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1.

Game-based learning facilitates learning by


laying its foundations upon the game: the process is
more easily followed while the concepts are
assimilated.
2. The game creates a virtual environment
that recreates realistic situations (simulations).
This way, users (students) learn to function in a safe
context, but with rules, interactivity and feedback.
3. The student accepts rules more easily in a
playful environment: following certain rules, students
can advance and succeed in the game. If they don’t
play by those rules, however, they won’t beat the
levels.
4. It is an efficient training tool because
it incorporates gaming elements: challenges,
fantasy, motivation, easy achievement metrics
(levels, ranking, score), as well as satisfaction by the
achievement of goals.
5. The progress through levels, characteristic of game-
based learning methods and strategies, allow for an
increase in the difficulty of achieving certain
goals, so that:
 Game-based learning mehotds adapt to the
particularities of each individual: user’s progress
as they assimilate concepts and internalize
habits, going up a “complexity scale”
 When experiencing the game, users react
emotionally as they get involved in the process.
Learning is almost an “extra” surprise, a special
guest to the gamified system.
 Game-based learning strategies are the best
guarantee to maintain the motivation of
participants: they keep receiving continuous and
personalized feedback which gives them
information about their own progress.
6. Karl Kapp distinguishes between two types of
motivation: intrinsic and extrinsic. The first
occurs after a certain activity is performed; the
second, extrinsic, is the behavior specifically aimed
to getting a reward. The best game-based learning is
the one that has both types of motivation.
7. People are especially motivated when they feel they
can control the environment and establish
relationships with other players. Game-based
learning methods incorporate competitive aspects
(rankings, prizes, score), which serve as motivators
while they ensure that students will interiorize and
embrace the knowledge.
8. The narrative thread favors the involvement of
students. Thanks to the story told by many game-
based learning courses, especially serious games,
students get immersed in the story and, through that
narrative, they take lessons and learn.
9. The game-based learning methodology
clearly defines the goals that students must
achieve. This way, the importance of the contents is
always present above the aesthetic “packaging”
which characterizes the game.

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