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COMING SOON

© 1998-2010 Take-Two Interactive Software, Inc., and its subsidiaries. Mafia ® II developed by 2K Czech. 2K Czech, the 2K Czech logo, 2K Games, the 2K Games logo, Illusion
Engine™, Mafia, Mafia II, the Mafia II logo and Take-Two Interactive Software are all trademarks and or registered trademarks of Take-Two Interactive Software, Inc. All
rights reserved. All other trademarks are property of their respective owners. All rights reserved. KINECT, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the
Microsoft group of companies and are used under license from Microsoft.
5247634/MAN
WARNING Before playing this game, read the Xbox 360® console and
accessory manuals for important safety and health information. Keep all manuals
for future reference. For replacement console and accessory manuals, go to
CONTENTS
www.xbox.com/support.
2 Xbox LIVE . . . . . . . . . . . . . . . . 2 CONNECTING
2 FAMILY SETTINGS

Important Health Warning About Playing Video Games


3 STORY
Photosensitive seizures
A very small percentage of people may experience a seizure when exposed to certain
4 QUICK START . . . . . . . . . . . 4 MAIN MENU
visual images, including flashing lights or patterns that may appear in video games. 4 MAIN MENU OPTIONS
Even people who have no history of seizures or epilepsy may have an undiagnosed 6 CONTROLS
condition that can cause these “photosensitive epileptic seizures” while watching 6 WALKING CONTROLS (SET 1)
video games. 7 DRIVING CONTROLS (SET 1)

These seizures may have a variety of symptoms, including lightheadedness, altered


8 HUD
8 WEAPONS SELECTOR
vision, eye or face twitching, jerking or shaking of arms or legs, disorientation,
9 RADAR
confusion, or momentary loss of awareness. Seizures may also cause loss of 10 MISSION COUNTDOWN
consciousness or convulsions that can lead to injury from falling down or striking
nearby objects. 10 SAVING GAME PROGRESS
Immediately stop playing and consult a doctor if you experience any of these 11 PLAYING THE GAME . . . . .. 11 MOVEMENT & CAMERA CONTROL
symptoms. Parents should watch for or ask their children about the above symptoms— 11 WALKING
children and teenagers are more likely than adults to experience these seizures. The risk 11 DRIVING
of photosensitive epileptic seizures may be reduced by taking the following precautions: 11 COMBAT
Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play 11 MELEE FIGHTING
when you are drowsy or fatigued. 12 GUNPLAY
13 INJURIES & DEATH
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor
before playing. 13 CARS & DRIVING
14 DRIVING BASICS
14 DASHBOARD
14 CRASHING
15 STEALING VEHICLES
16 POLICE
PEGI ratings and guidance applicable within PEGI markets only. 16 WANTED SYSTEM
17 VEHICLE REPAIR, TUNING & LEGALIZATION
What is the PEGI System? 17 FIX IT YOURSELF
The PEGI age-rating system protects minors from games unsuitable for their particular 17 VISIT A BODY SHOP
age group. PLEASE NOTE it is not a guide to gaming difficulty. Comprising two parts, 18 PLAYER GARAGES
PEGI allows parents and those purchasing games for children to make an informed 19 MAP
choice appropriate to the age of the intended player. The first part is an age rating: 19 MAP ICONS
20 MAP CONTROLS
20 PLACING WAYPOINTS

21 PAUSE MENU
The second is icons indicating the type of content in the game. Depending on the 22 EXTRAS
game, there may be a number of such icons. The age-rating of the game reflects the
intensity of this content. The icons are: 24 CREDITS
36 WARRANTY & CUSTOMER SUPPORT

For further information visit http://www.pegi.info and pegionline.eu

1
Xbox LIVE STORY
Xbox LIVE® is your connection to more games, more entertainment, more fun.
Go to www.xbox.com/live to learn more. MEAN ENOUGH TO TAKE WHAT YOU WANT. TOUGH ENOUGH TO KEEP IT.
Born the son of a poor immigrant, Vito is a beaten down Italian-American
CONNECTING who is trying to escape the life of poverty that consumed his childhood.
It was on the streets that Vito learned that joining the Mafia was the only route
Before you can use Xbox LIVE, connect your Xbox 360 console to a high-speed to wealth and respect for people of his standing. Wanting to escape the life
Internet connection and sign up to become an Xbox LIVE member. For more of hardship that his father led, he dreams about becoming a “Made Man.”
information about connecting, and to determine whether Xbox LIVE is available
in your region, go to www.xbox.com/live/countries. A petty criminal his whole life, Vito, along with his childhood friend, Joe, will
descend into the world of organized crime. Together, they will work to prove
themselves to the Mafia as they try to make their names on the streets. Starting
FAMILY SETTINGS with low-level jobs like robbery and stealing cars, Vito and Joe escalate quickly
These easy and flexible tools enable parents and caregivers to decide which up the Mafia family ladder…but the life as a wise guy isn’t quite as glamorous
games young game players can access based on the content rating. Parents as it seems.
can restrict access to mature-rated content. Approve who and how your
family interacts with others online with the Xbox LIVE service, and set time VITO
limits on how long they can play. For more information, go to www.xbox.com/ SCALETTA
familysettings. Vito Scaletta is a smart, cocky
young Sicilian who spent his
childhood on the streets where
he met Joe Barbaro, who soon
became Vito’s best friend.
Vito and Joe, the brains
and brawn behind a hundred
petty crimes, watched wealthy
Mafiosi swaggering around Little
Italy and dreamed
of the easy life.

