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Readme S9xRX
Readme S9xRX
Snes9x RX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x RX is a fork from Snes9x GX, a port of Snes9x (http://www.snes9x.com).
Snes9x RX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii. The best website for getting started with
Wii homebrew is WiiBrew (www.wiibrew.org).
To install Snes9x RX you will need to copy over the "apps" and "snes9xgx"
folders (directories) from this archive to your SD Card. It comes
pre-packaged in the Homebrew Channel format (which you will use to launch
the emulator). Once you've copied the directories to your SD Card you will
need to place your ROM image(s) into "\snes9xgx\roms" directory. Optionally,
you can also place cheat code files and artwork/covers in their respectively
named folders inside the "\snes9xgx\" directory. If they are not present,
the folders will be created at second run, in case you want to acquire the
files later. Once you are done, you can proceed to run the emulator via
the Homebrew Channel. Optionally, you can install the Snes9x RX Forwarder
Channel in your Wii System Menu (which points to "\apps\Snes9xRX", or the
special Snes9x RX Channel for Wii U, which fully installs to your console
and reads the configuration and necessary files from your device "\snes9xgx"
folder, be it SD or USB.
The first time you run Snes9x RX it will create a new "settingsRX.xml" file on
the SD Card which stores the configuration of the emulator. So when you run
Snes9x RX it will automatically detect your storage medium and will bring you
to the ROM selection screen. If you want to run a game with the default
settings then just highlight the game and press "A" on it and it will load.
However, you can configure Snes9x RX to your liking.
To configure Snes9x RX, press "A" on the "Settings" box. This will bring
up the "Settings" screen where you can configure the "Saving & Loading",
"Menu", and "Network". You can also restore the settings to their initial
values by clicking on the "Reset Settings", or you can return to the ROM
selection screen by clicking on "Go Back".
From this setup option you can configure the way Snes9x RX loads and saves.
Your options are Load Device, Save Device, Load Folder, Save Folder, Auto
Load and Auto Save. Clicking on all of the options except the ones about
folders, will let you toggle through their settings. Clicking on the folder
options will bring up a text box where you can enter any other path you wish
to use, in case you have the need to customize it. This is also true for the
Cheats, Screenshots, Covers, and Artwork options.
This settings screen will allow you to customize a few aspects on how the
Menu works including the Exit Action, Wiimote Orientation (for navigating
through the menues), Music Volume, Sound Effects Volume, Display Virtual
Memory (inside the Game Menu), Language, and the type of Preview Image
you'd like on the Choose Game screen. The Exit Action can be set to
"Return to Loader", "Return to Wii Menu" and "Power off Wii".
If you're going to be using your Network (LAN) to load and/or save from,
you will need to enter in the SMB share settings you've setup on your
computer via this settings menu. You will need to enter in the SMB Share IP,
SMB Share Name, SMB Share Username and SMB Share Password. If you do not
have a password on your SMB share, then set the SMB Share Password to "0".
The File Browser will automatically load when you start the emulator, which
will list the contents of the "\snes9xgx\roms\" directory on your SD card.
You can specify a different default directory to load games from (Settings
-> Saving & Loading -> Load Folder), or simply navigate to another one by
pressing on "Up One Level", going back as far as the Device Selection. It
will autosave that directory for you if you happen to load any ROM from
there. To launch a game (which can be either uncompressed or inside a
ZIP archive) simply click on the title and it will load. In the case of
7z compressed files, you will be presented first with a list of all the
supported games inside the archive.
Once you load a game, you can access a special menu by pressing the
Wii/Wii U controller's "Home" button / Gamecube controller's C-stick left.
If you're using any of the other input controllers or a special converter,
simply press the button combination Start+A+B+Select. This will bring up
the Save, Load, Delete, Game Settings and Reset options.
From this menu you can also return to the Choose Game screen by selecting
"Main Menu". To leave the menu and resume game play, select "Close".
The Save option will allow you to save either your SRAM or a Snapshot. Once
you've selected Save, two options will appear named "New SRAM" and "New
Snapshot". Clicking on either these will create a new save. Once you have
a save, you can save over it by selecting it instead of the "New" option.
The Load option will allow you to load your saved SRAM or Snapshot.
Finally, the Delete option allows you to delete any of your snapshots or
SRAM saves. Reset will just reset the game, as in the real console.
If you pick Game Settings, you can adjust other special options, which are
covered in the following sections.
