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BT - CAT - BattleCorps - Hawke's Horde
BT - CAT - BattleCorps - Hawke's Horde
HO RD E
Credits
BattleCorps Managing Editor
Jason Schmetzer
BattleCorps PDF Exclusive Cover Design
Ray Arrastia
Writing
Jason Schmetzer
It is the 31st century. Mankind has spread to
the stars and spawned titanic stellar empires,
each controlling hundreds of worlds across a
thousand light years and beyond. Yet the sins
of man have followed him from the cradle of
humanity.
hawkes horde
Hawke’s Horde was a mercenary-unit-turned-pirate that attacked several worlds of the Taurian Concordat from 3012 to 3014.
Based out of an abandoned training outpost on Laconis, the Horde struck with impunity across New Vandenburg, Landsmark, an
even as far as Samantha without meeting significant resistance. Their possession of several BattleMechs made them tougher than
most of the Concordat planetary militias could handle, although many tried.
The Horde’s tactics never seemed to display what their ultimate objective was. Their first few raids into the Concordat were little
more than resource raids: a strike on Landsmark to capture water purification equipment; a lightning-raid on Brisbane to com-
mandeer a DropShip of colonial supplies earmarked for a newly-colonized world; even two distraction terrorist attacks on New
The four BattleMechs that make up the Hammer are the The Harriers are made up entirely of combat vehicles cap-
Horde’s real strength. Charley Hawke’s Griffin is the best-main- tured, stolen, or salvaged from defeated Taurian militia units.
tained of the four machines, while Danielle Radcliffe’s Zeus is Led by Tim Reyes, a former Free Worlds League Military armor
the heaviest. The Zeus is heavily damaged and rarely commit- officer, they represent the most active combat power in the
ted to battle; Radcliffe’s attachment to Hawke makes her the Horde. Expendable enough to be risked in regular combat,
obvious choice to remain behind and guard Little Idaho while but powerful enough to overpower the civilian or mostly-
the rest of the Horde is raiding, a task her Zeus is well-suited to. infantry paramilitary military units they face, the Harriers are
In battle the Hammers offer few tactics; before their disgrace crewed by expatriate Federated Suns and Capellan Confedera-
The Whirlwind is an orphaned cavalry company that surren- The Headmen are aptly-named. The majority of them came
dered to Hawke on Laconis in 3011 when he arrived. Formerly from Blasdel Prison on Samantha; Hawke opened the prison’s
members of a mercenary armored regiment, the Whirlwind doors when he raided the planet to distract the constablury.
were abandoned when their officers were arrested for embez- A number of the former-prisoners departed the world with
zling funds from the regiment. Hawke met their commander, Hawke and have become his own little special-operations
Sera Bly, in a bar in Barkston on Laconis and induced them to team.
join his band. The Headmen traditionally scout a world in advance of the
The Whirlwind have the most experience of any of the Horde’s arrival. They infilitrate in pairs and trios, acting as tour-
Horde’s elements, but they lack the parts to do proper main- ists or researchers to gather intelligence for Hawke. Several
tenance. Of the even dozen blowers they had in service when of them, including former-Lady Victoria Sbarge, were in prison
they joined the Horde, only seven remain active. The rest are for white-collar crimes which make them very good at locat-
deadlined, waiting for parts. ing suitable loot for the Horde’s attention.
notable personalities
Hawke’s Horde STAR LEAGUE ERA CLAN INVASION ERA JIHAD ERA
In any scenario where the Horde faces a Taurian militia force,
they recieve a +2 Initiative bonus if they deploy BattleMechs
and the militia does not. If they deploy only vehicles, they re-
ceive only a +1 bonus.
Hawke’s Harriers
When rolling units randomly, reroll any result that yields a
hover or VTOL combat vehicle. In addition, in any scenario
RANDOM ASSIGNMENT TABLES
where the Harriers begin with at least two platoons (8 vehi-
Hawke’s Horde1 (3013)
cles), they recieve a +1 Initiative bonus.
No Harrier vehicle may weigh more than sixty tons.