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Sebek Abadar None Lawful Neutral

Character Name Player Name Deity Region Alignment


Mechanic 3 Vesk / Humanoid Medium / 5' 7' 0" / 164 lbs. Low-Light Vision
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
3 (2) 3300 / 6000 28 Male Yellow none, none
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
SCORE MOD SCORE MOD SCORE MOD

STR 14 +2 14 +2 HP 24 SP 27 Walk 30'


Hit Points Stamina Points
Strength

DEX 18 +4 18 +4 EAC 18 = 10 + 4 + 3 + 1 KAC 19 = 10 + 4 + 4 + 1 Resolve


3
Dexterity
energy
armor class
kinetic
armor class
Points
CON 16 +3 16 +3
TOTAL BASE STAT ARMOR MISC TOTAL BASE STAT ARMOR MISC TOTAL
Constitution
INITIATIVE +4 =
+4 +
+0 0 -1 0
INT 15 +2 15 +2 modifier
TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE SONIC
Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST RESIST

WIS
Failure PENALTY

Wisdom
12 +1 12 +1 Encumbrance Light TOTAL SKILLPOINTS: 18
SKILLS MAX RANKS: 3

CHA 18 +4 SKILL NAME


KEY ABILITY SKILL ABILITY RANKS MISC

18 +4 MODIFIER

=
MODIFIER

+
MODIFIER

Charisma ✓ Acrobatics DEX 3 4 -1


SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
= + +
SAVE ✓ Athletics STR 6 2 2 2
FORTITUDE +6 =
+3 +
+3 +
+0 +
+0 +
+0 + ✓ Bluff CHA 4 = 4
(constitution)
✓ Computers INT 8 = 2 + 2 + 4
REFLEX +7 =
+3 +
+4 +
+0 +
+0 +
+0 +
✓ Diplomacy CHA 4 = 4
(dexterity)
✓ Disguise CHA 4 = 4
WILL +2 =
+1 +
+1 +
+0 +
+0 +
+0 +
✓ Engineering INT 11 = 2 + 2 + 7
(wisdom)
✓ Intimidate CHA 4 = 4
✓ Medicine INT 7 = 2 + 2 + 3
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
Perception WIS 6 = 1 + 2 + 3
MELEE +4 = +2 + +2 + +0 + +0 + 0 + ✓
= + +
attack bonus ✓ Physical Science INT 7 2 2 3
RANGED +6 = +2 + +4 + +0 + +0 + 0 + ✓ Piloting DEX 9 = 4 + 2 + 3
attack bonus ✓ Profession (Electrician) INT 7 = 2 + 2 + 3
✓ Profession (General Contractor) WIS 6 = 1 + 2 + 3
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
=
(nonlethal only) +4 1d3+5 20/x2 5' ✓ Sense Motive WIS 1 1
✓ Stealth DEX 3 = 4 + -1
Special Properties:
✓ Survival WIS 1 = 1
*Semi-auto pistol, tactical HAND TYPE SIZE CRITICAL REACH = + +
Primary M none/x0 5' = + +
30' 60' 90' 120' 150'
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
TH +6 +4 +2 +0 -2
Dam 1d6+1 1d6+1 1d6+1 1d6+1 1d6+1
180' 210' 240' 270' 300'
TH -4 -6 -8 -10 -12
Dam 1d6+1 1d6+1 1d6+1 1d6+1 1d6+1
Special Properties: Analog

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand
(off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE --- MAXDEX CHECK SPELL FAILURE