JOE
BARBARO
Brash and unpredictable, Joe Barbaro is
a career criminal and lifelong friend to Vito.
Over 10 years the duo developed quite
a sideline in petty crime. Joe lives large—
strong booze, fast cars and loose women.
Moving up the criminal food chain is
the perfect way for him to feed his vices.

2 3
QUICK START Controls Press y / z
to toggle between Walking
and Driving Controls. Press
X to switch between
MAIN MENU Sets 1 and 2. Press A to view
Advanced Controls, where
you can set the following
options:
Use l or L to highlight
a Main Menu option, and press •Sensitivity Set
A to display its submenu. controller sensitivity
to Low, Medium, High
or Very High.
•Y-Axis Set the D / H function to Normal or Inverted.
MAIN MENU OPTIONS •X-Axis Set the J / F function to Normal or Inverted.

The Story •Auto-aim Turn on / off.


Set game difficulty to Easy, Medium or Hard, and begin the game. •Vibration Turn controller vibration on / off.
Game Settings Adjusting
Downloadable Content these options affects your
Check here for new content. overall game:
•Subtitles Turn in-game
Extras subtitles on / off.
Collectibles, Artworks and •Hint Text Turn in-game
other discoveries are collected hint text on / off.
in the Extras pages after you •Unit System Set to
find them in the game. More Imperial or Metric units.
information about these
fascinating finds appears •Driving Mode Set to Normal (steering and braking assists) or Realistic
in the Extras section later (no assists; acceleration is more realistic for the cars of the era).
in this manual. Video Make Gamma corrections. Adjust screen brightness to modify
the contrast between dark and light areas on-screen.
Options Audio Set sound volumes for SFX, Voices, Music, and Radio.
Use the Options Menu
to reconfigure your game
controls and adjust various
game settings.

4 5
CONTROLS
WALKING CONTROLS (SET 1) DRIVING CONTROLS (SET 1)

w Aim x Fire w Brake


Reverse
x Throttle / Accelerate
Sprint (hold)
y Climb ` Reload ` Scroll menus right
Scroll menus left
<
Scroll menus right y Look behind
Scroll menus left
<
Map > Map >
Pause Pause

Y Hard hit Y Enter / Exit vehicle


B Light hit B Handbrake
A Cover
Dodge (hold) A Speed Limiter

L Walk  X Action  X Horn


Move Map Xbox Guide Taunt L Steer Xbox Guide

C Rotate camera C Rotate camera


Zoom Map
j Crouch h Change camera view
Stealth Move
h Center camera view
Aim (w) + h Switch shoulder views
l Select weapon s/ o Prev / Next Radio Station
Radio on / off at furthest points of the dial

6 7
HUD RADAR
Use the Radar to navigate through Empire Bay to objectives, stores and other
businesses and friendly locations. The outer edges of the Radar also serve
as the Police Recognition Bar and Vito’s Health Bar.

Radar Icons
Fastest Route This GPS
shows the fastest route
to your destination.
Police Locations These FASTEST ROUTE
icons indicate police
presence, either on foot
or in a vehicle.
Vito’s Location This marks
weapons selector mini map Vito’s location and points
in his direction of travel.
Mission Marker Head POLICE IN VEHICLE
WEAPONS SELECTOR toward this guide to reach
POLICE ON FOOT
All your weapons, including your fists, appear on the mission objective.
the Weapons Selector, arranged by weapon type. Neighborhood When you
VITO’S LOCATION
E Dots appearing under the weapon icon travel into a neighborhood,
represent how many weapons of a certain its name appears at the lower MISSION MARKER
type you have. right of the screen. Other
Radar icons also alert you
E The Ammo Indicator shows the number of to important Empire Bay locations.
rounds remaining in the current clip (left), and See the Map section later in this manual
total number of rounds Vito is carrying for that for descriptions of the icons.
weapon (right).
ammo indicator
Police Recognition Bar
Selecting Weapons Watch out for the police. The blue bar
Use l (below) to select weapons. Press the same direction multiple times on the left of the Radar begins to fill
to cycle through weapons of the same type, if you have them. when police are pursuing Vito (on foot)
or the car he is driving. The longer the bar,
s Fists, grenades, Molotov cocktails. the closer the police are to recognizing
o Handguns, including pistols and revolvers. Vito. When the whole Radar begins
flashing blue, the police see Vito
m Machine guns. and are in close pursuit.
q Rifles, including carbines and shotguns.
POLICE
RECOGNITION BAR

8 9
Vito’s Health Bar
As Vito takes injuries, the green bar at the right
of the Radar shortens. When the bar turns red,
PLAYING THE GAME
Vito is critically injured; when it disappears, Vito is
dead and the game is over.
Upon restart, you will return to the last saved point
MOVEMENT & CAMERA CONTROL
in the story.

WALKING
E Use L to walk.
VITO’S HEALTH BAR
E To sprint, hold y while running.
Lock Picking Guide
When you are picking a lock, the Radar displays
E Use C to rotate the camera view.
the lock tumbler. See the Lock Picking section E Click h to center the camera on Vito.
later in this manual for details.
DRIVING
E Use L to steer your vehicle.
E Click h to cycle through different camera positions.

MISSION COUNTDOWN
You must complete some missions within a time
limit. When a time limit is in force, the Countdown
Timer appears at the upper right of the screen.
Failure to accomplish the mission within the
countdown means your game is over.
COMBAT
Upon restart, you will continue the game
from the last saved point.
MELEE FIGHTING
Vito starts his criminal
career with only his fists for
SAVING GAME PROGRESS protection. He learns the
basics of fist fighting on the
streets. As he fights tough
Your game is saved automatically as you progress through the story. characters, he will learn to
knock ‘em down so they
Important: Do not turn off your console while the game is saving.
stay down.
Doing so may cause your game save progress to be lost.

