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History
In this section we are go in detail background material and technical specification that we are going
to use in our scrabble project. We will start the scrabble history in Section 2.1. In section 2.2 will read
the scrabble game and rules. In section 2.2.1 we can know the letter points in Tile points. In section
2.2.2 we will know the game description of scrabble how to play. In section 2.2.3 we will know the
game points and the scoring to respective words. In section 2.2.4 will know the game play. In section
2.3 we will know the concepts of algorithms that we can use in our project. Section 2.3.1 will know
the concept of anchor square. Section 2.3.2 will know the concept of cross checks. Section 2.3.3 there
will be three types of algorithms which we can use any one in our scrabble game for computer
player.
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Initially the bag consists of 100 tiles. Amongst them only 98 tiles consist of letters and two are empty
tiles; out of which each letters have scoring in the range of 1-10. Alphabets like vowels are rapidly
used ones and thus they have a scoring point of one and the rarely used letters like Q and Z has a
scoring of ten. In this way the scores are assigned to each & every letter in the bag. When a player
gets an empty tile he selects any alphabetical letter which he requires and gives the chance to his
opposition to play the game.