Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 48

Initialize engine version: 5.0.

0f4 (5b98b70ebeb9)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumd64.dll 9.17.10.2932]
Renderer: Intel(R) HD Graphics
Vendor: Intel
VRAM: 1008 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1
RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly:
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\UnityEngin
e.dll (this message is harmless)
Loading
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\UnityEngin
e.dll into Unity Child Domain
Platform assembly:
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\I18N.dll
(this message is harmless)
Platform assembly:
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\I18N.West.
dll (this message is harmless)
Platform assembly:
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\Assembly-
CSharp-firstpass.dll (this message is harmless)
Loading
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\Assembly-
CSharp-firstpass.dll into Unity Child Domain
Platform assembly:
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\Assembly-
CSharp.dll (this message is harmless)
Loading
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\Assembly-
CSharp.dll into Unity Child Domain
Platform assembly:
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\Assembly-
UnityScript-firstpass.dll (this message is harmless)
Loading
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\Assembly-
UnityScript-firstpass.dll into Unity Child Domain
Platform assembly:
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\Assembly-
UnityScript.dll (this message is harmless)
Loading
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\Assembly-
UnityScript.dll into Unity Child Domain
Platform assembly:
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\UnityEngin
e.UI.dll (this message is harmless)
Loading
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\UnityEngin
e.UI.dll into Unity Child Domain
Platform assembly:
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\System.Dra
wing.dll (this message is harmless)
Loading
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\System.Dra
wing.dll into Unity Child Domain
Platform assembly:
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\cInput.dll
(this message is harmless)
Loading
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\cInput.dll
into Unity Child Domain
Platform assembly:
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\ES2.dll
(this message is harmless)
Loading
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\ES2.dll
into Unity Child Domain
Platform assembly:
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\MoodkieSec
urity.dll (this message is harmless)
Loading
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\MoodkieSec
urity.dll into Unity Child Domain
Platform assembly:
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\PlayMaker.
dll (this message is harmless)
Loading
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\PlayMaker.
dll into Unity Child Domain
Platform assembly:
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\HOTween.dl
l (this message is harmless)
Loading
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\HOTween.dl
l into Unity Child Domain
- Completed reload, in 0.595 seconds
desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Platform assembly:
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\System.Cor
e.dll (this message is harmless)
Platform assembly:
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\System.dll
(this message is harmless)
Shader 'Hidden/Nature/Tree Creator Leaves Optimized': dependency 'BillboardShader'
shader 'Hidden/Nature/Tree Creator Leaves Rendertex' not found
WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Optimized' -
Setting to default shader.
Shader 'Hidden/Nature/Tree Creator Leaves Optimized': dependency 'BillboardShader'
shader 'Hidden/Nature/Tree Creator Leaves Rendertex' not found
WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Optimized' -
Setting to default shader.
Setting up 1 worker threads for Enlighten.
Thread -> id: b18 -> priority: 1
LoadLevel: MainMenu

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 30.368080 ms
Platform assembly:
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\MSCLoader.
dll (this message is harmless)
Platform assembly:
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\Newtonsoft
.Json.dll (this message is harmless)
MSCLoader Message: Loading Asset: console.unity3d...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

MSCLoader Message: Loading Asset: settingsui.unity3d...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Platform assembly:
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\System.Run
time.Serialization.dll (this message is harmless)
Platform assembly:
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\System.Dat
a.dll (this message is harmless)
Platform assembly:
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\System.Xml
.dll (this message is harmless)
MSCLoader Message: Loading core assets...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

MSCLoader Message: Loading Asset: core.unity3d...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

MSCLoader Message: Loading core assets completed!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

MSCLoader Message: ModLoader v1.1.6 ready

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

MSCLoader Message: Found 0 mods!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

MSCLoader ERROR: Steam client doesn't exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

System.InvalidOperationException: Steamworks is not initialized.


at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename
unknown>:0
at Steamworks.SteamUser.GetSteamID () [0x00000] in <filename unknown>:0
at MSCLoader.ModLoader.Init () [0x00000] in <filename unknown>:0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Windows 7 Service Pack 1 (6.1.7601) 64bit

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

InvalidOperationException: Steamworks is not initialized.


at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename
unknown>:0
at Steamworks.SteamUser.GetSteamID () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.SteamGetUserID.OnEnter () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent
fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.BroadcastEvent (HutongGames.PlayMaker.FsmEvent
fsmEvent, Boolean excludeSelf) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget
eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Actions.SendEvent.OnEnter () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent
fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget
eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent)
[0x00000] in <filename unknown>:0
at PlayMakerFSM.OnLevelWasLoaded () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 4123.
Total: 5.933109 ms (FindLiveObjects: 0.233404 ms CreateObjectMapping: 0.104618 ms
MarkObjects: 5.406708 ms DeleteObjects: 0.182419 ms)

Platform assembly:
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\Mono.Secur
ity.dll (this message is harmless)
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the
comment above this line for more information.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

LoadLevel: Intro

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


WARNING: Shader Unsupported: 'Hidden/NFAA' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Setting to default
shader.
UnloadTime: 1.413669 ms
MSCLoader Message: Resetting mods...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Unloading 156 unused Assets to reduce memory usage. Loaded Objects now: 3543.
Total: 2.771720 ms (FindLiveObjects: 0.203277 ms CreateObjectMapping: 0.081112 ms
MarkObjects: 2.141031 ms DeleteObjects: 0.345968 ms)

Non-convex MeshColliders with non-kinematic Rigidbodies are no longer supported in


Unity 5.0.