10 11
Basic Fighting Skills Taking Cover
Light Hit Press B to deliver Position Vito behind an object
a light punch. or wall and press A to make
Vito slide into a covered
Hard Hit Press Y to throw position. Press A again to
a hard punch. slip out of cover.
Dodge Press and hold A
to dodge opponent’s punches.
Combos Combine B and Y
to deliver devastating
combinations. When the INJURIES & DEATH
combo hit punch prompt appears, press the indicated buttons
to perform a fatal move when your opponent is stunned!
Healing Injuries
When Vito gets injured, the Health Bar will decrease. The Health Bar will
GUNPLAY regenerate over time, but will not refill fully (except in Easy mode), until Vito
eats or drinks a beverage.
Acquiring Weapons & Ammo
Buy weapons and ammo Death
at Gun Shops when you
can afford it. These Bullets and car wrecks can
establishments sell pistols, result in death. If Vito dies,
revolvers, rifles the game is over and you
and shotguns. restart from your last
checkpoint.
More powerful weaponry is
available from mob-connected
suppliers.

Firing a Weapon
E Use l to select a type
of weapon to use. See
the Weapons Selector
section earlier in this
CARS & DRIVING
manual for specific A huge variety of cars and trucks fills the byways, alleys and garages of Empire
controls. Bay—anything from slick high-end luxury cars to big delivery trucks—and they
E Press w to aim, and press all perform at the top of their design capabilities. A huge sedan may be powerful,
x to pull the trigger. but a high performance sports car corners much more effectively. A limo is much
faster than a truck.
E Press z to reload. Damaged vehicles will be troublesome to drive until you get them repaired.

12 13
DRIVING BASICS STEALING VEHICLES
E Press Y to enter / exit the vehicle.
E Press x to accelerate. Increase pressure gradually to speed up. You don’t Window Smashing
need to floor it. Begin your car-jacking career
by breaking in the driver’s
E Press w to brake. Once the vehicle stops, release w, or continue holding side window (press B) of
to go into reverse.
a vehicle you want to steal.
E Steer with L. Press Y to jump in and make
your getaway.
E Use C to look around. Click h to change the camera view. Smashing windows makes
E Press B to engage the handbrake for quick cornering, fast stops and drifting. noise. If the police get wind
E Use l to tune the radio or turn it on / off. of the car theft, they will soon
be breathing down your neck.
E Press X to honk the horn.
SPEED LIMITER Lock Picking
DASHBOARD Buying lock picks can save you a lot of trouble
Speedometer The exterior black gauge shows when stealing cars. It also attracts less attention
speed, marked by the white needle. than breaking windows.
Tachometer The interior white gauge shows E When Vito is close to a lock that can be picked
engine RPM, marked by the red needle. (a car door, for example), begin by holding Y.
Speed Limiter Press A to set the Speed The Radar will change to display
Limiter to ensure that you never exceed the lock tumblers.
the legal speed limit (40 mph on streets;
70 mph on the freeway). A red filter
E Move Q to use the wrench, slowly raising
the first tumbler. The moment the tumbler turns
appears on the speedometer to show green, press X to use the wrench. If you are
the maximum traveling speed limit. SPEEDOMETER successful, the next tumbler becomes selected.
E Repeat the lock picking on the next tumbler. If you miss,
TACHOMETER
the tumbler will turn red and you will go back to the previous tumbler.
E Complete the action on all tumblers to open the lock.
CRASHING
Fender benders and crashes
can damage a vehicle and
cause it to perform poorly or
not at all. Car accidents can
kill Vito.

14 15
POLICE VEHICLE REPAIR, TUNING & LEGALIZATION
If you crash your car often enough, it will break down. You can repair your car
on the str eet (temporarily) or in your own garages for a fee, or hire someone
WANTED SYSTEM to make the repairs at Body Shops found throughout Empire Bay.
The Wanted System alerts you that police are on the lookout for you or a vehicle
you are driving. The following icons appear on-screen to alert you to your status
with the police. FIX IT YOURSELF
You can make a temporary
Wanted Status Wanted Rating repair to your car if it breaks
down. Walk to the front of your
The police know what The police want you
vehicle and press X when
you look like and issue a to pay a fine.
prompted.
wanted poster.
The police want to This quick fix should get your
The police know what arrest you. car moving enough to get
your wheels look like. to a Body Shop or garage.
Switching plates might The police have a shoot
be a good idea. to kill order for you.

The police have been


VISIT A BODY SHOP
informed to stop you by Use the Map to find a Body
any means necessary. Shop. Drive up to the shop,
honk the horn and drive in.
Dealing with the Police Using the Shop menu, browse
When dealing with the police, for the kind of work you
you have the options listed want performed on the car.
Note the price to make sure
below. Use L to highlight
you can afford it. Press A
an action, and press A
to perform it. to make the changes
to your vehicle.
Ticket
Custom Plates New plate
•Pay Fine numbers are important
•Refuse Payment if the police are looking
for the old plates. The mechanic
Arrest will give you the plate numbers
•Surrender you want. Use L to change
•Bribe Cop plate numbers and letters,
•Resist Arrest and move to the next
or previous character
Remember: You can change your clothes or legalize your car to avoid arrest. position. Press A to confirm
the plate changes.

