Epillion - DM Reference

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DM MOVES

WILDERNESS MOVES CULTURE MOVES DARKNESS MOVES


• Put someone in a high-stakes situation • Announce off-screen challenges and conflicts • Corrupt them with Shadows
• Reveal a new and fantastic creature • Pressure them with competing ideologies • Announce the coming Darkness
• Awaken something better left sleeping • Turn their move back on them • Confront them with corruption
• Take away one of the clutch’s Things • Reveal an unpleasant truth • Reveal the Darkness’s hold on Dragonia
• Obfuscate the way home • Charge them with a task or obligation • Demand a meaningful sacrifice
• Unleash chaos, disruptive and unmanageable • Offer an opportunity, with or without a cost • Bind someone or something to an object
• Tempt a dragon with mysteries and ruins • Tell the consequences and ask • Put someone in direct and immediate danger
• Present a path or structure for exploration • Lock down an important place • Activate the clutch’s stuff’s downsides
• Show the roots of Darkness taking hold • Show the Darkness feeding on a dragon’s pain • Tempt them with power and promises

AGENDAS
• Make Dragonia feel draconic
HAZARD
Follow these steps to create a hazard:
• Make the clutch’s choices meaningful 1. Choose a hazard type and subtype
• Play to find out what happens Full Moon New Moon
Family
Subtypes: Separation, Estrangement, Grief, Control
(Destiny) (Rising action)
Friendship
Subtypes: Jealousy, Rivalry, Scarcity, Insecurity
PRINCIPLES Tradition
• Fill Dragonia with adventure, mystery, Subtypes: Hierarchy, Legacy, Restriction, Rituals
and wonder Nature
• Address the dragons, not the players Subtypes: Development, Havoc, Mystery, Sanctuary
• Make your move, but root it in the fiction 2. Create an NPC cast with desires
• Make the history and traditions of 3. Assign stakes to the phases of the moon (optional)
Dragonia matter 4. Design any necessary custom moves (optional)
• Present the houses as dynamic and
evolving, but grounded in the past
• Ask provocative questions and build your hazard
on the answers Type:
• Exaggerate the hierarchy of size and
age across Dragonia Subtype:
• Name each dragon, give drem a
description and desire Stakes:
• Challenge the clutch’s preconceptions
and prejudices Pregnant Moon Half Moon
• Be a fan of the player’s characters (Irrevocable change) (The shift is coming)
• Remind them of the creeping Darkness

EPYLLION
THE CLUTCH
Archetype Academic Crafter Daredevil Nature Adept Seer Warrior

Name

Look

Virtues

House & Obligation

Moves (name only)

Shadows Marked (out of 4)

Notes

Making Non-player Dragons


Names list Occupations Drives
Alabar, Aroloquoren, Ashberry, Baxxil, Council Member To find a date for the moonbeam festival.
Bornel, Brightstone, Caelwyth, Calandaxus, Snout Surgeon To get revenge for a clutchmate being sent away.
Cassian, Chalkar, Chert, Clayfang, Cronx the Crystal Candle Curator To rid the shimmering caves of a monster.
Herder, D’argent, Daishi, Dalria, Dazzen, Beacon Bearer To prove the proper classification is “futterbat”,
Lokken, & Hexxen, triplet siblings, Eldrakk, Fire Singer not “baterfly.”
Everenoth, Earthfury, Fayright, Flamefeather, Spire Runner To graduate from the History Cadets. Liberty Spirit
Bumbleberry Brewmaster To put on the best wing silk fashion show in Dragonia. (purification and freedom) (growth and healing)
Forager, Garrafraxos, Gembreather,
Gwynneth, H’gen the explorer, Halexis, Lightning Discharger To find a worthy student of potions.
Hazzel, Hibari, Icepyre, Jallain, Jester, Mist Sculptor or Mist Clearer To harness the Darkness for the forces of good.
Karouven, Kestrel, Khellendros, Kiva, Jeweled Mushroom Hunter To restore the ruins of black rock palace.
Lehannasanadhel, Lennoth, Fuji Master of To distil the perfect bowl of buzzleberry wine.
Cycles, Milanderian, Mindril Vek, Demeanors
Mosswalker, Monsoon, Mulch, Mxlar’nishka Playful, but clumsy and reckless Houses
Foul-breath, Nexx, Sunken Playwright, Scholarly, but overly suspicious Brynback, the House of Steel
Stone Storm
Nirûth, Oarf, Ofluflarin, Orzo’hiin, Syye Sociable, but agonizingly nosy Kebros, the House of Ruby (protection and resilience) (force and chaos)
Professor of Sound, Questron, Quill, Idealistic, but overly impatient Myndoth, the House of Oak
Redberyl, Rollatha, Salacilion, Sandwing, Adventurous, but stubborn Rothscar, the House of Gold
Sharhessa, Shoalwing, Silverion, Stormheart, Courageous, but clumsy Semscale, the House of Jade
Sweetdew, Trainer Haka, Ugras the Heavy, Kind and generous, but worried Tessith, the House of Diamond
Uluch, Varanus, Veinleaf, Vizali, Whitewater, Thoughtful, but prone to anger
Xeonlyn, Xephax, Yandinnith, Yesterwhen, Inventive, but overeager
Zalor, Zeldroxh, Zephyr Charming, but defensive and brash
Void
(negation and deflection)
EPYLLION

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