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RIGOBERTO SÁENZ IMBACUÁN

Phone: (+57) 312 413 3397 beto456789@gmail.com Skype: beto456789 linkedin.com/in/rsaenzi github.com/rsaenzi stackoverflow.com/story/rsaenzi
Tech Skills: Swift for iOS (5 years), Unity with C# (5 years), Git & GitFlow (5 years). Languages: Spanish (Native), English (Advanced, B2 by CEFR)

FORMAL EDUCATION
Universidad Nacional de Colombia, Master of Science in Systems Engineering Expected Graduation Date: Jul 2020
Universidad Nacional de Colombia, Bachelor of Science in Systems Engineering Graduation Date: Apr 2012. GPA 3.7/5.0

COURSES AND CERTIFICATIONS


Educational Testing Service, TOEFL ITP (Result: B2 by CEFR). Jun 2018 Scrum Alliance, Certified Scrum Product Owner. Feb 2016
Udacity, Google, iOS Developer Nanodegree. Jan 2018 Scrum Alliance, Certified Scrum Developer, Nov 2014
Unity Technologies, Unity Certified Developer. Jan 2017 Scrum Alliance, Certified ScrumMaster. May 2014
Universidad Nacional de Colombia, Android apps creation. Nov 2012 Konrad Lorenz, Videogames Development. Nov 2013
WORK EXPERIENCE
Belatrix Software (a Globant division), iOS Programmer (www.belatrixsf.com) Bogotá, Colombia. Jul 2017 – Present
iOS apps creation for USA customers using Swift 4, VIPER and MVVM architectures, Reactive Programing with RxSwift, Realm for Persistence, Bitrise for Continuous Delivery.

Rappi, iOS Programmer (www.rappi.com.co) Bogotá, Colombia. Feb 2017 – Jun 2017
4th version of Rappi app developed using Swift 3, VIPER Architecture, AlamoFire, CoreAnimation, Google Maps, Zendesk SDK for customer support, Nimble for Unit Testing.

PayU Latam, iOS Programmer (www.payulatam.com) Bogotá, Colombia. Feb 2016 – Jan 2017
Creation of iOS apps for PayU consumers, PayU Payments SDK for third-party developers, using Swift 3, Card.io for credit cards scanning, secure storage on iCloud Keychain.

URpin, iOS Programmer (www.urpin.com) Bogotá, Colombia. May 2015 – Feb 2016
Development of 1st version of URpin, a virtual business card, using Swift 2, Realm for Persistence, OAuth.io for authentication, QR Codes scanning, XCTestUI for UI testing.

Globant, Game and Mobile Programmer (www.globant.com) Bogotá, Colombia. Oct 2013 – Mar 2015
Mobile apps & games development, support and testing for USA & Europe clients like Disney, using Unity with C#, Swift for iOS, Java for Blackberry, Crittercism for monitoring.

Colombia Games, Game Programmer (www.colombiagames.com) Bogotá, Colombia. Jan 2012 – Oct 2014
Educational games creation for iOS, Android, Blackberry and OLPC Laptops, using Unity, PyGame using Python 3 and Java for Blackberry, GameCenter and Flurry integrations.
Casallas Ingenieros Asesores, Java Programmer Bogotá, Colombia. Sep 2010 – Dec 2011
eHealth and marketing standalone applications created for local retail companies, programmed for Windows using Java Standard Edition, Microsoft SQL Server and Jasper Reports.

TEACHING EXPERIENCE
Pontificia Universidad Javeriana, Adjunct Professor (www.javeriana.edu.co) Bogotá, Colombia. Sep 2018 – Present
Videogames creation course with Unity given to undergraduate students. Syllabus: Lightning, Physics, Scripting, Particles, Animation, Audio. 20 students per academic term.
Universidad de la Sabana, Adjunct Professor (www.unisabana.edu.co) Bogotá, Colombia. Ago 2017 – Present
Videogames creation course with Unity given to undergraduate students. Syllabus: Lightning, Physics, Scripting, Particles, Animation, Audio. 25 students per academic term.

