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SKILL GENESYS DARK HERESY V2 CHARACTERISTIC

Arcana Arcana * Intellect


Athletics Athletics Athletics Brawn
Cool Cool N/A Presence
Coordination Coordiation Acrobatics Agility
Discipline Discipline N/A Willpower
Driving Driving Operate (Surface) Agility
Tech Use Computers, Mechanics Tech Use Intellect
Medicae Medicine Medicae Intellect
Navigate (Stellar) Astrocartography Navigate (Stellar) Intellect
Navigate (Warp) Astrocartography Navigate (Warp) Intellect
Navigate (Surface) N/A Navigate (Surface) Intellect
Operating Operating Operate (Voidship) Intellect
Perception Perception Awareness Cunning
Piloting Piloting Operate (Aeronautica) Agility
Resilience Resilience N/A Brawn
Skulduggery Skulduggery Security, Sleight of Hand Cunning
Stealth Stealth Stealth Agility
Streetwise Streetwise Inquiry, Scrutiny Cunning
Survival Survival Survival Cunning
Trade (Varies) N/A Trade Intellect
Vigilance Vigilance N/A Willpower

COMBAT SKILLS
Brawl Brawl * Brawn
Gunnery Gunnery * Agility
Melee (Light) Melee (Light) * Brawn
Melee (Heavy) Melee (Heavy) * Brawn
Ranged (Light) Ranged (Light) * Agility
Ranged (Heavy) Ranged (Heavy) * Agility

KNOWLEDGE SKILLS
Linguistics N/A Linguistics (*) Intellect
Logic N/A Logic Intellect
Lore (Xenos) Knowledge C/S/F Lore Intellect
Lore (Malleus) Knowledge C/S/F Lore Intellect
Lore (Hereticus) Knowledge C/S/F Lore Intellect
Lore (Adepta Astra Telepathica) Knowledge C/S/F Lore Intellect
Lore (Adepta Administratum) Knowledge C/S/F Lore Intellect
Lore (Calixis Sector) Knowledge C/S/F Lore Intellect
Lore (Adeptus Ministorum/Ecclesiarchy)Knowledge C/S/F Lore Intellect
Lore (Adepta Astartes) Knowledge C/S/F Lore Intellect
Lore (Adeptus Mechanicus) Knowledge C/S/F Lore Intellect
Lore (Imperial Military) Knowledge C/S/F Lore Intellect
Lore (Underworld) Knowledge C/S/F Lore Intellect
Lore (Officio Assassinorum) Knowledge C/S/F Lore Intellect
PSYCHIC SKILLS & DISCIPLINES
Psyniscience N/A Psyniscience Willpower
Biomancy N/A * Brawn
Divination N/A * Cunning
Pyromancy N/A * Agility
Telekinesis N/A * Intellect
Telepathy N/A * Presence

SOCIAL SKILLS
Charm Charm Charm Presence
Coercion Coercion Interrogation, Intimidate Willpower
Deception Deception Deceive Cunning
Leadership Leadership Command Presence
Negotiation Negotiation Commerce Presence
SOURCE NOTES
Genesys Core Rules Requires GM Approval, Replaces Warp Sorcery
Genesys Core Rules
Genesys Core Rules
Genesys Core Rules
Genesys Core Rules
Genesys Core Rules
Genesys Core Rules
Genesys Core Rules
Genesys Core Rules
Genesys Core Rules
Dark Heresy v2
Genesys Core Rules
Genesys Core Rules
Genesys Core Rules
Genesys Core Rules
Genesys Core Rules
Genesys Core Rules
Genesys Core Rules
Genesys Core Rules
Dark Heresy v2
Genesys Core Rules

Genesys Core Rules Replaces Other DH Systems


Genesys Core Rules Replaces Weapon Talents
Genesys Core Rules Replaces Characteristic WS
Genesys Core Rules Replaces Characteristic WS
Genesys Core Rules Replaces Characteristic BS
Genesys Core Rules Replaces Characteristic BS

Dark Heresy v2
Dark Heresy v2
Dark Heresy v2
Dark Heresy v2
Dark Heresy v2
Dark Heresy v2
Dark Heresy v2
Dark Heresy v2
Dark Heresy v2
Dark Heresy v2
Dark Heresy v2
Dark Heresy v2
Dark Heresy v2
Dark Heresy v2
Dark Heresy v2
DH Genesys Psyker Only, Replaces Psyker Talents
DH Genesys Psyker Only, Replaces Psyker Talents
DH Genesys Psyker Only, Replaces Psyker Talents
DH Genesys Psyker Only, Replaces Psyker Talents
DH Genesys Psyker Only, Replaces Psyker Talents

Genesys Core Rules


Genesys Core Rules
Genesys Core Rules
Genesys Core Rules
Genesys Core Rules
GENESYS DH GENESYS

TALENT TIER SOURCE NAME TIER NAME


TIER 1 TALENTS
All Out Attack 1 DH Genesys LH All Out Attack (LH)
Apothecary 1 Terrinoth Apothecary (T) 1
Black Market Contacts 1 DH Genesys LH Black Market Contacts (LH)
Blather 1 DH Genesys Blather
Bought Info 1 Genesys Bought Info 1
Bullrush 1 Terrinoth Bullrush (T) 1
Catfall 1 DH Genesys Catfall
Chirurgeon 1 Genesys Surgeon 1
Clever Retort 1 Genesys Clever Retort 1
Clues from the Crowds 1

Dark Insight 1 Terrinoth Dark Insight 1


Desperate Recovery 1 Genesys Desperate Recovery 1
Disturbing Voice 1 DH Genesys LH Disturbing Voice (LH)
Duelist 1 Genesys Duelist 1
Durable 1 Genesys Durable 1
Face in a Crowd 1
Finesse 1 Terrinoth Finesse (T) 1
Forager 1 Genesys Forager 1
Grit 1 Genesys Grit 1
Hamstring Shot 1 Genesys Hamstring Shot 1
Hatred 1 DH Genesys Hatred
Jump Up 1 Genesys Jump Up 1
Knack for It 1 Genesys Knack for It 1
Know Somebody 1 Genesys Know Somebody 1
Let's Ride 1 Genesys Let's Ride 1
Mimic 1 DH Genesys LH Mimic (LH)
One With Nature 1 Genesys One With Nature 1
Painful Blow 1 Terrinoth Painful Blow (T) 1
Parry 1 Genesys Parry 1
Physician 1 DH Genesys LH Physician (LH)
Pinning Fire 1 DH Genesys Pinning Fire
Precision 1 Terrinoth Precision (T) 1
Precision Killer - Melee 1 DH Genesys LH Deadeye Shot (LH)
Precision Killer - Ranged 1 DH Genesys LH Deadeye Shot (LH)
Proper Upbringing 1 Genesys Proper Upbringing 1

Prosanguine 2
Purifying Flame 1 DH Genesys Purifying Flame
Quick Draw 1 Genesys Quick Draw 1
Quick Strike 1 Genesys Quick Strike 1
Rapid Reaction 1 Genesys Rapid Reaction 1
Rapid Recovery 1 DH Genesys LH Rapid Recovery (LH)
Second Wind 1 Genesys Second Wind 1 Second Wind (LH)
Shield Slam 1 Terrinoth Shield Slam (T) 1
Specialist Knowledge 1 DH Genesys Specialist Knowledge
Swift 1 Genesys Swift 1
Tavern Brawler 1 Terrinoth Tavern Brawler (T) 1
Toughened 1 Genesys Toughened 1
Tumble 1 Terrinoth Tumble (T) 1
Unremarkable 1 Genesys Unremarkable 1
Warp Sense 1
You Saw Nothing 1 DH Genesys You Saw Nothing

