Does Non-Hard-Sell Content Really Work? Leveraging The Value of Branded Content Marketing in Brand Building

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Does non-hard-sell content really work?

Leveraging the value of branded content


marketing in brand building
Chen Lou
Wee Kim Wee School of Communication and Information, Nanyang Technological University, Singapore, Singapore
Quan Xie
Temerlin Advertising Institute, Meadows School of the Arts, Southern Methodist University, Dallas, Texas, USA
Yang Feng
School of Journalism and Media Studies, San Diego State University College of Arts and Letters, San Diego, California, USA, and
Wonkyung Kim
Division of Humanities and Social Sciences, United International College, Zhuhai, Guangdong, China

Abstract
Purpose – This study aims to test the role of branded content marketing on YouTube in brand building and explicates the mechanism through which
brand content influences brand loyalty and purchase intentions.
Design/methodology/approach – This study uses a quantitative, Web-based, three-step randomized intervention design and recruits YouTube
users through the Amazon Mechanical Turk (n = 925).
Findings – Post-intervention results (n = 596) show that consumers’ repeated exposure to branded content facilitates their social learning
processes. Consumers derive value from the relevant content and subsequently form more favorable brand attitudes, greater brand loyalty and
heightened purchase intentions. Brand loyalty mediates the effect of perceived brand content value on purchase intentions.
Practical implications – This study’s findings support the advantages of investing in the creation and dissemination of valuable brand content
through a brand’s own social media channel(s). While informative content and entertaining content can both drive brand loyalty, high product-
involvement brands are advised to emphasize on informative content to precipitate brand–consumer attachment. Low product-involvement brands,
on the other hand, are advised to feature more enticing and captivating content to stimulate consumer devotion.
Originality/value – This study reveals the positive impact of branded content marketing within social media on consumers’ brand attitudes, brand
loyalty and purchase intentions. It also explicates the mechanism through which content marketing influences brand evaluation and purchase
intentions by coordinating consumer learning and value derivation.
Keywords Purchase intentions, Brand loyalty, Content marketing, Consumer social learning, Content value
Paper type Research paper

In today’s computer-mediated world, consumers are content to attract and retain a clearly defined audience – and,
continually exposed to digital messaging. For this reason, ultimately, to drive profitable customers action” (Content
value-rich content is more likely to make a lasting impression by Marketing Institute, 2018a). Drawing on empirical evidence,
breaking through the noise clutter. This practice of “content Holliman and Rowley (2014) defined digital content marketing
marketing” has been in existence since the earliest days of as “the activity associated with creating, communicating,
advertising. For example, the tire company, Michelin, has been distributing, and exchanging digital content that has value for
creating and distributing travel planning guides annually since customers, clients, partners, and the firm and its brands”
1900 (with the exception of during WWI). This practice (p. 287).
promoted the Michelin brand to tire consumers via its While content marketing may share the same defining goal as
provision of alternative yet useful information (Miller, 2016). advertising, it differs in its approach (Neff, 2015). Advertising
The Content Marketing Institute (CMI) defines content
marketing as “a strategic marketing approach focused on
The authors would love to thank the two reviewers for their invaluable
creating and distributing valuable, relevant, and consistent suggestions in revising and strengthening the theory building and
arguments of this manuscript.
The current issue and full text archive of this journal is available on This study was funded by 2017 Nanyang Technological University Start-
Emerald Insight at: www.emeraldinsight.com/1061-0421.htm up Grant [grant number M4081983.060].

Received 19 July 2018


Journal of Product & Brand Management
Revised 19 December 2018
28/7 (2019) 773–786 20 January 2019
© Emerald Publishing Limited [ISSN 1061-0421] 16 February 2019
[DOI 10.1108/JPBM-07-2018-1948] Accepted 19 February 2019