(Filename: Line: 1278)

MSCLoader Message: Resetting done!


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

LoadLevel: GAME

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 8.728998 ms
Only custom filters can be played. Please add a custom filter or an audioclip to
the audiosource (Channel1).

(Filename: Line: 489)

Only custom filters can be played. Please add a custom filter or an audioclip to
the audiosource (Folk).

(Filename: Line: 489)

Font size and style overrides are only supported for dynamic fonts.

(Filename: Line: 88)

NullReferenceException: Object reference not set to an instance of an object


at StartGame.Awake () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Easy Save 2 Error: The data, tag, file or folder you are looking for does not
exist. Please ensure that ES2.Exists(string identifier) returns true before calling
this method.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Easy Save 2 Error: The data you are trying to load does not match the Load method
you are using to load it.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

EndOfStreamException: Failed to read past end of stream.


at System.IO.BinaryReader.FillBuffer (Int32 numBytes) [0x00000] in <filename
unknown>:0
at System.IO.BinaryReader.ReadSingle () [0x00000] in <filename unknown>:0
at ES2Reader.Read_Vector3 () [0x00000] in <filename unknown>:0
at ES2Reader.Read_Transform (UnityEngine.Transform param) [0x00000] in <filename
unknown>:0
at ES2_Transform.Read (.ES2Reader reader, UnityEngine.Component c) [0x00000] in
<filename unknown>:0
at ES2Reader.Read[Transform] (.ES2Type es2type, UnityEngine.Transform c)
[0x00000] in <filename unknown>:0
at ES2Reader.Read[Transform] (System.String tag, UnityEngine.Transform c)
[0x00000] in <filename unknown>:0
at ES2.Load[Transform] (System.String identifier, UnityEngine.Transform c,
.ES2Settings settings) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.LoadTransform.OnEnter () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent
fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget
eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent)
[0x00000] in <filename unknown>:0
at PlayMakerFSM.OnLevelWasLoaded () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Font size and style overrides are only supported for dynamic fonts.

(Filename: Line: 88)

Font size and style overrides are only supported for dynamic fonts.

(Filename: Line: 88)

Font size and style overrides are only supported for dynamic fonts.

(Filename: Line: 88)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Easy Save 2 Error: The data, tag, file or folder you are looking for does not
exist. Please ensure that ES2.Exists(string identifier) returns true before calling
this method.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Easy Save 2 Error: The data you are trying to load does not match the Load method
you are using to load it.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

EndOfStreamException: Failed to read past end of stream.


at System.IO.BinaryReader.FillBuffer (Int32 numBytes) [0x00000] in <filename
unknown>:0
at System.IO.BinaryReader.ReadSingle () [0x00000] in <filename unknown>:0
at ES2Reader.Read_Vector3 () [0x00000] in <filename unknown>:0
at ES2Reader.Read_Transform (UnityEngine.Transform param) [0x00000] in <filename
unknown>:0
at ES2_Transform.Read (.ES2Reader reader, UnityEngine.Component c) [0x00000] in
<filename unknown>:0
at ES2Reader.Read[Transform] (.ES2Type es2type, UnityEngine.Transform c)
[0x00000] in <filename unknown>:0
at ES2Reader.Read[Transform] (System.String tag, UnityEngine.Transform c)
[0x00000] in <filename unknown>:0
at ES2.Load[Transform] (System.String identifier, UnityEngine.Transform c,
.ES2Settings settings) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.LoadTransform.OnEnter () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent
fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget
eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent)
[0x00000] in <filename unknown>:0
at PlayMakerFSM.OnLevelWasLoaded () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 71 unused Assets to reduce memory usage. Loaded Objects now: 113015.
Total: 485.280121 ms (FindLiveObjects: 6.047991 ms CreateObjectMapping: 1.860945 ms
MarkObjects: 476.943115 ms DeleteObjects: 0.424763 ms)

UnityCar: wheel model in FRONT_RIGHT is missing. Using empty object (FLATBED)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: wheel model in FRONT_LEFT is missing. Using empty object (FLATBED)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "truck_front" loaded on front axle (GIFU(750/450psi))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)
UnityCar: Tires "truck_rear" loaded on rear axle (GIFU(750/450psi))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "truck_rear" loaded on other axle1 (GIFU(750/450psi))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "truck_rear" loaded on front axle (FLATBED)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "truck_rear" loaded on rear axle (FLATBED)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_front" loaded on front axle (HAYOSIKO(1500kg, 250))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_rear" loaded on rear axle (HAYOSIKO(1500kg, 250))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "offroad_front" loaded on front axle (KEKMET(350-400psi))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "offroad_rear" loaded on rear axle (KEKMET(350-400psi))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_front" loaded on front axle (RCO_RUSCKO12(270))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_rear" loaded on rear axle (RCO_RUSCKO12(270))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_front" loaded on front axle (FERNDALE(1630kg))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_rear" loaded on rear axle (FERNDALE(1630kg))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

