Digimon World 4

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Version (1.8) 7/24/2005


Game_Boy87 (Jake Bloodworth)
Uga_1987@hotmail.com
Playstation 2

If you wish to make a contribution to this FAQ please contact me at


Uga_1987@hotmail.com. You may also submit any errors or suggestions
you may have. If you are searching for a certain side-quest, hit CTR+F
and type in a "code" or keyword, to find what you need faster. This is
my
first FAQ so I hope you enjoy it! I want this to be "the" Digimon
World 4
Faq/Walkthrough on the net!

======================
------Contents--------
======================

1. Updates
2. Copyright
3. Walkthrough
a. Death Valley---(dvly)
b. Dry Land-------(dlnd)
c. Venom Junge----(vjgl)
d. Machine Pit----(mapt)
4. Side-Quests (sqst)
5. Bosses (bses)
6. Tips (tps)
7. Question & Answers (qans)
8. Digivolution Guide (dgvl)
9. Signature Weapons (sgwp)
10. Credits (crdts)

======================
------1.Updates-------
======================

6/11/05 - Version 1.0- This is the beginning of the guide! I am up to


Doom Dome and will add more as I am able to write out more of the
locations in the game. I plan on updating frequently!

6/13/2005- Version 1.1- First Update! I added the rest of Death Valley
and updated the Side-Quests section by adding Numenume River.

6/16/2005- Version 1.2- I have added most of Dry Land and more boss
strategies. Next update I will finish Dry Land and add some more side
quest help.

6/17/2005- Version 1.3- I finished up Dry Land and added information


about
the starter digimon. I added more tips and questions/answers.

6/19/2005- Version 1.4- I added parts of Venom Jungle and more side-
quest
help. I added more tips, the beginning story, and more
questions/answers.

6/21/2005-Version 1.5- I finished Venom Jungle, added more tips,


digimon
information, and updated the side-quest guide.

6/25/2005-Version 1.6- I finished the Walkthrough! I added more tips,


boss
strategies, and faq's. Next update, I will add digivolutions.

7/01/2005-Version 1.7- I added a Digivolution Guide and fixed some


small
details.

7/09/2005-Version 1.75- I added a Signature Weapon list, and fixed some


small details.

7/24/2005-Version 1.8- I added how to get Signature weapons and a card


list.

======================
-----2.Copyright------
======================

This FAQ is c2005, Jake Bloodworth. You may use this for your personal
use only, or request from me to use this FAQ on other sites. You may
not
use this FAQ/Walkthrough as a guide to make your own FAQ/Walkthrough.
You
may not use this to gain profits. All trademarks and copyrights
contained
in this document are owned by their respective trademark and copyright
holders.

=====================
------Story----------
=====================

The Digital World has been at peace under the management of the host
server Yamato. Recently, access to the real world was terminated and a
mysterious server was discovered. The Digimon exploration team that
was
sent in to investigate the problem hasn't returned! As a member of the
Digital Security Guard it's up to you to find out what is causing these
problems and prevent a Digi-disaster. The digimon are counting on you!
(Taken from page 4 of the Digimon World 4 manual)

====================
---Starter Digimon--
====================
Agumon: A great character if you prefer to use melee attacks.
Strengths: Very high strength, high hp, blunt weapons
Weaknesses: Low mp, low wisdom, low spirit
Digivolutions (Normal Mode)
War Greymon X: Defeat all 279 digimon in Undead Yard
Hercules Kabuterimon X: Complete Item Road

Dorumon: Balanced digimon that does not specialize in one area


Strengths: Very high defense, high mp, high spirit, bash weapons
Weaknesses: Very low speed, average wisdom
Digivolutions: (Normal Mode)
WereGarurumon X: Defeat all 279 digimon in Undead Yard
Clavis Angemon: Complete Item Road

Guilmon: A great character if you like to use mp and stab weapons.


Strengths: Very high mp, very high spirit/wisdom, very high speed
Weaknesses: Very low strength, average hp and defense
Digivolutions: (Normal Mode)
Hercules Kabuterimon X: Defeat all 279 digimon in Undead Yard
War Greymon X: Complete Item Road

Veemon: A speedy character with great defense.


Strengths: Very high speed, Very high defense, slash weapons
Weaknesses: Average strength, low mp, low spirit
Digivolutions: (Normal Mode)
Clavis Angemon: Defeat all 279 digimon in Undead Yard
WereGarurumon X: Complete Item Road

====================
------Glossary------
====================

Hp- Hit Points (life meter)


Mp- Magic Points (Used to execute mp techniques)
Tech.- Short for techniques
Exp.- Experience points won from a fight
Upgrade- Improve your weapons and armor

=====================
----3.Walkthrough----
=====================

++++++++++++++The Beginning++++++++++++++++++++

Don't you love the feeling of popping in a new game and waiting for the
"Start Screen" to come on? When the "Bandai" logo appears press Start
and you will be looking at the main screen. Select Game Start and you
are on your way. Choose "Create Digimon" and you will get a selection
of four Digimon: Guilmon, Dorumon, Agumon, or Veemon. After choosing
your digimon you will be prompted to name your character, you can press
up to get lowercase letters and up again for symbols and spaces. After
selecting your Digimon you will be transported to the Terminal Area
where your adventure begins! You will be prompted to talk to Ophanimon
and he will tell you of the troubles facing the Digital World and you
are the only one who can save it! (Like we have never heard that one
before!) After you are told about your rescue mission you are given
control of your digimon in the Commander's Room. Inside there are digi-
elves who offer plenty of tidbits of information about weapons,
digivolution tech., hp/mp etc. You should read what they have
to say, and it is ok if you don't understand everything now, you will
learn as you play the game. Once finished talking to the elves, leave
the Commander's Room through the portal and you will find yourself back
at the Termial Area. You will probably want to visit the "Save Keeper"
before heading out (In the central area). After saving, enter the Gate
Circle and prepare for your first mission! You will begin a practice
mission, which will get you used to the game's mechanics. You can't
lose any health so make sure to try and get a few good swings, practice
mp attacks, because you will need to have an understanding of the
fighting as the first mission is difficult.

*************************************
Death Valley (Recommended Level 1-15) (dvly)
*************************************
Goburimon: Hits with club (60-100hp, 10-39 exp.)
Numemon: Spits slime and attacks with tongue (60-100hp, 12-32 exp.)
Ogremon: Hits with club (120-140 hp, 32-40 exp.)
Sukamon: Spits fire and uses a "spin" attack (80-180hp, 24-40 exp.)
Goburimon (Goblin Fort): Hits with club (80hp, 32 exp.)
Kokatorimon: Jabs and uses a freeze attack (120hp, 50 exp.)
Bats: Stings with stinger (70-190hp, 22-64 exp.)

+++++++++++Death Valley (Goblin Pass)++++++++++++

When you arrive walk up and you will see a hologram projector and if
you read it you will learn a little bit about Leomon's mission. Be
careful, because Goburimon will begin spawning and they are no
pushovers. Try not to get surrounded by them and just attack as fast
as possible. Don't be afraid to run, because they do a lot of damage
to you. If you need more help, consult the "Tips" section. Take a deep
breath...you are finally on your way to saving the Digital World!
Follow the path and you will come across path split. Go up the path
and you will face more Goburimon (get used to it) and a few boxes,
smash those and you will probably get a raise disk or a gate disk.
Return back down the path and you will come to another crossing.
Take the crossing with the shrubs, (the other path will lead you to a
fort, but you don't have the keys yet, so go on) and destroy the shrubs
by attacking them to continue. Along the path you will come across a
rope bridge, you will want to go across that bridge and trigger the
switch that is at the end of it. (Watch out, there are Ogremon and lots
of Goburimon here). After hitting the switch return to the bridge and
follow the path down. You will see a trap with falling rocks, and to
avoid being hit you should walk close to the trap and when you see it
begin to fall, run back. After getting through here you will want to
continue on down the path, and take the lower route. Along the way you
will come across the entrance to "Humid Cave", but don't take it yet.
Head a little past it and you will see a "Security Portal", (Blue lines
on the ground that look like an arrow, and it will glow when you walk
on it). You can return to the Terminal Area to heal, buy disks, save
etc. To activate it use a Gate disk and to return to that point leave
the Terminal Area through the EMERGENCY GATE CIRCLE, otherwise you will
return to the beginning of the level. Head back down from the Security
Portal and enter "Humid Cave".

+++++++++++++Death Valley (Humid Cave)++++++++++++

Humid Cave is like all of the dungeons you have played in other games
of this genre. You fight your way through it until you get to the boss
at the end. There really aren't any tricky spots here, just be careful
to run/jump across the electric traps when they stop glowing, otherwise
you will take hp damage. If you find a door locked and don't know what
to do search around and make sure you have defeated all of the digimon
in that room/area as you will not be allowed to continue unless you
have defeated them all. If you see Blue Glowing squares on the ground,
click on them and they will give you a map. The Numemon are a little
tougher in here so try to avoid large groups. The Sukamon are the
toughest enemies you have faced yet, so watch your health and block
when they go into the ground, because you cannot hit them when they are
underground. Once you reach the end of the Cave you will see a
Security Portal, I recommend you take it and stock up because your
first boss battle is ahead. Once you are ready walk into the arena and
you will face Blossomon! Consult the Bosses section for help. After
defeating Blossomon grab the key and enter the treasure room, smash all
of the treasure chests. After claiming your prizes take the portal in
the treasure room and you will be back at Terminal Area.