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Branded content marketing in brand building Journal of Product & Brand Management
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adopts persuasive tactics to sell products, whereas content in brand-building, which could be relevant to both high- and
marketing intends to educate (impart knowledge on specific low-product involvement brands.
topics), to expose (opinion sharing) and to entertain (provide
enjoyment) (Harad, 2013). Branded content marketing is Branded content marketing and YouTube
considered an offshoot of traditional advertising, despite it not
exhibiting the same explicit selling intentions (Content As one of the fastest growing trends in the realm of marketing
Marketing Institute, 2018a). Different from advertising’s clear communication, content marketing has gained increasing
persuasive intents, content marketing aims to produce relevant, traction. In 2018, marketers spent over 25 per cent of their
valuable content that meets customer needs (Holliman and budgets, on average, on content marketing, and 80 per cent of
Rowley, 2014; Schultz, 2016). them believed that brand content was an integral part of their
By continually offering valuable content, brands can generate brand’s marketing communication (Cox BLUE, 2018). The
electronic word-of-mouth (eWOM), build trust and credibility brands Land Rover, Sephora, Nike and Dell are examples of
and achieve significant reach and impact (du Plessis, 2017; successful content marketing practitioners (NewsCred, 2018).
Muntinga et al., 2011), as well as mold engaged and loyal However, in recent research conducted by the CMI, only 36
customers (Walters, 2015). Specifically, content marketing can per cent of their survey’s respondents believed that their own
be seen as an open conversation between a brand and its organizations were sufficiently sophisticated in terms of content
customers (Pulizzi, 2012). As such, this new phenomenon marketing, which suggests there is still room for improvement
warrants new research on its mechanisms and effectiveness. (Content Marketing Institute, 2018b).
Prior literature on digital content marketing primarily offered Although one major objective of content marketing is to drive
theoretical assumptions, or descriptive analyses, concerning the inbound traffic to branded websites, brands now tend to create
correlations between the key factors of content marketing, content on social media, such as Facebook and YouTube.
including content strategies, brand health, consumer learning From the perspective of marketing, Kaplan and Haenlein
and brand building (Ahmad et al., 2016; du Plessis, 2015, (2010) classified social media sites into different categories in
2017; Gagnon, 2014; Holliman and Rowley, 2014; Hutchins accordance with their structures and features. For example,
and Rodriguez, 2018; Kee and Yazdanifard, 2015; Rowley, they defined Facebook as a social networking site that requires
2008). In one study, Rowley (2008) carried out an extensive high levels of self-presentation and self-disclosure, whereas they
qualitative review of relevant issues in digital content marketing perceived YouTube as a content community that requires low
and emphasized the learning demands that were placed on levels of self-presentation and self-disclosure. Content
customers during this type of process. Later, Holliman and communities that attract the current generation of social media
Rowley (2014) delineated the critical tenets of effective digital users (Nielson, 2009) can facilitate user learning (Thompson,
content marketing for B2B practitioners. 2011). Some commentators even view the creation of quality
Currently, there is a lack of research that explicates the causal and engaging content, especially videos, as the top challenge for
relationships between content marketing and consumer branded content marketing (Ad Age, 2015), with pre-produced
evaluation or brand building (Coursaris et al., 2016; Vivero, video being ranked as the most effective and successful format
2016). Vivero (2016) explored the roles of particular content of content marketing (Content Marketing Institute, 2018b).
elements (i.e. novelty and the use of statistical data) in In another marketer survey, the results showed that B2C
customers’ engagement rates (i.e. click rates, likes and shares). marketers used blogs and videos three times more than any
In addition, Coursaris et al. (2016) studied the causal link other media format for brand-building (Lam, 2016). Marketers
between brands’ social media marketing and some effectiveness have leveraged popular content community, especially
indicators, such as brand equity, consumer engagement and YouTube, to distribute their brands’ video content (Content
purchase intentions. However, these studies did not investigate Marketing Institute, 2018b). With 1.58 billion global users
the unique mechanism(s) through which content marketing (Statista, 2018) and three billion searches per month (Wagner,
affects brand evaluation, facilitates consumer social learning 2017), YouTube has quickly become the ideal platform for
and influences value acquisition. disseminating branded video content. YouTube reaches more
Using these studies as a backdrop, this current study seeks to 18-49 year olds than any cable network through mobile
investigate the mechanism through which branded content communication, and nearly 48 per cent of surveyed marketers
marketing affects consumers’ brand evaluation and social planned to add YouTube to their marketing plan in the
learning. In so doing, it makes three contributions. First, our upcoming year (Collins, 2018). For this reason, this study
study provides empirical evidence to support the advantages of focused on examining branded content marketing on YouTube
content marketing by showing that exposure to content and extracted video content from brands’ YouTube channels.
marketing (vs non-exposure) improves consumers’ perceived The existing body of literature on digital content marketing
brand loyalty and enhances their purchase intentions. Second, generally suggests that content marketing plays a beneficial role
based on Bandura’s (1997) social learning theory, we in brand building (Ahmad et al., 2016; Harad, 2013; Hutchins
developed a theoretical framework to explicate the mechanism and Rodriguez, 2018; Pulizzi, 2012, 2014; Koljonen, 2016;
of content marketing by uncovering the role of content value in Schultz, 2016). First, content marketing is effective, under the
consumers’ brand evaluations. In particular, this study premise that appealing brand content or storytelling can go
demonstrates that social media-based content marketing viral while selling attempts are removed from it (Pulizzi, 2012,
enhances brand loyalty by facilitating consumers’ own learning 2014). Under the priming principle (Fazio and Olson, 2003),
processes to procure content value. Third, managerially, our people tend to associate with or be influenced by earlier
findings endorse the positive role of branded content marketing experiences/learned information while judging or behaving in

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Branded content marketing in brand building Journal of Product & Brand Management
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the actual moment. For example, the word racing may activate information that potentially interests customers (du Plessis,
people’s memory and prompt them to associate it with words 2017). In other words, content marketing creates value by
such as speed or winning. When activated, these associations providing informative information and/or entertaining content
can influence changes in attitudes and behavioral intentions about a brand. Moreover, content marketing information
(Chang et al., 2018; Rydell et al., 2008). Waiguny et al. (2013) facilitates brands’ efforts to establish ongoing relationships with
studied how advergame content influenced brand attitudes. potential customers and to transform them into actual
They found that the positive associations offered by the game customers. Alternately, content marketing can reinforce
content could be transferred to the brand itself. Within the existing brand-customer relationships by educating customers
context of content marketing, when consumers are exposed to to use the provided content and, thus, causing them to believe
branded videos on YouTube, including tutorials, product trials that they are making informed purchase decisions (Lieb, 2011).
and storytelling, they are likely to be primed by these plentiful Under the lens of advertising value, we argue that consumers
associations and thus to activate positive brand associations. can derive content value from their exposure to, and interaction
Likewise, if participants are repeatedly exposed (vs not with, useful and/or entertaining brand content. In line with
exposed) to relevant and valuable branded content marketing, previous research, which suggests that the concept of
they are likely to form favorable brand attitudes. advertising irritation does not capture the constructive value of
Ahmad et al. (2016) proposed that brands should create ads (Sun et al., 2010), this study adopts the two positive value
brand-related content on social media to enhance brand health, elements – informativeness and entertainment – and uses these
and in particular brand awareness and brand equity. Hutchins to capture the value of branded content marketing.
and Rodriguez (2018) used content analyses to emphasize how
content marketing can enhance brand image. Other researches Social learning theory and consumers’ acquisition of
have proposed that marketing content on social media value
accelerates trust building (Harad, 2013), enhances brand Consumers’ exposure to, and interaction with, branded
awareness and customer engagement (Koljonen, 2016) and content places learning demands on them and requires them to
drives brand loyalty (Walters, 2015). Moreover, Coursaris et al. apply learning skills to navigate the learning process (Rowley,
(2016) confirmed a causal link between exposure to social 2008). Originating in Bandura’s (1977) early research, social
media branded posts and increased purchase intentions. learning theory serves as an overarching approach to
Based on the aforementioned discussion, we argue that understanding human learning and behavioral development
relevant branded content marketing can also heighten brand and has been applied in many diverse domains, including
loyalty and drive purchase intentions. Collectively, we propose: criminal behavior (Akers, 1990), health-related behavior
(Rosenstock et al., 1988) and organizational learning (Berkes,
H1. Participants who have been repeatedly exposed to 2009). Bandura (1997) proposed two types of individual-level
branded content marketing information will indicate a) social learning processes: reinforcement learning and
more positive brand attitudes; b) greater brand loyalty; observational learning. Reinforcement learning is learning from
and c) higher purchase intentions than those who have the consequences of one’s own behavior and it increases
had no contact with branded content marketing (decreases) the occurrence of behaviors similar to those that
information. had already engendered beneficial (detrimental) outcomes
(Bandura, 1994). In contrast, observational learning is learning
by observing and/or modeling acceptable behaviors that are
Value of branded content marketing exhibited by others to avoid errors. Bandura (1977) categorized
Ducoffe (1995) defined advertising value as “a subjective four stages that underpin this modeling behavior: attention,
evaluation of the relative worth or utility of advertising to retention, reproduction and motivation. Specifically, for
consumers” (p. 1) and further identified advertising value as modeling behavior to occur, individuals must pay attention to
consisting of three components: advertising informativeness, the modeled behavior, retain that knowledge, convert the
entertainment and irritation (Ducoffe, 1996). Advertising observed behavior to accomplishable acts and actually be
informativeness refers to advertising’s role in providing motivated to behave.
information about product and brand alternatives, which can Despite its critical role in consumer behavior, Moretti (2011)
help consumers make informed decisions and in turn boosts suggested that social learning was difficult to quantify and
purchase satisfaction. Advertising entertainment describes identify, saying that it can be hard to track the actual
media users’ entertainment needs (McQuail, 1983) and consumption data or to isolate any other confounding factors.
illustrates advertising content’s function in entertaining From the social learning perspective, recent research has tried
consumers. Advertising irritation is where advertising provokes to explicate the relationship between consumers’ interactions
a negative reaction from the audience, such as annoying or with consumption-related information on social media and
distracting them or by simply being offensive. Ducoffe (1996) their behaviors (Chen et al., 2017; Cheung et al., 2015). In one
argued that consumers’ perceived advertising value contributed study, Cheung et al. (2015) explicated how consumers’
to their formation of positive attitudes toward online ads. observational learning from online postings and their
Recent research has explored the role of social media reinforcement learning of peers’ recommendations affected
advertising value in brand awareness (Dehghani et al., 2016) their information contribution behavior in online social
and purchase intentions (Van-Tien Dao et al., 2014). shopping communities. Chen et al. (2017) proposed that
Advertising value theory accounts for the unique nature of customers learn from their exposure to reviews and ratings on
content marketing, explaining that it offers valuable social commerce websites and, thereafter, form both cognitive