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| GAME SETTINGS |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
Once in the Button Mappings settings menu, you'll have the option to configure
almost all the controllers already supported (except the Retrode 2 USB, Xbox
360 controller or the DualShock 3). You can also configure SNES peripherals
like the Mouse, Super Scope, and the Konami's Justifier, although you can
only alter the mappings for these in the GameCube controller and Wiimote
sections. Once you select a controller to configure, you will be presented
with which input device you would like to remap. To set any buttons, simply
click on the input device you wish to use and then pick the button. After
you select a button to configure, Snes9x RX will prompt you to press the
button you want to assign to the button you've selected. Below is a list of
each controller, followed by the input devices and the default values
for those devices.
[ SNES Controller ]
• GameCube Controller
A = A
B = B
X = X
Y = Y
L = L
R = R
START = START
SELECT = Z
UP = UP
DOWN = DOWN
LEFT = LEFT
RIGHT = RIGHT
• Wiimote
A = B
B = 2
X = 1
Y = A
START = PLUS
SELECT = MINUS
UP = UP
DOWN = DOWN
LEFT = LEFT
RIGHT = RIGHT
A = A
B = B
X = X
Y = Y
L = L
R = R
START = PLUS
SELECT = MINUS
UP = UP
DOWN = DOWN
LEFT = LEFT
RIGHT = RIGHT
A = A
B = B
X = C
Y = Z
L = 2
R = 1
START = PLUS
SELECT = MINUS
UP = UP
DOWN = DOWN
LEFT = LEFT
RIGHT = RIGHT
A = B
B = A
X = Y
Y = X
L = Left Bumper/Shoulder
R = Right Bumper/Shoulder
START = START
SELECT = BACK
UP = UP
DOWN = DOWN
LEFT = LEFT
RIGHT = RIGHT
Left Analog Stick = D-pad directions
Right Analog Stick = Mapped to Y, X, B, A
Swap controller port = XBOX GUIDE BUTTON
A = Circle
B = Cross
X = Triangle
Y = Square
L = Left Bumper/Shoulder
R = Right Bumper/Shoulder
START = START
SELECT = BACK
UP = UP
DOWN = DOWN
LEFT = LEFT
RIGHT = RIGHT
Left Analog Stick = D-pad directions
[ SNES Mouse ]
• GameCube Controller
LEFT BUTTON = A
RIGHT BUTTON = B
• Wiimote
LEFT BUTTON = A
RIGHT BUTTON = B
LEFT BUTTON = B
RIGHT BUTTON = A
[ Super Scope ]
• GameCube Controller
FIRE = A
AIM OFFSCREEN = B
CURSOR = Z
TURBO ON = Y
TURBO OFF = X
PAUSE = START
• Wiimote
FIRE = B
AIM OFFSCREEN = A
CURSOR = MINUS
TURBO ON = UP
TURBO OFF = DOWN
PAUSE = PLUS
FIRE = B
AIM OFFSCREEN = A
CURSOR = MINUS
TURBO ON = Y
TURBO OFF = X
PAUSE = PLUS
[ Justifier ]
• GameCube Controller
FIRE = A
AIM OFFSCREEN = B
START = START
• Wiimote
FIRE = B
AIM OFFSCREEN = A
START = PLUS
FIRE = B
AIM OFFSCREEN = A
START = PLUS
The Video settings screen will allow you to configure various video settings
including the Rendering method, Scaling, Filtering, Screen Zoom and Screen
Position. You can toggle the options for the first three selections by
clicking on them.
• Rendering - Unfiltered
- Filtered (Soft)
- Filtered (Sharp)
- Original
- Filtered
• Scaling - Default
- 16:9 Correction
• Filtering - None
- hq2x
- hq2x Soft
- hq2x Bold
- Scanlines
To use the "Original" rendering, make sure your LCD/LED display supports
240p, else you will have a black screen upon returning to the game, or
your display will warn you that there is no signal. This is the most
accurate rendition for the resolution from the original Super Nintendo,
and will give you crisp unfiltered pixels, most ideally suited to enjoy
on CRT TVs or monitors. Can even be coupled with modern TVs for use with
scanline generators or line doublers.
• Screen Zoom: this will bring up a menu where you can adjust the Zoom level
by using the clickable left and right arrows. The default setting is 100%.
• Screen Position: this will bring up a screen with four arrows that allows
you to move the position of the video output. You'll only need to use this
option if the screen is not centered. Combining this with the Zoom and
Scaling you should be able to get a proper display on your television.
• Crosshair: this will disable the emulator's on-screen crosshair for all
Superscope/Lightgun games.
• Video mode: manually choose between the supported video standards for
your display. NTSC (480i), Progressive (480p), PAL (50Hz), PAL (60Hz),
or Automatic, the latter one being the recommended setting.
