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Devil Bunny Needs A Ham - Rules PDF
Devil Bunny Needs A Ham - Rules PDF
with age.
Needs a HAM
Introducing Cheapass
Games Classic Editions.
Games the way they
were meant to be.
As Cheapass Games
morphs into its new
A Cheapass Board Game for 2-5 players incarnation as a more-
or-less-all-free-game
company, we’re doing
our best to bring our
You and your friends are living older games up to date.
pleasant and complete lives in
Happyville. We’ve improved the
graphics, the text, and
the mechanics in some
You are highly trained and of our classic games.
well-paid sous-chefs, who But sometimes, that’s
have decided to climb to just wrong.
the top of a tall building,
as fast as you can. Cheapass Games
Classic Editions are
Devil Bunny Needs a Ham.
nearly picture-perfect
versions of these
And he’s pretty sure that timeless games. We’ve
knocking you off the building made updates around
will help him get one. the edges, but the
glorious originality of
these fine games still
Perhaps he is right. shines through.
This Cheapass Game is free. That’s right, free. You can print it, copy it, and share it with
your friends. Obviously, if you like it, we’d appreciate a dollar or two in return. We think
this is the best way to get great games into your hands, so please help us make it work.
Story: You are a cadre of wily sous-chefs, trying to scale a Put the climber you
very tall building. Devil Bunny is enthusiastically preventing catch on one of the
you from reaching the top because he needs a ham, and three spaces below you.
because he erroneously believes that this will help him.
To Begin: Everyone’s counters (their “climbers”) start on Dropping Someone: Sorry, you can’t drop someone. That
the Ground. The objective is to climb to the roof of the would be unsportsmanlike. Instead, make sure not to stop
building, marked “Safety!” Devil Bunny starts on the space directly beneath them, so you won’t have to catch them.
beside the Devil Bunny icon. He will move quasi-randomly,
as described later. The Line of Death: If you fall to the Ground without being
caught, you might live, and you might die. Falling from
How you Move: Roll all the dice (two or three, depending below the Line of Death won’t hurt; you’ll just start back on
on which version you are playing). If you roll any “6’s” the Ground. However, an unbroken fall from above the
Devil Bunny moves right away. You will then use the rest of Line of Death will remove a climber from the game.
your dice to move your counters, as follows:
Scoring: As climbers reach the top, put each counter on
1: You can move diagonally or horizontal- one letter of the word “Safety!” You get points based on the
ly, but not straight up or down. letters you cover; i.e., the first counter out earns 23 points,
2: Each full move must be in a straight line. the next earns 19, and so forth. Counters past the seventh
3: You do not have to use the entire move. earn no points at all. Once every climber is
4: You can use each die to move a differ- either safe, pointless, or dead, total up your
ent counter, or combine two or more score and play again!
dice to move a single counter.
5: You can’t move through other players, Variations: If you think the board feels a little
or through Devil Bunny. cramped, that’s the point. But for a change of
6: You can’t move into the black squares, pace, try the “no fear” version, in which you can
because you fear them. move on the black squares.
How Devil Bunny Moves: When you roll a “6,” If you would like a lot more blood and chaos,
Devil Bunny jumps. Put Devil Bunny on the have Devil Bunny jump onto the topmost
highest climber on the building, knocking that climber in a random column, instead of taking
climber down. his normal move.
If there are two climbers on the same level, You can also experiment with cheese, although
Devil Bunny pounces on the one furthest to the it is primarily intended as a healthy snack.
left. If there are no climbers on the building yet,
Devil Bunny doesn’t move. If you roll more than Watch for more cheap, cheap, cheap games
one “6,” Devil Bunny moves extra times. After coming someday from Cheapass Games. We
Devil Bunny is done moving, you may use the make great little games without the parts, and
rest of your dice to move normally. sell ’em for next to nothing! (Or even for free!)
Devil Bunny Needs a Ham was designed by James Ernest, with help from E. Jordan Bojar and Toivo Rovainen.
“Classic” edition © 1998, 2011 Cheapass Games • PO Box 15460 Seattle, WA 98115 • www.cheapass.com
How to Make the Board
Safety!
23 19 15 12 10 5 3
sweaty
man
broken
window
To make a decent board game, you want some decent board.
Look for scraps of matte board from your local art or framing
line of death
shop, or buy full sheets of it for slightly more money per inch.
Decommission a board game from the Goodwill. Strip the covers
off a terrible hardcover book. Use whatever works.
porcupines tar
Step 4: Finishing:
Now you can cut them! Using a hobby knife (not recommended)
or a sturdy guillotine cutter such as you might find at a copy
shop or a friend’s house (better), trim the boards first where
they intersect. Use a line of packing tape on the backside of the
boards, to make a hinge at that seam. Then cut the rest of the
borders, leaving a margin roughly the size of that shown here.
wesley
bugs
We hope this will help you make a board that is as enduring as
snipes
the value of our game. Perhaps, dare we say, more so.
g r o u n d
Devil Bunny Needs a Ham © 1998, 2011 Cheapass Games • You can get a lot of other cool games from us, too. • Happy Day!
Devil Bunny Needs a Ham is © 1998, 2011 James Ernest
and Cheapass Games: www.cheapass.com
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