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and affective evaluations of that information, which in turn them considered the role of content features (e.g. content
shapes their purchase intentions. Chen et al. (2017) defined value) (Cleff et al., 2018; Yoshida et al., 2018) in the consumer–
cognitive appraisals as the assessment of information’s content interaction process. In addition, none of them
utilitarian value and affective appraisals as derived emotions examined how consumers’ derived content value may play a
and feelings. role in the mechanism through which branded content
Premised on social learning theory (Bandura, 1977) and marketing affects brand loyalty and purchase intentions, which
extant arguments (Chen et al., 2017), we propose that branded this study believes warrants further testing.
content marketing information acts as “modeling behavior”, to To address this research gap, this study explores how
which consumers pay attention. Furthermore, consumers’ branded content marketing on social media (i.e. YouTube)
repeated exposure to such content leads to the retention of affects consumers’ perceived brand loyalty through the
useful information (Drèze and Hussherr, 2003). As their consumer learning process. Drawing on the prior arguments,
observational experiences accumulate, they are more likely to and the theories of social learning and advertising value, we
internalize such modeled behavior (Bandura, 1977) and may posit that consumers engage in social learning when they are
later retrieve and replicate the modeled behavior (Geen, 1994). repeatedly exposed to branded content marketing information.
However, unlike advertisements that have explicit selling Through this exposure, they derive value from viewing and
intents, branded content marketing messages are less likely to evaluating marketing information (Chen et al., 2017; Jiao et al.,
showcase modeled behaviors such as purchasing or 2018), which in turn increases their perceived brand loyalty.
consumption. Instead, many brands today, place a greater Additionally, consumers brand loyalty positively relates to
emphasis on informing consumers about product usage (e.g. purchase intentions (Raza et al., 2018).
tutorial videos, “how-to”/hack videos) and storytelling (e.g. Thus, we argue that participants will derive content value from
emotional narratives). In this manner, branded content their repeated exposure to branded content, which will foster
marketing offers practical or emotional stimuli that channels elevated brand loyalty and subsequent purchase intentions. We
consumers’ social learning. In this way, consumers derive value propose the following mechanism of content marketing:
by engaging in cognitive appraisal – rating the informative
value – and emotional appraisal – assessing the entertainment H2. Among participants who have been repeatedly exposed
value of the content (Chen et al., 2017). Subsequently, to branded content marketing messages, their
consumers’ value acquisition is expected to accelerate their perceptions of the a) informative value and b)
brand attachment or loyalty (Harad, 2013; Walters, 2015). entertainment value of that content will positively
influence their perceived brand loyalty, which in turn
Brand loyalty will heighten their c) purchase intentions (see Figure 1).
Brand loyalty refers to “the attachment that a customer has to a
To increase the ecological validity of this study’s findings, the
brand” (Aaker, 1991, p. 39), which enhances repurchase
authors tested the two hypotheses on brands of both high- and
behavior and brands’ competitiveness (Matzler et al., 2008).
low-product involvement.
Recent research has espoused the positive impact of social
media marketing communication (Orzan et al., 2016) and
social media brand communities (Laroche et al., 2012) on Methodology
brand loyalty. This study aims to explicate the link between This study used a three-day randomized online intervention
branded content marketing and brand loyalty. In particular, design. Specifically, this study extracted existing brand content
because consumer–brand engagement continually switches to from YouTube to heighten its ecological validity so that
digital platforms, recent research has focused more on the participants’ exposure to content marketing approximated their
impact of brands’ social media marketing communications on real-world experiences. A flow chart of the study’s procedure is
brand loyalty and brand building (Habibi et al., 2016; Laroche presented in Figure 2 for visual clarification.
et al., 2012, 2013; Luo et al., 2015; Schivinski and Dabrowski,
2015; Stojanovic et al., 2018). Laroche et al. (2012) examined Pretests
the mediating role of value creation in the impact of brand Pretest 1 on the selection of product category
communities on brand trust and loyalty, wherein value creation This study adopted a two-stage process to determine the main
referred to “practices through which customers co-create value study design. Pretest 1, which was conducted in early March
in brand communities: social networking, impression
management, community engagement, and brand use”
(p. 1758). Additionally, Luo et al. (2015) built on Laroche Figure 1 Proposed structural model
et al.’s (2012) work to explore whether such value co-creation
practices positively influenced consumer–brand/other
consumers’ relationships, community commitment and brand
loyalty.
Although the above-mentioned studies touched upon the
role of value-creation practices in the relationship between
consumer responses on social media and brand loyalty, they
tended to consider value creation in terms of customer–
community interaction and information use (Habibi et al.,
2016; Laroche et al., 2012; Luo et al., 2015). Only a few of

