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7 Keys For Successful Kickstarter Campaigns
7 Keys For Successful Kickstarter Campaigns
7 Keys For Successful Kickstarter Campaigns
COM/ISSUES/ECOMMERCE-BUSINESS)
M
ore than 3.31 billion dollars.
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That’s how much funding has been successfully raised for over 145,000
creative projects (https://www.kickstarter.com/help/stats) on the Kickstarter
platform since the company’s founding less than a decade ago.
• Personally running 14
successful Kickstarter
campaigns that have
raised over
$390,000.00 with the
support of more than
8,000 backers.
• You’re a savvy Kickstarter veteran, but you know it’s an ever evolving
platform and want to stay on the cutting edge of what’s working now.
The key things you’ll take away from this article include:
• The 3 persistent kickstarter myths that cause creators to fail… and how
to avoid them so your next projects succeeds.
• 7 key steps to making your first or next Kickstarter your best launch ever.
Recent developments on Kickstarter and how creators can best take
advantage of them.
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Oh, by the way, I’m Tyler James! I’m a writer, artist, award-winning game
designer, publisher, and educator.
I help writers, artists, comic creators, and publishers successful launch their
dream projects.
In the years since that first launch, not only have we raised hundreds of
thousands of more dollars on Kickstarter, but also managed to secure
worldwide distribution for our comics and graphic novels, signed multiple
foreign licensing deals to get some of our books into other languages, and
attracted the attention of large media companies interested in adapting our
properties to film and television.
Kickstarter was a game changer for me, and can be for you, but first you need
to make sure you have the right mindset going into a launch and don’t
succumb to a few persistent, deadly Kickstarter myths.
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Kickstarter myth busters
I should hold off on launching until I have something really worth Kickstarting,
because I don’t want to use up the good will of my small fan base on the wrong
project.
That was precisely what held me back so long from pulling the trigger on my
first launch. I figured I’d only get to have one crack at Kickstarter, so I better
make it count.
However, the data says Kickstarter is a renewable resource for many creators,
meaning that creators who have successfully launched on Kickstarter are
even more likely to succeed with their next launch.
And while it is true, that some high profile Kickstarter project creators who fail
to deliver their rewards to backers may have trouble ever getting funding
again, most creators find that if they fulfill their promises to backers, they’ll be
even more excited the next time launch.
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REALITY CHECK: Whether Kickstarter is a Renewable Resource or a Finite
one is entirely up to YOU!
I still see far too many creators operating from a scarcity mindset, worried
that a big name creator launching at the same time as they are launching will
suck up all the funding on the platform.
But that’s not the case. Another creators’ success has no negative impact on
you, but COULD have a positive impact.
REALITY CHECK: Other Kickstarter creators are not you competition, but
can be some of your biggest advocates and supporters.
That’s plainly written in Kickstarter’s rules, and yet many creators still operate
their campaigns as if they’re holding out a tin cup for loose change.
You and your creative project are not a charity. (And if you don't believe
me,
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ask the IRS.)
Pro-tip: When talking about your campaign, use the word “pledge” and
never “donation.”
The key to that is understanding that you’re not asking for charity at all, but
rather an exchange of value for value.
And of course, to not use the language of a beggar when promoting your
campaign.
• Events have definitive start and end dates, are anticipated, promoted in
advance, and people love being a part of them.
• Events build stronger relationships between creators and fans, and fans
with each other, and as a result, attract new people.
• Events are public and transparent, and a ton of fun when well-executed.
When you treat your Kickstarter campaign like an event instead of just putting
a product up for sale you will transform your results.
There’s no need to reinvent the wheel with your campaign when you can
study the high performers and model your campaigns after theirs. Some
things to pay attention to are:
• Video
• Rewards
• Updates
• Goals
• Stretch Goals
• Bonuses
• Headlines
• Copywriting
• Marketing
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Furthermore, many creators who launch campaigns without having backed
any previous campaigns may find they get some criticism for that, as they’re
perceived as taking from the platform without giving back to it.
Take lots of notes and don’t be afraid to connect directly with those project
creators, who may be perfect cross-promotion partners for you when you
launch.