• Show Local Time: show the the local time set on your Wii on-screen.
Toggle between which compatible SNES peripheral you wish to use your game
with (wherever it is supported), be it two controllers, Multitap (for up to
4 players), Mouse, Superscope, or the Konami's Justifier lightgun.
Take a screenshot of the screen you're in at the moment, for Preview's use
on the File Browser's "Choose a game".
This will allow you to enable/disable your Game Genie cheat codes.
Check the in-depth section below.
Cheats are loaded from the "\snes9xgx\cheats" directory and must be in the
SNES9X .CHT file format. They also must be named the same name as the game
you're playing with the .cht extension. An example would be if you have a
ROM called "Super Mario World.smc" you would need to name your .cht file to
"Super Mario World.cht". You can find a link to a massive collection of Super
NES cheat codes in the Links section below.
To enable the Xbox 360 (wired) controller, there are two ways available:
Before loading Snes9x RX, connect your Xbox 360 wired controller. If the
other USB port is populated (example: USB HDD, flash drive, DualShock 3)
it should work the moment you start a game. For manual detection, when
you're at the main screen (Choose a game), click on the emulator logo at
the corner and read the status info at the bottom, to confirm detection.
Remember, the controller only works when in-game. You can swap your
player/port number by simply pressing on the Xbox Guide button.
TurboMode increases the playback speed of the game by about 2x. To use it,
simply press and hold right on the C-stick (yellow control stick on the
Gamecube controller), the right analog stick (Wii Classic Controller/Pro),
or the ZL button (Wii U Pro Controller) for as long as you want gameplay
to be faster. Release the stick/button whenever you want normal playback
speed to resume.
Snes9x RX now includes the ability to load SRAM from Snes9x on other
platforms (Mac/PC/Linux/etc) and to save back to those platforms.
To load a SRAM file on the Wii or Gamecube from another platform, ensure the
name of the SRM file matches the filename of the ROM (except with an SRM
extension).
Now available in various skins/colors, choose the one you like the most:
* Cosmo Black (Default)
* SNS Mini Edition (USA)
* Midnight Purple
* Aqua Blue
* SNS Mini Edition (EUR)
* Hide saving dialog that pops up briefly when returning from a game
* New core! Updated to Snes9x 1.52. Old save states will not work!
* DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is
highly recommended to install IOS 202 via the included installer
* Multi-language support (only French translation is fully complete)
* Thank you to everyone who submitted translations
* SMB improvements/bug fixes
* Minor video & input performance optimizations
* Now uses .srm files without "Auto" appended, if found
* Added option to disable crosshair
* Fixed SMB
* Added separate horizontal/vertical zoom options
* Improved scrolling timing - the more you scroll, the fast it goes
* Fixed reset button on Wii console - now you can reset multiple times
* Minor code optimizations
* Reduce memory fragmentation - fixes out of memory crashes
* Fixed "No game saves found." message when there are actually saves.
* Fixed shift key on keyboard
* Text scrolling works again
* Change default prompt window selection to "Cancel" button
* Fixed auto-update
* Increased file browser listing to 10 entries, decreased font size
* Added text scrolling on file browser
* Added reset button for controller mappings
* Settings are now loaded from USB when loading the app from USB on HBC
* Fixed menu crashes caused by ogg player bugs
* Fixed memory card saving verification bug
* Fixed game savebrowser bugs
* Miscellaneous code cleanup/corrections
* Improved scrollbar
* Built with more stable libogc/libfat
* Fixed rumble bug in filebrowser
* Added confirmation prompts
* Fixed settings saving glitches
Tantric
* added: 480p for GameCube
* added: Sound sync
* added: 7z support
* changed: Faster SD/USB access (readahead cache enabled)
* fixed: Video offset issues
* fixed: BS-X games work now
* fixed: Wii DVD works now
* fixed: DVD re-enabled for GameCube
* fixed: Nunchuk analog stick issues
* fixed: Many crashes, memory leaks, etc
michniewski
* added: Video shift options
* changed: Turn DVD motor off option re-enabled for GameCube
michniewski
* added: Superscope/mouse/justifier support, with Wii remote
* added: 3 render modes - Original, Filtered, Unfiltered
* added: widescreen compensation option
* added: DVD support on the Wii
* changed: zoom - limited range, added reset zoom option
Tantric
* added: now uses SNES 1.51 core (thanks to eke-eke for help with this)
* added: cheats menu! Loads .CHT file from /snes9x/cheats folder,
.CHT file name must match file name of ROM
* added: load/save preference selector. ROM, SRAM, Freeze, and preferences
are saved/loaded according to these
* added: preliminary Windows file share loading/saving (SMB) support on Wii:
You can input your network settings into snes9xGX.xml, or edit
s9xconfig.cpp from the source code and compile.