+++++++++++++Terminal Area++++++++++++++++++++++++

By now you probably have an ok feel for the game, so you will probably
want to change your weapon at the Digi-Lab and open any booster packs
and put your bits into the bank. You should probably pay off Etemon
his 1000 bits so he can build items, so you don't have to later. After
you are finished restocking, return to the World Gate and prepare for
more action!
#Note Dbl-Axe is miss-printed and is really a blunt weapon, don't worry
if you have 210 blunt it will work for you and raise your blunt tech.
The "bash" is a miss-print.

++++++++++++Death Valley (Goblin Pass)++++++++++++

Remember that Security Portal by Humid Cave? If so return there, and


instead of going back down to return to Humid Cave go left and you will
see some rocks and shrubs blocking a path, destroy those and go across
the bridge into the "Abyss of Grief".

++++++++++++Death Valley (Abyss of Grief)+++++++++

Here you will face much stronger Goburimon than those in Goblin Pass
and the Ogremon will be more abundant so you will need to watch your
health more cautiously. Once across the bridge you will have a choice
of two paths, right or left. Don't take the right path now because you
do not have the boat key yet, so it would be a waste, head left.
Continue left until reach an Security Portal, and there should be a
bridge close to it. Take that bridge and once you are across it take a
left again and you will eventually come to the entrance of "Cliff
Dungeon". (That is the simplest way of getting there, so if you want to
explore around the Abyss of Grief go ahead, this is a good spot to
level up.)

+++++++++++Death Valley (Cliff Dungeon)+++++++++++

This cave is very similar to "Humid Cave" (except a lot longer) so if


you follow the basic ideas outlined there you will be fine here.
Remember to hit click on the maps, as they will help you out a lot. All
of the digimon in here are a little stronger than what you have faced
before and will try and attack you in groups...Don't let them do that!
Fight them individually and you will be ok. Once you reach the first
Security Portal you know you are half way to the boss. Continue through
the cave and you will encounter the second Security Portal, now is the
time to be prepared for another boss fight. After defeating Mammothmon
grab his key, enter the treasure room and break open those chests, and
take the portal back to Terminal Area!

++++++++++Death Valley (Goblin Pass)++++++++++++++

After doing the usual shopping/saving/etc. head to the world gate and
prepare as you are close to saving Leomon! Remember the first crossing
that I told you not to take earlier (I told you to go down not up) Go
up and you will fight some Numemon and two cannons guarding the
entrance to the Goburimon Fortress. Depending on how many people are
with you, you should see some teleporters lit up and others not. Walk
on the teleporters that are not lit up and you will be taken to the
Guard Room.

+++++++++++Death Valley (Goburimon Fortress)+++++++

Once in the Guard Room you will face tons and tons of Goburimon, so I
hope you are ready. After you dispatch them continue on into the
Rotating Hall. You will go into different rooms where Goburimon come
through the wall and must defeat all of them to unlock the next door,
continue this process until the last door opens and you will be taken
to a new area. (This area looks like you are walking on a cliff),
continue fighting Goburimon/Ogremon until you reach the first entrance,
which will take you to the "X Digimon Lab". (If you entered into the
GobGob room, you went too far.) I hope you are healed up because you
are about to fight another boss! Click on the terminal and it will say
something about releasing Mecha Rogue and you will fight Mecha Rogue.
After defeating Mecha Rogue, talk to Leomon and you will be taken back
to Terminal Area. Congratulations, you have completed your first
mission!!!

+++++++++++++Terminal Area+++++++++++++++++++++++++

After you have done the usual heal/save/upgrade/sell etc. Go talk to


Ophanimon and she will tell you of a new mission (you will receive the
boat key). You are asked to save the Digi-Elves that have been taken
captive by the Numemon, so when you are ready head to the World Gate
and prepare for another rescue mission!

++++++++++Death Valley (Abyss of Grief)++++++++++++

Remember at the very beginning of the "Abyss of Grief" (right after you
cross the bridge) and you had a choice of a left path or a right path
blocked by shrubs? I hope so, take the right path and you will come
across a barrel trap, where at the top, barrels are being launched down
a hill at you. You have to make it up the hill, so I recommend the side
closest to the mountain, because less barrels are thrown that way. Jump
your way up the hill and destroy the barrel launchers at the top.
Continue around the mountain until you come across a break in the
mountain on the right. You will see a stone pillar standing not to far
from the edge and yes...you will have to jump. But don't worry if you
fall! You will respawn with 1hp back at the top of the mountain (a
little above the break on the right, where the shrubs were blocking).
After playing hopscotch across stone pillars you will finally land on
solid ground again! (Be sure to heal before jumping onto the final
landing because goburimon will spawn and you don't want to fight them
with 1hp do you?) Continue through the path of trees and you will come
across a purple fence with a gate entrance. Heal before entering
because you are going to fight Blossomon again! The fight is much
easier now and after you defeat her continue along until you reach a
dock, and that will take you to Numenume River!

+++++++++++Death Valley (Numenume River)++++++++++

When you enter a screen will appear and you will be told that you can
only use mp range attacks and your guns (equip them in the first slot
to use them) and that your digimon's hp is the boat's hp, and you
cannot use any hp discs. You will be shown the traps the poor digi-
elves are stuck in, and you must destroy the traps to set them free.
What this boils down to is, you must save all of the digi-elves and not
let your boat's hp reach zero, other wise you will be sent back to the
dock. Consult the side-quest section for help with Numenume River. (It
is not necessary to rescue all of the digi-elves to continue the game.)

+++++++++++Death Valley (Doom Dome)+++++++++++++

After successfully traveling Numenume River you will see a brief intro.
screen about Kokatorimon. Continue along the path and you will fight
more Goburimon/Kokatorimon and you will come across Doom Base! You
cannot enter until you have defeated all of the digimon on the screen,
but before you enter destroy the shrubs on the far side of the screen
and follow that up because it will take you to an Security Portal.
(beware some really powerful Goburimon like to spawn by the Security
Portal so watch out) Enter Doom Base the same way you entered the
Goblin
Fortress, step on the teleporter that is not lit up.

+++++++++++Death Valley (Doom Base)++++++++++++++

You should be excited! This is the final dungeon in Death Valley! Pat
yourself on the back for making it this far. This is like all of the
other dungeons you have faced but only progressively longer and a
little more confusing. Don't get hit by the arrow traps, as they do
major hp damage. Make sure to be full on hp/mp discs as the digimon
here are tough and like to swarm in large numbers. All of the same
basic "dungeon" strategies apply here, look for maps, make sure to
defeat all digimon on the screen, etc. At the beginning of the second
floor there will be a Security Portal, so I suggest you restock on all
supplies as the boss is not too far ahead. Along the way you will fight
bat digimon and if you are looking for keychains, they like to drop
them. Continue along and you will eventually come across a purple heal
circle that restores your mp. Leave there and continue to follow the
path until you come across the final room! This room is tricky because
you have to jump, and if you fall, you will respawn back in the room
with only 1hp and if you are hit then...but you won't let that happen!
Defeat the Ogremon/Sukamon on the bottom of the screen then jump to the
other side of the room and defeat them and you will see a portal, but
you won't be able to enter it yet, because more Ogremon/Sukamon will
spawn back at the bottom of the screen so you have to jump back. After
defeating them return to the portal and prepare for another tough boss
fight, with Apokarimon. After defeating Apokarimon take the portal and
you will be taken to Terminal Area and be prompted to talk to
Ophanimon, congratulations you have completed Death Valley!

++++++++++++Terminal Area++++++++++++++++++++++

During your conversation with Ophanimon an alarm will go off and you
will be told to turn on all of the security terminals in the area. The
first security terminal is in the Central Area (opposite of the Card
Keeper, follow the path) and the other is in the Shopping Area by Metal
Etemon. (click on the big machine next to Metal Etemon) When you click
on the machine a door will open, enter it and you will be taken to a
new screen. There will be three more security panels and you need to
click on the panel on the farthest right, then the left, and finally
the
center panel. After doing that you will save Seraphimon and you will be
told about your next destination "Dry Land"!

**********************************
Dry Land (Recommended level 15-30) (dlnd)
**********************************
Mummymon: Very Slow, but can hit hard (200-350 hp, 45-51 exp)
Scorpions: Can fire "poison bombs" and stab you (125-190 hp, 51-75 exp)
Tyranomon: Uses jab attacks and blaze blast (320-450 hp, 55 exp)
Minotarumon: Punches and fires a "dark" attack (200-300hp, 50-75 exp.)
Arukenimon: Slashes and shoots a web (250-400hp, 61 exp.)
Pharaohmon: Uses a great shield and fire attacks (200-250hp, 64 exp.)

