AMY NED: - The Goth Chick - The Crazy Survivalist

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AMY - the Goth Chick NED - the Crazy Survivalist


X + 1 free MOVE ac!on X + 1 Free SEARCH Ac!on

+ 1 Ac!on + 1 Ac!on

+ 1 free COMBAT ac!on + 1 free COMBAT ac!on


or or
+ 1 free MOVE ac!on + 1 Die: RANGED COMBAT

+ 1 to Dice Roll: COMBAT (Any) + 1 to Dice Roll: COMBAT (Any)


or or
+ 1 Die: COMBAT (Any) + 1 Die: COMBAT (Any)
or or
Medic Tough

Medic Tough
Once per turn, Amy can remove 1 wounded card from a Survivor that is in the Ned ignores the first a% ack he receives every "Zombies Turn".
is in the same Zone as her. She may also heal herself.
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DOUG - the Salaryman PHIL - the Cop


X Matching Set X Starts with a Pistol

+ 1 Ac!on + 1 Ac!on

+ 1 free COMBAT ac!on + 1 free SEARCH ac!on


or or
+ 1 Die: RANGED COMBAT + 1 to Dice Roll: RANGED COMBAT

Slippery Born Leader


or or
+ 1 to Dice Roll: COMBAT (Any) + 1 Die: RANGED COMBAT
or or
Ambidextrous Sniper
Matching Set
Sniper
When Doug draws a Weapon Card with the DUEL symbol, he can inmediately
Phil chooses freely the targets of all his Ranged Combat Ac"ons.
search for a second card of the same type in the deck of equipment cards.
Slippery Born Leader
Doug does not spend extra Ac"on(s) when he During Phil's turn, he may give one free Ac"on to
moves through a Zone where there are Zombies. another Survivor. This ac"on must be used during
Ambidextrous the next turn of the recipient, otherwise it is lost.
Doug treats all Melee and Ranged weapons as if
they had the Duel Symbol
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WANDA - the Waitress JOSH - the Thug


X 2 Zones per MOVE Ac!on X Slippery

+ 1 Ac!on + 1 Ac!on

Slippery +1 Die: MELEE COMBAT


or or
+ 1 to Dice Roll: MELEE COMBAT + 1 re-roll per turn

+ 1 Die: COMBAT (Any) + 1 free MOVE ac!on


or or
+ 1 free MOVE ac!on + 1 to Dice Roll: COMBAT (Any)
or or
+ 1 Zone per Move Lucky

Slippery Lucky
Wanda does not spend extra Ac"on(s) when she moves through a Zone where Josh can re-roll once, all the dice of each Ac"on.
there are Zombies. Slippery
Josh does not spend extra Ac"on(s) when he
moves through a Zone where there are Zombies.
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CHANTAL - the Cheeky JOSE - the Butcher


X 2 cocktails are Be" er than 1 X Starts with 2 Machetes

+ 1 Ac!on + 1 Ac!on

1 re-roll per turn + 1 free COMBAT ac!on


or or
Slippery + 1 Die: MELEE COMBAT

+ 1 to Dice Roll: RANGED COMBAT + 1 free COMBAT ac!on


or or
+ 1 Die: RANGED COMBAT + 1 Die: COMBAT (Any)
or or
Lucky + 1 Damage with Machete
2 Cocktails are Be" er then 1
Chantal can make 2 Molotov Cocktails when discarding "Glass Bo% le" and
Gasoline".
Slippery
Chantal does not spend extra Ac"on(s) when he
moves through a Zone where there are Zombies.
Lucky
Chantal can re-roll once, all the dice of each Ac"on.
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2 6 10 14 18 22 26 30 34 0
38 42 2 6 10 14 18 22 26 30 34 0
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3 7 11 15 0
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Maki - the Hitgirl DAVID - the Traveller


X Sniper X Starts with a Sawed-Off

+ 1 Ac!on + 1 Ac!on

+ 1 free RANGED COMBAT ac!on + 1 to Dice Roll: COMBAT (Any)


or or
+ 1 Die: Combat (Any) Tough

1 Re-roll per Turn + 1 free MELEE ac!on


or or
+ 1 free COMBAT ac!on + 1 free RANGED ac!on
or or
+ 1 to Dice Roll: Combat (Any) Webbing

Sniper Tough
Maki chooses freely the targets of all her Ranged Combat Ac"ons. David ignores the first a% ack he receives every "Zombies Turn".

Webbing (unofficial)
David does not lose a piece of equipment when
wounded .
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EDGAR - the Mili!a DELROY - the Freighter


X Tough X Hoard

+ 1 Ac!on + 1 Ac!on

Slippery Hold your Nose


or or
+ 1 Die: COMBAT (Any) + 1 Die: COMBAT (Any)

+ 1 free MOVE ac!on Is that all you got?


or or
Born Leader Des!ny
or or
Ninja 1 Re-roll per Turn
Ninja Hoard
Delroy can carry one extra equipment card in reserve.
Edgar makes no noise. At all. His presence does not count as a Noice token,
Hold your Nose
and his use of Equipment or Weapons produces no Noise tokens either! Free Search Ac"on in the Zone if he has eliminated a Zombie (even
outside a building) the very same turn. No adi"onal searchs
Born Leader
During the Edgar´s turn, he may give one free Ac"on Is that all you got?
Discard one equipment card in your inventory for each Wound he’s about
to another Survivor. This ac"on must be used . to receive. Negate a Wounded card per discarded equipment card.
during the next turn of the recipient, otherwise is
lost. Des!ny
Once per turn when he reveals an Equipment card he drew. Discard
that card and draw another Equipment card.
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RASPUTIN - the Foggy ABDEL - the Veteran


X + 1 to Dice Roll: MELEE COMBAT X + 1 free MELEE ac!on

+ 1 Ac!on + 1 Ac!on

+ 1 free MOVE ac!on + 1 free MELEE ac!on


or or
Low Profile + 1 to Dice Roll: MELEE COMBAT

+ 1 Die: COMBAT (Any) + 1 Damage: MELEE COMBAT


or or
+ 1 free COMBAT ac!on + 1 free MELEE ac!on
or or
Slippery Born Leader

Slippery Born Leader


Raspu"n does not spend extra Ac"on(s) when he moves through a Zone where During the Abdel's turn, he may give one free Ac"on to another Survivor.
there are Zombies. This ac"on must be used during the next turn of the recipient, otherwise is lost.

SPECIAL   : Abdel is a legendary veteran but check


Low Profile (unofficial) his strength to avoid endangering his friends. He
Raspu"n is not hit by friendly ranged weapon fire has the “ Can start at Red Level” Skill. He can
into the same zone as him. begin the game at Red Level. All players have to
agree.

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