*Carbon skin, graphite +4 -1 0


EAC = 3, KAC = 4

Character: Sebek PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:3 (CR:2)
Player: Created using PCGen v6.07.05 on Apr 2, 2018 at 1:05:52 AM Page 1
EQUIPMENT long as that target is in sight, the exocortex feeds you telemetry, vulnerabilities,
ITEM LOCATION QTY BULK / COST and combat tactics, allowing you to make attacks against that target as if your
base attack bonus from your mechanic levels were equal to your mechanic level.
Semi-auto pistol, tactical Equipped 1 0.1 / 260
AnalogBulk: L, Capacity: 9 rounds, Critical: -, Level: 1, Usage: 1
Designating another target causes you to immediately lose this bonus against the
Carbon skin, graphite Equipped 1 1 / 1,220 previous target.
EAC = 3, KAC = 4BULK: 1, Level: 3 Custom Rig (Ex) [Paizo - Starfinder Core
Backpack (Industrial) Equipped 1 0 / 25 Rulebook, p.69]
1 Bulk when not worn.Bulk: -, Level: 10.3 lbs., 1 Tool Kit (Engineering Kit), 1 Tool Kit (Profession (Electrician)), 1 You have created a customized toolkit you can use to hack systems and items.
Tool Kit (Profession (General Contractor)) Your custom rig can be configured to take up an upgrade slot on your armor or
Tool Kit (Engineering Kit) Backpack 1 0.1 / 20 can be installed as a cybernetic augmentation system in your brain (though it can
(Industrial) be combined with a datajack for the same price as installing a datajack normally),
Bulk: L, Level: 1
your eyes, or an arm. For more information on augmentations, see Chapter 7:
Tool Kit (Profession (Electrician)) Backpack 1 0.1 / 20
Equipment. Alternatively, you can configure it to be a handheld device, meaning
(Industrial)
Bulk: L, Level: 1 that you must retrieve it and hold it to use it effectively. While using this rig,
Tool Kit (Profession (General Backpack 1 0.1 / 20 you always count as having the appropriate tool or basic kit for any Computers
Contractor)) (Industrial) or Engineering skill check you attempt. Some mechanic tricks (see page 71) and
Bulk: L, Level: 1
drone mods (see page 77) require the use of a custom rig. In addition, you can
TOTAL BULK CARRIED/VALUE 1.4 lbs. 1,565 cr use your custom rig as a Mk I comm unit (see Chapter 7: Equipment). Finally, if
you have a drone, you can use your custom rig to communicate over an encrypted
WEIGHT ALLOWANCE channel with your drone to issue commands to its AI or directly control it at a
Unencumbered 8 Encumbered 16 Overburdened 17 range of 2,500 feet. If your custom rig is damaged, destroyed, lost, or stolen, you
can kitbash a new one from any engineering kit, hacking kit, or other technological
FUNDS toolkit, reconfiguring the materials into a new custom rig with 1 hour of work. You
Total= 0 cr [Unspent Funds = 1,000 cr] can have only one custom rig at a time. If you create a new custom rig, your old
MAGIC one functions as a normal toolkit of whatever type you made it from and can no
longer be used with your mechanic tricks.
Languages Exocortex [Paizo - Starfinder Core
Common, Elven, Lashunta, Vesk Rulebook, p.69]
Other Companions You begin play with an exocortex, an artificial processor that interacts with
and augments your biological brain's cognitive functions, which can aid you in a
Racial Traits variety of tasks, from combat to digital infiltration. Your exocortex is implanted
SIZE AND TYPE [Paizo - Starfinder Core within your physical body or brain, similar to a piece of cybernetic hardware,
Rulebook, p.52] allowing your AI to access your mind and feed you information. As you gain levels,
your exocortex advances in sophistication and processing power-see Exocortex
Vesk are Medium humanoids with the vesk subtype.
on page 79. Only you can access or interact with your exocortex.
ARMOR SAVANT [Paizo - Starfinder Core
Mechanic Trick [Paizo - Starfinder Core
Rulebook, p.52]
Rulebook, p.70]
Vesk use armor in a way that complements their uniquely sturdy physiology.
As you gain experience, you learn tricks that allow you to perform wonders
When wearing armor, they gain a +1 racial bonus to AC. When they're wearing
of engineering, aid in electronic infiltrations, and optimize gear. While some of
heavy armor, their armor check penalty is 1 less severe than normal.
these are things you learn, others are small cybernetic enhancements you make to
FEARLESS [Paizo - Starfinder Core yourself (none of which have a price or count against your augmentation limits).
Rulebook, p.52] Some tricks require the use of a custom rig or other gear. You learn your first
Vesk receive a +2 racial bonus to saving throws against fear effects. mechanic trick at 2nd level, and you learn an additional mechanic trick at 4th level
LOW-LIGHT VISION [Paizo - Starfinder Core and every 2 levels thereafter. If a mechanic trick allows an opponent a saving
Rulebook, p.52] throw to resist its effects, the DC is equal to 10 + half your mechanic level + your