+++++++++++Dry Land (Mummy Desert)+++++++++++++

Welcome to the second level! Run across the bridge and you will come
up
to a split, right takes you to an excellent spot for leveling up (see
tips
#6), take the left path to continue through Mummy Desert. Continue
heading
left (west) until you come across another path, which splits into two
and
take the left path again. Continue breaking rocks and fighting until
you
come across a bridge which leads into "Sand Labyrinth". (There is a
security portal nearby if you need it)

+++++++++++Dry Land (Sand Labyrinth)++++++++++++

Follow all of the strategies for this dungeon as you have for all of
the
others and you should be fine. When you enter you will be cursed (your
attack and speed is lowered). The Mummymon here are stronger and the
Minotarumon can be very difficult if you allow them to reach the pots
at
the corners of the room. (Don't let them get to those, it powers them
up,
and do not let the Mummymon catch on fire, otherwise they become much
stronger as well). Remember the monolith's the scorpions used to
continually spawn? The Mummymon have a simlar thing here that looks
like a
spire with an electrical current at the top, destroy that to stop more
Mummymon from spawning. Continue through using Security Portals as you
find them, and you will eventually come up to your next boss fight,
Skull
Greymon! After you defeat him take the key and you will be taken back
to
Terminal Area.

+++++++++++++++Terminal Area+++++++++++++++++

Right now is probably a good time to try the Undead Yard if you have
rescued all 10 digi-elves. (See tips #8 for help)

++++++++++++++Dry Land (Mummy Desert)++++++++++++

Remember the second path I spoke of earlier on your way to Sand


Labyrinth?
I told you to go left then, this time go right and continue along until
you reach a metal platform, go up and go into the cave entrance and you
will enter "Grief Wasteland"

++++++++++++++Dry Land (Grief Wasteland)++++++++++

From here go straight ahead, and you will encounter two plants, which
will
shoot thorns at you. You can damage them, but they will "repair"
themselves after a few seconds. Continue down the cliff (jumping when
necessary), and you will encounter a monolith where scorpions will
spawn,
and you will see a pair of rocks blocking the entrance to the "Ancient
Ruins". Destroy the rocks and enter the ruins.

++++++++++++++Dry Land (Ancient Ruins)++++++++++++

This is very similar to the "Sand Labyrinth", in that you will be


cursed
and fight the same digimon. Remember to destroy spawning points when
you
come across them, and you will also fight pharaohmon here. Use Security
Portals when necessary and you will come up to some rooms that have a
"quicksand" effect. You can jump on the quicksand, but do not allow
yourself to be dragged into the center where all of the sand is being
pulled, otherwise your digimon will die. Continue along and you will
fight the boss, otherwise known as Scorpiomon! After defeating him,
grab
his key and you will be transported to the Terminal Area.

+++++++++++++++++Terminal Area++++++++++++++++++++
Don't forget if you have nine key chains to trade them with Prince
Mamemon
(remember you must be alone). Open booster packs if you have them, and
return to the world gate once you have saved.

+++++++++++++++++Dry Land (Mummy Desert)++++++++++

Return to the metal platform, (the one you crossed on your way to
Grief
Wasteland), and instead of going up, go left until you reach a switch,
and
activate it. After activating the switch return to the beginning of
the
stage, where you first cross the bridge, but don't cross it. Go to the
area where you "leveled up" against the scorpions and continue heading
right. Break any rocks that are in your way and continue down the
ledges
heading right and you will eventually come across a metal platform,
jump
on it and follow it to the "Storm Train".

++++++++++++++++Dry land (Storm Train)++++++++++++

Many people ask what the correct path on the train is...here it is! Go
forward, forward, right, forward, right, and left. You will have a
hammer
that you must use as your weapon for the time being, and you cannot
heal
so watch out. Be sure to avoid any lightning traps along the way, be
sure
to hit the red buttons when necessary to open up the gates along the
pathway, otherwise you will blow up and have to start over. After
successfully traveling "Storm Train" you will arrive at the "Power
Plant"!
Special thanks to Biblo for help with the directions.

++++++++++++++++Dry Land (Power Plant)++++++++++++

Difficult mission here! All you have to do is destroy all of the power
cores (light bulb looking things) and the power will go down. You will
be
able to enter, and get past the MaloMyotismon Gate.

++++++++++++++++Dry Land (Mummy Desert)++++++++++++++

You will want to follow the same path you did earlier to the "Ancient
Ruins", but instead of entering head left. You will go through another
screen change and be brought to an area full of traps. Head right and
follow the path all the way through and you will be shot at by the
cannons
along the way and they do heavy damage, so be sure to heal and break
all
of the obstacles in your way. Continue along the path and you will
eventually come to the entrance of Station X!

++++++++++++++++Dry Land (Station X)+++++++++++++++++


This place is tricky in that, before you can go on you must destroy all
of
the antennas around the Station (there are four). Follow the paths
around
and you should encounter areas, which look like an amphitheatre with a
large antenna in the middle that has an electrical charge. Scorpions
will
spawn while you try and destroy the antenna, and be sure to have most
of
your health when you destroy the antenna because when you destroy it
you
will lose a little over half your health.(To avoid taking damage from
the
antenna's destroy them with a ranged attack) Follow the different paths
and destroy all of the antennas, after that head to the entrance of
"Virus
Lab" and prepare for another dungeon. (There is a security portal
nearby
if you need it.)

++++++++++++++++Dry Land (Virus Lab)+++++++++++++++++

This is like all of the other "dungeons" you have faced before, but
this
time the traps are harder to get by and do lots damage to you. Be sure
to
run past the blue lasers after it disappears from the screen, as you
can
still be hit by the tail end of it. The fire traps do really high
damage
if you are weak to fire, to avoid it get as close to it as possible
while
it is flaming and when it dies down run past it. It comes on again
very
fast, so make sure to run right after it dies down. Continue through
the
dungeon and at the very end you will have to make a few jumps across
moving platforms, which can be quite difficult. Remember you can move
while jumping in the air, and after you get across that room, you will
reach the portal to MaloMyotismon! After defeating MaloMyotismon grab
your goodies and you will be taken back to the Terminal Area!
Congratulations you have completed Dry Land!

++++++++++++++++Terminal Area+++++++++++++++++++++++++

When you return, talk to Seraphimon and Opahimon. After talking to


them
you will need to talk to Leomon, he is now in the Central Area over by
Prince Mamemon. After talking to him, go back and talk to Seraphimon
and
you will be given your new mission, and you will now be able to travel
to
Venom Jumgle!

*******************************
Venom Jungle (Rec. level 30-40) (vjgl)
*******************************
Otamamon: Stabs at you and fires a bubble (65 exp.)
Tortomon: Has a high damage breath attack and a "spin" attack (400-
550hp,
67-72 exp.) (special thanks to War Greymon X, for help with hp and
exp.)
Geckomon: Stabs at you and use hypnosis on your digimon (300-850hp, 76-
115
exp.)
Marine Devimon: Uses quick strikes, weak to elec. (300-500hp, 64-85
exp.)

+++++++++++++++++Venom Jungle+++++++++++++++++++++++++

Follow the path and jump off the bridge heading down, it's kind of hard
to
see but there should be some steps leading down the cliff. Once you are
at
the bottom you will probably see a purple ring and you may be wondering
what it is. It is a poison that the plants in this area use to attack
you, and it can be very annoying. The plants are hard to destroy,
because
there isn't much time to get close to it and attack it, before it
starts
its "poison ring" again. I suggest using a charged attack or a ranged
attack to destroy them. (Note: If you leave the screen and come back,
the
plants will have respawned). There are seven switches in here that you
will need to hit now or later, but for now, keep going right until you
see
a Security Portal, which will lead you to "Geko Path".
#Note: It is best to try and complete "Vine Tunnel" and "Vein" in one
sitting, so you do not have to hit the switches each time you come
back.
The switches reset each time you turn off/reset the game.

++++++++++++++Venom Jungle (Geko Path)+++++++++++++++++

Congratulations for surviving through all of the poisonous plants,


because
this "dungeon" is really easy and short. Follow all of the basic
"dungeon" rules you have learned and you should be fine. You need to
be
cautious because throughout the pathway you will come across a high
ledge
where many Otamamon will come down and ambush you. This should not be
a
problem, but can be if you are low on health, because they attack very
fast and make it hard to heal. If you come to a dead end attack that
part
of the wall and you may find a secret passageway with some hidden
goodies.
Continue along the path and you will see a security portal. Follow
along
and you will eventually come to the "hp heal station", which always
means
there is a boss ahead! After defeating Shogun Gekomon, collect the key
and you will be returned to the Terminal Area.

+++++++++++++++Terminal Area+++++++++++++++++++++++++++++
Save/heal/upgrade/side-quests, etc.

++++++++++++++Venom Jungle (Mangrove Forest)+++++++++++++

After returning through the World Gate, jump off and head left, you
will
be taken to Mangrove Forest. When you enter head to the right and
destroy
the two gun turrets, you will see a computer terminal (which cannot be
turned on unless you have activated all of the switches) and turn it
on.
Then head down and at the bottom you will come across a Security
Portal,
continue along and you will be in "Vine Tunnel".