TIER 2 TALENTS
Ambassador Imperialis 2 DH Genesys LH Ambassador Imperialis (LH)
Archivator 2 DH Genesys LH Archivator (LH)
Bad Cop 2 DH Genesys Bad Cop
Basic Military Training 2 Genesys Basic Military Training 2
Berserk 2 Genesys Berserk 2
Binary Chatter 2 DH Genesys LH Binary Chatter (LH)
Block 2 Terrinoth Block (T) 2
Blooded 2 DH Genesys LH Blooded (LH)
Bulging Biceps 2 DH Genesys LH Bulging Biceps (LH)
Coordinated Assault 2 Genesys Coordinated Assault 2
Blood Sacrifice 2 Terrinoth Blood Sacrifice (T) 2 Corpus Conversion (LH)
Bulwark 2 Terrinoth Bulwark (T) 2
Constant Vigilance 2
Counteroffer 2 Genesys Counteroffer 2
Daring Aviator 2 Genesys Daring Aviator 2
Deceptive Taunt 2 DH Genesys LH Deceptive Taunt (LH)
Defensive Stance 2 Genesys Defensive Stance 2
Delicate Interrogation 2 DH Genesys LH Delicate Interrogation (LH)
Dirty Tricks 2 Terrinoth Dirty Tricks (T) 2
Dual Wielder 2 Genesys Dual Wielder 2
Emperor's Blessing 2 DH Genesys LH Emperor's Blessing (LH)
Fan the Hammer 2 Genesys Fan the Hammer 2
Fearsome 2 DH Genesys Fearsome
Fettered Power 2 DH Genesys LH Fettered Power (LH)
Flagellant 2 DH Genesys LH Flagellant (LH)
Flash of Insight 2 Terrinoth Flash of Insight (T) 2
Good Cop 2 DH Genesys Good Cop
Grapple 2 Terrinoth Grapple (T) 2
Hardened Soul 2 DH Genesys LH Hardened Soul (LH)
Heightened Awareness 2 Genesys Heightened Awareness 2
Honed Senses 2 DH Genesys LH Honed Senses (LH)
Hunter 2 Terrinoth Hunter (T) 2
Impaling Strike 2 Terrinoth Impaling Strike (T) 2
Inspiring Rhetoric 2 Genesys Inspiring Rhetoric 2
Inventor 2 Genesys Inventor 2
Iron Jaw 2 DH Genesys Iron Jaw
Loom 2 DH Genesys Loom
Lucky Strike 2 Genesys Lucky Strike 2
Luminen Shock 2 DH Genesys Luminen Shock
Maglev Transcendence 2 DH Genesys Maglev Transcendence
Quickdraw (Improved) 2 DH Genesys LH Quickdraw (Improved) (LH)
Rapid Reload 2 DH Genesys Rapid Reload
Reckless Charge 2 Terrinoth Reckless Charge (T) 2 Berserk Charge (LH)
Resist Disarm 2 DH Genesys LH Resist Disarm (LH)
Runic Lore 2 Terrinoth Runic Lore (T) 2
Scathing Tirade 2 Genesys Scathing Tirade 2
Shortcut 2 DH Genesys LH Shortcut (LH)
Side Step 2 Genesys Side Step 2
Signature Spell 2 Terrinoth Signature Spell (T) 2
Supporting Evidence 2 DH Genesys LH Supporting Evidence (LH)
Threaten 2 Terrinoth Threaten (T) 2
Warp Conduit 2 DH Genesys Warp Conduit
Well Traveled 2 Terrinoth Well Traveled (T) 2
Witch Finder 2 DH Genesys LH Witch Finder (LH)
Wraithbane 2 Terrinoth Wraithbane (T) 2

TIER 3 TALENTS
Ambush 3 DH Genesys LH Ambush (LH)
Animal Companion 3 Genesys Animal Companion 3
Armor of Faith 3 DH Genesys LH Armor of Faith (LH)
Assassin Strike 3 DH Genesys Assassin Strike
Backstab 3 Terrinoth Backstab (T) 3
Barrell Roll 3 Genesys Barrell Roll 3
Bastion of Iron Will 3 DH Genesys Bastion of Iron Will
Battle Casting 3 Terrinoth Battle Casting (T) 3
Binary Chatter (Improved) 3 DH Genesys LH Binary Chatter (Improved) (LH)
Blind Fighting 3 DH Genesys Blind Fighting
Body Guard 3 Genesys Body Guard 3 Body Guard (LH)
Bulwark of Faith 3 DH Genesys LH Bulwark of Faith (LH)
Cleanse and Purify 3 DH Genesys LH Cleanse and Purify (LH)
Combat Master 3 DH Genesys LH Combat Master (LH)
Counterattack 3 Terrinoth Counterattack (T)
Daemonologist 3 DH Genesys LH Daemonologist (LH)
Dark Soul 3 DH Genesys LH Dark Soul (LH)
Dodge 3 Genesys Dodge 3
Dual Strike 3 Terrinoth Dual Strike (T) 3
Eagle Eyes 3 Genesys Eagle Eyes 3
Encoded Communique 3 DH Genesys LH Encoded Communique (LH)
Feint 3 DH Genesys LH Feint (LH)
Ferric Summons 3 DH Genesys Ferric Summons
Field Commander 3 Genesys Field Commander 3
Firebrand 3 DH Genesys LH Firebrand (LH)
Forgot to Count 3 Genesys Forgot to Count 3
Full Throttle 3 Genesys Full Throttle 3
Grenadier 3 Genesys Grenadier 3
Hardy 3 DH Genesys LH Hardy (LH)
Heroic Will 3 Genesys Heroic Will 3
Inescapable Attack 3
Inspiring Rhetoric (Improved) 3 Genesys Inspiring Rhetoric (Improved) 3
Into the Jaws of Hell 3 DH Genesys Into the Jaws of Hell
Justice of the Emperor 3 Terrinoth Justice of the Citadel (T) 3
Litany of Hate 3 DH Genesys Litany of Hate
Luminen Shock (Improved) 3 DH Genesys Luminen Shock (Improved)
Natural 3 Genesys Natural 3
Painkiller Specialization 3 Genesys Painkiller Specialization 3
Parry (Improved) 3 Genesys Parry (Improved) 3
Pressure Point 3 Terrinoth Pressure Point (T) 3
Purge the Unclean 3 DH Genesys Purge the Unclean
Purity of Hatred 3 DH Genesys LH Purity of Hatred (LH)
Reconstruct the Scene 3 DH Genesys LH Reconstruct the Scene (LH)
Rites of Banishment 3 DH Genesys LH Rites of Banishment (LH)
Scathing Tirade (Improved) 3 Genesys Scathing Tirade (Improved) 3
Second Sight 3 DH Genesys LH Second Sight (LH)
Shockwave 3 Terrinoth Shockwave (T) 3
Shortcut (Improved) 3 DH Genesys LH Shortcut (Improved) (LH)
Soul Ward 3 DH Genesys LH Soul Ward (LH)
Target Selection 3 Terrinoth Precise Archery (T) 3 Target Selection
Unrelenting Skeptic 3 DH Genesys Unrelenting Skeptic
Unshakeable Faith 3 DH Genesys LH Unshakeable Faith (LH)
Wrath of the Righteous 3 DH Genesys Wrath of the Righteous
Xeno-Anatomist 3 DH Genesys LH Xeno-Anatomist (LH)

