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DM - Caverns of Booooooooo
DM - Caverns of Booooooooo
Sitting in the Thumping Drum tavern you are down to your last drink, pie and coin.
Looking around you see other travellers in the same sorry state.
The door swings open and in strides a scared looking local with a ragged parchment
in his hand. “He is going to kill us, we have to run”.
The tavern owner, a big serious veteran, limps across the room. They hold a
whispered conversation over the parchment pointing and arguing. A decision is
made and they both walk across the room towards you.
“You look like you can handle trouble” says the innkeeper “how do you feel about
making some coin?” You try not to think about the thinness of your purse as you nod
eagerly.
The scared looking man hurries to explain “Just North of town is a series of caverns,
The Caverns of Booooooooo. Until recently they were mostly empty, a strange
place. Then last month a cold came over the whole village, echoing footsteps were
heard heading away from the village to the Caverns. We sent the guards to
investigate but they never returned. And now this”. He hands over the note
How to Play
I. Enter the room and roll dice, which determine the challenges you face. You
can change the difficulty : 2 dice is learner, 3 normal, 4 is veteran and 5 is
silly.
III. If can’t move on then you can discard a card to count as any 1 symbol.
IV. If your deck runs out you can only prod things with a pointy stick. 1 dmg per
turn
V. Monsters defeated with axes, traps with bolts, puzzles with knowledge.
Entrance
Pile of
Bones
Mysterious Treasure
Cave Chamber
Guard
Room
Throne Room
As the throne room door creaks open you find yourself staring into the mad red eyes of a small
zombie monkey. It screeches and swings across the room to a stacked pile of rocks. Lounging
against them is a huge zombie.
Ending 2 : Victory
You emerge blinking into the sunlight to find a small crowd of villagers gathered.
The Innkeeper raises a large crossbow “Are you zombies?” It takes a while to
convince everyone that you are not and that King Threearms is no more but
once you do celebrations break out. Next morning you find yourself walking the
roads again but this time with coin in your purse, ale in your belly and a fresh pie
in your pack.