Vesk can see in dim light as if it were normal light. For more details, see page 264. Intelligence modifier. If a mechanic trick requires an opponent to attempt a skill
NATURAL WEAPONS [Paizo - Starfinder Core check, the DC is equal to 10 + 1-1/2 x your class level + your Intelligence modifier.
Rulebook, p.52] Unless otherwise specified, you can't learn mechanic tricks more than once. The
[NOT IMPLEMENTED]Vesk are always considered armed. They can deal 1d3 list of mechanic tricks appears on page 71.
lethal damage with unarmed strikes and the attack doesn't count as archaic. Memory Module (Ex) [Paizo - Starfinder Core
Vesk gain a unique weapon specialization with their natural weapons at 3rd level, Rulebook, p.79]
allowing them to add 1-1/2 x their character level to their damage rolls for their You can use your exocortex's memory module to enhance your own knowledge.
natural weapons (instead of just adding their character level, as usual) Once per day, as a reaction while not in combat, you can reroll a failed skill check
(see page 243) to recall knowledge (see page 143). In addition, your exocortex
Theme grants you the Skill Focus feat as a bonus feat. You can't use your exocortex's
THEMELESS [Paizo - Starfinder Core memory module while combat tracking is activated. Every time you gain a
Rulebook, p.28] mechanic level, you can rebuild your exocortex's memory module, replacing the
If you decide that none of the themes above fit your particular character concept, exocortex's bonus Skill Focus feat with Skill Focus in a different skill.
you can choose not to have a theme. You then gain the following benefits at the Overload (Ex) [Paizo - Starfinder Core
listed levels. A themeless character is considerably less powerful than a character Rulebook, p.70]
with a theme, so choose this option with care. As a standard action, you can cause a short in an electronic device, including
General Knowledge [Paizo - Starfinder Core most ranged energy weapons, melee weapons with the powered special property,
Rulebook, p.28] or a single armor upgrade. This makes the device nonfunctional for 1 round.
You gain a class skill of your choice when you create a themeless character. Also, Overload doesn't cause a locked door, safe, or other device to open, but it
you gain an ability adjustment of +1 to any ability score you choose. prevents anyone from opening it for 1 round. You must be adjacent to the
device to use this ability. If you have a drone, you can instead use this ability on
an electronic device adjacent to your drone. If you have an exocortex with the
Class Features wireless hack ability, you can instead use this ability on any electronic device within
Artificial Intelligence (Ex) [Paizo - Starfinder Core range of your exocortex's wireless hack. If you use overload on an item or armor
Rulebook, p.69] upgrade in someone's possession, the owner can attempt a Reflex saving throw to
You construct an artificial intelligence (or AI), a sophisticated program of self- negate the effect (DC = 10 + half your mechanic level + your Intelligence modifier).
motivated code that you can access for help in a variety of endeavors. This AI is Overload doesn't affect androids, cybernetics, drones, powered armor, robots, or
the product of your own genius, far more advanced and complicated than any creatures with the technological subtype (all of which have shielding against this
available for sale to consumers (though it falls short of being truly self-aware), and sort of attack), or items larger than Medium. Once a device has been successfully
only you know the secrets of its creation and operation. Your AI can take one of overloaded, a residual static charge prevents that device from being overloaded
two forms: a drone or an exocortex. You must pick one of these forms upon taking again for 1 minute.
your first level of mechanic, and once this choice is made, it cannot be changed. Weapon Specialization (Ex) [Paizo - Starfinder Core
Bypass (+1) (Ex) [Paizo - Starfinder Core Rulebook, p.70]
Rulebook, p.69] You gain the Weapon Specialization feat as a bonus feat for each weapon type
You are skilled at getting inside computer systems and electronic devices. At 1st this class grants you proficiency with.
level, you gain a +1 insight bonus to Computers and Engineering skill checks. At
5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1.
Feats
Combat Tracking (Ex) [Paizo - Starfinder Core Improved Unarmed Strike [Paizo - Starfinder Core
Rulebook, p.79] Rulebook, p.158]
Your exocortex provides you with enhanced combat ability, granting you You have trained to make your unarmed attacks lethal and strike with kicks,
proficiency with heavy armor and longarms. At 3rd level, you gain weapon head-butts, and similar attacks.
specialization in longarms just as if your class granted proficiency. As a move
action during combat, you can designate a foe for your exocortex to track. As