TIER 4 TALENTS
Adamantium Faith 4 DH Genesys Adamantium Faith
Armor of Contempt 4 DH Genesys Armor of Contempt
Back-To-Back 4 Terrinoth Back-To-Back (T) 4 Double Team (LH)
Can't We Talk About This 4 Genesys Can't We Talk About This 4
Commanding Presence 4 DH Genesys LH Commanding Presence (LH)
Conduit 4 Terrinoth Conduit (T) 4 Psychic Mastery
Cover Up 4 DH Genesys LH Cover Up (LH)
Deadeye 4 Genesys Deadeye 4
Death Rage 4 Terrinoth Death Rage (T) 4
Defensive 4 Genesys Defensive 4
Defensive Driving 4 Genesys Defensive Driving 4
Disarming Duelist 4 DH Genesys Disarming Duelist
Discredit 4 DH Genesys LH Discredit (LH)
Enduring 4 Genesys Enduring 4
Favored by the Warp 4 DH Genesys Favored by the Warp
Field Commander (Improved ) 4 Genesys Field Commander (Improved ) 4
Flash of Insight 4
Force Weapon Attunement 4 DH Genesys Force Weapon Attunement
Heretek Inventor 4 Genesys Mad Inventor 4
How Convenient! 4 Genesys How Convenient! 4
Independent Targeting 4 DH Genesys LH Independent Targeting (LH)
Inspiring Rhetoric (Supreme) 4 Genesys Inspiring Rhetoric (Supreme) 4
Instrument of His Will 4 DH Genesys LH Instrument of His Will (LH)
Intense Focus 4 DH Genesys LH Intense Focus (LH)
Iron Jaw (Improved) 4 DH Genesys Iron Jaw (Improved)
Jaded 4 DH Genesys Jaded
Lightning Reflexes 4 DH Genesys LH Lightning Reflexes (LH)
Litany of Hate (Improved) 4 DH Genesys LH Litany of Hate (Improved) (LH)
Overcharge 4 Genesys Overcharge 4
Pinning Fire (Improved) 4 DH Genesys Pinning Fire (Improved)
Researcher 4 DH Genesys LH Researcher (LH)
Scathing Tirade (Supreme) 4 Genesys Scathing Tirade (Supreme) 4
Signature Spell (Improved) 4 Terrinoth Signature Spell (Improved) (T) 4
Strength Through Conviction 4 DH Genesys LH Strength Through Conviction (LH)
Thorough Assessment 4 DH Genesys LH Thorough Assessment (LH)
True Faith 4 DH Genesys LH True Faith (LH)
Unrelenting 4 Terrinoth Unrelenting (T) 4
Unrelenting Skeptic (Improved) 4 DH Genesys Unrelenting Skeptic (Improved)
Unremarkable 4 DH Genesys LH Unremarkable (LH)
Venom Soaked Blade 4 Terrinoth Venom Soaked Blade (T) 4
Wall of Steel 4 DH Genesys LH Wall of Steel (LH)
Wrath of the Righteous (Improved) 4 DH Genesys Wrath of the Righteous (Improved)

TIER 5 TALENTS
Aegis of Contempt 5 DH Genesys LH Aegis of Contempt (LH)
Baleful Gaze 5 DH Genesys LH Baleful Gaze (LH)
Binary Chatter (Supreme) 5 DH Genesys LH Binary Chatter (Supreme) (LH)
Bound to the Hightest Power 5 DH Genesys LH Bound to the Hightest Power (LH)
Combat Formation 5 DH Genesys Combat Formation
Coordination Dodge 5 DH Genesys LH Coordination Dodge (LH)
Crushing Blow 5 Terrinoth Crushing Blow (T)
Dedication 5 Genesys Dedication 5
Indomitable 5 Genesys Indomitable 5
Let's Talk This Over 5 Terrinoth Let's Talk This Over (T) 5
Master 5 Genesys Master 5
Overcharge (Improved) 5 Genesys Overcharge (Improved) 5
Retribution 5 Terrinoth Retribution (T) 5
Ruinous Repartee 5 Genesys Ruinous Repartee 5
Weapon Tech 5 DH Genesys Weapon Tech
Whirlwind 5 Terrinoth Whirlwind (T) 5 Whirlwind of Death
Zealous Fire 5 Terrinoth Zealous Fire (T) 5

Enemy (Varies) 1
Keen Intuition 2
Nowhere to Hide 2
Resistance (Varies) 1
Technical Knock 1

Armor Monger 3
All Out Assault (Improved) 3

Double Tap 4

Hard Target 3
Hip Shooting 2
Killing Strike 3
Strong Minded 4

Deathdealer (Melee) 5

Deathdealer (Ranged) 5
Eye of Vengence
Halo of Command 4

Infused Knowledge 4

REMOVED AND/OR UNUSED TALENTS

Deny the Witch


Deny the Witch (Improved)
Body Guard (Improved) (LH)
Body Guard (Supreme) (LH)
Lightning Attack

Berserk Charge (Improved) (LH)


Blademaster 5
S DARK HERESY 2nd ED

TIER NAME TIER NOTES

1
1

Takedown 1
1 Catfall 1

Clues from the Crowds 1


When a spell uses ranks determined by Discipline, you may use Lore
(Malleus) instead

Die Hard 1
Face in a Crowd 2 Can use Stealth with Presense instead of Agility

1 Hatred (Varies) 2
Leap Up 1

Contact Network 2

1
1

1 Precision Killer (Varies) 2


1 Precision Killer (Varies) 2
Peer (Varies) 1

Prosanguine 2 Use Tech-Use as Medicae to heal damage to yourself as per Medicae


1
Quick Draw 1

1
1

Sound Constitution 1
Warp Sense 1 Use Psyniscience as an Incidental
1

2
2
2 Coordinated Interrogation 2

Frenzy 1
2

2
2 Bulging Biceps 2

Constant Vigilance (Varies) 2 May always use Vigilance for Initiative checks

2 Delicate Interrogation 3

Two-Weapon Wielder (Varies) 2


2

2
2
2

2 Coordinated Interrogation 2

2
Navigate (Surface), Ranged (Heavy), and Survival are now career skills

2 Iron Jaw 1
2

2 Luminen Shock 2
2 Maglev Transcendance 2
2
2 Rapid Reload 1
2
2
** Convert to some Lore Career Skill adder.

2
Step Aside 3

2 Warp Conduit 2
Lore (Calixis), Negotiation, and Vigilance are now career skills for your
character
2
** Can we conver this to Xenos, Daemons or Heretics?

3
3 Assassin Strike 3

3 Bastion of Iron Will 3

3
3 Blind Fighting 1
2
3
3
3 Combat Master 2
Counter Attack 2
3
3

Marksman 2
3
3
3 Ferric Summons 1

3 Hardy 2
Never Die 3
Inescapable Attack (Varies) 2

3
3

Unarmed Specialist 2
3
3
3
3

3
3
3 Target Selection 3
3
3
3
3

4 Adamantium Faith 3
4
3 Double Team 1

4
5
3 Cover-Up 2

4 Disarm 1
4

4 Favored by the Warp 3

Flash of Insight 3
4

4 Independent Targeting 2

4
4
4
4 Jaded 1
4
4

4
4

4
4
4

4
4

4
4

5
5
5
5
5
5
Crushing Blow 3

True Grit 3

Mastery (Varies) 3

5 Weapon-Tech 1
4 Whirlwind of Death 2

Enemy (Varies) 1 Add [Black] to social checks against specified group


Keen Intuition 1 Once per session, reduce difficulty of a Perception check by 1
Nowhere to Hide 1 Cancel [Black] due to cover from Ranged attacks
Resistance (Varies) 1 Add [Blue] to Resilience checks vs. specified type of damage
Technical Knock 1 Perform Unjam action as a maneuver instead