16 17
Repair Bring the car to its fully repaired condition.
Basic Tuning Get a tune-up that pulls the best performance from your engine.
MAP
Sports Tuning Advanced tuning that dramatically improves performance.
New Paint Select a custom color.
Change Wheels Select custom wheels and tires.

PLAYER GARAGES
All Vito’s houses and
apartments have garages
where you can store your cars.
If a car gets wrecked, it will
be returned to your garage
the next day. You can repair
damaged cars here for a fee.

Press < to bring up the Map screen. Your mission objective appears
at the upper left, and your mission icon is displayed on the Map. More Map icons
show up as they are discovered during your explorations of Empire Bay.

MAP ICONS
Main Mission Bar

Quests Food & Drinks

Home Gun Shop

Phone Booth Harry

Player Waypoint Giuseppe

Body Shop Bruski’s Scrapyard

Gas Station Derek’s Office

Clothing Store

18 19
MAP CONTROLS
Y Center Map on Vito’s location. PAUSE MENU
A Place waypoint.
Press > to pause the
L Move Map. game. Use l or L to
C Zoom Map. highlight a Pause Menu
option, and press A to
X Hide legend. display its submenu.

PLACING WAYPOINTS
Use waypoints to mark
important locations you may
want to find again. PAUSE MENU OPTIONS
E Press Y to center Vito’s
marker (red arrow) Resume Game
on the Map. This also Return to gameplay at your current point.
centers the yellow
crosshairs over Vito’s
position. Retry Mission
Retry the current mission from your last saved point.
E Use L to move the
waypoint
crosshairs over the position
where you want to place your Options
waypoint and press A to set it. Controls
E The waypoint will also be visible
•Sensitivity Set controller sensitivity to Low, Medium, High or Very High.
on the Radar.
•Y-Axis Set the D / H function to Normal or Inverted.
•X-Axis Set the J / F function to Normal or Inverted.
•Auto-aim Turn on / off.
•Vibration Turn controller vibration on / off.
Press y / z to view the Walking and Driving controller sets. Press X
to switch between Sets 1 and 2.

Game Statistics
Check on your changing game stats as Vito drives deeper into his criminal career.

Quit
Return to the Main Menu.

20 21
EXTRAS Artworks
Paintings View dramatic
graphics drawn from the
story chapters as you play
Extras, including cars, the game.
collectibles and artworks,
appear in the Extras pages Posters Collect art inspired
after you find them by game characters and story
in the game. elements.
Pinups Collect arty pinups
of beautiful women and view
them here. Pinups must be
unlocked by defeating
the missions on the Hard
EXTRAS MENU OPTIONS difficulty level.
Carcyclopedia
View beauty shots Game Statistics
of the vehicles you can Review your changing game
drive around Empire Bay. statistics as Vito pursues his
The legend displays technical criminal career.
specifications for each
vehicle. UseL to change
the vehicle on view. Credits
Each car and truck performs Enjoy a listing of the
realistically based on type, famous and infamous who
horsepower and handling contributed to the creation
characteristics. of Mafia II.

Collectibles
Playmates Find classic
Playboy magazines during
your travels and peruse
the articles.
Wanted Posters View
mug shots of the perps
responsible for putting Mafia
II on the street.

22 23
CREDITS
Technical Director Laurent Gorga
Game Lead Programmer Michal Janáček
Game Development Manager Lukáš Berka
Game Programmers Petr Soviš • Jan Bulín • Martin Hron •
Tomáš Chabada • Marek Kováč
2K CZECH City Lead Programmer Martin Brandstätter
President Stéphane Dupas City Development Manager Michal Rašovský
Senior Producer Lukáš Kuře City Programmers Karel Hála • Jiří Holba • Václav Král •
Art Director Roman Hladík Jan Kratochvíl • Xavier Lemaire • Petr Minařík •
Mojmír Svoboda
Art Development Managers Tomáš Roller • Jana Kaššová • Simona Ely
Lead Programmer Dan Doležel
Lead Interior Artists Petr Motejzík • Daniel Sklář • Petr Záveský
Technology Development Managers Daniel Knebl • Michal Rybka
Lead City Artist Tomáš Moučka
Engine Programmers Michal Janáček • Petr Smílek • Tomáš Blaho •
Lead Vehicle Artist Milan Šaffek Martin Sobek • Ondřej Štorek • Erik Veselý •
Lead Character Artist Ivan Rylka Vladimír Semotán • Jan Bulín • Jiří Vrubel
Technical Artists Jan Marvánek • Daniel Sklář • David Šemík Cutscene Programmers Ľubomír Dekan • Petr Slivoň
Concept Artists Mikuláš Podprocký Physics Programmer Aleš Borovička
City Artists Petr Král • Vít Selinger • Jan Šnajdrhons • Lead Tools Programmer Radek Ševčík
Pavel Tretera • Michal Zouhar • Jan Marvánek Programmers Jozef Král • Luboš Kresta • Jaroslav Gratz •
Interior Artists Jiří Bičík • Michal Lopašovský • David Motalík • Petr Minařík • Jiří Štempin • Boris Zápotocký
Marek Suchovský • Filip Nový GUI Programmers Petr Man • Michal Bartoň
Vehicle Artist Martin Kozák System Programmers Daniel Čapek • Michal Linhart • Pavel Dlouhý
Character Artists David Frolek • Dávid Jankes • Debug Programmer Jan Zelený
Mikuláš Podprocký • Monika Lekovská
Lead Data Manager David Šemík
VFX Artists Jan Marvánek • Filip Nový • Roman Zawada
Data Managers Pavel Procházka • Michal Ševeček •
Lead Technical Designers Miloš Jeřábek • Martin Pítr Jaroslav Turna • Roman Zawada
Technical Designers Vojtěch Jatel • David Los Additional Support Team Leader Emmanuel Beau
Animation Director Tomáš Hřebíček Additional Support Programmers Nicolas Brault • Filip Dušek • Julien Friedlander •
Animation Development Manager Martin Zavřel Jana Žďárská
Cinematic Editors Martin Dvořák • Jiří Alán • Petr Adamec Story Written by Daniel Vávra
Cinematic Animators Tomáš Sedlák • Michal Opitz • Pavel Hruboš Senior Gameplay Producer Jarek Kolář
Lead In-game Animator Michal Mach Lead Level Designer Lubomír Dykast
Lead Script Animator Radim Pech Gameplay Producer Petr Mikša
Script Animators Petr Janeček • Pavel Očovaj • Martin Pospíšil Design Development Manager Josef Buček
Audio Director Tomáš Šlápota Game Designers Pavel Brzák • Josef Vašek • Jiří Matouš •
Jiří Řezáč • Daniel Vávra
Audio Engineers Petr Klimunda • Marek Horváth
Level Scripters Pavel Brzák • Adam Čunderlík •
Music Composer Matúš Široký
Radek Havlíček • Jiří Matouš • Vít Matuška •
Motion Capture Manager František Harčár Sr. Ondřej Melkus • Jaroslav Osička • Roman Pítr •
Motion Capture Animators Petr Kopecký • Daniel Ulrich • Jakub Mach • Jiří Řezáč • Ondřej Vévoda • Radim Vítek
Viktor Kostik • Ondřej Marada

