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Tzimisce V5 PDF
Tzimisce V5 PDF
Tzimisce V5 PDF
For all the VAMPIRE fans out there and for the love of the game.
DESIGNS
WRITTEN BY - The many creative creatures over the years,
most of this book is a collaboration of
Vampire the Masquerade Source books (With a little creativity on my part).
ART
COVER ART DESIGN BY - Jasin Holliday | Vampire the Masquerade Logo
by Chris Elliott,Tomas Arfert.
Fiends,
Fleshcrafters,
Carpathians,
Voivode
1
SABBAT CLANS
2
TZIMISCE
3
SABBAT CLANS
4
TZIMISCE
5
SABBAT CLANS
6
TZIMISCE
SHABBY VOIVODE
WEAVER
You are the land. You claimed a particularly opulent
You wield your bone shears with the gentle grace of an
mausoleum in the city cemetery as your manor. You
artist. The miracles you can work with human leather.
took in the homeless as your subjects. Democracy had
The osseous jewellery. The bioluminescent gown. The
used and discarded them, and you gave them
still living great coat, kept alive with vitae, covered in
something purer. To the few exceptional transients,
eyes that still blink. The flesh and bone coffin you
you gave the sacrament of your blood, from your bent
designed for the Archbishop herself that lovingly opens
chalice, making them your personal bogatyri. You
for her, every dawn, with the deliberation of a Venus
control the city park where you hold court, but your
flytrap. For all the Sabbat’s talk of transcending human
demesne grows alley by alley, shelter by shelter. customs, they still preen like demon peacocks when
Judicious impaling taught the gangs where not to they gather. Shock and awe. You give that to them. You
tread. The urban birds and beasts are your eyes and are in high demand. You give them post-human fashion
ears. Your word is law in the hearts and minds of — post mundane. Not just garments; you give them
peasants. Your loving subjects made you a crown of designer ghouls and designer selves. The packs strive to
barbed-steel thorns. You live the neofeudalist ideal be monsters, reach for freakishness, but many do not
better than your fellow Cainites, who hide in have the skill to truly transform. The poor dears. Why
penthouses or skulk in sewers. They laugh at you, but should the Fiends be the only ones to experience
it must be from jealousy. Metamorphosis? Your Clanmates are so self-centred.
You were always extroverted. You want to share. You
want to give.
7
SABBAT CLANS
Bane
The Tzimisce are inextricably tied to their
domains of origin, and must rest in the proximity
of at least two handfuls of “native soil” earth from
a place important to her as a mortal, such as the
soil from her birthplace or the graveyard where
she underwent her Embrace. Each night spent
without this physical connection to her land limits
all the Tzimisce’s dice pools by one dice per Bane
level, cumulatively, until she has only a single die
in her pool. The penalty remains until she rests for
a full day amidst her native soil once more.
Clan Compulsion
HOSPITALITY
A noble lord and exalted predator, the vampire
feels their Blood call for civility. They are the lord
of their domain, and to disrespect their guests is to
disrespect themselves. While within their domain
or haven, the vampire suffers a two-dice penalty to
any and all rolls that would adversely affect their
known guests. This Compulsion lasts until the
guests leave the vampire’s domain or haven.
Disciplines
Animalism:To Tzimisce Animalism is more proof
they are the Lords of the land, the beasts of the
land even bend to their will.
8
TZIMISCE
9
VICISSITUDE
Level 2 Level 3
BONECRAFT
FLESHCRAFT This terrible power allows a vampire to
This power is similar to Malleable Visage, but allows manipulate bone in the same manner that flesh
the vampire to perform drastic, grotesque alterations is shaped. In conjunction with Fleshcraft,
on other creatures. Tzimisce often use this power to above, this power enables a Vicissitude
practitioner to deform a victim (or herself)
transform their servitors into monstrous guards, the
beyond recognition. This power should be used
better to frighten foes. Only flesh (skin, muscle, fat, in conjunction with the flesh-shaping arts,
and cartilage, but not bone) may be transformed with unless the vampire wants to inflict injury on
Malleable Visage. the victim (see below).
• Cost: One or More Rouse Checks • Cost: One or More Rouse Checks
• Dice Pools: Dexterity+ Medicine • Dice Pools: Strength + Medicine vs
• System: After rolling a Rouse Check, the vampire Stamina + Athletics
must grapple the intended victim. The player of • System: The vampire’s player must make
the Flesh-crafting vampire makes a successful a Rouse Check and make a Strength +
Dexterity+ Medicine roll. A vampire who wishes Medicine vs the subjects Stamina +
Athletics each success inflicts one health
to increase another’s Looks Trait does so as
level of aggravated damage on human
described under Malleable Visage; reducing the victim and superficial damage to
Attribute is considerably, though truly inspired vampires as their bones rip, puncture,
disfigurement may dictate a higher difficulty. In and slice their way out of their skin.
either case, each success increases or reduces the Bonecraft may be used without the
Attribute by one. A vampire may use this power fleshshaping arts, as a defensive and
offensive weapon as well. The vampire
to move clumps of skin, fat, and muscle tissue,
may utilize this power (on herself or
thus providing additional padding where needed. others) to form spikes or talons of bone,
For each success scored on a Dexterity + Medicine either on the knuckles or fingers as an
roll, the vampire may create body armour rating offensive weapon or all over the body as
of 1 in the subject’s, at the expense of either a defensive “quills.” If bone spikes are used,
point of Strength or a health level the vampire and victim takes one health
level of superficial damage (the vampire’s
(vampire’s choice).
comes from having the very sharp bone
• Duration: Same as Malleable Visage. pierce through his skin — this weaponry
doesn’t come cheaply). In the case of
quills, the subject takes a number of
superficial damage equal to five minus
the number of successes. These health
levels may be healed normally. Knuckle
spikes inflict Strength +1 superficial
damage. Defensive quills inflict a hand-
to-hand attacker’s Strength in superficial
damage unless the attacker scores three
or more successes on the attack roll (in
10
TZIMISCE
11
VICISSITUDE
12
A GUIDE FOR 5TH EDITION