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import pygame, sys

from pygame.locals import *

pygame.init()
DISPLAYSURF = pygame.display.set_mode((400, 300))
pygame.display.set_caption('Hello World!')

WHITE = (255, 255, 255)


GREEN = (0, 255, 0)
BLUE = (0, 0, 128)

fontObj = pygame.font.Font('freesansbold.ttf', 32)


textSurfaceObj = fontObj.render('Hello world!', True, GREEN, BLUE)
textRectObj = textSurfaceObj.get_rect()
textRectObj.center = (200, 150)

while True: # main game loop


DISPLAYSURF.fill(WHITE)
DISPLAYSURF.blit(textSurfaceObj, textRectObj)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
pygame.display.update()
S

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