24 25
City Designers Tomáš Grünwald • Michal Kačinec • MoCap Actors
Ondřej Nečásek • Josef Vašek JAN JACKULIAK ��������������� Radim Brychta
Additional Level Scripting Pavel Černohous • Miloš Jeřábek ALAN NOVOTNÝ ��������������� Radim Koráb
Dialogue Writers Pavel Černohous • Matouš Ježek ALEŠ BLAŽEJ ��������������� Roman Gemrot
DALIBOR ČADEK ��������������� Tereza Harčárová
Melee Designers Michal Mach • Pavel Černohous
EVA MAREŠOVÁ ��������������� Tereza Martínková
AI & Weapons Designer Lukáš Berka FRANTIŠEK HARČÁR Jr. ��������������� Václav Dvořák
Additional Game Design Michal Kačinec • Ondřej Nečásek • Alex Cox JAKUB KADLEC ��������������� Veronika Gidová
JAN JAKUBEC ��������������� Vojtěch Blahuta
JAN SEDLÁČEK ��������������� Zdeněk Vykoukal
2K CZECH QUALITY ASSURANCE JANA NOVÁKOVÁ ��������������� Jarmila Matoušková
LEA ŠMAHELOVÁ ��������������� Karel Král
QA Manager Ian Moore
LENKA JANÍKOVÁ ��������������� Jitka Harčárová
Assistant to QA Manage r Sebastian Belton MARTA PROKOPOVÁ ��������������� Michal Matěj
QA Team Bořivoj Klíma • Jindřich Holub • Jan Chalupa • External Support Adam Kuruc • Ivan Kratochvíl • Michal Vala •
Lenka Čelková • Martin Křivánek • Ján Adamus • Ján Germala • Yann Le Tensorer •
Michal Todorov • Michal Kuimdzidis • NightSight • Thomas Minet • Daniel Kamas
Ondřej Chrápavý • Ondřej Papež •
Roman Neuwirth • Vlastimil Görner Thanks Antonín Hildebrand • Company ABA
Élelmiszeripari és kereskedelmi RT •
Additional QA Filip Čort • Filip Rybář • Jiří Špác • František Resl • Gabriela Jakabová •
Zbyněk Bašník • Zdeněk Hodulák Christian Konieczka • Ivo Novák • Jan Pinter •
Translator Vít Hýbl János Plaszkó • Jiří Koten • Jiří Světinský •
Jiří Šejvl • Lenka Kachlíková • Lubor Černý •
Lukáš Cerman • Martin Koutný • Martin Kůla •
2K CZECH NON-PRODUCTION DEPARTMENTS Martin Plachý • Michaela Hercogová •
Milan Malich • Pavel Andrášší • Pavel Čížek •
Finance & HR Manager Alena Filová Pavel Koten • Petr Kapitán • Petr Novák •
HR Department Jana Blaháková • Kristýna Křížová • Petr Olšanský • Radim Doleček •
Silvie Bočková • Hana Malá • Jana Šufajzlová Róbert Winkler • Tomáš Jelínek • Tomáš Palát •
PA of the President of 2K Czech Tereza Sýkorová Václav Samec

IT Department Petr Fiala • Vladimír Hora • Václav Doležal BIGGEST THANKS TO OUR FAMILIES, MOSTLY TO OUR WIVES (girlfriends).