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Figure 2 Flow chart of the study procedure SD = 2.05). We then selected a series of brands – all being
active on YouTube – from these two product categories.
Pretest 2 - selection of brands
Pretest 2 was conducted in early March 2018, following
Pretest 1. It aimed to identify two specific brands – one from
the high-involvement product category and the other from the
low-involvement category – that would have similar medium
levels of brand attitude and familiarity among the target
audience. Brands that had a medium level of brand attitude and
familiarity among the target audience were chosen to appeal to
the majority of the target audience and to facilitate potential
noticeable changes in consumer learning/exposures.
We identified five instant coffee brands and ten laptop
brands that had US YouTube channels (international brands
can have different YouTube channels across different
countries). A total of 144 participants were recruited from
MTurk. The participants had an average age of 37.37 years
(SD = 10.96), with 54.2 per cent of them being male. Of the
participants, 83.3 per cent were white, 11.1 per cent were of
African American and 6.3 per cent were Asian. More than half
of them had a bachelor’s degree (51.4 per cent), and 50.0
per cent of them had an annual household income between
$10,000 and $49, 999. They were paid $1.51 each. The
participants were asked to rate their brand attitudes and
2018, aimed to locate two product categories: one that had a familiarity with the 15 brands. They did this using four
high involvement among the target audience and another with a semantic differential scales from Kelly et al.’s (2002) that
low involvement. First, the authors identified a series of brands included “not at all appealing/appealing,” “not at all cool/very
from various product categories (e.g. apparel, soft drinks, cool,” “not at all in-style/very in-style” and “not at all likable/
automobile, instant coffee) that actively engaged in content very likable,” as well as familiarity scale – “not at all familiar/
marketing on YouTube. A total of 148 participants were familiar” – on a seven-point scale. Among the 15 brands,
recruited from Amazon Mechanical Turk (MTurk). They were Nescafé and Lenovo were rated as having medium levels of
asked to rate their product category-involvement levels with a brand attitudes (Nescafe: Mattitude = 4.52, SD = 1.23; Lenovo:
series of 11 product categories (using five semantic differential Mattitude = 4.54, SD = 1.31) and familiarity (Nescafe: Mfamiliarity =
scales from Mittal [1995], which included “unimportant/ 4.73, SD = 1.76; Lenovo: Mfamiliarity = 4.62, SD = 1.95). Paired-
important,” “of no concern/of concern,” “means nothing to samples T test analysis results indicated that participants’
me/means a lot me,” “doesn’t/don’t matter to me” and attitudes toward Nescafé did not differ significantly from that of
“insignificant/significant” on a seven-point scale). It took Lenovo [t (143) = 0.182, p = 0.86]; non-significant results also
around 10 min to complete the survey, and the participants emerged when comparing the two brands’ familiarity levels [t
were each paid $1.02 for their participation. The age range of (143) = 0.548, p = 0.58]. Therefore, Nescafé and Lenovo were
MTurk participants in the USA is considered to align with that selected to represent brands from the low and high product-
of internet users (Ross et al., 2010), who are the potential involvement categories, respectively, in the main study.
targets of this study. MTurk data quality outperformed some
professional panels – Qualtrics and Lightspeed – and was Experiment stimuli
comparable to student samples (Kees et al., 2017). In addition, During the current study, Nescafé USA had a total of 2,319
recent research supports the feasibility and effectiveness of followers and 36 videos on its YouTube channel, whereas
conducting online intervention using participants recruited Lenovo USA had 154,059 followers and 1,484 videos on its
through MTurk (Cunningham et al., 2017). YouTube channel. Four videos were extracted from each
The participants had an average age of 36.51 years (SD = brand’s YouTube channel, with two videos being categorized
10.32), with 53.4 per cent of them being male. Of the as tutorial (or “how-to”) videos, one video illustrating a recent
participants, 79.1 per cent were white, 12.8 per cent were brand event or campaign and one showcasing a consumer story
African American and 5.4 per cent were Asian. More than half video (see Appendix). A total of eight videos were extracted for
of them had a bachelor’s degree (51.4 per cent), and 49.3 per the main study. In line with the definition of content marketing
cent of them had an annual household income of between (Content Marketing Institute, 2018a), all of the eight videos
$10,000 and $49, 999. Among the eleven product categories comprised brand content that did not exhibit any sales pitch or
(e.g. chain restaurant, apparel, laundry detergent, automobiles, promotional messages. To eliminate the effects of virality (e.g.
car insurance), laptops (including related hardware) were rated number of likes, followers), which could have been intrinsic in
as having the highest involvement level (M = 6.02, SD = 1.04), the videos or their YouTube channels, all of the videos were
and instant coffee had the lowest involvement level (M = 2.98, embedded in Qualtrics, with all engagement metrics

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(i.e. number of likes, comments or shares) removed before they A total of 902 participants agreed to participate in the follow-
were shown to the participants. up study (starting on the second day for treatment conditions
and the third day for control conditions). They had an average
Study procedure and participants age of 36.69 (SD = 10.95). Most of the participants were
Day 1 female (57.5 per cent) and white (81.3 per cent). Almost half of
In mid-March 2018, this study recruited 925 participants from them had a bachelor’s degree (47.1 per cent), and 38.9 per cent
MTurk. They were randomly assigned to one of the four of them had an annual household income of between $10,000
baseline conditions [Lenovo: control (N = 235) vs treatment and $49, 999, followed by 25.5 per cent who had an annual
(N = 229); Nescafé: control (N = 231) vs treatment (N = 230)]. household income of between $50,000 and $74,999.
In the treatment conditions, participants completed a baseline
survey on the first day and were then exposed to brand videos Day 2
over two days (two videos per day) before they completed a Different e-mails were sent to participants who had agreed to
post-treatment survey on the third day. Those in the control participate, depending on whether they were in either the
conditions completed only a baseline survey on the first day and Lenovo treatment condition or the Nescafé treatment
a post-survey on the third day without viewing any brand condition. No tasks were sent to participants in the Lenovo
content in between. Table I illustrates the demographic control or Nescafé control conditions. Participants (treatment
characteristics and between-group statistics at baseline, where conditions) were asked to access a specific task that was
no significant differences were found between groups in any embedded on Qualtrics using a password. In the Nescafé
background variables. treatment condition, participants were prompted to watch two
Participants were asked to fill in a series of questions Nescafé’s YouTube videos and to answer two questions (i.e.
regarding their perceived brand loyalty, brand attitudes and content check questions) after watching them. Additionally,
purchase intentions for the respective brands to which they demographic questions were asked once again. Similarly, in the
were assigned and were asked to answer questions about their Lenovo treatment condition, participants were prompted to
social media use and demographics. At the end of the survey, watch two Lenovo YouTube videos and to answer two
participants were asked to indicate whether they would questions. Each task took around 4-5 min to complete.
consider participating in the following task(s) (i.e. treatment Participants who completed the second day’s task were paid
conditions: watching two videos on the second day and also on $0.40 each. A reminder e-mail was sent twelve hours after the
the third day, as well as filling in surveys on both days; control first e-mail.
conditions: only filling in a survey on the third day). If the In the Nescafé condition, 187 participants completed the
participant agreed, he/she was prompted to enter his/her e-mail task. They had an average age of 38.96 years (SD = 11.09), and
address for follow-up communication. It took around 10 min to most of them were female (68.4 per cent) and white (85.6 per
complete the survey, and each participant was paid $1.01 for cent). In the Lenovo treatment condition, 188 participants
his/her participation. completed the task. They had an average age of 38.39 (SD =