++++++++++++++Venom Jungle (Vine Tunnel)+++++++++++++++++

This is similar to the "Geko Path", but has more digimon and is a
little
longer. Follow all of the basic strategies for "dungeons", this
dungeon
is unique in that you have to destroy vine walls to continue. When you
come across a green (vine) wall, use a "fire" mp tech, or equip a fire
power medal to destroy the wall and get past it. After defeating Mecha
Rogue 04, grab the key and you will be transported back to the Terminal
Area. Below is an in-depth walkthrough of Vine Tunnel, in which I must
thank Formby, for helping me with it.

Take your first right and open the chest. Then head back and go left.
If
you head left you will encounter a few enemy digimon, nothing serious.
You
will come to a green wall. Click on the map, head left and get the
chest.
To get past the vine wall you will have to use a fire attack. If you
have
"petty fire" attack the green wall with it. If not, equip a fire medal
to
your weapon. There will be four chests when you pass the vine wall,
then
head right. Jump over the electric floor trap and you will be ambushed
by
a few otamamon. Destroy them and head down. You will come to a room,
defeat the gekomon to open the door and continue on. Head up then right
and open the chest, then go back left and go to the next portion of he
stage.

Don't you love the ambushes by now? Destroy them and head left. You
will
come to a turn. If you head left you will come to a vine wall. Destroy
it
and there is a Security Portal, head down. If you go right you will be
lead to a dead end, head left and you enter a big room with a lot of
mech.
dogs. Continue heading left and you will come across another map. Then
head up and destroy the wall and your back to the area with the
Security
hole. Go back to the big room and head down. Destroy the digimon in the
room to open the doors. Head right, open the four chests, head down and
then right. Go around the area and then go down and jump off the cliff
and
open the two chests. Then head up and fight some more mechanical dogs.
Destroy them and head left. Then go up and left and down to the next
area.

When you first enter you will see a Security Portal. Head left and
defeat
the otamamon to open the doors. Go up and beat the mech. dogs then go
down
and left. Destroy the gekomon, open the door and go up. Click on the
map
and open the four chests. Then go back down, head right, and down
again.
Jump over the electric floor trap, and head left. Continue along, go
left
and up, jump over the electric floor trap, then head left and destroy
the
gekomon. Open the chest, the door will open, go back down and head
left.
Destroy the mech. Dogs, head up, then left, knock down the vines and
open
the two chests. Then go back and up, and head left and destroy the
gekomon
to open the door to the room with two chests. Go up and left, walk
inside
the hp station and be prepared for a boss fight! After defeating Mecha
Rogue 04, grab the key and you will be taken back to the Terminal Area.

+++++++++++++++++Venom Jungle++++++++++++++++++++++++++
After returning from Terminal Area, head cross the bridge, jump down
the
ledge (not all the way down), head right and you will see a ledge that
looks like steps, head up those. Continue along the path and you will
come up to an entrance of a cave called "Vein". (If you came here
without
hitting the seven switches and the computer control in Mangrove Forest,
you won't be able to enter "Vein", because it will be blocked by
water.)

+++++++++++++++Venom Jungle (Vein)++++++++++++++++++++++

This is probably the longest "dungeon" you have faced before, it is


four
floors long...but it is very easy. Sometimes you will come across an
otamamon or gekomon who will spawn one at a time in the middle of a
room,
to continue you must destroy all of them, remember they spawn one at a
time so it might take a minute or two to take them all out. Follow all
of
the "dungeon" rules and you will be fine. Remember to destroy the vine
walls with a fire mp tech or a fire power medal to get through them.
On
the third and fourth floor you will start facing Marine Devimon who can
pose a threat if you are caught off guard. Take off your fire power
medal
when facing him, because he is strong against fire. Continue through
all
of the Otamamon ambushes and follow the path, which will lead you to
your
next boss, Diaboromon! After defeating Diaboromon grab his key and you
will be returned to Terminal Area.

++++++++++++++++++Terminal Area+++++++++++++++++++++++++++

After you have saved and finished doing all of your usual stuff when
you
get back from a mission you will want to make sure you have a filter
board
with you. If you don't have one, you will want to talk to Metal Etemon
and donate the amount of bits he is asking (it should not be that
much).
He will thank you for donating, and he says he will need time to make
new
items, so leave through the world gate and once you get to Venom
Jungle,
use a gate disc and go back and talk to Metal Etemon. Buy a Filter
board
from him because you will need it in your next mission.

+++++++++++++Venom Jungle (Mangrove Forest)+++++++++++++++

After returning from Terminal Area you will want to go to Mangrove


Forest.
This time you will want to make your way through Mangrove Forest until
you
reach a metal platform. At the top of the platform there will be a
Gekomon guard, who will ask you for all three of the id's you have
acquired through your journey in Venom Jungle. Continue along and you
will enter "Dread Bridge".

+++++++++++++Venom Jungle (Dread Bridge)++++++++++++++++++

Right now is when you want to equip your filter board, otherwise the
poison gas in the area will damage you. Go through the purple poison
and
follow the path and you should eventually come across a metal platform.
You will fight many marine devimon along the way so watch out. When on
the metal platform you will face many cannons and I cannot stress to
you
how important it is to watch your health. The big cannons will do
major
damage and little cannons attack fast making it hard to heal, so watch
out. The scorpions and other enemy digimon are stronger here as well.
Continue following the metal platform and you will eventually come to
the
entrance of "Dread Note". (The next dungeon takes a long time to go
through, so make sure have at least 45 minutes to sit and play)

Tank Turrent Trick: (special thanks to SenakuJin, for the tip)


In venom jungle on the way to the red buildings you'll encounter ALOT
of
purple turrents (the bigger ones), they will make short work of your HP
if
you are not careful. My advice is to get to the step right before the
turrents, because all of their shots will go over your head. Charge up
a
charge attack and let loose while the turret is firing, you will nail
the
tip of the turrent and cause damage.

++++++++++++++Venom Jungle (Dread Note)++++++++++++++++++++

Take a deep breath, this dungeon is long and can seem very cumbersome
at
times, but I know you can get through it! None of the digimon here
should
give you a problem, which is good because this area can very tricky.
My
advice is, try and not backtrack too much and anytime you encounter
enemy
digimon that is good because you know you haven't been in that part of
the
dungeon yet. Along the way you will come across a few Security Portals
and I suggest you take them so you can heal, and sell off items you
pick
up along the way. You will know you reached the end when you come
across
an area where you have to on a platform, which takes to the boss,
Lucemon!
After defeating Lucemon grab your goodies and you will be taken back to
Terminal Area. Congratulations you have completed Venom Jungle!

++++++++++++++++Terminal Area+++++++++++++++++++++++++++++++

Wow, you are about to embark on your last quest! Now is probably the
time
to equip the best weapons/armor/sub slot you have. After that you need
to
talk to Ophanimon, who will tell you of your final mission in Machine
Pit!
You need to bring a lightning power medal with you, because there are a
few walls that can only be destroyed with a lightning attack. (Just
like
how you needed fire in Venom Jungle)

******************************
Machine Pit (Rec. level 40+) (mapt)
******************************
Megadramon: Fires missles and lightning (600-750hp, 80-102 exp.)
Infermon: Casts power down, can multiply (120-550hp, 20-110 exp.)
Mech. Dogs: Slides at you and kicks (110-500hp, 20-110 exp.)
Raremon: Can "hold" you and poison you (400-600hp, 101-108 exp.)
Mecha Rogue Copy: Spins and fires lasers (300-600hp, 105-264 exp.)
Mecha Rogue 05: Powerful strikes and shield (400-700hp, 102-155 exp.)
Imperialdramon: Flys, can only be hit on "high ground" (700hp, 98-
115exp.)

++++++++++++++++Machine Pit++++++++++++++++++++++++++++++++++++
Welcome to the last level in the game! This level is significantly
harder
than the others so I hope you are prepared! You will probably remember
the beginning of this level if you have done any side-quests, because
you
had to go through there to get to your side-quest. The same idea is
held
here. Walk off the spawn area and you will come up to an area full of
cannons! This can be dangerous if your health is low, but it is the
beginning of the level so you should be ok. Destroy all of the cannons
and hit all of the switches around. Continue along and you will want
to
jump down, you will want to hang close to the walls and look for a
place
to jump up. When you come to one, follow it around and you will
hopefully
come to the entrance of "Electric Mine". If not jump down and try
somewhere else, the room is not that big, so you should find your way.

++++++++++++++++++Machine Pit (Electric Mine)++++++++++++++++++++

If you didn't have any problems with "Dread Note", than this "dungeon"
will seem like a breeze. I recommend you have at least 45 minutes to
play
for this dungeon is very long as well. This dungeon is not as tricky
as the last, but the digimon here are much stronger. Many digimon here
can poison you, so you will want to watch your health. Anytime you
come
across a wall that looks like it is covered with many "electric boxes",
you will want to use a lightning attack or a lightning power medal to
destroy the wall (just like the vine wall in venom jungle, but only use
electricity). At times you will come across what looks like railroad
tracks, and guess what...it is! A trailmon will attack you while you
are
on it, so watch out when you have to travel across and through them.
(Remember at times you will have to walk over the train tracks heading
left or right, so it is ok to walk on them, just don't get hit by the
train it does 400-600 damage). Once you have gone through all of the
mecha rouge copies and their big brothers the mecha rouge 05's, you
will
find yourself at the entrance to the boss! After defeating
RoyalKnightmon, grab the key and you will be take back to Terminal
Area.

