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MAKING SELF-HELP VIRTUAL REALITY


EXPOSURE THERAPY ACCESSIBLE :
HARDWARE AND DESIGN CONSIDERATIONS
Naila Latif, Student, Sir Syed University of Engineering and Technology

Abstract—Virtual Reality Exposure therapy has proven to available. in vivo exposure therapy with or without relaxation
be as effective as cognitive behavioral therapy with in vivo is just as effective but VRET is a good alternative if not better
exposure (Krijn, 2004). Since it is an efficacious and cost effective for the following reasons:
alternative to in vivo exposure therapy, it can be offered to • VRET allows the user to have more control over the
the clients via software packages containing educational material
and self- report questionnaires considering the present state of
situation (Garcia-Palacios et al, 2002). The application
Virtual Reality technology. This paper aims to identify design that is designed a way in which the the exposure
considerations and constraints, knowledge of which is highly is increased by using various levels and after taking
useful in developing the applications that are accessible user- subjective units of discomfort (SUDs) in account will
friendly, require minimal or no therapeutic contact and provide less reluctance from patient.
self-help solution to the inaccessibility of anxiety treatment which • in vivo exposure can be expensive when it comes to
leads to a massive number of patients being left untreated. exposing patient to environments that are usually out
Keywords—Anxiety, Phobia, Virtual Reality Exposure Therapy, of reach. For instance, if patient had flight phobia, in
in vivo exposure, Presence, Subjective unit of discomfort (SUDs) vivo exposure will be costly (Banos, R.m., et al, 2002).
There is a high chance of fear coming back after just
one session. This virtually generated environment will
I. I NTRODUCTION be an aid is this situation or in a similar one.
Anxiety disorder is the most prevalent mental disorder. But • Refusal to initiate a treatment is a major issue when
the stigma attached to mental disorders in addition to the un- it comes to in vivo exposure. According to a survey
availability of proper and affordable treatment leads to it being regarding the acceptability of virtual reality (VR) expo-
left untreated. Virtual Reality Exposure Therapy is being stud- sure, the refusal rate of initiating treatment with in vivo
ied for a long period of time and can be considered an effective exposure was greater than VR exposure. Thus it can be
alternative to cognitive behavioral therapy (Meyerbrker et al, concluded that VRET results in more people seeking
2014). The major barrier in receiving any kind of treatment is therapy. (Garcia-Palacios et al, 2007).
the lack of its accessibility and affordability. According to a • Another major hindrance in seeking help is confidential-
psychiatry journal, people generally seek treatment after 6 to ity. People like to keep the information regarding their
8 years of suffering from mood disorders and 9 to 23 years of treatment confidential. According to an article published
suffering from anxiety disorders(Wang et al, 2005). With the in Journal of Health Service Psychology: Spring 2017
rapid growth of interest in VR technology, the future of VRET , ”An ethical advantage of VRET is that you can do
is promising. in-vivo-like exposures without leaving the office.”
As VRET becomes convenient, it will be easier to develop • Virtual environment can be personalized in case of pa-
standalone VRET experiences but it requires consideration of tient being anxious regarding one particulat aspect of the
design and hardware. Developing such virtual environments phobia which makes VRET highly flexible. (Wiederhold
not only requires understanding of human side of VR but and Wiederhold, 2004)
also the understanding of the specific phobias and disorders
the environment is being designed. This will make VRET B. Designing Virtual Environments for Therapy
applications efficacious, affordable and accessible which will For designing virtual environments, many considerations
lead to patients seeking help leading to less delay in initial are to be made. Few of the are listed thoroughly below:
contact for treatment and delay in treatment of the disorder.
1) Hardware: When designing virtual reality experiences,
A. VRET and Accessibility the main ingredient is the choice of hardware. First decision
in the process is choosing degrees of freedom. Degrees of Free-
The common question asked regarding VRET is that why dom (commonly abbreviated as DOF) refers to the movement
is VRET considered if the option in vivo exposure therapy is of a rigid body inside space.
Naila Latif is with the Department of Computer Engineering, Sir • 6 DOF: It allows translation and rotation of object in the
Syed University of Engineering and Technology, Karachi, Pakistan e-mail: virtual space. In short, the user, can walk around in the
nailalatif1@gmail.com environment while moving in reality at the same time.
2

• 3 DOF: If one wants to design an experience where 3) User Interface: Designing UI for a VR experience is a
users sits at a chair or a couch and interacts with rather challenging task. There are all kinds of options available
environments with out changing the translation in which will be stated for assistance. But it entirely depends on
physical world, 3 DOF system should be enough and how the environment is setup. Design of user interface depends
preferred. on many factors.
The first factor to consider is UI design. The possibilities
For exposure therapy, the choice of hardware depends on how for UI design are:
phases and levels are planned. It also depends on the kind of • 3D Menu: A whole 3 setup with buttons, sliders and
phobia. For instance, for spider phobia, a sitting experience is other options available in 3D is one possibility. But it
appropriate and enough where as claustrophobia may require should be made sure that all the options are visible to
some movement towards an elevator or a room. the user. If sound or other techniques are used to draw
It is also possible to achieve that effect with way-point user’s attention towards it then test should be run to
system or a movement mechanics in 3DOF environment but make sure its working.
simulation sickness should be kept in check while doing that.
• Another possibility is a flat screen menu.
2) Sound: Similar to the reality we live in, it is important This screen menu is 2D and contains all the buttons
in VR that sounds come from a proper source. This does and options for the user. This requires less development.
not only help with interactivity but also helps in making
sure that immersion never breaks at any point. It keeps the • Popping menu on a button click is another option.
distractions away too. Few design decisions that you have to This is difficult to develop but useful for the user.
make regarding sound are: Instructions are to be provided to user for the buttons.

• 2D or 3D Audio: 2D sounds are usually used for Another factor is considering if the therapy is therapist led
2D screens and applications. If a VR experience, has or minimal or therapeutic contact. A research summarized the
different sound sources, then 3D audio should be guidelines and preference for therapist led sessions. These are
preferred. summarized as (Brinkman, Willem-Paul, et al, 2010):
• Therapists should be provided an automated
• Mono or Stereo: Stereo makes a user feel that he is environment .
located in a three dimensional sound source. Mono
sounds save disk space but they are better suited for 2D • Provide therapists with the input from the user including
designs. SUD scores, their comments, options they choose and
their current status.
• Binaural Sounds: 3D sounds can be used to draw a
user’s attentions. It is particularly important in a VR • Design for error prevention by not allowing therapists to
experience because user can look in any direction and trigger inappropriate simulation events.
sound must make sense to the user. • Provide therapists with predefined comment flags to
record events in the session.
Sounds in VRET are to be carefully picked and It is • In a VRET environment where the position of the patient
proven that stereo sounds should be used. According to a is fixed in the VR world, therapists do not need an
research, people can differentiate between stereo and mono external viewpoint of the VR world with a projection
sounds. This result had a great effect on the developed of the patient
environment.(Hoekstra, 2013)

Another question that arises is if 3D audio has any relation R EFERENCES


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