Table I Demographic characteristics and between-group statistics at baseline


Total sample Lenovo treatment Lenovo control Nescafé treatment Nescafé control
Variable (n = 925) (n = 229) (n = 235) (n = 230) (n = 231) Test for difference
Age (M, SD) 36.66 (11.02) 36.90 (11.31) 36.31 (10.63) 36.84 (10.80) 36.59 (11.39) F (3, 924) = 0.14,
p = 0.94
Gender (n, %) x 2 = 5.83
Male 386 (41.73) 106 (46.29) 98 (41.70) 74 (32.17) 108 (46.75) p = 0.44
Female 533 (57.62) 123 (53.71) 135 (57.44) 155 (67.39) 120 (51.95)
Transgender 6 (0.65) 0 (0) 2 (0.87) 1 (0.43) 3 (1.30)
Race x 2 = 4.24,
White 748 (80.86) 181 (79.04) 191 (81.28) 185 (80.43) 191 (82.68) p = 0.89
African American 99 (10.70) 23 (10.04) 25 (10.64) 31 (13.48) 20 (8.66)
Asian 64 (6.92) 23 (10.04) 14 (5.96) 13 (5.65) 14 (6.06)
Other 14 (1.51) 2 (0.87) 5 (2.13) 1 (0.43) 6 (2.60)
Education x 2 = 1.12
High school 284 (30.70) 77 (33.62) 68 (28.94) 71 (30.87) 68 (29.44) p = 0.98
Bachelor 435 (47.03) 102 (44.54) 116 (49.36) 103 (44.78) 114 (49.35)
Other 206 (22.27) 50 (21.83) 51 (21.70) 56 (24.35) 49 (21.21)
Income x 2 = 0.52
$10,000-49,999 363 (39.24) 87 (37.99) 92 (39.15) 92 (40) 92 (39.83) p = 0.99
$50,000-74,999 236 (25.51) 65 (28.38) 58 (24.68) 54 (23.48) 59 (25.54)
Other 326 (35.24) 77 (33.62) 85 (36.17) 84 (36.52) 80 (34.63)

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12.56), and most of them were female (53.9 per cent) and Purchase intention
white (78 per cent). Four statements that had been extracted from previous
literature and subsequently revised examined the participants’
Day 3
purchase intentions (Baker and Churchill, 1977; Baek et al.,
E-mails were sent to those who were not only in the treatment
2017). The participants rated their agreement level on a seven-
conditions but also had completed the second day’s task. In the
point scale, using four statements. They were: “I would like to
Nescafé treatment condition, participants were prompted to
try products of X (brand),” “I would buy products of X,” “I
watch two other YouTube videos from Nescafé and to answer would buy its products if I happen to see this brand” and “I
two follow-up questions (i.e. content check questions). would actively seek out products of X when I happen to need
Additionally, they were asked to answer questions that had one” (Cronbach’s a range: 0.93-0.95), with options varying
been asked in the pre-survey (e.g. brand loyalty, brand attitude, from “strongly disagree” to “strongly agree”.
purchase intention in relation to the brand condition,
demographic questions) and to describe the perceived content Brand content value
value of the four videos that they have watched. Similarly, in the Participants reported their perceived content value of the
Lenovo treatment condition, participants watched another two videos they watched by rating their agreement with eight
videos and answered similar questions in relation to Lenovo. statements (Ducoffe, 1995). The statements were: “Those
Each of the participants was paid $2.01 for watching the two YouTube videos that I have watched in the past two days
videos and completing the post-treatment survey. provide relevant/timely/useful/valuable product information”
In the Nescafé treatment condition, 137 participants and “Those YouTube videos that I have watched in the past
completed the post-treatment survey on the third day. They two days are entertaining/enjoyable/exciting/pleasing”
had an average age of 38.09 years (SD = 10.84), and most of (Cronbach’s a range: 0.93-0.94), with options varying from
them were female (69.3 per cent) and white (81 per cent). In “strongly disagree” to “strongly agree”.
the Lenovo treatment condition, 136 participants completed
the post-treatment survey. They had an average age of 38.48 Data analysis
years (SD = 11.46), and most of them were female (57.4 per To test H1, the study conducted MANOVA analyses using
cent) and white (82.4 per cent). SPSS 22. For model testing, the study performed confirmatory
Simultaneously, and also on the third day, e-mails were sent factor analysis (CFA) using AMOS 22 to establish construct
to those participants who were in the baseline control validity and reliability. Structural equation modeling was then
conditions (i.e. Nescafé and Lenovo) and who had agreed to run to test the model fit and to test H2.
participate in the follow-up study. In both control conditions,
participants were asked to answer the same questions that were Results
included in the baseline-survey. They were each paid $1.61 for Being exposed to branded content marketing vs no
their participation. In the Nescafé control condition, 156 exposure
participants completed the post-control survey. They had an H1 hypothesized that participants who have been repeatedly
average age of 37.58 years (SD = 11.49), and most of them exposed to branded content marketing information will
were female (53.8 per cent) and white (83.3 per cent). In the indicate:
Lenovo control condition, 167 participants completed the  more positive brand attitudes;
post-control survey. They had an average age of 36.92 years  greater brand loyalty; and
(SD = 11.78), and most of them were female (62.9 per cent)  higher purchase intentions than those who have had no
and white (79 per cent). contact with branded content.
To test H1, MANOVA tests were conducted among the groups
Measures under Lenovo conditions (high product involvement) and
Brand loyalty Nescafé conditions (low product involvement), respectively.
Participants rated their agreement level with three items that
were designed to examine brand loyalty related to consumer- Lenovo conditions
based brand equity (Yoo and Donthu, 2001), with options This study’s results indicated that the mean scores of the
varying from “strongly disagree” to “strongly agree” on a seven- dependent variables (brand attitudes, brand loyalty and
point Likert scale. Items included “I consider myself to be loyal purchase intentions) differed significantly across the four
to X (brand name),” “(When buying relevant products) X Lenovo conditions [Wilk’s lambda K = 0.88, F (9, 1852) =
would be my first choice” and “I will not buy other brands if X 11.12, p < 0.001, partial h 2 = 0.04]. Specifically, brand
is available at the store” (Cronbach’s a range: 0.84-0.91). attitudes [F (3, 763) = 25.05, p < 0.001, partial h 2 = 0.09],
brand loyalty [F (3, 763) = 6.82, p < 0.001, partial h 2 = 0.03]
Brand attitude and purchase intentions [F (3, 763) = 9.01, p < 0.001, partial
Participants rated their brand attitudes on four semantic h 2 = 0.03] differed significantly across the four conditions.
differential scales extracted from Kelly et al.’s (2002), which With regard to brand attitudes, the results of the study’s
included “not at all appealing/appealing,” “not at all cool/very pairwise comparisons showed that between the baseline
cool,” “not at all in-style/very in-style” and “not at all likable/ conditions, participants’ brand attitudes in the Lenovo baseline-
very likable” on a seven-point scale (Cronbach’s a range: 0.92 - control condition were not significantly different from those in
0.95). the Lenovo baseline-treatment condition (mean difference =