Armor-Monger 2 Increase Soak of worn armor by 1


Devastating Assault 2 Attacks using All Out Assault gain the Linked 2 quality
When making a two weapon attack it takes one less advantage to hit with
Double Tap 2 the second weapon against the same target
During turns when you use two maneuver actions to move, Ranged attacks
Hard Target 2 against you are upgraded by 1
Hip Shooting 2 After making a Ranged attack, take a free move maneuver
Killing Strike 2 Spend a story point to prevent Evasion attempts on this melee attack
Strong Minded 2

Your melee attacks now have a Vicious rating equal to your ranks in
Deathdealer (Varies) 3 Perception
Your ranged attacks now have a Vicious rating equal to your ranks in
Deathdealer (Varies) 3 Perception
Eye of Vengence 3
Halo of Command 3 Reduce difficulty of Leadership checks against groups by 1
Hammer Blow 3
Infused Knowledge 3 Get one free upgrade on all Lore checks
Mighty Shot 3
Sprint 3
Superior Chirurgeon 3
Thunder Charge 3
Warp Lock 3

Ambidexterous 1 Replaced by Dual Wielder


Battle Rage 2 Parry is Ranked, not sealed off by Frenzy/Berserk
The DH version of this moves yourr ability of dodge from Agility to
4 Deny the Witch 2 Willpower, Dodge in Genesys covers this
Exotic Weapon Training (Varies) 2 No concept of Weapon Talents
Mechandendrite Use (Varies) 2 This is essentially a Weapon Talent
Preternatural Speed 3 No concept of a Charge to modify
Two-Weapon Master 3 Replaced by Dual Wielder
The DH version of this moves yourr ability of dodge from Agility to
4 Willpower, Dodge in Genesys covers this
3 Body Guard included in Terrinoth, no Improved or Supreme versions
4 Body Guard included in Terrinoth, no Improved or Supreme versions
4 Lightning Attack 3 Extra melee attacks are covered by Unrelenting from Terrinoth
Swift Attack 2 Extra melee attacks are covered by Unrelenting from Terrinoth

3 Using Reckless Charge from Terrinoth instead of DH Genesys charge talents


Blademaster 3 Covered by Rank 5 Master talent
REQUIREMENTS

Clues from the Crowds

Autosanguine Implants, Mechanicus Implants


Psyker Elite Advance

Luminen Capacitors, Mechanicus Implants


Maglev Coils, Mechanicus Implants

Psyker Elite Advance, Strong Minded


Ferric Lure Implants, Mechanicus Implants
Tech-Use, Trade (Armorer)

Two-Weapon Wielder

Resistance (Psychic Powers)

Frenzy

Mechanicus Implants
XP COST NAME
0 Ready for Anything

0 Tough as Nails

0 Brilliant!

0 Forceful Personality

10 Nimble
0 Battle Rage

10 One of the masses

0 Space Is Our Birthright


DESCRIPTION SOURCE
Once per session as an out of turn incidental you may move one Story Point from the Game Master's pool to Genesys Average Human
the player's pool.
Once per session, your character may spend a Story Point as an out-of-turn incidental immediately after Genesys Laborer
suffering a Critical Injury and determining the result. If they do so, they count the result rolled as "01".

Once per session, your character may spend a Story Point as an incidental. If they do so during the next Genesys Intellectual
check they make during that turn you count their ranks in the skill being used as equal to their Intellect.

Once per session, your character may spend a Story Point as an incidental. If they do so, during the next skill Genesys Aristocrat
check they make during that turn, your character double the strain they inflict or the strain they heal (you
choose before making the check)
Your character has a melee and ranged defense of 1 Genesys Elf
When making a melee attack, a character can choose to add [Black] to the check to add +2 to the damage Genesys Orc
dealt by one hit of that attack.
Characters add [Black] to any checks they make to pick them out in a crowd. You also add [Black] to social Genesys Clone
skill checks they make when interacting with people who don't specifically know them.
Adds automatic [Adv] to the results of any Navigation (Stellar), Navigation (Warp) or Lore (Calixis) checks Genesys Vanguard
they make. Start with an additional 500 credits worth of gear (in addition to the normal starting allowance).
SUGGESTED HOMEWORLD
Imperial World, Shrine World

Forge World, Fortress World

Schola Progenum

Highborn

Death World
Feral World

Hive World

Void Born
BACKGROUND BONUS NAME
ADEPTUS ADMINISTRATUM Master of Paperwork
ADEPTUS ARBITES Face of the Law
ADEPTUS ASTRA TELEPATHICA The Constant Threat
ADEPTUS MECHANICUS Replace The Weak Flesh

ADEPTUS MINISTORUM Faith is All


IMPERIAL GUARD Hammer of the Emperor
OUTCAST Never Quit
BONUS EFFECT
Count Availability of all items as one level more available
Once per session add [blue] to a Coercion check
Difficulty of Healing Psychic Crits is considered one lower (Minimum of 1) Gain "Sanctioned by Terra" Trait if Psyker
An Adeptus Mechanicus character counts the availability of all cybernetics as two levels Gain "Mechanicus Implants" Trait
more available
Once per session add [blue] to a Leadership check
Once per session add [blue] to a Combat check
Once per session recover two strain as an incidental
1. Gather Dark Heresy Weapon Stats
2. Convert Weapon Class
3. Convert Range
4. Convert Rate of Fire
5. Convert Damage
6. Convert Penetration
7. Convert Weight
8. Convert Availability
9. Convert Craftsmanship
10. Consider if Weapon should have Cumbersome, Prepare, or other Genesys specific Qualities
11. Convert Special Qualities

DARK HERESY GENESYS


BASIC STATS
Weapon Class
Melee Melee
Thrown Ranged (Light)
Pistol Ranged (Light)
Basic Ranged (Heavy)
Heavy Gunnery
Vehicle Gunnery
Range <= 30m Short
31m to 100m Medium
101m to 200m Long
> 200m Extreme
Rate of Fire Auto-Fire (Active)
Damage (X) Base Damage (Y)
Damage Type

Penetration (X) Pierce (Y)


Clip (X) If Clip <= 5 then Limited Ammo (X)
Reload
Weight (X) kg Encumberance (Y)
Availability Rarity
- Ubiquitous 1
- Abundant 2
- Common 3
- Average 4
- Scarce 5
- Rare 6
- Very Rare 7
- Extremely Rare 8
- Near Unique 9
- Unique 10
Craftsmanship
- Poor Inferior (Passive)
- Common
- Good Superior (Passive)
- Best Superior (Passive)

SPECIAL
Accurate Accurate (Passive)
Balanced Defensive (Passive)

Blast (X) Blast (Y) (Active)


Concussive (X) Concussive (Y) (Active)
Corrosive Sunder (Active)
Defensive Defensive (Passive), Inaccurate (Passive)

Felling (X) Pierce (Y)


Flame Burn (Y) (Active)
Flexible Flexible (Passive)
Force (Active), Superior (Passive), Pierce 1, Reinforced,
Force +1 Base Damage
Graviton Breach 1
Hallucinogenic (X) Disorient 2

Haywire (X) Haywire (Y) (Active)


Inaccurate Inaccurate 1
Lance Lance (Active)

Maximal Maximal (Passive)


Melta Breach 1 (Passive)

Overheats Overheats (Passive)


Power Field Sunder (Active)

Primitive (X) {Reduces Base Damage}

Proven (X) {Increases Base Damage}


Razor Sharp Razor Sharp (Active)
Recharge Slow Firing 1 (Passive)
Reliable Superior (Passive)
Sanctified Sanctified (Passive)
Scatter Blast 4, Knockdown, Vicious 2
Shocking Disorient 3
Smoke (X) {environmental effect}
Snare (X) Ensnare (Y) (Active)
Spray Blast (Y) (Active)
Storm Linked 1 (Active)
Tearing Vicious 1 (Passive)