Character: Sebek PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:3 (CR:2)
Player: Created using PCGen v6.07.05 on Apr 2, 2018 at 1:05:52 AM Page 2
Your unarmed attack damage increases to 1d6 at 4th level, 2d6 at 8th level, 3d6
at 12th level, 5d6 at 15th level, and 7d6 at 20th level. You threaten squares within
your natural reach with your unarmed strikes even when you do not have a hand
free for an unarmed strike. If you are immobilized, entangled, or unable to use
both legs (or whatever appendages you have in place of legs, where appropriate),
you lose the ability to make unarmed strikes without your hands. When making
an unarmed strike without your hands, you can't use such attacks for combat
maneuvers or similar abilities-only to deal damage.
Normal: You don't threaten any squares with unarmed attacks, and you must
have a hand free to make an unarmed attack.
Quick Draw [Paizo - Starfinder Core
Rulebook, p.160]
You can draw weapons faster than most.
You can draw a weapon as a swift action. Additionally, when making an attack
using a thrown weapon as an attack or full attack action, you can draw a weapon
as part of the action of making a thrown attack with it. You can draw a hidden
weapon (see Sleight of Hand on page 146) as a move action.
Normal: You can draw a weapon as a move action, or (if your base attack bonus
is +1 or higher) as part of a move action, and you can draw a hidden weapon as
a standard action.
Skill Focus (Engineering) [Paizo - Starfinder Core
Rulebook, p.161]
You are particularly adept at a certain skill.
You gain a +3 insight bonus to checks involving the chosen skill.
Special: You can take this feat multiple times. Its effects don't stack. Each time
you take this feat, it applies to a new skill.

Proficiencies
Armor Prof ~ Heavy Armor
Armor Prof ~ Light Armor
Weapon Prof ~ Basic Melee Weapons
Weapon Prof ~ Grenades
Weapon Prof ~ Longarms
Weapon Prof ~ Small Arms

Character: Sebek PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:3 (CR:2)
Player: Created using PCGen v6.07.05 on Apr 2, 2018 at 1:05:52 AM Page 3
Sebek
Vesk
RACE
28
AGE
Male
GENDER
Low-Light Vision
VISION
Lawful Neutral
ALIGNMENT
Right
DOMINANT HAND
7' 0"
HEIGHT
164 lbs.
WEIGHT
Yellow
EYE COLOUR
Green scales
SKIN COLOUR
none, none
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION
Abadar
DEITY
Humanoid
Race Type

Race Sub Type

Description:
Biography:

Character: Sebek PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:3 (CR:2)
Player: Created using PCGen v6.07.05 on Apr 2, 2018 at 1:05:52 AM Page 4

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