++++++++++++++++++Machine Pit++++++++++++++++++++++++++++++++++++++
After returning from Terminal Area, you will want to go through, hit
all
of the switches, and again beware of the cannons. Once you jump down,
you
will want to search around for a "door" on the side like you did for
"Electric Mine", but only this time you will want to look for the
entrance
of "Mecha Nest". Once you enter it, be prepared for another dungeon,
that
is much easier than the previous two.

++++++++++++++++++Machine Pit (Mecha Nest)+++++++++++++++++++++++++


This "dungeon" is going to be a breeze when compared to the last two.
The
digimon are less abundant and the traps do not require as much jumping.
Follow all of the basic "dungeon" rules, and you will be fine. One
caution though, you will face many mecha rouge copies here, so you will
want to watch out for them. There is not that many floors and this
"dungeon" should not take very long to beat. Once you reach the end,
you
will come across the "hp healer" and are ready to face Mecha Rogue 05!
After defeating Mecha Rogue 05, grab the key and you will be taken back
to
Terminal Area!

+++++++++++++++++++++Machine Pit++++++++++++++++++++++++++++++++++++

All of your training throughout the game has come to this, the final
areas
of the whole game. Make sure you are stocked on plenty of hp, mp,
recoveries, etc. Bring all of your most powerful equipment, as the
final
boss is very difficult. That being said, I hope I did not scare you!
There are no Security Portals ahead, so make sure you have plenty of
time
to complete the game (around an hour). When you spawn in Machine Pit,
do
the usual and hit all of the switches, then jump down. This time you
will
want to search the edge of the surrounding walls again for what looks
like
steps. Jump up the steps and you will up to a ledge, which leads to
another area full of turrets. Go past there and you will find yourself
on
a metal platform that leads to a ship. Walk as close to the ship as
possible and you will be transported to the next area! (If you came
here
before you had both keys from Machine Pit, you will be told you need
two
keys) (Make sure you are prepared before entering the ship, because
there
is no turning back from here)

++++++++++++++++++Machine Pit (Mechanical Core)+++++++++++++++++++++

This area is probably the most confusing in the game. You have to
activate different switches, which will allow you to jump up to the
Black
Core and lead you to the next area. You need to turn off all of the
red
platforms and turn on all of the blue platforms. When you do this the
bridge of the Black Core will move and allow you to go inside. To
activate a platform, walk on it and you will see a brief sequence, this
will allow you to jump up to the level above. This would not be that
bad,
if it were not for the Infermon in this area. The Infermon will spawn
as
you walk around trying to find the different platforms. This can be
very
annoying because the Infermon are tough to hit, will multiply, and keep
spawning, which can cause a massive slow-down on the screen. Try not
to
let too many stay alive and you should be fine. Once the bridge
lowers,
enter Black Core! (If you have any suggestions for explaining this
area,
please feel free to email me). (I received a tip that suggested you
press
3 more blue switches than the number of red switches. You don't have
to
turn off all of the red switches and you don't have to turn on all of
the
blue switches.)

+++++++++++++++++++Machine Pit (Black Core)++++++++++++++++++++++++++

Welcome to the final area of the game! (Besides the boss of course)
Take
a second to enjoy the moment, after that continue forward. You will
face
a few Infermon and some Mech. Dogs. After defeating them, hit the
switch
that is on the opposite side of the big red block. Make sure you have
defeated all of the digimon, otherwise you will not be able to activate
the switch. After activating the switch a bridge will form, and the
block
will move over. Cross the bridge and you will face more digimon.
Defeat
them, and hit the switch on the other side of the red block to cause
the
red block to move to the left/right a little. Jump up the block and
you
will face off against two Imperialdramon (Dragon Mode)! Jump on the
elevated area to be able to hit them. After defeating them, you will
be
lead to another area that is just like the one you just did. Do this a
few times and you will find yourself at the entrance of the final
boss...Mecha Rogue X! Make sure you are fully healed on hp and mp, as
this is the final boss in the game. He has three forms, so don't
overuse
your resources! I recommend replenishing your hp and mp in between
each
form you fight. (Check bosses section for help)

++++++++++++++++++++++++++The End++++++++++++++++++++++++++++++++++++++

Congratulations!!! You have beaten the game! I knew you could make it
this far! Enjoy the credits and be excited because you have now
unlocked
hard mode! Hard mode plays the same as normal, except all of the
digimon
are tougher, but you can unlock many more digivolution forms! You even
keep everything from normal mode (except key items). I hope this
faq/walkthrough has helped you through the game and I would like to
thank
you for taking the time to read it!
====================
----4.Side-Quests--- (sqst)
====================

Numenume River: This is a lot easier if you have multiple people


helping you out, but if you don't you can still succeed! It is
important to remember you do not have to rescue all 10 digi-elves at
one time, so if you rescue three your first time, the next time through
you only need to rescue seven, so take it little by little. Don't
worry about the Numemon along the way, focus on the digi-elf traps and
the rocket launchers along the way, as the rockets do lots of damage.
When you reach the dam, destroy the gate and damage all of the
buildings around it and you should get through ok.

Booster Pack Card Collection:


1.Agumon
2.Agumon(Action Pose)
3.Veemon
4.Veemon(Action Pose)
5.Guilmon
6.Guilmon(Action Pose)
7.Dorumon
8.Wargreymon
9.Weregarurumon
10.Alphamon
11.Beelzemon
12.Imperialdramon PM
13.Imperialdramon FM
14.BK Wargreymon
15.Gallantmon
16.Metalgarurumon
17.Susanomon
18.Apokarimon
19.MaloMyotismon
20.Lucemon
21.Goburimon
22.Kokatorimon
23.Numemon
24.Sukamon
25.Ogremon
26.Blossomon
27.Mammothmon
28.Arukenimon
29.Tyrannomon
30.Mummymon
31.Minotaurumon
32.Pharohmon
33.SkullGreymon
34.Scorpiomon
35.Tortomon
36.Otamamon
37.Gekomon
38.MarineDevimon
39.ShogunGekomon
40.Diaboromon
41.LordKnightmon
42.Imperialdramon
43.Infermon
44.Megadramon
45.Raremon
46.Leomon
47.MetalEtemon
48.Orphanimon
49.Seraphimon
50.PrinceMamemon
(Special thanks to Cory for the list)

Credit to Ironlad_9 for help with this mini-side quest


guide.

1. Undead Yard
Location of Digielf: Northeast corner in Terminal Area
Conditions:
Normal Mode- Be at least level 16
Hard Mode- Have at least 5 digivolutions.
Very Hard Mode- unknown
Objectives:
Normal Mode- Eliminate all 279 digimon within 30 minutes. (156-1st
floor,
123-2nd floor)
Hard Mode- Eliminate all 302 digimon within 40 minutes. (157-1st floor,
145-2nd floor)
Very Hard Mode- Eliminate all digimon within 50 minutes.

Here are two maps of Undead Yard that should help greatly.
http://db.gamefaqs.com/console/ps2/file/digimon_world_4_undead_yard_f1.
gif
http://db.gamefaqs.com/console/ps2/file/digimon_world_4_undead_yard_f2.
gif
(Special thanks to Kusanagi Blade for making these)

2. Card Retrieve
Location of digielf: North of Card Keeper. Upper right digielf.
Conditions:
Normal Mode-25 kinds of cards
Hard Mode-30 kinds of cards
Super Hard Mode-45 kinds of cards
Objectives:
All Modes- Defeat Scorpiomon and bring back Booster Pack to the
digielf.
Description: When you begin this side quest, you will be told that you
cannot use gate disks and that you CANNOT RECOVER either HP or MP. You
must get through traps and monsters and finally defeat the boss,
Scorpiomon.

3. Barbarian Cave
Location of Digielf: Northeast corner in Terminal Area
Conditions: NOTHING. Simply talk to that digielf.
Objectives:
All Modes- Simply defeat the boss, Mammothmon.

4. Item Retrieve
Location of Digielf: North of Card Keeper. Upper left digielf.
Conditions: Start any OTHER sidequest. Then talk to this digielf to
start
this one.
Objective:
Normal Mode-Bring back a Beam Magnum
Hard Mode- Bring back a Sword Cannon
Very Hard Mode- Bring back a Blaster Gun
Description: To activate this side quest, you must talk to any other
digielf which changes the links to the Battle Arena. Then, before going
to
the Gate Circle, talk to the digielf, which activated the Item Retrieve
side quest. Then proceed to the Battle Arena and look for a different
dungeon being opened. You should find the Dungeon of Doom.