Office Department Tomáš Hocek • Jaroslava Krupková • Huge thanks to the Brno focus testers for your valuable opinions and insights.
Jitka Šenkýřová • Lenka Němcová • New Kids Born during Development Amélie Kotenová • Andrej Sedlák •
Lubomír Jančík • Petr Kislinger • Barbora Bulínová • Dan a Petra Kislingerovi •
Lucie Hřebíčková David a Viktor Šemíkovi • Dominik Lekovski •
Accountancy Department Jana Romanová • Martina Komosná Jakub Fiala • Karolína Křivánková •
Klára Blahová • Klára Osičková •
Special Thanks Petr Vochozka
Klára Světinská • Kryštof, Šimon a Vít Kneblovi •
2K MoCap Supervisor David Washburn Oldřich Borovička • Ondřej Smílek •
2K MoCap Coordinator Steve Park Martin Král • Matěj Hřebíček • Nataniel a
Izabela Mikšovi • Tadeáš Jaromír Dvořák •
2K MoCap Specialists Jose Gutierrez • Gil Espanto • Anthony Tominia • Tobiáš a Magadalena Klimundovi •
Kirill Mikhaylov Vojtěch Šlápota • Zuzana Brzáková
2K MoCap Actors Adam Callan • Andy Allo • Greg Land •
Kamasu Livingston • Martin David •
Matt Jackson • Raul Bustamante • Reed Daniels • ...In memory of Vladimír Nečas
Steve Park • Valerie Weak

26 27
Published by 2K Games Video Editor Kenny Crosbie
2K Games is a Division of 2K, a publishing label of Take-Two Interactive Software Jr. Video Editor Michael Howard
Game Capture Specialist Doug Tyler
Director of Technology Jacob Hawley
2K PUBLISHING
President Christoph Hartmann VP Business Development Kris Severson
C.O.O. David Ismailer VP Sales & Licensing Steve Glickstein
VP, Product Development Greg Gobbi Strategic Sales and Licensing Director Paul Crockett
Director of Product Development John Chowanec VP, Counsel Peter Welch
Director of PD Operations Kate Kellogg Director of Operations Dorian Rehfield
Director of Creative Production Jack Scalici Director of Analysis and Planning Phil Shpilberg
Sr. Producer Denby Grace Licensing/Operations Specialist Xenia Mul
Producer Alex Cox Sr Manager Channel Marketing Ilana Budanitsky
Associate Producer Garrett Bittner Director In-game Media, Promotions
and Partnerships Shelby Cox
Game Analysts Michael Kelly • Neal Chung-Yee
Associate Manager of Partner Marketing Dawn Burnell
Production Assistants Casey Cameron • Ben Chang • Shawn Martin •
Dan Schmittou • Andrew Dutra
SVP Marketing Sarah Anderson 2K QUALITY ASSURANCE
VP Marketing Matt Gorman VP of Quality Assurance Alex Plachowski
VP International Marketing Matthias Wehner Quality Assurance Test Managers (Projects) Grant Bryson • Zhang Xi Kun
Director of Marketing Tom Bass Compliance Manager Alexis Ladd
Senior Product Manager Kelly Miller Lead Tester Stephen “Yoshi” Florida
Global Director of Public Relations Markus Wilding Lead Testers (Support Team) Andrew Webster • Kevin Strohmaier •
Senior PR Manager Charlie Sinhaseni Sean Manzano
Quality Assurance Supervisors Mike Gilmore • Steve Manners
PR Manager Jennie Sue
Senior Testers Joseph Bettis • Kristin Kerwitz • Greg MacCauley •
International PR & Marketing Assistant Erica Denning
Sara Lane • Nathan Bell • Justin Waller
Global Event Manager Karl Unterholzner
Quality Assurance Team Rick Alvarez • Ryan McCurdy • Keith Doran •
Art Director, Marketing Lesley Zinn Micah Grossman • Nathan McMahon •
Web Director Gabe Abarcar Matthew Saint John • Jesse Snider •
Vincent Diamzon • Zachary White • Erin Reilly •
Web Designer Seth Jones Jonathan Keiser • Jorge Arevalo • Benjamin Cursi •
Community Manager Elizabeth Tobey Todd Swerdloff • Christine Adams • Yoonsang Yu •
Director of Marketing Production Jackie Truong Michael Spray • Jake Muir • Patrick Kenny •
Andrew Garrett • Marc Perret • Evan Jackson •
Marketing Production Assistant Ham Nguyen Ophir Klainman • Jeremy Thompson •
Video Production Manager J. Mateo Baker Davis Krieghoff • Bill Lanker • Keith Ferguson •
Eddie Castillo • Daniel Jadwin • Sara Leedom •
Lauriston Bristol III • Steven Bogolub •
Brandon Williams • Brandon Reed •
Jerico Vildoza • Anna Kholyavenko •
Derek Wear-Renee • Ramon Villacorta •
Jessica Wolff • Evan Sarver • Imad Haddad •

28 29
Quality Assurance Team (continued) James Bautista • David Sepanyan • Localization QA Technicians Alba Loureiro • Andreas Strothmann •
Jonathan Redaja • Steven Cotera • Chen Kai • Antonio Grasso • Arnaud Lhari • Cindy Frangeul •
Liang Jian Jie • Xiao Liang • Cao Feng • Giovanni De Caro • Hugo Sieiro • Javier Vidal •
Guo De Min • Huang Shen • Song Xiao Ling • Jose Minana • Kirstine Spinosi • Lena Brenk •
Tian Lei • Zhao Qi • Zhou Ji • Zhu Xiao Ming • Luigi Di Domenico • Pierre-Rolland Pochet •
Jorge Hernandez Stefan Rossi • Tabea De Wille • Tirdad Nosrati