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0.11, p = 0.39) (see Table II for descriptives). Additionally, the Nescafé conditions [Wilk’s lambda K = 0.97, F (9, 1821) =
mean difference between participants’ brand attitudes in the 2.71, p < 0.01, partial h 2 = 0.01]. Specifically, brand attitudes
baseline-control condition and post-control condition were not [F (3, 750) = 4.89, p < 0.01, partial h 2 = 0.02], brand loyalty
significant (p = 0.73). However, participants who were exposed [F (3, 750) = 4.36, p < 0.01, partial h 2 = 0.02] and purchase
to two days’ brand content (the post-treatment condition) intentions [F (3, 750) = 2.60, p = 0.05, partial h 2 = 0.01]
showed significantly higher brand attitudes than those in the differed significantly across the four conditions.
baseline-treatment condition (mean difference = 1.06, p < 0. Results of pairwise comparisons showed that participants’
001). Moreover, participants in the post-treatment condition brand attitudes in the Nescafé baseline-control condition were
showed significantly higher brand attitudes than those in post- not significantly different from those in the baseline-treatment
control condition (mean difference = 1.12, p < 0. 001). condition (mean difference = 0.11, p = 0.44). Additionally, the
Results of the pairwise comparisons showed similar patterns mean difference between the participants’ brand attitudes in
in brand loyalty and purchase intentions. Participants’ brand the baseline- and post-control conditions was not significant
loyalty in the baseline-control condition did not differ (p = 0.85). However, participants who were exposed to two
significantly from the baseline-treatment condition (mean days’ brand content (the post-treatment condition) showed
difference = 0.18, p = 0.20). The mean difference between significantly higher brand attitudes than those in the baseline-
participants’ brand loyalty in the baseline- and the post-control treatment condition (mean difference = 0.59, p < 0. 001).
condition was not significant (p = 0.79) either. However, Moreover, participants in post-treatment condition showed
participants in the post-treatment condition demonstrated significantly higher brand attitudes than those in post-control
significantly higher brand loyalty than those in the baseline- condition (mean difference = 0.46, p < 0. 01).
treatment condition (mean difference = 0.73, p < 0. 001), and In addition, and with regard to brand loyalty, participants in
participants in the post-treatment condition indicated higher the post-treatment condition rated Nescafé with higher brand
brand loyalty than those in post-control condition (mean loyalty than those in baseline-treatment condition (mean
difference = 0.51, p < 0. 01). difference = 0.59, p < 0. 01) and those in the post-control
With regard to purchase intentions, participants expressed condition (mean difference = 0.46, p < 0.05). No significant
higher purchase intentions in the post-treatment condition than difference emerged between baseline-control and baseline-
those in the baseline-treatment condition (mean difference = treatment conditions (p = 0.78) or between baseline- and post-
0.59, p < 0.001) or those in the post-control condition (mean control conditions (p = 0.61).
difference = 0.86, p < 0.001). This study found no significant With regard to purchase intentions, participants expressed
difference between the baseline-control and baseline-treatment higher purchase intentions in the post-treatment condition than
conditions (p = 0.63) or between the baseline- and post-control those in baseline-treatment condition (mean difference = 0.39,
conditions (p = 0.19). Therefore, H1 was supported for the p < 0.05) or those in post-control condition (mean difference =
high-product-involvement Lenovo conditions. 0.40, p < 0.05). The study found no significant difference
Nescafé conditions between baseline-control and baseline-treatment conditions
Results of the MANOVA analysis indicated that the mean (p = 0.52) or between baseline- and post-control conditions
scores of dependent variables – brand attitudes, brand loyalty (p = 0.61). Therefore, H1 was also supported in the low
and purchase intentions – differed significantly across the four product-involvement Nescafé conditions.
Measurement validation (CFA)
Table II Descriptives of dependent variables across eight conditions We performed a first-order CFA to test the measurement model
Brand fit for the latent variables in the Lenovo post-treatment condition.
attitudes Brand loyalty Purchase One entertainment value item and one purchase intention item
DVs conditions (M, SD) (M, SD) intentions (M, SD) were removed because they did not exceed the stringent 0.70
factor-loading threshold (Tabachnick and Fidell, 2007). Based
Baseline Lenovo on recommendations from earlier research (Hair, 2010), the
control 4.47 (1.36) 2.56 (1.55) 4.16 (1.50) revised CFA model generated an acceptable model fit: X2 =
Baseline Lenovo 85.56, X2/df = 1.45, CFI = 0.99, NFI = 0.95, GFI = 0.91,
treatment 4.58 (1.34) 2.38 (1.46) 4.22 (1.44) RMSEA = 0.05. As concerns the Nescafé post-treatment
Baseline Nescafé condition, the CFA testing also showed an acceptable model fit:
control 4.59 (1.57) 3.03 (1.71) 4.23 (1.76) X2 = 78.29, X2/df = 1.33, CFI = 0.99, NFI = 0.97, GFI = 0.92,
Baseline Nescafé RMSEA = 0.05. Regarding both the Lenovo and Nescafé post-
treatment 4.49 (1.44) 2.99 (1.58) 4.33 (1.65) treatment conditions, the reliability analyses results indicated
Post-survey Lenovo overall reliable measurement instrument for the latent variables
control 4.52 (1.51) 2.60 (1.48) 3.96 (1.58)
(Cronbach’s a and composite reliability values all above 0.70)
Post-survey Lenovo
(see Tables III and IV). All latent constructs’ average variance
treatment 5.64 (1.23) 3.11 (1.59) 4.82 (1.44)
extracted (AVE) values exceeded 0.50. The square root of the
Post-survey Nescafé
AVE for each construct was greater than its correlation to other
control 4.63 (1.45) 3.12 (1.41) 4.31 (1.61)
constructs (see Tables V and VI), Therefore, all the construct
Post-survey Nescafé
treatment 5.08 (1.41) 3.57 (1.66) 4.72 (1.66)
measurements generated adequate convergent and discriminant
validities.