Toxic (X) Toxic (Y)


Twin-Linked Linked 1 (Active)
Unbalanced Unwieldy (Y) (Passive)
Unreliable Inferior (Passive)
Unwieldy Unwieldy (Y) (Passive)
Vengeful (X) Superior (Passive)

GENESYS
Rarity Simple (0), Easy (1), Average (2), Hard (3), Daunting (4), Formidable (5)
Emcumberance Small 1 - 2 (pistols, knives)
Medium 3 - 4 (satchel of grenades, rifle, grappling hook and cord)
Large/Heavy 5 - 6 (crates, LMGs, Heavy Toolbox)
Skill
Base Damage
Range
Price
Crit Rating

Accurate (Passive)
Auto-Fire (Active)
Blast (Active)
Breach (Passive)
Burn (Active)
Concussive (Active)
Cumbersome(Passive)
Defensive (Passive)
Deflection (Passive)
Disorient (Active)
Ensnare (Active)
Guided (Active)
Inaccurate (Passive)
Inferior (Passive)
Knockdown (Active)
Limited Ammo (Passive)
Linked (Active)
Pierce (Passive)
Prepare (Passive)
Reinforced (Passive)
Slow-Firing (Passive)
Stun (Active)
Stun Damage (Passive)
Sunder (Active)
Superior (Passive)
Tractor (Passive)
Unwieldy (Passive)
Vicous (Passive)
NOTES

Add Auto Fire if weapon has Automatic Fire Rating


Base GS (Y) Damage on GS samples;
No Effects

GS (Y) = DH (X) / 2 (rounded up); Add additional Pierce from Special properties if applicable;

Base Encumberance (Y) on Genesys sample or equivalent

No Effect

DH (X) is radius, GS (Y) is base damage; No X to Y conversion; Base GS (Y) rating on GS


samples;
DH (X) and GS (Y) refer to effect strength; GS (Y) = DH (X) + 1;

Felling Reduces Unnatural Toughness by (X); Add Piece (X/2)(round down min 1) to reflect
this ability;
GS (Y) is effect length; GS (Y) Default Rating is 1; Base GS (Y) rating on GS samples;
Flexible DH cannot be parried; Flexible GS will cancel one black from target weapons;

GS Force: Add WP to Damage Result if Psyker; Apply modifiers to Primitive Low Tech analog;
DH adds damage equal to armor rating

DH Haywire (X) is radius; GS Haywire (Y) is number of turns; GS(Y) add [black] to all
Tech/Cyber; Can Trigger Multiple Times

DH Lance multiplies Pen by Success; GS Lance doubles Pierce;


Optional Firing Mode: DH Maximal +10m Range, +1d10 damage, +2 pen, 3x ammo, adds
recharge; GS Maximal +3 Base Damage, +1 Pierce, Slow Firing (1), Out of Ammo costs one
less [Threat]

DH Overheats: Base Damage Pen 0 on Jam or 91+ attack; GS Overheats: Base Damage Pierce
0, Slow Firing 1 on [Despair] or [Thr][Thr][Thr][Thr], avoid damage by dropping weapon as
incidental

DH Primitive (X): Damage rolls higher than X are treated as X; Convert by reducing Base
Damage by ((10-X)/2) rounding down; ie Primitive (8) = ((10-8)/2) = (2/2) = Reduce by 1
DH Proven (X): Damage rolls lower than X are treated as X; Convert by incresing Base
Damage by X/2 rounding down;
DH Razor Sharp: double Pen with 3 degrees of success; GS Razor Sharp: Add 2 Pierce

DH Reliable: Only Jams on natural 100


Damage done has Holy property, doing unique effects to denizens of the Warp
Based on Shotgun from Genesys pg. 166
Based on Electric Maul from Weird War in GS
Adds environmental effect [black]
DH (X) + 1 = GS (Y)
GS (Y) equals Base Damage of weapon

DH Toxic: Toughness Text with difficulty equal to X; GS Toxic: If damaged, Resilience Test
with difficulty equal to (Y), add wounds equal to failures (do not apply soak) & strain equal to
threats;

Base GS (Y) on GS samples;

Base GS (Y) on GS Samples;


DH Vengeful: Emperor's Fury on roll of X or higher;
MELEE WEAPONS
Name Skill Dam CR Range E HP Rarity Special
Low-Tech
Axe Melee (Light) +3 3 Engaged 2 1 1 Vicious 1
Cestus Brawl +1 4 Engaged 1 0 1 Disorient 3
Dagger Melee (Light) +2 3 Engaged 1 1 1 Accurate 1
Flail Melee (Heavy) +4 3 Engaged 4 2 3 Cumbersome 3, Linked 1, Unwieldy 3
Greataxe Melee (Heavy) +4 3 Engaged 4 2 4 Cumbersome 3, Pierce 2, Vicious 1
Greatsword Melee (Heavy) +4 2 Engaged 3 2 4 Defensive 1, Pierce 1, Unwieldy 3
Halberd Melee (Heavy) +3 3 Engaged 5 3 3 Defensive 1, Pierce 3
Hunting Lance Melee (Heavy) +3 2 Engaged 5 3 5 Concussive 4, Cumbersome 3, Limited Ammo 1*
Katar Brawl +1 2 Engaged 1 1 3 Accurate 1
Mace Melee (Light) +3 4 Engaged 2 1 1
Military Pick Melee (Light) +1 2 Engaged 3 1 2 Pierce 2
Pike Melee (Heavy) +4 4 Short 4 2 2 Prepare 1
Shield Melee (Light) +0 6 Engaged 1 1 1 Defensive 1, Deflection 1, Inaccurate 1, Knockdown
Shield, Large Melee (Light) +1 5 Engaged 2 2 2 Defensive 2, Deflection 2, Inaccurate 2, Knockdown
Shield, Bulwark Melee (Light) +2 5 Engaged 3 2 3 Cumbersome 4, Defensive 2, Deflection 3, Inaccurate 2,
Knockdown, Reinforced
Spear Melee (Heavy) +3 3 Engaged 3 1 2 Accurate 1
Spear, Light Melee (Light) +2 4 Engaged 2 1 1 Accurate 1, Defensive 1
Staff Melee (Heavy) +2 4 Engaged 2 1 0 Defensive 1
Truncheon Melee (Light) +2 4 Engaged 1 1 0
Sword Melee (Light) +3 2 Engaged 1 1 2 Defensive 1
War Hammer Melee (Heavy) +5 4 Engaged 4 2 3 Concussive 1, Cumbersome 4, Inaccurate 1, Knockdown