2K INTERNATIONAL TAKE-TWO INTERNATIONAL OPERATIONS


General Manager Neil Ralley Staff Anthony Dodd • Martin Alway • Cat Findlay •
International Marketing Manager Lia Tsele Nisha Verma • Paul Hooper • Paris Vidalis •
Robert Willis • Denisa Polcerova
International Product Manager Yvonne Dawson
Technical Consultants Brian Keron (Digital Extremes) •
International PR Manager Emily Britt Yann LeTensorer • Massive Bear
International PR Executive Matt Roche
Licensing Director Claire Roberts
CAST
Web Content Manager Martin Moore
(in order of appearance)
International Marketing & PR Assistant Tom East Vito Scaletta ����������������RICK PASQUALONE
Design Team James Crocker • Tom Baker Joe Barbaro ����������������BOBBY COSTANZO
Beat Cop ����������������RAY IANNICELLI
2K Territory Marketing and PR Team Agnès Rosique • Alex Bickham • Andreas Traxler •
Corporal ����������������ROGER ROSE
Barbara Ruocco • Ben Seccombe • David Halse •
Fabio Gusmaroli • Fabrice Poirier • Fiona Ng • Williams ����������������DALE INGHRAM
Gwendoline Oliviero • Jan Sturm • Mamma ����������������JOAN COPELAND
Jean-Paul Hardy • Luis De La Camara Burditt • Francesca ����������������JEANNIE ELIAS
Olivier Troit • Sandra Melero • Simon Turner • Debt Collector ����������������BRIAN BLOOM
Snezana Stojanovska • Stefan Eder Cleaning Lady ����������������CAROL ANN SUSI
Giuseppe ����������������RICK PASQUALONE
Mike Bruski ����������������JOHN MARIANO
2K INTERNATIONAL PRODUCT DEVELOPMENT Derek Papalardo ����������������BOBBY COSTANZO
International Associate Producer Iain Willows Steve ����������������MARK MINTZ
Henry Tomasino ����������������SONNY MARINELLI
Localization Managers Claire Deiler (Loc-3) • Jean-Sebastien Ferey Maria Agnello ����������������CAROL ANN SUSI
Assistant Localization Manager Arsenio Formoso O.P.A. Guard 1 ����������������TOM VIRTUE
External Localization Teams Around The Word • Coda Entertainment • O.P.A. Guard 2 ����������������JOHN MARIANO
Synthesis International Srl • Synthesis Iberia Brian O’Neill ����������������LIAM O’BRIEN
Luca Gurino ����������������ANDRE SOGLIUZZO
Localization tools and support provided by XLOC Inc.
Alberto Clemente ����������������NOLAN NORTH
Harry ����������������JOE SABATINO
The Fat Man ����������������JOHN CAPODICE
2K INTERNATIONAL QUALITY ASSURANCE El Greco ����������������JOHN MARIANO
QA Manager Ghulam Khan Detective ����������������MALACHY CLEARY
QA Supervisor Sebastian Frank Judge ����������������BOB HASTINGS
Mastering Engineer Wayne Boyce Prison Guard 1 ����������������BILL LOBLEY
Prison Guard 2 ����������������LENNY CITRANO
Lead QA Technician Oscar Pereira Capt. Terrence Stone ����������������JASON ZUMWALT
QA Technicians Andrew Webster • Kristian Guyte Angry Prisoner ����������������DONALD GIBB
Leo Galante ����������������FRANK ASHMORE
Pepé ����������������JOHN CYGAN
30 31
Cast (continued) Shower Rapist ����������������STEVE BLUM WRITERS / TRANSLATORS
Eddie Scarpa ����������������JOE HANNA
Lead Writer Jack Scalici
Eric Riley ����������������BRIAN BLOOM
Marty ����������������JASON SPISAK Additional Writing Moose Warywoda • Alex Cox • Shigor Birdman •
Bones ����������������BRIAN BLOOM Paul Jenkins • Walt Williams • Benjamin X. Chang •
Carlo Falcone ����������������ANDRE SOGLIUZZO Brian Shields • Dan Bailie
Harvey Beans ����������������JERRY SROKA Translators Jirina Kyas (Czech) • Antonio Truglio (Italian)
Tony Balls ����������������PHIL IDRISSI
Frank Vinci ����������������LARRY KENNEY
Leon ����������������JOEY CAMEN FILMHARMONIC ORCHESTRA PRAGUE
Mickey Desmond ����������������JOE BARRETT Conductor & Supervising Orchestrator Andy Brick
Bruno ����������������MICHAEL INGRAM
Orchestral Music Producer Petr Pycha
Mr. Wong ����������������JAMES SIE
Tommy Angelo ����������������MICHAEL SORVINO Orchestral Music Editor Reed Robins
Old Dockworker ����������������KERIN McCUE Orchestral Sound Engineer Jan Kotzman
Young Dockworker ����������������LENNY CITRANO
Orchestral Studio Technician Cenda Kotzman
Gangsters ����������������CHRIS JAI ALEX • BRIAN BLOOM •
JOEY CAMEN • BRANDON ELLISON • Casting Jack Scalici • Lydia Jenner
ANDRE GORDON • RAY IANNICELLI • Lead Dialog Editors, POP Sound Dante Fazio • Garrett Montgomery
KEVIN KEARNS • NOLAN NORTH •
PAUL PARDUCCI • RICK PASQUALONE • Dialog Editors, POP Sound Brett Rothfeld • Dylan Howe • Rob Weiss •
ALLAN STEELE • VICTOR YERRID Dawn Redmann • Mark Camperell •
Civilians ����������������CURTIS ARMSTRONG • TROY BAKER • Darren Warkentin • Tom Dodd • Joe Garten
SUSANNE BLAKESLEE • JOEY CAMEN • Original Dialog Recording, POP Sound Michael Miller • Courtney Bishop • Tim West •
JOE CAPPELLETTI • TOM CIAPPA • Brett Rothfeld • Tim Hoogenakker • Mitch Dorf •
MALACHY CLEARY • JIM CUMMINGS • Dante Fazio • Stephen Dickson • Nick Bozzone •
ANNA GRAVES • KRISTINA HADDAD • Peter Rincon • Rob Weiss • Zak Fisher •
KERIN McCUE • ERIS MIGLIORINI • JOE NIPOTE • Joe Garten • Chris Johnston • Darren Warkentin •
NOLAN NORTH • JEN SUNG OUTERBRIDGE • Anthony Vanchure
DAVID ANTHONY PIZZUTO • CHRISTINA PUCELLI • Producers, POP Sound Dawn Redmann • Susie Boyajan • Erin Reilly •
DEE DEE RESCHER • JONATHAN ROUMIE • Lexa Burton
TITUS WELLIVER • JASON ZUMWALT
Cops ����������������JAMES ELIOTT • MICHAEL S. KING Radio Commercial Production, POP Sound Dante Fazio • Nick Bozzone • Tim West •
DJs ����������������DAVE FENNOY • LARRY KENNEY • BILL LOBELY • Brett Rothfeld • Tim Hoogenakker
JIM THORNTON Lead Dialog Editor, Fox Sound Keith Fox
Additional Voices ����������������KIRK BALTZ • VINCENT CORAZZA •
Music Supervision Jack Scalici • Rick Fox • Lydia Jenner
KEVIN CHAPMAN • JON CURRY •
KEITH FERGUSON • CRISPIN FREEMAN • The Labels www.mafia2game.com/musiclabels/
MILTON JAMES • PHIL LAROCCA • The Publishers www.mafia2game.com/musicpublishers/
ESTEBAN WILCOX MARTINEZ •
TIMOTHY V. MURPHY • NICOLAS ROYE •
DWIGHT SCHULTZ • CEDRIC YARBROUGH SPECIAL THANKS
Special Thanks to Daniel Einzig • Christopher Fiumano • Jenn Kolbe •
David Boutry • Ryan Dixon • Michael Lightner •
Gail Hamrick • Sharon Hunter • Kate Ryan •
Michele Shadid • Jonathan Washburn •
Ashley Young • 2K IS Team • Jordan Katz •
David Gershik • Take-Two Sales Team • Take-Two
Channel Marketing Team • Seth Krauss •
Take-Two Legal Team • Cindi Buckwalter •