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Model testing results 2,000 bootstrap samples) showed that perceived informative
We adopted the following indices to determine the model fit: value demonstrated a significant indirect effect on purchase
X2/df (less than 2) (Tabachnick and Fidell, 2007), GFI intentions via brand loyalty (indirect b = 0.25, p < 0.01),
(close to 1.00) (Kang, 2014), NFI (greater than 0.90) and perceived entertainment value also indirectly affected
(Bentler, 1992), CFI (greater than 0.90) (Bentler, 1992) purchase intentions via brand loyalty (indirect b = 0.20, p <
and RMSEA (less than 0.08) (Hu and Bentler, 1999). For 0.05).
the Lenovo post-treatment condition, the proposed model With regard to the Nescafé post-treatment condition, the
indicated an overall good fit with the sample: X2/df = 1.81, proposed model indicated a good fit with the sample: X2/df =
GFI = 0.89, NFI = 0.94, TLI = 0.96, CFI = 0.97, 1.33, GFI = 0.92, NFI = 0.96, TLI = 0.99, CFI = 0.99,
RMSEA = 0.08. H2 predicted that participants’ perceived RMSEA = 0.05. The study’s results demonstrated that perceived
informative value and entertaining value of the branded informative value ( b = 0.33, p < 0.001) and perceived
content would positively influence their brand loyalty, which entertainment value (b = 0.44, p < 0.001) both positively
in turn would heighten their purchase intentions. The influenced perceived brand loyalty, which in turn heightened
results demonstrated that their perceived informative ( b = purchase intentions (b = 0.80, p < 0.001) (see Figure 4).
0.32, p < 0.01) and entertainment values ( b = 0.26, p < Similarly, results of bootstrapping analysis demonstrated that the
0.05) positively affected the participants’ perceived brand indirect effect of perceived informative value on purchase
loyalty, which subsequently elevated purchase intentions intentions, via brand loyalty, was significant (indirect b = 0.26,
( b = 0.78, p < 0.001) (see Figure 3). Additionally, in p < 0.01). Similarly, perceived entertainment value also
support of H2, results of bootstrapping analysis (with 90 per indirectly influenced purchase intentions via brand loyalty
cent bias-corrected bootstrap confidence intervals based on (indirect b = 0.35, p < 0.01). Therefore, H2 was supported.

Table III Lenovo post-treatment condition – assessment of the measurement model


Constructs Items Standardized Loadings Skewness Kurtosis Cronbach's a CR AVE
Informative value “relevant” 0.93 0.74 0.18 0.96 0.96 0.87
“timely” 0.93 0.57 0.41
“useful” 0.94 0.58 0.63
“valuable” 0.92 0.53 0.68
Entertainment value “entertaining” 0.93 0.92 0.48 0.92 0.92 0.80
“enjoyable” 0.87 0.95 0.58
“exciting” 0.88 0.61 0.02
Brand loyalty “loyal to the brand” 0.85 0.82 0.29 0.90 0.91 0.76
“be my first choice” 0.93 0.18 0.96
“not buy others if it is available” 0.83 0.53 0.49
Purchase intentions “would buy products of the brand” 0.88 0.49 0.23 0.92 0.93 0.82
“would buy if I happen to see the brand” 0.97 0.32 0.44
“would actively seek out the products if I need one” 0.86 0.16 0.78
Notes: CR = composite reliabilities; AVE = average variance extracted

Table IV Nescafé post-treatment condition – assessment of the measurement model


Constructs Items Standardized Loadings Skewness Kurtosis Cronbach's a CR AVE
Informative value “relevant” 0.92 0.25 0.84 0.97 0.97 0.88
“timely” 0.91 0.18 0.80
“useful” 0.96 0.08 10.02
“valuable” 0.96 0.15 0.91
Entertainment value “entertaining” 0.93 0.93 0.42 0.96 0.96 0.88
“enjoyable” 0.95 0.26 0.59
“exciting” 0.94 10.04 0.75

Brand loyalty “loyal to the brand” 0.85 0.47 0.88 0.90 0.89 0.73
“be my first choice” 0.89 0.17 0.72
“not buy others if it is available” 0.85 0.36 0.78
Purchase intentions “would like to try products of the brand” 0.93 0.73 0.17 0.96 0.96 0.90
“would buy products of the brand” 0.98 0.71 0.17
“would buy if I happen to see the brand” 0.93 0.53 0.16
Notes: CR = composite reliabilities; AVE = average variance extracted