Whip Melee (Light) +1 4 Short 1 0 4 Flexible


Chain
Chainaxe Melee (Heavy) +5 3 Engaged 4 3 5 Cumbersome 4, Pierce 2, Vicious 2
Chainblade Melee (Light) +3 3 Engaged 1 1 5 Vicious 1
Chainsword Melee (Light) +4 2 Engaged 1 2 4 Defensive 1, Vicious 1
Evicerator Melee (Heavy) +5 2 Engaged 3 3 7 Pierce 1, Razor Sharp, Unwieldy 4, Vicious 2
Force
Force Sword Melee (Light) +4 2 Engaged 2 1 9 Force, Defensive 1, Superior, Pierce 1, Reinforced
Force Staff Melee (Heavy) +3 4 Engaged 1 1 8 Force, Defensive 1, Superior, Pierce 1, Reinforced
Power
Omnissian Axe Melee (Heavy) +6 2 Engaged 4 2 8 Cumbersome 3, Pierce 5, Vicious 1, Sunder
Power Fist Brawl +5 3 Engaged 3 1 7 Pierce 5, Sunder
Power Sword Melee (Light) +4 1 Engaged 1 1 7 Defensive 1, Sunder, Pierce 4
Power Axe Melee (Heavy) +5 2 Engaged 4 2 7 Cumbersome 3, Pierce 6, Vicious 1, Sunder
Power Maul (High) Melee (Light) +4 2 Engaged 2 1 7 Disorient 3, Sunder, Pierce 2
Power Maul (Low) Melee (Light) +3 3 Engaged ^ ^ ^ Disorient 3, Stun Damage, Pierce 1
Shock
Shock Maul Melee (Light) +3 3 Engaged 2 1 5 Disorient 3
Shock Whip Melee (Light) +1 4 Short 1 0 6 Flexible, Disorient 3
Bolt
Bolt Pistol Ranged (Light) 9 2 Short 3 1 7 Vicious 1, Pierce 2
Boltgun Ranged (Heavy) 9 2 Medium 5 2 8 Vicious 1, Pierce 2
Heavy Bolter Gunnery 10 2 Long 8 4 8 Vicious 1, Cumbersome 3, Auto-fire, Pierce 2
Storm Bolter Ranged (Heavy) 9 2 Medium 5 2 8 Linked 1, Vicious 1, Pierce 2
Flame
Hand Flamer Ranged (Light) 6 3 Short 2 1 6 Burn 2, Blast 6, Limited Ammo 2
Flamer Ranged (Heavy) 8 3 Short 4 2 5 Burn 2, Blast 8, Limited Ammo 6
Heavy Flamer Gunnery 10 3 Short 6 3 6 Burn 2, Blast 10
Las
Laspistol Ranged (Light) 6 3 Short 2 1 3 Accurate 1
Lasgun Ranged (Heavy) 8 3 Medium 4 2 3 Accurate 1
Laslock Ranged (Heavy) 8 3 Medium 4 2 1 Inferior
Long Las Ranged (Heavy) 9 2 Extreme 4 2 5 Accurate 2, Pierce 1
Hotshot-Laspitol Ranged (Light) 8 3 Short 4 2 6 Pierce 3
Hotshot-Lasgun Ranged (Heavy) 8 3 Medium 6 3 6 Pierce 3
Lascannon Gunnery 9 3 Extreme 8 4 6 Cumbersome 3, Accurate 1, Pierce 3
Launcher
Grenade Launcher Gunnery 8 4 Long 5 2 5 Accurate 2, Blast 6, Limited Ammo 6
Missle Launcher Gunnery 20 2 Extreme 8 4 8 Auto-fire, Breach 2, Cumbersome 3, Guided 3, Limited
Ammo 1, Prepare 1
RANGED WEAPONS
NAME SKILL DAM CRIT RANGE ENC HP RARITY SPECIAL
Low Tech
Bolas
Bow Ranged (Heavy) 7 3 Medium 2 1 4 Unwieldy 2
Crossbow Ranged (Heavy) 7 2 Medium 3 1 4 Pierce 2, Prepare 1
Melta
Inferno Pistol Ranged (Light) 15 Engaged 2 1 9 Breach 1, Burn 1
Meltagun Ranged (Heavy) 15 Short 5 2 8 Breach 1, Burn 1
Plasma
Plasma Pistol Ranged (Light) 10 2 Short 2 1 7 Pierce 1, Maximal, Overheats
Plasma Gun Ranged (Heavy) 10 2 Medium 4 7 Pierce 1, Maximal, Overheats
Plasma Cannon Gunnery 10 2 Long 7 2 7 Blast 10, Cumbersome 3, Slow-Firing, Maximal,
Overheats
Solid Projectile
Autopistol Ranged (Light) 5 4 Short 1 0 4 Auto-fire
Autogun Ranged (Heavy) 8 3 Long 4 2 4 Auto-fire
Autocannon Gunnery 15 3 Long 6 3 7 Cumbersome 4, Inaccurate, Pierce 3, Vicious 3
Hand Cannon Ranged (Light) 6 3 Medium 1 0 5
Heavy Stubber Gunnery 10 3 Long 6 3 6 Auto-fire, Cubmersome 2, Pierce 2, Vicious 2
Shotgun Ranged (Heavy) 8 3 Short 3 1 4 Blast 4, Knockdown, Vicious 2
Sniper Rifle Ranged (Heavy) 9 2 Extreme 4 2 5 Accurate 2, Limited Ammo 4, Pierce 2
Hunting Rifle Ranged (Heavy) 8 3 Long 4 2 4 Accurate 1, Limited Ammo 2
Stub Automatic Ranged (Light) 5 3 Medium 2 1 4 Auto-fire
Stub Revolver Ranged (Light) 5 4 Short 1 0 1 Accurate 1
Exotic
Grav Pistol
Graviton Gun
Needle Pistol Ranged (Light) 4 2 Short 1 0 7 Pierce 1, Accurate 1, Toxic 4
Needle Rifle Ranged (Heavy) 4 2 Long 3 1 7 Pierce 1, Accurate 1, Toxic 4
Web Pistol
Webber

Particle Grenade Ranged (Light) 6 4 Short 1 0 5 Blast 3, Concussive 1, Disorient 3, Limited Ammo 1, Stun
Damage
NAME LOCATIONS COVERED AP MAX AG WEIGHT AVAILABILITY TYPE DEFENSE
Basic Armour
Heavy Leathers Arms, Body 1 — 5 3 Leather 0
Imperial Robes Arms, Body, Legs 1 — 4 4 Heavy Robes 1
Armoured Bodyglove Arms, Body, Legs 2 — 5 6 Brigandine 1
Chainmail Suit Arms, Body, Legs 3 35 15 4 Chainmail 0
Feudal World Plate All 5 25 30 5 Plate 1
Xenos Hide Vest Body 6 50 20 7 Magic Plate 2
Padded 0
Scale 0
Optical Camo Suit 2
Flak Armour
Flak Helmet Head 2 — 2 4
Flak Gauntlets Arms 2 — 1 4
Light Flak Cloak Arms, Body, Legs 2 55 4 5
Flak Vest Body 3 60 5 4 Flak Vest 0
Flak Cloak Arms, Body, Legs 3 55 8 5
Flak Coat Arms, Body 3 60 5 4
Imperial Guard Flak Armour All 4 50 11 5 Infantry Combat Armor 0
Mesh Armour
Mesh Vest Body 4 — 2 Rare
Mesh Cloak Arms, Body, Legs 4 60 3 7 Chainmail 0
Carapace Armour
Carapace Helm Head 4 — 2 6
Carapace Gauntlets Arms 5 — 2 6
Carapace Greaves Legs 5 — 3 6
Enforcer Light Carapace All 5 45 15 6 Plasteel Carapace 1
Carapace Chestplate Body 6 55 7 6
Militarum Carapace All 6 45 15 7 Plasteel Carapace 1
Power Armour
Light Power Armour All 7 40 40 7 Elite Shock Armor 1
Force Fields
Refractor Field 30 2 7 Personal Force Field 1
Conversion Field 50 1 8 Personal Force Field 2
Displacer Field 55 2 9 Personal Force Field 2
Power Field (Personal) 80 50 9 Personal Force Field 3
Power Field (Vehicle/Emplacement) 80 500 7 Personal Force Field 3
SOAK ENCUMBERANCE HP PRICE RARITY SOURCE SPECIAL

