesis

H1. Violence in videogames impacts the behavior of children.

H2. Exposure of the violent video games leads to psychological issues and decrease in

empathy.

H3. Video games and violence creates impact on child mental health.
Sample

The sampling method is said to be the process by the help of which a researcher select out

desirable participants or audiences who are then directly approached for the primary

information in main context of research. The sample size which will be selected for the

research includes 200 students who have younger siblings and they will be subjected to a

survey including closed ended questionnaire to interpret their understanding about the impact

these video games have on the young brothers or sisters in the family. The respondents will

be shortlisted and accumulated in form of excel tables and charts for understanding the

trends.

4. Foreseen Results

While all of these addictive video games can be popular among the children and teenagers

but over- exposure of such kinds of materials can cause children for becoming aggressive and

it can also be physically harmful as many video games emphasize negative themes and

promotes the use of alcohol and drugs, killing of animals or people, obscene gestures and

criminal behavior. When it normally comes to the violent addictive video games, there have

been lots of researches on this particular issue. From this above research it can be stated that

these video games have many impact on the users who are basically children and teenagers.
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