Game-based learning facilitates learning through gamification. It creates virtual environments that simulate realistic situations for students to learn in a safe context with rules and feedback. Students more easily accept rules in a playful environment and can advance by following rules. Game-based learning incorporates gaming elements like challenges and metrics to maintain motivation as students progress to higher levels of complexity and goals. It ensures students internalize knowledge through competitive aspects and narrative storytelling.
Game-based learning facilitates learning through gamification. It creates virtual environments that simulate realistic situations for students to learn in a safe context with rules and feedback. Students more easily accept rules in a playful environment and can advance by following rules. Game-based learning incorporates gaming elements like challenges and metrics to maintain motivation as students progress to higher levels of complexity and goals. It ensures students internalize knowledge through competitive aspects and narrative storytelling.
Game-based learning facilitates learning through gamification. It creates virtual environments that simulate realistic situations for students to learn in a safe context with rules and feedback. Students more easily accept rules in a playful environment and can advance by following rules. Game-based learning incorporates gaming elements like challenges and metrics to maintain motivation as students progress to higher levels of complexity and goals. It ensures students internalize knowledge through competitive aspects and narrative storytelling.
laying its foundations upon the game: the process is more easily followed while the concepts are assimilated. 2. The game creates a virtual environment that recreates realistic situations (simulations). This way, users (students) learn to function in a safe context, but with rules, interactivity and feedback. 3. The student accepts rules more easily in a playful environment: following certain rules, students can advance and succeed in the game. If they don’t play by those rules, however, they won’t beat the levels. 4. It is an efficient training tool because it incorporates gaming elements: challenges, fantasy, motivation, easy achievement metrics (levels, ranking, score), as well as satisfaction by the achievement of goals. 5. The progress through levels, characteristic of game- based learning methods and strategies, allow for an increase in the difficulty of achieving certain goals, so that: Game-based learning mehotds adapt to the particularities of each individual: user’s progress as they assimilate concepts and internalize habits, going up a “complexity scale” When experiencing the game, users react emotionally as they get involved in the process. Learning is almost an “extra” surprise, a special guest to the gamified system. Game-based learning strategies are the best guarantee to maintain the motivation of participants: they keep receiving continuous and personalized feedback which gives them information about their own progress. 6. Karl Kapp distinguishes between two types of motivation: intrinsic and extrinsic. The first occurs after a certain activity is performed; the second, extrinsic, is the behavior specifically aimed to getting a reward. The best game-based learning is the one that has both types of motivation. 7. People are especially motivated when they feel they can control the environment and establish relationships with other players. Game-based learning methods incorporate competitive aspects (rankings, prizes, score), which serve as motivators while they ensure that students will interiorize and embrace the knowledge. 8. The narrative thread favors the involvement of students. Thanks to the story told by many game- based learning courses, especially serious games, students get immersed in the story and, through that narrative, they take lessons and learn. 9. The game-based learning methodology clearly defines the goals that students must achieve. This way, the importance of the contents is always present above the aesthetic “packaging” which characterizes the game.