1 2 1 50 3 Terrinoth
0 1 1 45 0 Terrinoth
1 2 1 400 5 Terrinoth
2 3 2 550 4 Terrinoth Add [Black] to Steath
2 4 2 1000 6 Terrinoth Add [Black][Black] to Stealth
2 4 2 1250 8 Genesys Fantasy
1 2 0 35 2 Terrinoth
2 4 1 410 4 Terrinoth Add [Black] to Steath
0 2 1 580 7 Genesys Sci-Fi

2 3 1 475 5 Genesys Modern

2 2 3 700 5 Genesys Space Opera 3 HP Instead of 1

2 2 2 . . Terrinoth

2 4 2 750 5 Genesys Sci-Fi

2 4 4 1250 8 Genesys Space Opera 4 HP Instead of 2

+2 5 3 4000 6 Genesys Space Opera +1 Brawn; 10+Brawn Encumberance

0 1 1 2000 8 Genesys Space Opera


0 1 1 2000 8 Genesys Space Opera
0 1 1 2000 8 Genesys Space Opera
0 1 1 2000 8 Genesys Space Opera
0 1 1 2000 8 Genesys Space Opera
NOTES

Refer to Flak Vest


Refer to Flak Vest
Refer to Flak Vest

Refer to Flak Vest


Refer to Flak Vest

Refer to Mesh Cloak


Modified

Refer to Enforcer Carapace


Refer to Enforcer Carapace
Refer to Enforcer Carapace

Refer to Enforcer Carapace


Modified Plasteel similar to Infantry vs Flak

Encumberance

Modified Personal Force Field


Modified Personal Force Field
Modified Personal Force Field

Modified Personal Force Field


Name Quality Rarity DH Effect
Auger Array Standard 6 Half-Action: Duplicate Auspex Array Item
Auger Array Poor 5 Only 1 type of detection (ie: heat); 20m range;
Auger Array Good 8 Full Auspex; Re-roll Perception
Autosanguine* Standard 7 Always Lightly Damaged; Heal 2 Wounds/Day instead of 1
Baleful Eye Standard 9 Eye counts as Hotshot-Laspistol
Bionic Arm Standard 5 Replacement arm with no benefits or drawbacks;
Bionic Arm Poor 4 Halve Agility where dexerity matters; -5 WS; -5 BS
Bionic Arm Good 7 +10 Agility where dexterity matters
Bionic Arm Best 8 +10 Agility where dexterity matters; +10 Strength when using the arm;
Can Store Small Items
Bionic Heart Standard 7 + 1 AP to Body; Gain Sprint Talent
Bionic Legs Standard 5 Replacement leg with no benefits or drawbacks;
Bionic Legs Poor 4 Reduce Movement by 1; Ordinary (+10) Agility Test or Prone after
running
Bionic Legs Good 7 Gain Sprint Talent; +20 to Jump or Leap Tests
Bionic Respiratory System Standard 6 +20 Toughness to resist airborne toxins and gasses
Bionic Respiratory System Poor 5 -20 to Stealth Checks; -10 to all strenuous phyical activity

Bionic Respiratory System Good 8 Full Life Support System

Bionic Senses Standard 5 Replacement sense with no benefits or drawbacks;


Bionic Senses Poor 4 -20 to Tests using sense

Bionic Senses Good 7 +10 to Tests using sense; +20 to resist attacks on Sense; Can include Dark
Sight, Micro Bead, etc.
Calculus Logi Upgrade Standard 7 +10 bonus to Literacy, Logic, Scholastic Lore
Cerebral Implants Standard 7 Restore paralyzed and brain damaged to semi-normal with -1d10 WS,
BS, AG, Int, Fel

Cerebral Implants Poor 6 Destroy personality and memories; Non PC


Cerebral Implants Good 9 Unnatural Intelligence 2; +20 to Lore and Logic tests;
Cranial Armor Standard 5 +1 AP to Head
Ferric Lure Implants* Standard 7 Full Action after Challenging (0) WP Test to move 1kg per WP up to 20m;

Interface Port Standard 6 Can be connected to machines via data cable; +10 to Common Lore,
Inquiry or Tech-Use while connected to relevant data spool
Internal Reservoir* Standard 6 No Longer gains Fatigue for Luminen Capacitors either ro recharge or
attack something; Each Use drains reservoir by half; recharges after one
day of resting;
Locator Matrix Standard 6 Know location to within few meters on planet; altitide, time of day,
velocity, and other information;

Luminen Capacitor* Standard 7 Toughness test to recharge machinery; Ordinary (+10) Simple Power cell,
glow globe; Challenging (+0) Lasgun charge pack, dataslate; Difficult (-
10) Shuttle Launch Systems, servo skull; Hard (-20) Lascannon Charge
pack, servitor; Very Hard (-30) Cogitator Core, xenos technology;

Luminen Capacitor* Poor 6 -10 to Toughness Tests


Luminen Capacitor* Good 9 +10 to Toughness Tests

Maglev Coils* Standard 7 Half Action to hover 20-30cm above ground for 1d10 minutes plus
Toughness bonus; Reduce Falling damage to max 1d10+3I; Each use
drains for 24 hrs
Mechadendrite: Ballistic Standard 7 Built-in Laspistol with unlimited charges; Attack as Reaction;
Mechadendrite: ManipulatorStandard 7 +20 Strength; Half Action or Reaction Attack 1d10+2I;
Mechadendrite: Medicae Standard 7 +10 Medicae and Interrogation; Easy Limb Amputation; Half Action
staunch Blood Loss; Half Action or Reaction Attack 1d5 R; Balanced; Pen
0;
Mechadendrite: Optical Standard 7 +10 Vision Perception; Ignore Penalties due to Darkness; Stab-Light of
chosen color;
Mechadendrite: Utility Standard 7 +10 Tech-Use; +10 Smell Perception; Half Action or Reaction Attack;
Melee 1d5R Pen 2;
Mechanicus Implants Standard * See DHv2
Memorance Implant Standard 6 +10 bonus to Trade (Loremaster); Neurally linked datavault and pict
capture array
Mind Impulse Unit (MIU) Standard 6 +10 to Tech-Use or Operate with MIU Linking

Mind Impulse Unit (MIU) Poor 5 Challenging WP to use and -10 penalty to tests

Mind Impulse Unit (MIU) Good 8 +10 to Tech-use, Operate, Logic, Inquiry, BS with MIU systems

MIU Weapon Interface Standard 6 Allow user to fire linked weapon as free action; can still only take a
single attack action;
Resperatory Filter Implant Standard 6 +20 bonus to resist inhaled poisons, gases, or atmospheric toxins
Scribe-tines Standard 6 +10 bonus to Lore tests
Subskin Armor Standard 7 +2 SP to Arms, Body and Legs
Synthmuscle Standard 6 Unnatural Strength 1
Synthmuscle Best 9 Unnatural Strength 4; -10 Agility Tests
Vocal Implant Standard 5 Counts as using Laud Hailer
Volitor Implant Standard 6 Compelled not to reveal info, to remain in set area, or perform specific
task or can be unconscious or caused death
Genesys Name Genesys Effect Genesys Cost
N/A Internal Auspex Array Item None
N/A Internal Auspex; One Spectrum; Short Range None
N/A Internal Auspex; +1 Perception; -1 Strain Threshold
Cyberorgan+ +1 Resilience; -1 Strain Threshold;
N/A Eye contains Hotshot-Laspistol None
N/A No Effect None
Cybernetic Arm -1 Agility None
Cybernetic Arm +1 Agility -or- +1 Brawn -1 Strain Threshold
Cybernetic Arm +1 Agility; +1 Brawn; -2 Strain Threshold