5. Item Road Location of Digielf: North of Card Keeper.


Conditions: Beat the game once.
Objectives:
All modes-Just beat the boss. No need to worry about the number of
treasures you find.
Decription: To activate this side quest, talk to the digielf in charge
of
this quest until he will mention something about item road. Then, go to
terminal area and proceed to the 4th stage (Machine Pit). Look around
the
battle arena and you will find a new dungeon being opened. You should
find
out that Item Road has been opened.

6. Item Trading
Location of Digielf: North of Card Keeper.
Conditions: Normal Mode - Trade with PrinceMamemon at least 5 times
Hard Mode - Trade with PrinceMamemon at least 8 times
Very Hard Mode - Trade with PrinceMamemon at least 8 times
Objective:
All Modes-Simply try to trade with a lot of digimon in the Trading Hall
and satisfying as many digimon as possible.

7. Seal the Souls/Ghost Extermination


Location of Digielf: Northeast corner in Terminal Area
Conditions: Defeat MaloMyotismon and talk to that digielf ALONE.
Objective:
All modes- Place the statue in the altar in the quest, then escape the
dungeon within 15 minutes without dying. (I suggest escaping with 10
minutes or more remaining)

8. The Summoning of Gekomon


Location of Digielf: Opposite Armory Shop
Conditions: Speak to this digielf until he talks about something going
on
in Venom Jungle. Then go to Venom Jungle, into Mangrove Forest, and
head
far southwest in the area. You should find a place in ruins with a big
brown door being opened.
Objective:
All Modes- When you enter the big brown door, they will tell you to
defeat
all digimon being summoned by the gekomon in the middle before time
runs
out. Time runs out when the green clock in the middle turns completely
red. You must defeat about 4-8 Otamamon, 4 Gekomon, and 1
ShogunGekomon.
#NOTE THAT you must complete this quest 3 times to completely finish
this
side quest.

9. The Legendary Stadium/Colosseum


Location of Digielf: Opposite the Data Keeper
Conditions: You must find Survival Stadium in Grief Wasteland.

Simply switch on both switches in Mummy Desert and Grief Wasteland.


(One
near to entrance to Grief Wasteland and the other is on the ledge of
Grief
Wasteland, close to Station X) You should hear sounds of something
being
lowered for each switch being switched on. Then proceed to an area near
the exit of Grief Wasteland and you should find a purple metal
platform.
Proceed onto it and drop down onto a blue platform to start your 1st
fight.
There're a total of 6 fights, the Digimon in each fight is random and
you
should come across SkullGreymon as a miniboss half way through the
fights.
Objective:
All modes-Defeat SkullGreymon with a bunch of mummymon on by his side.
NOTE THAT you must defeat SkullGreymon 3 times to completely finish
this
side quest.

10. Final Quest/"Wormhole" Dungeon/Wamu Platform


Location of Digielf: North of Card Keeper.
Conditions: Complete all 9 other side quests.
Objectives: ( I don't really know, but if I know what item I need for
item
retrieve then I can finish all side quests and find out what's going on
here.

====================
-----5.Bosses------- (bses)
====================

1. (Humid Cave)-Blossomon (250hp): This is a tough fight if you don't


have
"Petty Fire", because Blossomon is weak to it. I would run around while
Blossomon did her spin attack and when she stopped I would hit her with
"Petty Fire". If you wish to go melee, hit her when she stops spinning
then run away and continue like that until she is defeated! Remember
her health bar goes green, yellow, then red. Remember to heal, because
she hits for lots of damage.

2. (Abyss of Grief)-Mammothmon (300hp): Once again if you have "Petty


Fire" you are in luck because he is weak to it to. He will charge at
you
and hit the wall. This is your chance to hit him from behind once or
twice, but be careful because he will turn around and freeze you for
heavy
damage before he comes charging at you again. Continue hitting his
back-
side after he runs into the wall and you should be able to handle him.
Remember to heal, because he hits for lots of damage.

3. (X Digimon Lab)-Mecha Rogue: This fight was easy for me because I


ran up to him and pounded him with melee attacks before he could do
anything, so I need suggestions here for people to use.

"Blue Garuda" suggests:


For a "soft" character, (more magic based, low level armor, whatever
might make you less of a melee fighter) you will want to basically
dodge and shoot. Use guns or magic to avoid getting hit, as he can hit
pretty hard for one of the first bosses. And, of course, don't forget
to heal. Just watch out for when he points his arms at you. That means
he is going to shoot. It doesn't feel very nice. Dodge it.

Now, this is a little easier with a "tank" character (less magic based,
high strength, good melee weapon, good armor). Flank him (attack him on
his sides) and attack like he owes you money. He shouldn't be able to
attack if you keep hitting him.

4. (Doom Base)-Apokarimon (400hp): This is an awesome fight, because


you
actually fight on him! Destroy all of the "spike balls" around the
perimeter, but watch out for his fire attacks that rain down. When you
are attacking a "spike ball" he will face you and hit you with a freeze
attack that will do major damage. After destroying all the "spike
balls" jump up close to him and pound him with melee/magic attacks. (Do
not try and attack him until you destroy all of the "spike balls" as
you will get shocked and be knocked back). Remember not to let your hp
drop to low before healing!

5. (Sand Labyrinth)-Skull Greymon: The next-gen graphics really make


Skull Greymon look awesome! To defeat him I pounded him with melee
attacks
in between when he used Dark Shot and a fire attack. Dark Shot is a
homing attack, but if you run around enough you should be able to make
it
hit the ground. Getting too close causes him to use a "fire breath"
attack. The best strategy would be to use blast techs or a "gun" to
hit
him.

6. (Ancient Ruins)-Scorpiomon: I found this fight easy, you should be


able to pound away at him before he is able to start any of his
attacks.

"Papa G" Suggests:

I have found it useful to quickly hit him when you see him ready to
charge
his missiles at you because if you don't stop him he usually just keeps
on
trying to attack you with a barrage of missiles. This works better if
you
tipped over to the gun or magic side because you can hit him freely
from
any distance but for the melee people attack then block because usually
after you stop his attack he hits you with his claw.

7. (Virus Lab)-MaloMyotismon: In the show it took all of the digi-


destined's strength to defeat MaloMyotismon, unfortunately here he
isn't
nearly that tough. He likes to fly around, and cast down lightning
bolts
at you, but they don't do much damage and are easily avoidable. While
he
is flying you cannot hit him, and watch out when he lands because he
will
send a shockwave through the ground, which will hurt you. When he is
on
the ground he will send two concentrated attacks that can do some major
damage, after he finishes firing those attacks he will stand for a
second
and this is your time to unleash your most powerful attacks on him. (I
found that he is weak to ice attacks, and you can also cast bind on him
to
keep him from flying, so that might help)

8. (Geko Path)-ShogunGekomon: Did you find it annoying when the Gekomon


used Hypnosis and put your digimon to sleep? If so, you might not like
this fight much. He is very slow and is easily able to be beaten with
melee attacks. When he jumps or falls he will send shockwaves of
energy
at you. When he gets up he will cast hypnosis, which you cannot "wake
up"
from until you are hit again. He does not do much damage and you will
probably be able to defeat him easily.

9. (Vine Tunnel)-Mecha Rogue 04: You didn't think the Mecha Rogue you
fought earlier in the game was the only one did you? There are three
of
these, and they have a quick jab attack and fire beams at you. Defeat
them individually and you should be fine. (Suggestions for this fight
are
welcome)

10. (Vein)-Diaboromon: Diaboromon has always been one of my favorite


bosses ever since I saw Digimon The Movie so long ago. He can cause
some
problems if you don't watch your health. He fires a flame attack and
attacks with his long arms. Each of these attacks do enough damage
that
you should keep and eye on your health. Pound him with melee or magic
attacks and the fight should go quick.

11. (Dread Note)-Lucemon: The Season four boss is back for some
revenge!
This fight can be difficult if you are unsure how to hit him, so I will
help you! When he lands you will see he is carrying a huge rock, you
will
want to hit that as hard as you can! You won't do much damage to it,
but
that is normal. After a few rounds of hitting it, you will break it,
and
this is your chance to hit Lucemon! Take full advantage of the time
you
have to hit Lucemon, because he will fly off and have another huge
rock,
in which you must follow the strategy stated earlier. He has a few
powerful attacks that you will want to watch out for. He will fly over
head and drop bombs which have take up a large portion of the screen,
so
watch out. His other attacks don't do as much damage, just watch your
health and you should be fine!

12. (Electric Mine)-LordKnightmon: The Mecha Rogue must be very


powerful
if they are able to control one of the Royal Knights! LordKnightmon
can
be a pain because she poisons and is hard to hit. When you see her
dropping flowers avoid her, because a purple cloud will follow and that
is
what will poison you. Once she finishes with that she will stop for a
second and this is your time to pound away at her! She also uses a
long-
range melee attack that can do major damage. You will want to watch
your
health at all times, because this is a tough fight, but I know you can
do
it! Suggestions for this fight are welcome.

13. (Mecha Nest)-Mecha Rogue 05: This is the most powerful mecha rogue.
(besides Mecha Rogue X of course) He uses a powerful swipe attack that
can
inflict major damage. He also uses a shield that helps to protect him,
but this fight isn't that hard if you watch your health. He is slow
and
isn't very tricky. I pounded him with melee attacks and healed when
necessary.