32 33
Special Thanks (continued) Alan Lewis • Sajjad Majid • Meg Maise •
Siobhan Boes • Access Communications • gNet •
KD&E • Big Solutions Group • Darkside Game
Studio • Plastic Wax • Rokkan • Concept Arts •
Gwendoline Oliviero • Donson Liu • Keith Liu •
Laura Harley • Tina Evanow • Dawn Redmann •
Mike Aronis • Tom Dodd • Doug Clark •
Brett Rothfeld • Steven “the Vaj” Selvaggio •
Jerry Chen • Angus Wong • Hanshaw Ink
& Image • Playboy

Uses Bink Video Technology. Copyright ©1997-2009 by RAD Game Tools, Inc. Facial animation
software ©2002-2010, OC3 Entertainment, Inc. and its Licensors. All rights reserved. Uses FMOD
Ex Sound System by Firelight Technologies. This software product includes Autodesk® Kynapse®,
property of Autodesk, Inc. ©2009, Autodesk, Inc. Autodesk and “Autodesk® Kynapse®” are
registered trademarks or trademarks of Autodesk, Inc. All rights reserved. Portions hereof ©2002-
2008 by NVIDIA Corporation. All rights reserved. ©2010 Playboy. PLAYBOY, Rabbit Head Design and
PLAYMATE are marks of Playboy and used under license by 2K Games.

NVIDIA
Development Support Feodor Benevolenski • Zack Bowman •
Johnny Costello • James Dolan • Philipp Hatt •
Dane Johnston • Alexander Kharlamov •
Konstantin Kolchin • Hermes Lanker •
Monier Maher • Christopher Maughan •
Kevin Newkirk • Jeremy Patterson •
Lou Rohan • Miguel Sainz • David Schoemehl •
Andrey Shulzhenko • Kyle Weeks • Aron Zoellner •
Clay Causin • Joe Grover
Business Support Bryan Del Rizzo • Rika Nakazawa •
Leslie Pirritano • Anton Ravin • Eric Liu

For a complete listing of the Mafia II music credits


and overview of the soundtrack, please visit:
www.mafia2game.com/musiccredits
COMING SOON www.specopstheline.com

TBC
© 2006 - 2010 Take-Two Interactive Software, Inc. and its subsidiaries. All rights reserved. 2K Marin, 2K Games, SPEC OPS and
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36 37
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© 1998–2010 Take-Two Interactive Software, Inc., and its subsidiaries. Mafia ® II developed by 2K Czech. 2K Czech, the
2K Czech logo, 2K Games, the 2K Games logo, Illusion Engine, Mafia, Mafia II, the Mafia II logo and Take-Two Interactive
Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. All other marks and
trademarks are the property of their respective owners. All rights reserved.
The content of this videogame is purely fictional, is not intended to represent or depict any actual event, person, or entity,
and any such similarities are purely coincidental. The makers and publishers of this videogame do not in any way endorse,
condone, or encourage engaging in any conduct depicted in this videogame.

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