Naska Digital, Instructor (www.naskadigital.com) Bogotá, Colombia. Jan 2017 – Feb 2017 / Jan 2018 – Feb 2018
Videogame programming courses designed for non-programmers. Syllabus: Game Design, Lightning, Physics, Scripting, Particles, Animation, Audio. Taken by 30 students.

MAJOR PROJECTS
Swyft, Autonomous retail store app for iOS (www.swyftstore.com) May 2019 – Sep 2019
Retail channel for brands, retailers, vend operators and enterprises, providing retail store software and hardware. App created from scratch including user auth, transaction history,
retail stores location and credit card payments. Tech Stack: Swift 4, RxSwift, Moya, Google and Facebook Auth with Firebase, Push Notifications, PayCardsRecognizer.
AskJack, On-demand contractors bookings app for iOS (www.askjack.com) Dec 2017 – May 2018
Connects homeowners with qualified home repair professionals, providing on-demand bookings, quotes and in-app payments. App created from scratch including architecture,
networking, error handling, screen navigation system, persistence. Tech Stack: Swift 4, RxSwift, Moya, SnapKit, PolyglotLocalization, KeychainAccess, Crashlytics, KVNProgress.

The Sufferfest Training System, Workouts video streaming app for iOS (www.thesufferfest.com) Jul 2017 – Dec 2017
Streams content for cycling, running, yoga and triathlon, connects via Bluetooth and ANT+ to external devices. New way to measure performance added using Neuromuscular
Power, better histograms graphs added, user profile screen improved. Tech Stack: Swift 4, Moya, Parse, Fastlane, Flurry, ZendeskSDK, Stripe, Google Analytics, Realm, Swinject.

Rappi App, On-demand groceries delivery app for iOS (www.rappi.com.co) Feb 2017 – Jun 2017
Give access to hundreds of stores to order prepared food, groceries, clothing, medicines, tech devices and more. Bug fixing, analytics added, new service added to allow users to
request money loans, money transfers and errands. Tech Stack: Swift 3, RxSwift, AlamoFire, Google Maps, Quick, Nimble, Firebase, Hero, Lottie, Leanplum, Amplitude.
PayU Payments SDK, Credit card checkout SDK for iOS apps (developers.payulatam.com/en/sdk) Feb 2016 – Apr 2016
SDK for iOS created to allow third-party developers to integrate their apps to PayU Online Payments API. Customizable credit card checkout implemented, secure data handling and
storage added using encryption and obfuscation. Tech Stack: Swift 2, AlamoFire, CryptoSwift, KeychainAccess, SwiftyJSON, Google Analytics, QRCodeScanner, Crashlytics.

Disney Bola Soccer, Soccer videogame for iOS, Android and Windows (www.microsoft.com/p/disney-bola-soccer/9wzdncrfj1gc) Jan 2014 – Jul 2014
Gives you an initial soccer team, player must earn virtual money by winning soccer matches, to improve team's skills. Unity plugins created to create a bridge between Unity
runtime and Disney analytics libraries for iOS and Android. Tech Stack: Unity, Facebook SDK, Crittercism, Flurry, Tapjoy, Urban Airship, Prime31, NGUI, iOS in-app purchases.

Lionel Battle Train, Train battles videogame for iOS [iPad only] (www.schellgames.com/games/lionel-battle-train) May 2014 – Jul 2014
Cargo must be delivered using a train, while defending using guns against enemy cars who are intent on stealing cargo. Bug Fixing, project upgraded from Unity 3.x to 4.x,
Scaleform version updated to support iOS 7.x. Tech Stack: Unity, C#, ActionScript, Scaleform, Facebook and Twitter SDK, Flurry, Fiksu, Crittercism, iOS in-app purchases.

Pocket Planet Origins, Planet builder videogame for iOS and Android (www.colombiagames.com) Feb 2013 – Jul 2014
A tiny planet must be populated by building houses and stores, assigning astronauts to jobs, to improve planet's economy. Game created from scratch including main architecture
and level design, core mechanics implemented, analytics added. Tech Stack: Unity, C#, SQLite, Facebook SDK, Crittercism, Flurry, Unity Ads, GameCenter, iOS in-app purchases.

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