14. (Black Core)-Mecha Rogue X {Form One}: You have played through the
whole game to take this guy out, so let's do it! This form is easy if
you
know how to beat him. He will attack you with melee and fire laser
blasts
at you, while he is doing this, hit him with everything you have! He
will
disappear and reappear on the left or right side of the screen. He
will
fire lasers at you, or summon mecha rouges to attack you. Beware, try
and
defeat all of the mecha rogues before they go inside the "purple
portals",
because they become much more powerful after they go in it. The key to
beating him is to keep one of the mecha rogue's alive and get Mecha
Rogue
X's health down to one hit left. If you beat him while he has any of
his
mecha rouge's on the screen, he will come back with most of his health.
When he only needs one hit left, destroy the last mecha rouge, and then
run up to MRX (Mecha Rogue X) and hit him before he disappears.

15. (Black Core)-Mecha Rogue X {Form Two}: Congratulations on making it


past form one! I found this form of MRX to be the hardest. He looks
like
a huge plant and unfortunately can poison. He doesn't move, so any
chance
you get run up and pound away at him, but whenever his base begins to
glow
with purple rings, RUN to the far edge of the platform! You cannot hit
him when his base is glowing and if you are poisoned you will lose lots
of
hp from it. It is vital that you always watch your health and try not
to
get poisoned. He will also use an attack that circles the field and if
it
hits you, you become "stuck" and cannot move. When you get caught he
will
send out two spinning needles that move randomly over the field. Avoid
them at all costs, because they do lots of damage to your hp. I cannot
stress how important it is to watch your hp in this fight. Always try
and
hit him whenever you can, (remember don't try and hit him when his base
is
glowing purple). When you destroy a health bar, he will begin to start
shooting out from the top, when he does this run to the edge of the
platform to avoid being hit. Continue the process of hitting and
running
back to the edge when necessary, and you will come out on top!
(Remember
don't use all of your recovery items, as there is still one form yet to
go!)

16. (Black Core)-Mecha Rogue X (Final Form): This is it, the final form
of
the final boss! In this fight use whatever hp/mp/recoveries you need,
because this is the end! When the fight starts run as close as you can
to
get beside/behind him. He will use a lightning attack and if it hits
you
will cause you to become "stuck". If you get beside/behind him, he
cannot
hit you with his "fire rain" or lightning attacks. Get as close to him
as
you can and pound away at him. Be cautious though, because he will
move
and try and "walk over you" when you are hitting him. After a while he
will hover in the air for a second and fly off screen. When he does
this,
heal and keep blocking. He will send a heat wave at you and will
follow
up with him flying at you. Block and you should be ok. When he lands
get
behind/beside him and continue the process. I found that using a
darkness
power-medal is especially effective against him, so you might want to
try
that out. Remember to not let your health get too low, because he hits
hard and if you die you have to go through the whole area again! I
know
you can beat him, and I hope all of these boss strategies have helped
you
throughout the game!

====================
------6.Tips-------- (tps)
====================

1. In the beginning of the game, avoid large groups of Digimon at all


costs! Try and take them one at a time, and remember to block
when necessary.

2. It is ok to run away from a fight! Running away to heal is a good


thing, and you might be able to separate enemy groups. Always keep
plenty of HP, MP, Raise, and Gate discs with you!

3. Sell unnecessary items/wep/armor and remember to retrieve your Raise


Spheres if you died. If you save and turn off your system, when you
return you must start back at the beginning of a level and all of the
traps are reset.

4. If your technique turns red that means you need to level up more,
before it can go any higher.

5. If you need a good place to level up head to the Goblin Fortress and
pound away at the Goburimon, you will level up very fast, this is a
good strategy for tech up and should last you until around level 19.

6. If you are above level 19 and have unlocked "Dry Land", a good place
to
level up is at the beginning of the level. Head right at the first
split
and you will come across a monolith where large groups of scorpion
spawn.
Don't destroy the monolith, because that is what causes the scorpions
to
spawn and you should pick up a few key chains and booster packs from
the
scorpions. (Excellent place for levels and tech ups) (Reset the game to
have the scorpions spawn again)

7. Each time you have nine key chains talk to Prince Mamemon to
receive a
rare item. Remember to open booster packs as well.

8. The digi-elf you need to talk to for the "Undead Yard" quest is at
the
top right corner of Terminal Area. He is the digi-elf on the far left
(with the group of five). Consult Kusanagi's faq (at gamefaqs.com) for
a
detailed map to help you through the "Undead Yard".
9. A quick way to level up your "heal" tech or support tech is to find
an
mp station (purple, instead of green and heal's your mp). Stay on the
corner of it and continually use your mp skill and it will go up over
time
and you will regain the mp because of the mp station. It may seem like
cheating, but it works! (Credit goes to War Greymon X for telling me of
this trick!)

10. You gain a new mp tech at levels 12, and 22. If you are a rookie
the
level 12 tech is a petty heal technique, which is very helpful.

11. Touching an enemy will damage you, so try not to get to close to an
enemy digimon.

12. Throughout the game you will encounter some digimon who have, what
looks like a crown by them. They are much stronger than a normal
digimon
and give you more experience points and drop better items.

====================
----7.Questions----- (qans)
====================

Q: At what level will my digimon digivolve?


A: Digimon ONLY gain digivolutions through completion of side-quests
except at level 16, where you unlock a different rookie (ex. At level
16
Agumon unlocks the Dorumon digivolve tech)

Q: How do I equip a weapon?


A: Go to the digi-lab and choose "equip weapon" and choose the weapon
you
wish to replace.

Q: Why do I get zapped by electricity when I try to enter station x?


A: You need to go through Storm Train, which will take you to the
"Power
Plant". Destroy all of the power cores to shut down the electric trap.

Q: How do I put an Ability Chip on my weapon, and what is it?


A: A mod is a slot that you can use to enhance your digimon's stats.
The
more mod slots the better. You can equip ability chips to a mod slot
by
clicking: equipment-the weapon with a mod slot/slots-edit slot-and
choose
your chip. Remember you cannot place two of the same chip on one piece
of
armor or weapon, but you can have a speed chip on your weapon and a
speed
chip on your armor.

Q: Why is taking so long for my skill to "tech up"?


A: When you first start using a weapon it will take a while for that
skill
to go up, that is how the game works. Once you get it past 8, or so it
should start going up very fast. (this does not apply to mp techs)

Q: How much experience points do my partners get when I defeat a


digimon
when playing in multiplayer?
A: In multiplayer the person who defeated the enemy digimon receives
all
of the experience points and everyone else receives half. (Ex. If my
Agumon defeats a Goburimon, my Agumon would receive 10 exp. while
everyone
else's digimon would receive 5)

Q: I am stuck in front of a Green Wall in Venom Jungle. What do I do?


A: You must destroy the wall with a fire attack. Use "petty fire" or
equip
a fire power medal to destroy the wall.

Q: I am stuck in front of an Electric Wall in Electric Mine. What do I


do?
A: You must destroy the wall with an electric attack. Use "petty bolt"
or
equip an electric power medal to destroy the wall.

Q: If I beat the game on Normal do I lose everything when going to hard


mode?
A: No, you only lose all of the key items in your folder, you keep all
of
your digivolutions, weapons, armor, Metal Etemon contributions, etc.

Q: Why do you call some enemies Bat, Scorpion, and Mech. Dog?
A: They are not digimon their real names are Mecha Rogue 01, Mecha
Rogue
02, and Mecha Rogue 03. I call them the other names for people to be
able
to easily identify them.

Q: I have traded with Prince Mamemon, but he isn't in his normal spot,
where did he go?
A: You can still trade with him, he is now by the entrance to the junk
shop. (Across from the chip shop)

Q: How do I do _______?
A: Always read the manual, and if it does not answer your question,
post
on the boards, read other people's posts, or you can email me.

==========================
---8.Digivolution Guide--- (dgvl)
==========================
Agumon
-You can choose him at the beginning of the game.
-When Guilmon reaches Level 16, you can go to the Digi-Lab and teach
him
the Agumon "Digivolution Technique."

Veemon
-You can choose him at the beginning of the game.
-When Dorumon reaches Level 16, you can go to the Digi-Lab and teach
him
the Veemon "Digivolution Technique."

Guilmon
-You can choose him at the beginning of the game.
-When Veemon reaches Level 16, you can go to the Digi-Lab and teach him
the Guilmon "Digivolution Technique."

Dorumon
-You can choose him at the beginning of the game.
-When Agumon reaches Level 16, you can go to the Digi-Lab and teach him
the Dorumon "Digivolution Technique."

Alphamon
-If you chose Agumon in the beginning, you can get him by going on the
Booster Pack Collection sidequest set by the Digi-Elfs in the Terminal
Area and clearing the dungeon with only 1 HP, without recovering your
HP
or using a Gate Disk. This must be done on Hard Mode.
-If you chose Veemon or Dorumon in the beginning, go on the "Item
Retrieve" sidequest set by the Digi-Elfs in the Central Area, clear the
dungeon, and bring back the Sword Cannon Delta. This must be done on
Hard
Mode.
-If you chose Guilmon in the beginning, clear Item Road after beating
the
game on Hard Mode.