* added: 'Auto' settings for save/load - attempts to automatically determine
your load/save device(s) - SD, USB, Memory Card, DVD, SMB
* added: ROM Information page
* added: Game Menu - all game-specific options are here now:
SRAM save/load, Snapshot save/load, game reload, etc
* added: Credits page
* fixed: sd gecko works now
* fixed: full USB support
* changed: menu structure
* changed: preferences are now loaded and saved in XML format. You can open
snes9xGX.xml edit all settings, including some not available within
the program
* changed: if Home button is pressed when a game is running, Game Menu pops up
* changed: if preferences can't be loaded at the start and/or are reset,
preferences menu pops up - remove to save your preferences!
* changed: SRAM load - game reloaded automatically after loading SRAM
[2.0.1b8]
* Added: SD slot B options for freezes, sram and loading of roms
* Changed: SMB options no longer displayed in menus when run on a Wii
* Changed: Game auto resumes running after resetting when choosing the "Reset
Game" menu option
* Fixed (maybe): Reading of DVDs past the 1.36 GB barrier (Wii only) please
test! - svpe
[2.0.1b7]
* Fixed: Zip compressed freezes to memory card could become corrupted as the
file size changed - fixed this by deleting the existing file before writing
a new one if the file size increased. If the file got smaller or stayed the
same the original file is updated, using less of the existing file if the
actual file size is smaller. A check is made before deleting the existing
freeze file to ensure that there is enough space available for the new
file. Note that additional space equivalent to the new file size must be
available. If not enough space is available the original freeze is retained
and the user is informed of the lack of space.
* Fixed: If option to auto-load freeze was selected, joypad config would not
be restored since that is stored in SRAM. Resolved this for now by first
loading SRAM if any and then loading the freeze. Obviously having to have
both SRAM and freeze is not ideal, but this gets the job done if you have
enough space on your memory card, SD card, etc.
* Added prompt when returning to the menu with autosave enabled allowing the
user choose whether or not to perform the save. Press A to save or B if you
don't wish to save.
* Added optional verification of Gamecube memory card saves. After writing
the file it reads it back in and verifies that the written file matches
what was to be saved. If it doesn't or if there was a problem opening the
file it reports the problem to the user. Set this option in the preferences
if desired.
* Added Reset Gamecube/Wii menu item
* Experimental DVD support for reading beyond 1.36 GB barrier on Wii. I have
no way to test this, so please report on whether or not it works! Based on
svpe's code.
NOTE: due to changes in the settings, this version will reset your emulator
options settings, so if you had saved preferences you will need to make your
changes to the emulator settings again and save them.
[2.0.1b6a]
* Fixed: Going up a directory when selecting a rom on a DVD wasn't working
[2.0.1b6]
* PAL Wii support - no separate version necessary! - eke-eke
* PAL roms now play at correct speed via internal timer, ntsc roms still use
more accurate VSYNC timing - eke-eke
* Zipped freezes to memory card - take 9-12 blocks or so - based on denman's
code
* Added option for auto save and load of freezes. For saving, can do both SRAM
and Freeze if desired
* Memory card saving and loading shows a progress bar
* More miscellaneous ease-of-use improvements and cleanup
* Fixed: pressing B to get out of a rom file selection screen no longer drops
you all the way back to the main menu. Now goes back to choice of where to
load ROM (the "Load from DVD", "Load from SMB"... screen)
* Fixed: loading of joypad configuration in SRAM works again - no longer gets
messed up
[2.0.1b5]
* B button implemented in all menus (returns to previous menu)
* Fixed bug when freezing state to SD card - would crash if SD support was not
previously initialized
* Fixed double A button press needed after manual prefs/sram save to memory card
* Fixed delay after pressing A button after saving freeze to SD card
* Fixed problem of ".srm" SRAM file being created when SRAM was saved with no
ROM loaded
* Fixed version number in SRAM and preferences
* Minor other code revisions
[2.0 WIP6]
* Port of SNES9X 1.50
* SMB support
* SD support
* Greatly improved emulation and timing for NTSC roms
* Save states (freezes) to SD and SMB
* Screen zoom
* Improved font and display
* ROM injector
* ... and more ...
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
Snes9x GX GameCube SoftDev, crunchy2
eke-eke, others
Cheat Codes
www.cheatzilla.com