One or more Variations of Sound Group 'Starting' do not have the


SoundGroupVariationUpdater component and will not function properly. Please stop
and fix this by opening the Master Audio Manager window and clicking the Upgrade MA
Prefab button before continuing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_front" loaded on front axle (JONNEZ ES(Clone))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_rear" loaded on rear axle (JONNEZ ES(Clone))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_front" loaded on front axle (SATSUMA(557kg, 248))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_rear" loaded on rear axle (SATSUMA(557kg, 248))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "truck_front" loaded on front axle (BUS)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "truck_rear" loaded on rear axle (BUS)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)
UnityCar: Tires "touring_front" loaded on front axle (FITTAN)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_rear" loaded on rear axle (FITTAN)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

NullReferenceException: Object reference not set to an instance of an object


at CarController.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at CarController.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at CarController.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)
Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

NullReferenceException: Object reference not set to an instance of an object


at AxisCarController.GetInput (System.Single& throttleInput, System.Single&
brakeInput, System.Single& steerInput, System.Single& handbrakeInput,
System.Single& clutchInput, System.Boolean& startEngineInput, System.Int32&
targetGear) [0x00000] in <filename unknown>:0
at CarController.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

InvalidOperationException: Steamworks is not initialized.


at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename
unknown>:0
at Steamworks.SteamUserStats.StoreStats () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.SteamAchievementUnlock.OnEnter () [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.Update () [0x00000] in <filename unknown>:0
at PlayMakerFSM.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Cannot get deadzone of Horizontal. Have you defined this axis with SetAxis() yet?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Cannot get deadzone of Throttle. Have you defined this axis with SetAxis() yet?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Cannot get deadzone of Clutch. Have you defined this axis with SetAxis() yet?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)
Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings
settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)
Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Cannot get deadzone of Vertical. Have you defined this axis with SetAxis() yet?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Cannot get deadzone of Handbrake. Have you defined this axis with SetAxis() yet?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)
Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Couldn't find an axis match for null. Is it possible you typed it wrong?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)
Cannot get deadzone of Brake. Have you defined this axis with SetAxis() yet?

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)
Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)
Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Easy Save 2 Error: The data, tag, file or folder you are looking for does not
exist. Please ensure that ES2.Exists(string identifier) returns true before calling
this method.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Easy Save 2 Error: The data you are trying to load does not match the Load method
you are using to load it.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

EndOfStreamException: Failed to read past end of stream.


at System.IO.BinaryReader.FillBuffer (Int32 numBytes) [0x00000] in <filename
unknown>:0
at System.IO.BinaryReader.ReadSingle () [0x00000] in <filename unknown>:0
at ES2Reader.Read_Vector3 () [0x00000] in <filename unknown>:0
at ES2Reader.Read_Transform (UnityEngine.Transform param) [0x00000] in <filename
unknown>:0
at ES2_Transform.Read (.ES2Reader reader, UnityEngine.Component c) [0x00000] in
<filename unknown>:0
at ES2Reader.Read[Transform] (.ES2Type es2type, UnityEngine.Transform c)
[0x00000] in <filename unknown>:0
at ES2Reader.Read[Transform] (System.String tag, UnityEngine.Transform c)
[0x00000] in <filename unknown>:0
at ES2.Load[Transform] (System.String identifier, UnityEngine.Transform c,
.ES2Settings settings) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.LoadTransform.OnEnter () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.Update () [0x00000] in <filename unknown>:0
at PlayMakerFSM.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

UnityCar: Tires "touring_front" loaded on front axle (POLICECAR2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_rear" loaded on rear axle (POLICECAR2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_front" loaded on front axle (POLICECAR1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_rear" loaded on rear axle (POLICECAR1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

MSCLoader Message: Loading mods...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

MSCLoader Message:

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

MSCLoader Message:

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

MSCLoader Message: Loading mods completed in 13ms!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Platform assembly:
C:\Users\user\Desktop\My.Summer.Car.v22.03.2020\mysummercar_Data\Managed\Boo.Lang.d
ll (this message is harmless)
Index is less than 0 or more than or equal to the list count.
Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)
Index is less than 0 or more than or equal to the list count.
Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

UnityCar: Force feedback attempted to shutdown but wasn't running!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

UnityCar: Force feedback attempted to shutdown but wasn't running!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Force feedback attempted to shutdown but wasn't running!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

UnityCar: Force feedback attempted to shutdown but wasn't running!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Force feedback attempted to shutdown but wasn't running!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Force feedback attempted to shutdown but wasn't running!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

UnityCar: Force feedback attempted to shutdown but wasn't running!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at MSCLoader.ModSettings_menu+ModSettingButtonHandler.OnDisable () [0x00000] in
<filename unknown>:0

(Filename: Line: -1)

You might also like