Cyberorgan +2 wound threshold, +1 Resilience or +1 Athletics -1 Strain Threshold


N/A No Effect None
N/A Average [P][P] Athletics Test or Prone after making None
2nd maneuver in a turn
Cybernetic Leg +1 Agility -1 Strain Threshold
Cyberorgan +2 wound threshold, +1 Resilience or +1 Athletics -1 Strain Threshold
N/A Upgrade difficulty of Stealth by one; All Strain costs None
increased by one;
Cyberorgan +2 wound threshold, +1 Resilience or +1 Athletics; -1 Strain Threshold
Full Life Support System;
N/A No Effect None
N/A Upgrade difficulty of Perception and Vigilance by one; None

Cybereyes +1 Perception and Vigilance; remove [black] due to -1 Strain Threshold


darkness; Built-in Micro bead
N/A +1 Linguistics; +1 Logic; +1 Lore; -1 Strain Threshold
N/A Restore Paralzed or Brain Damaged; Add Permanent None
[Black] to all Agility, Intelligence, Cunning and
Presence checks
N/A Destroy Personality and Memoryies; Become NPC; None
N/A +1 Intellect; +1 Lore; +1 Logic; -2 Strain Threshold
Implant Armor +1 soak -1 Strain Threshold
N/A Use Action to test Willpower [P][P][P]; Move Size 0 15 xp for Ferric
items Short range; Summons Talent
Skulljack +1 Intellect if connected to computer -1 Strain Threshold

N/A Once per Session, ignore Strain cost of using Luminen None
Capacitors;

N/A Know location to within few meters on planet; None


altitide, time of day, velocity, and other information;

N/A Use Strain to rechage machinery; Easy [P] Simple None


Power cell, glow globe; Average [P][P] Lasgun charge
pack, dataslate; Hard [P][P][P] Shuttle Launch
Systems, servo skull; Daunting [P][P][P][P] Lascannon
Charge pack, servitor; Very Formidable [P][P][P][P][P]
Cogitator Core, xenos technology; 1 Strain per
difficulty;

N/A Increase Difficulty (and Strain Cost) by one None


N/A Decrease Difficulty (and Strain Cost) by one (no None
minimum)
N/A As per Maglev Transcendance Talent 10xp Maglev
Transcendance Talent

N/A Counts as Built-In Laspistol; None


N/A Counts as Built-In Truncheon; None
N/A Counts as Built-In Stimpack and Medi-Kit; Counts as None
Built-In Chain Blade;

Cybereyes +1 Perception and Vigilance; remove [black] due to -1 Strain Threshold


darkness; Built-in Stab-Light;
N/A Counts as Built-In Combi-Tool; Counts as Built-In None
Dagger;
N/A Descriptive Effects Only; None
N/A Built-In Neurally Linked Datavalut and Pict Capture None
Array
Skulljack +1 Tech Use; +1 Operate; +1 Driving; +1 Piloting with -1 Strain Threshold
MIU Linked Item
N/A Average [P][P] Willpower to Use; Add [Black] to None
Tests;
Skulljack As Standard; Add [Blue] to Weapon Checks with MIU -1 Strain Threshold

N/A Make Attack with Linked Weapon as Incidental and -1 Strain Threshold
make Two Maneuvers during turn;
Cyberorgan +1 Resilience -1 Strain Threshold
N/A Built-In Auto-Quill None
Implant Armor +1 soak -1 Strain Threshold
N/A +1 Brawn -1 Strain Threshold
N/A +2 Brawn; -1 Agility -1 Strain Threshold
N/A Built-In Laud Hailer None
N/A Compelled to follow certain instructions at penalty of None
Unconsciousness or Death
Type Name Weight Availability
Clothing and Personal Gear Backpack 2 kg Abundant
Clothing and Personal Gear Chameleoline Cloak 0.5 kg Rare
Clothing and Personal Gear Chrono 0 kg Plentiful
Clothing and Personal Gear Clothing 2 kg Abundant
Clothing and Personal Gear Combat Vest 2 kg Scarce
Clothing and Personal Gear Concealed Holster 1 kg Average
Clothing and Personal Gear Deadspace Earpiece — Rare
Clothing and Personal Gear Explosive Collar 3 kg Scarce

Clothing and Personal Gear Filtration Plugs — Common


Clothing and Personal Gear Photo-Visors/Contacts 0.5 kg Scarce
Clothing and Personal Gear Preysense Goggles 0.5 kg Rare
Clothing and Personal Gear Rebreather 1 kg Scarce
Clothing and Personal Gear Recoil Glove 0.5 kg Rare
Clothing and Personal Gear Respirator/Gas Mask 0.5 kg Average
Clothing and Personal Gear Survival Suit — Average
Clothing and Personal Gear Synskin 2 kg Rare

Clothing and Personal Gear Void Suit 8 kg Scarce


Drugs and Consumables Amasec 1 kg Average
Drugs and Consumables Desoleum Fungus — Scarce
Drugs and Consumables De-Tox — Rare

Drugs and Consumables Frenzon† — Very Rare


Drugs and Consumables Lho-Sticks — Common
Drugs and Consumables Obscura† — Rare

Drugs and Consumables Ration Pack 2 kg Plentiful


Drugs and Consumables Recaf — Abundant

Drugs and Consumables Sacred Unguents — Rare


Drugs and Consumables Slaught† — Scarce

Drugs and Consumables Spook† — Rare


Drugs and Consumables Stimm† — Average

Drugs and Consumables Tranq 1kg Abundant


DH Effect
Carry 30kg extra weight; Full Action to remove; Cannot wear Combat Vest;
+20 Stealth; -30 BS to target if standing still;
Small timepiece;
Clothing;
Carry 15kg extra weight; Free Action to remove; Cannot wear backpack;
-20 to detect small pistol; Ready weapon takes Full rather than Half action;
+20 Toughness vs. concussive noise;
Remote controlled 1km; Trigger: Instant death, Frag Grenade; -20 Tech Use to
remove; Trigger if fail by 2 degrees;
+20 Toughness to resist damaging gases;
Gain Dark Sight trait; Immune to photon flash grenades;
No penalties due to darkness; +20 Perception (vision) at night;
Immune to toxic atmospheres for up to 1 hour;
Ignore -20 penalty when firing Basic or two handed Pistol with one hand;
+30 Toughness to resist gases;
+20 bonus to resisting extreme environments;
+2 AP to all locations not already armored; +10 Stealth; Immune to Preysense
goggles or Dark Sight trait;
Fully sealed 12 hours of air; -10 Agility;
Distilled wine or other fermented beverages;
1d10 rounds; 1 Fatigue; Invert 1 d100 result (91 -> 19);
Immediately end drug effects; Stunned for 1d10 - TB rounds by vomiting, nose
bleeds, etc.;
Addictive; Frenzied for 1d10 minutes;
Mild narcotic of dried and cured plant leaves;
Addictive; Dream like state for 1d5 hours; Combat use Hallucinogen Grenade
effects; 1d10 hours depression after;
Food; Eating while resting removes one additional level of fatigue;
Remove one level of Fatigue; -20 Toughness when checking for additional dose
effects, instead of normal -10;
Full Action apply to Weapon; Immune to Jamming;
Addictive; +3 Agility Bonus and Perception Bonus for 2d10 minutes; When done
Challenging (+0) Toughness test or -20 to Agility and Perception tests for 1d5
hours;
Addictive; Gain psyker power or increase Psy Rating for limited time;
Addictive; 3d10 rounds; Ignore negative effects to characteristics from damage,
Critical Damage and Fatigue; Cannot be Stunned;
Covers array of alcohol chemical distillates in use by underhive, scum, criminals,
or Imperial Guard units; Lower class Amasec;
1 to 19 1
20 to 34 2
35 to 44 3
45 to 54 4
55 plus 5

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