Artificial Intelligence: Virtual Fitting Room/App

You might also like

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 12

ARTIFICIAL INTELLIGENCE

VIRTUAL FITTING ROOM/APP

HRITHIKA P KMENON
BFT/18/426
FIDHA FATHIMA
BFT/18/953
Understanding Artificial Intelligence:

When most people hear the term artificial intelligence, the


first thing they usually think of is robots. That's because big-
budget films and novels weave stories about human-like
machines that wreak havoc on Earth. But nothing could be
further from the truth.

Artificial intelligence is based on the principle that human


intelligence can be defined in a way that a machine can easily
mimic it and execute tasks, from the simplest to those that
are even more complex. The goals of artificial intelligence
include learning, reasoning, and perception.

As technology advances,
previous benchmarks that
defined artificial intelligence
become outdated. For
example, machines that
calculate basic functions or
recognize text through
optimal character recognition are no longer considered to
embody artificial intelligence, since this function is now taken
for granted as an inherent computer function.

Applications of Artificial Intelligence:

The applications for artificial intelligence are endless. The


technology can be applied to many different sectors and
industries. AI is being tested and used in the healthcare
industry for dosing drugs and different treatment in patients,
and for surgical procedures in the operating room.

Other examples of machines with artificial intelligence


include computers that play chess and self-driving cars. Each
of these machines must weigh the consequences of any
action they take, as each action will impact the end result. In
chess, the end result is winning the game. For self-driving
cars, the computer system must account for all external data
and compute it to act in a way that prevents a collision.

Artificial intelligence
also has applications in
the financial industry,
where it is used to
detect and flag activity
in banking and finance
such as unusual debit
card usage and large
account deposits—all of which help a bank's fraud
department. Applications for AI are also being used to help
streamline and make trading easier. This is done by making
supply, demand, and pricing of securities easier to estimate.

Categorization of Artificial Intelligence:

Artificial intelligence can be divided into two different


categories: weak and strong. 

Weak artificial intelligence: Embodies a system designed to


carry out one particular job. Weak AI systems include video
games such as the chess example from above and personal
assistants such as Amazon's Alexa and Apple's Siri. You ask
the assistant a question, it answers it for you.

Strong artificial intelligence: Systems are systems that carry


on the tasks considered to be human-like. These tend to be
more complex and complicated systems. They are
programmed to handle situations in which they may be
required to problem solve without having a person intervene.
These kinds of systems can be found in applications like self-
driving cars or in hospital operating rooms.

History of AI:

• Year 1943: They proposed a model of artificial neurons.

• Year 1950:  Alan Turing publishes "Computing


Machinery and Intelligence" in which he proposed a
test. The test can check the machine's ability to exhibit
intelligent behavior equivalent to human intelligence,
called a Turing test.

• Year 1956: The word "Artificial Intelligence" first


adopted by American Computer scientist John McCarthy
at the Dartmouth Conference.

• Year 1966: The researchers emphasized developing


algorithms which can solve mathematical problems,
which was named as ELIZA.

• Year 1972: The first intelligent humanoid robot was built


in Japan which was named as WABOT-1.
• Year 1974-1980: AI winter refers to the time period
where computer scientist dealt with a severe shortage
of funding from government for AI researches.
During AI winters, an interest of publicity on artificial
intelligence was decreased.

• Year 1987-1993: The duration between the years 1987


to 1993 was the second AI Winter duration.
Again Investors and government stopped in funding for
AI research as due to high cost but not efficient result.
The expert system such as XCON was very cost effective.

• Year 1997: In the year 1997, IBM Deep Blue beats world
chess champion, Gary Kasparov, and became the first
computer to beat a world chess champion.

• Year 2002: for the first time, AI entered the home in the


form of Roomba, a vacuum cleaner.

• Year 2006: AI came in the Business world till the year


2006. Companies like Facebook, Twitter, and Netflix also
started using AI.

• Year 2011: In the year 2011, IBM's Watson won


jeopardy, a quiz show, where it had to solve the
complex questions as well as riddles. Watson had
proved that it could understand natural language and
can solve tricky questions quickly

• Year 2012: Google has launched an Android app feature


"Google now", which was able to provide information to
the user as a prediction.
• Year 2014: In the year 2014, Chatbot "Eugene
Goostman" won a competition in the infamous "Turing
test."

• Year 2018: The "Project Debater" from IBM debated on


complex topics with two master debaters and also
performed extremely well.