War Greymon X
-If you chose Agumon in the beginning, clear Undead Yard in under 30
minutes and defeat all 279 enemies.
-If you chose Veemon in the beginning, clear the Undead Yard on Hard
Mode,
killing all 302 enemies and have 10 minutes or more remaining.
-If you chose Guilmon in the beginning, clear "Item Road" after you
beat
the game.
-If you chose Dorumon in the beginning, go on the "Ghost Extermination"
sidequest in the "Shrine of Seals" and clear the dungeon with more than
ten minutes remaining. This must be done on Hard Mode.

Metal Garurumon X
-If you chose Agumon or Guilmon in the beginning, go on the "Item
Retrieve" sidequest set by the Digi-Elfs in the Central Area, clear the
dungeon, and bring back the Sword Cannon Delta. This must be done on
Hard
Mode.
-If you chose Veemon in the beginning, clear Item Road after you beat
Hard
Mode (do this on Hard Mode.)
-If you chose Dorumon in the beginning, you can get him by going on the
Booster Pack Collection sidequest set by the Digi-Elfs in the Terminal
Area and clearing the dungeon with only 1 HP, without recovering your
HP
or using a Gate Disk. This must be done on Hard Mode.

Imperialdramon Fighter Mode


-If you chose Agumon or Guilmon in the beginning, you can get him by
going
on the Booster Pack Collection sidequest set by the Digi-Elfs in the
Terminal Area and clearing the dungeon with only 1 HP, without
recovering
your HP or using a Gate Disk. This must be done on Very Hard Mode.
-If you chose Veemon or Dorumon in the beginning, go on the Ghost
Extermination quest at the Shrine of Seals and sacrifice the "Defense
ROM
Delta". This must be done on Very Hard Mode.

Imperialdramon Paladin Mode


-Clear the "Wormhole" dungeon on Very Hard Mode.

Gallantmon Crimson Mode


-Go on the "Item Retrieve" sidequest and bring back the Blast Gun
Gamma.
Do this on Very Hard Mode.

Susanomon
-If you chose Agumon or Guilmon in the beginning, go on the Ghost
Extermination quest at the Shrine of Seals and sacrifice the "Defense
ROM
Delta". This must be done on Very Hard Mode.
-If you chose Veemon or Dorumon in the beginning, you can get him by
going
on the Booster Pack Collection sidequest set by the Digi-Elfs in the
Terminal Area and clearing the dungeon with only 1 HP, without
recovering
your HP or using a Gate Disk. This must be done on Very Hard Mode.

WereGarurumon X
-If you chose Agumon in the beginning, go on the Ghost Extermination
sidequest in the Shrine of Seals and clear the dungeon with more than
ten
minutes remaining. Do this on Hard Mode.
-If you chose Veemon in the beginning, clear Item Road after you beat
the
game.
-If you chose Guilmon in the beginning, clear the Undead Yard on Hard
Mode, killing all 302 enemies and have 10 minutes or more remaining.
-If you chose Dorumon in the beginning, clear Undead Yard, defeating
all
279 enemies within 30 minutes.

Black War Greymon X


-Clear the "Wormhole" dungeon on Hard Mode.

HeruclesKabuterimon X
-If you chose Agumon in the beginning, then clear Item Road after you
beat
the game.
-If you chose Veemon in the beginning, go on the "Ghost Extermination"
sidequest in the "Shrine of Seals" and clear the dungeon with more than
ten minutes remaining. This must be done on Hard Mode.
-If you chose Guilmon in the beginning, clear the Undead Yard,
defeating
all 279 enemies within 30 minutes.
-If you chose Dorumon in the beginning, clear the Undead Yard on Hard
Mode, killing all 302 enemies and have 10 minutes or more remaining.

Beelzemon X
-If you chose Agumon in the beginning, clear Item Road on Hard Mode
after
you beat the game.
-If you chose Veemon or Guilmon in the beginning, you can get him by
going
on the Booster Pack Collection sidequest set by the Digi-Elfs in the
Terminal Area and clearing the dungeon with only 1 HP, without
recovering
your HP or using a Gate Disk. This must be done on Hard Mode.
-If you chose Dorumon in the beginning, clear Item Road on Hard Mode
after
you beat the game and collect 20 items. (? - you may need to do this on
all Item Road quests on Hard Mode, but I'm not sure of the requirement)

Clavis Angemon
-If you chose Agumon in the beginning, clear the Undead Yard on Hard
Mode,
killing all 302 enemies and have 10 minutes or more remaining.
-If you chose Veemon in the beginning, clear Undead Yard, defeating all
279 enemies within 30 minutes.
-If you chose Guilmon in the beginning, go on the "Ghost Extermination"
sidequest in the "Shrine of Seals" and clear the dungeon with more than
ten minutes remaining. This must be done on Hard Mode.
-If you chose Dorumon in the beginning, clear Item Road after you beat
the
game, and collect 20 items there. (? - see above)

Unless otherwise noted, do it on Normal. When I say beat the game, I


mean
beat the game on that difficulty (i.e., if I say clear Item Road on
Hard
after you beat the game, you only need to beat Hard, not Very Hard.) If
you have any suggestions please e-mail me.
Special thanks to Shining Celebei for allowing me to use his
digivolution
guide.

=======================
--9.Signature Weapons-- (sgwp)
=======================

Congratulations! If you are reading this you have probably beaten the
game
so many times you have lost count, and you are now looking for that
special weapon that is only built for your digimon! Some people claim
there to be multiple ways of getting signature weapons, but I found
this
way to be the easiest way to obtain them.

To obtain your Digimon's Signature Weapon you must defeat all of the
following bosses in hard mode and you cannot turn off/reset the system
even if you die. I am sure you must also have at least 2500 tech. to
obtain them.
HARD MODE LIST OF BOSSES FOR SIGNATURE WEAPONS:
1. Blossomon (Death Valley)
2. Mammothmon (Death Valley)
3. Apokarimon (Death Valley)
4. Skull Greymon (Dry Land)
5. Scorpiomon (Dry Land)
6. MaloMyotismon (Dry Land)
7. ShogunGekomon (Venom Jungle)
8. Diaboromon (Venom Jungle)
9. Lucemon (Venom Jungle)
10.Lorknightmon (Machine Pit)
11.Mecha Rogue 05 (Machine Pit)
12.Mecha Rogue X {All Forms) (Machine Pit)

Congratulations for making it this far, and you are now very close to
achieving your signature weapon! Now you must go to Death Valley walk
across the bridge, right before the area where the "rock trap" is and
you
will fight a "King Numemmon". After you defeat the "King Numememon",
you
will receive the Signature Weapon of the Digimon you used to defeat the
"King Numemeon" plus 4000 bits.
#Note: You can only receive a digimon's signature weapon once, and if
done
in multiplayer mode only the first player will get the signature
weapon.
(Special thanks to: comacoma and Calvin0 for the discovery)

Here is a list of all of the signature weapons:

Veemon- Light Bringer (Slash 2500)


Guilmon- Data Destroyer (Stab 2500)
Dorumon- Hyakki Yako (Bash 2500)
Susanoomon- Orochi Slayer (Blunt 2500)
Hercules Kabuterimon X- Nightmare Lance (Blunt 2500)
WereGarurumon X- Dark Shadow (Slash 2500)
Imperialdramon Paladin Mode- Omega Blade (Slash 2500)
Clavis Angemon- Stargazer (Stab 2500)
Gallantmon Crimson Mode- Invisible (Stab 2500)
War Greymon X- Kaiser Knuckles (Crush 2500)
Black Wargreymon X- Demon Arm (Crush 2500)
Beelzemon- Nosferatus (Shot 2500)
Metal Garurumon X- Executor (Shot 2500)
Imperialdramon Fighter Mode- Dbl Positron (Shot 2500)
Alphamon- Plasma Blade (Bash 2500)
Special thanks to Black Wargreymon09 for the list.

====================
----10.Credits------ (crdts)
====================

God- For blessing me with a wonderful family, friends, and everything


else.

Joseph and Lindsey- For helping me Co-op through the game


Parents and friends- For always being there

Bandai- For making this great game!

Tara, Formby, Ezed, Med-Jai, and Vlad- For being great people!

Special thanks to Formby, xxx555, Bilbo, squirtle304, Ironlad_9, Papa


G,
War Greymon X, Cagriman, SenakuJin, Shining Celebei, Black
Wargreymon09,
comacoma, Calvin0, Kusanagi Blade, Cory, and Blue Garuda for help with
this guide!

GameFAQs.com -For hosting this!

The current sites have permission to host my faq:


www.GameFAQs.com
www.Neoseeker.com
www.cheatcc.com
www.supercheats.com
www.cheathappens.com
www.gamerhelp.com
www.honestgamers.com
www.ign.com
www.gameplayworld.com
www.a2zcheats.com
I'm sure there will be more credit to give out as I finish this guide!

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