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Table V Lenovo post-treatment condition – correlations among the latent ubiquitous social media and leveraging it to accelerate their
constructs brand building.
Theoretically, this study’s findings have advanced the
Latent constructs 1 2 3 4
current theoretical arguments concerning the relationship
1. Informative value 0.93 between branded content marketing and brand building
2. Entertainment value 0.58 0.90 (Ahmad et al., 2016; du Plessis, 2015; Gagnon, 2014;
3. Brand loyalty 0.45 0.40 0.87 Holliman and Rowley, 2014; Kee and Yazdanifard, 2015;
4. Purchase intentions 0.47 0.59 0.77 0.90 Rowley, 2008) and have shown a causal relationship between
Note: Diagonal elements are the square root of the AVE for each them. More importantly, premised on social learning theory
construct and advertising value literature, this study elucidated the
underlying mechanisms through which branded content
marketing exerts influence on brands and consumers. For
Table VI Nescafé post-treatment condition – correlations among the practitioners, this study’s findings provide evidence that using
latent constructs branded content marketing can facilitate consumers’ derivation
Latent constructs 1 2 3 4 of value through their social learning processes and that it in
turn can drive beneficial brand evaluations and purchase
1. Informative value 0.94 intents. Such practices showed potential benefits for both high-
2. Entertainment value 0.62 0.94 and low-involvement brands. We elaborate on the major
3. Brand loyalty 0.60 0.63 0.85
contributions, below.
4. Purchase intentions 0.48 0.57 0.80 0.95
This study’s first contribution lies in its finding that branded
content marketing positively affects consumers’ brand
Note: Diagonal elements are the square root of the AVE for each construct
attitudes, brand loyalty and purchase intentions. This study’s
hypothesis testing used both high and low product-involvement
brands, which yielded consistent results. After having been
Figure 3 Lenovo post-treatment condition – the structural model with exposed to two days’ branded content, the participants
standardized path coefficients demonstrated more positive brand attitudes, greater brand
loyalty and higher purchase intentions than their original
baseline responses or than participants in the post-control
condition. This finding is consistent with arguments from other
recent research that has advocated the beneficial role of content
marketing in brand building and consumer behavior (Ahmad
et al., 2016; du Plessis, 2017; Gagnon, 2014; Holliman and
Rowley, 2014; Hutchins and Rodriguez, 2018; Kee and
Yazdanifard, 2015; Rowley, 2008). More importantly, this
finding revealed a causal link between valuable branded
content on social media and improved brand loyalty and
purchase intentions. Under social learning perspective, social
media facilitates more efficient communication between brands
and their customers, which in turn more readily enables the
Figure 4 Nescafé post-treatment condition – the structural model with realization of consumer learning. We believe that branded
standardized path coefficients content marketing facilitates consumer learning in an
(previously) unexpectedly accessible manner, wherein
consumers navigate, assess and derive value from relevant
information and thereafter coordinate their brand evaluations
and purchase intentions, over time, to align with the brands.
As a second contribution, this study advances the current
literature on the relationship between consumer responses to
social media marketing and brand loyalty by explicating the role
of content value. It confirms and furthers Yoshida et al.’s
(2018) findings on the indirect effect of entertainment value on
brand loyalty; our results demonstrated that entertainment
value had a direct effect on brand loyalty. This study’s content
value corresponds with what Cleff et al. (2018) termed
“cognitive” and “affective” online brand experience. However,
this study further corroborates their findings through using
Discussion
more defined conceptualization and operationalization of
In a similar way to Michelin being known for its trip planning online content value. Future studies might further investigate
guides, other brands now have more versatile and affordable the role of content value in the effectiveness of brands’
means of creating engaging and enticing content by using marketing communications.

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Third, in line with Colicev et al.’s (2018) arguments, our online retailing sites, sales promotions, virtual try-on apps), as
results show that brand-generated content on YouTube is consumers’ repeated exposure to content marketing leads to a
becoming an important driver of brand loyalty, for both high- potential increase in purchase intentions. Lastly, a brand needs
and low-involvement utilitarian brands (i.e. Lenovo and to treat its content marketing as long-standing open
Nescafé). Retailers of utilitarian bands are therefore conversation between itself and its customers, which will
encouraged to emphasize social media and to devote more undoubtedly yield fruitful branding outcomes and robust
resources to meet their customers’ needs (Holliman and brand-customer relationships.
Rowley, 2014). Similar to Cleff et al.’s (2018) reports on the
effects of affective and cognitive online brand experience on Limitations and future studies
brand loyalty, this study found that for low-involvement brand This study also bears its limitations. First, it extracted videos
Nescafé only, entertainment value exerted a stronger effect on from the YouTube channels of two brands. The inherent
brand loyalty than information value. Conversely, for high- differences in these two brands may have constituted
involvement brand Lenovo, informative value had a slightly potentially confounding factors, which might have accounted
bigger effect on brand loyalty than entertainment value. We for the difference in the results of the model testing. Second, in
postulate that for high-involvement brands, consumers will line with earlier research, this study draws on social learning
instinctively place more emphasis on information seeking and theory to account for consumers’ cognitive and affective
validation from varied sources before making informed reactions to social media marketing communications.
decisions. Branded informative content can satisfy consumers’ However, the study did not quantify social learning per se.
informative needs and facilitate their learning, which in turn Future research may calibrate the role of social learning with a
accelerates their value acquisition and subsequent brand more nuanced approach. Although all the construct
attachment. In contrast, for low product-involvement brands, measurements had adequate convergent and discriminant
consumers tend to invest lower efforts in information seeking validity, we do acknowledge the high correlation between brand
when compared to high product-involvement brands. loyalty and purchase intention, which could have inflated the
Providing entertaining content promotes potentially emotional strength of their relationship in model testing. Future studies
and engaging brand experiences and is, thus, more likely to need to be more cautious when investigating the link between
create a bond with consumers (than informative content).
similar constructs. Additionally, future research may further
In summary, this study ascertained the positive impact of
validate the current findings by investigating other types of
social media-based branded content marketing on consumers’
branded content (e.g. image or text-based) and by using a
brand attitudes, brand loyalty and purchase intentions. It also
wider range of brands and products and/or testing them among
explicated the mechanisms through which content marketing
international samples.
influences brand evaluation and purchase intentions by
The increasing popularity of branded content marketing
coordinating consumer learning and value derivation. The
urges more future studies. Specifically, future research could
theoretical framework proposed in this study lays the
compare the role of non-hard-sell branded content with that of
foundation for more comprehensive theory building and
brand advertising in brand building and consumer behavior
testing, which could explain the effectiveness of brands’
and further explicate the mechanisms of branded content
proactive marketing communications on social media.
marketing through which it affects current customers and
potential customers. Although this study advanced and
Practical implications
combined the literature on consumer social learning and brand
This study’s findings advocate the advantages of investing in
building via examining a social media content community (i.e.
the creation and dissemination of valuable brand content via
YouTube), future studies could resort to applying and/or
social media. Brands could use social media-based content to
testing other theories (e.g. parasocial relationship/interaction,
engage with consumers and to reinforce their brand loyalty, as
persuasion knowledge model) or other social media platforms
well as to the benefit of their long-term brand building.
Specifically, high-involvement product brands such as cars and (e.g. Instagram, Facebook) to deepen our understanding of this
computers are advised to produce both informative and new phenomenon. Finally, future research may explore the
entertaining content to trigger brand-consumer attachment or roles of social media platforms’ affordances and consumer traits
bonds. They are also advised to place slightly more emphasis on (e.g. personality, decision-making styles) in the effectiveness of
providing informative news feeds than entertaining pieces. On branded content marketing to advance the current literature.
the other hand, low-involvement product brands such as
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