Advantages:

 AI would have a low error rate compared to humans, if


coded properly. They would have incredible precision,
accuracy, and speed.
 They won't be affected by hostile environments, thus
able to complete dangerous tasks, explore in space, and
endure problems that would injure or kill us.
 Replace humans in repetitive, tedious tasks and in many
laborious places of work.
 Predict what a user will type, ask, search, and do. They
can easily act as assistants and can recommend or direct
various actions.
 Can detect fraud in card-based systems, and possibly
other systems in the future.
 Organized and manages records.
 Interact with humans for entertainment or a task as
avatars or robots.
 An example of this is AI for playing many videogames.
 Robotic pets can interact with humans. Can help w/
depression and inactivity.
 They can think logically without emotions, making
rational decisions with less or no mistakes.
 This can be for medical purposes, such as health risks
and emotional state. Can simulate medical procedures and
give info on side effects.
 Robotic radiosurgery, and other types of surgery in the
future, can achieve precision that humans can't.
 They don't need to sleep, rest, take breaks, or get
entertained, as they don't get bored or tired.

Disadvantages:

 Can cost a lot of money and time to build, rebuild, and


repair. Robotic repair can occur to reduce time and humans
needing to fix it, but that'll cost more money and
resources.
 Storage is expansive, but access and retrieval may not
lead to connections in memory as well as humans could.
 They can learn and get better with tasks if coded to, but
it's questionable as to if this can ever become as good as
humans can do such.
 They cannot work outside of what they were
programmed for.
 They could never, or, at least, seemingly never with our
technological perceptions, receive creativity that humans
have.
 This can prevent sympathizing with emotions for human
contact, such as in being nurses. This can also reduce
wisdom can understanding.
 lead to severe unemployment, unless if humans can fix
the unemployment with jobs AI can't do or severly change
the government to communism.
 As seen partially with smartphones and other
technology already, humans can become too dependent on
AI and lose their mental capacities.

VIRTUAL FITTING ROOM

 A virtual dressing room (also often referred to


as virtual fitting room and virtual changing
room although they do, on examination, perform
different functions) is the online equivalent of an
in-store changing room. It enables shoppers to try
on clothes to check one or more of size, fit or style,
but virtually rather than physically.

 These are being implemented through online


shopping apps and websites and being installed in
shops.

 Like the mobile phone and the interactive kiosk,


this high-tech Internet marketing strategy has the
potential to transform the retail experience, with
particular relevance for apparel and fashion.
 It is a tool which has created a sense of meaningful
relationship between the retailer and the
customer. It records and provides live video
feedback. It has programmed motion sensors that
can detect gestures of people.

 The sensors have the ability to recognize even


hand movements, making the selection of outfits,
simply a breeze. It enhances the shopping
experience of the customer by being user friendly
and saving their time and energy.

 Researchers say “We found that people only go


into a dressing room once and get undressed
once... it’s very hard to get them to go back into
the dressing room a second time.” Sure, there are
fitting rooms with call buttons you can push for
sales help, but even such solutions are not the fix
that many are looking for.

 Give customers the opportunity to virtually dress


their personal avatar, in a fully interactive 3D
Virtual Dressing Room. This dressing solution allows
customers to not just explore size and fit but also
to assess different outfits. Virtual Dressing Room
bridges the gap between the offline and online
world.

 They combine technologies from visual computing,


fabric simulation and artificial intelligence to allow
for a real time simulation that brings our Virtual
Dressing Room solution to life. Virtual Dressing
Room links both the information generated by the
size recommendation and the detailed body
measurements received.

 First application WSS developed by Zugara

 Known as fitting room or magic mirror.

Advantages:

• These systems give shoppers a sense of physical


relationship between the product and their face.

• Individuals can experiment with a variety of options in


video simulation,

• many consumers feel shy about talking about their body


shape with salespeople. An impersonal but complete
interaction with the online mannequin may make
shoppers feel more comfortable. 

• If you’ve ever squeezed yourself into a traditional


dressing room, you know they can be uncomfortable
and time consuming. That’s why bridging the gap
between a need to see how things fit and an aversion to
seeing yourself bare in a room with poor lighting is
starting to take off.

• Save time-More options looked at in lesser time Spend


less time folding clothes and arranging the products
after use, not to mention cleaning the trial room

• Say no to cloth damage-Increase in customer footfall


because of the strategic advantages Maximizing buying
by providing your customers with more variety of
options to choose from.

• Increase Revenue-Increased visibility of merchandise


Engage more customers Showroom anywhere around
the globe with the least possible investment.

• Return on Investment-Generate reports that provide


insight on buyer attitude Make informed decisions
based on buying pattern of customers Gather feedback
on unique user experience

• Unique shopping experience-A snap shot of each trial is


available to you can compare the snap shots between
trials Helps you make the perfect choice

Disadvantages:

• Texture of the fabric can’t be sensed by the consumers.

• Stitch and cut cannot be replicated.

•  Even if retailers could create perfect looking 3D assets


in a cost-effective manner, they can’t accurately portray
fit as a it will vary according to each person’s body type
and factors like bulges, hangs and bunches cannot be
accurately measured.

• Although virtual fitting rooms can be accessed from our


homes not all mobiles, pc’s and connected tv’s may have
a depth sensing camera and hence this limits the reach
of virtual fitting rooms.

Some common brands that use this feature:


CASE STUDY:

You might also like