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; ----------------------------------------------------

; Terrain Blend Control


; ----------------------------------------------------

; Blend Shape Files

NUM_BLEND_SHAPE_FILES = 4

0 = _blend_water_water
1 = _blend_land_land
2 = _blend_beach_water
3 = _blend_land_land

NUM_BLEND_CLASSES = 4
; Cheat sheet of the blend classes in the empires.dat file
; 0 = GRASS
; 1 = WATER
; 2 = BEACH
; 3 = DESERT

; This is the matrix of blends. When 2 diffent blends classes meet up,
; look in the matrix for "X" meets "Y", and you get the number the of blend shape
file
; from the list above to use to blend the tile graphics with

[BLEND_COMBINATIONS]
; Grass and XXXXX
; 0 1 2 3

0 = 1 0 3 1
1 = 0 0 2 0
2 = 3 2 3 3
3 = 1 0 3 1

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