But be careful not to assume what another creator does will work for you or
is a good idea for you, your project, or audience.
What you can SEE publicly during the campaign is just the tip of the iceberg of
the work the creator has actually put into the launch.
This is especially true with product pricing, audience building, marketing, and
fulfillment.
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There are horror stories of Kickstarter creators who set their product or
shipping prices based on what others were charging, rather than actually
researching what the true costs were, and found themselves on the hook for
major expenses.
Use other campaigns for inspiration, but definitely do your own homework!
Kickstarter works best for creators who have a clearly defined project and
have already taken steps to realize the vision for that project.
If you comb through the graveyard of failed Kickstarter projects, you’ll see
that many of them weren’t projects at all but rather ideas looking for funding.
In the world of comics, you would never get very far cold pitching an idea to a
publisher.
This also goes for designing an attractive Kickstarter page. Many creators with
failed campaigns have pages that looked like they were dashed together in an
hour, with little thought or effort.
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How you run your Kickstarter, from page design to your video, to your
communication with backers and the big picture to the little details, all send a
message to your backers about what they can expect from your products.
Kickstarter will provide the venue for your launch, but YOU are in charge of
the guest list.
There is a reason the word “crowd” comes before the word “funding” in
crowdfunding–because that’s how it actually works. The hard truth of
crowdfunding, is that it’s not terribly effective when every face in the crowd is
a stranger.
People tend to want to support projects from creators they know, like, and
trust. So, that’s your main job in the lead up to launch. If you build a
relationship with a large enough audience and get them excited about your
Kickstarter before you launch, you will fund every time.
The #1 reason Kickstarters fail to fund is that the creators behind them
haven’t built and properly readied an audience before they launch.
The bad news is that you need to build an audience before launching your
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Kickstarter campaign.
The good news is that the audience doesn’t have to be that big in order for
you to have success on Kickstarter.
Now, what’s special about Kickstarter is that if you do get the party started
over there and send backers and funding Kickstarters way, it’s algorithm will
see that your project is a winner and you’ll start coming ranking higher on
their platform.
With over a million backer credit cards on file, there are lots of people who
will discover you on Kickstarter, but only if you bring an audience to get the
ball rolling.
Need help building your audience before a launch? I have a free on-demand
training that can help.
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Key #5: Set an attainable goal
We’ve all heard the advice to think big and to reach for the moon because
even if you don’t hit it, you’ll still end up among the stars.
That might be good career advice, but it’s also AWFUL Kickstarter advice.
For that reason, your project goal must be grounded in reality. If this is your
first launch, I’d encourage you to set a goal that is realistic for you, based on
the size of your audience and your past track record of being able to deliver
on projects like this.
Far too often, I see creators fail in the comics category on Kickstarter because
they’re trying to use the platform to skip over logical milestones. They ask for
tens of thousands of dollars to fund their idea for a multi-volume graphic
novel series, when they’ve actually never produced a single comic page
before.
Your next Kickstarter project should be something that will take you to the
logical next rung up the ladder of your career, but not all the way from the
basement to the top floor.
So, start with a small project with a reasonable goal, and earn the right to go
after larger goals with future launches.
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Key #6: Have a plan, then execute
Success on Kickstarter isn't something that just happens– it's something that
is meticulously planned.
• Pre-launch
• Launch day
• Campaign
• Campaign end
• Post-launch
• Fulfillment
• After fulfillment
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Covering an entire Kickstarter launch is beyond the scope of this article. Heck,
I’ve done more than 150 episodes of the ComixLaunch podcast and I’m still
coming up with new topics related to running effective campaigns to talk
about.
Instead, I want to present you with a few of my favorite 80/20 campaign tips.
Projects with a Kickstarter video are at least three times more likely to fund
than projects without a video, and yet, every day, creators are launching
projects without bothering to include a video.
Now, I get it. Many of us don’t have video skills, funds to pay a videographer,
or have hang-ups about being on camera.
The good news, is that unless you’re in a category where a great video is
essential (video, tech, video games, etc.) your video doesn’t have to be
anything spectacular to be effective.
Most successful Kickstarter campaigns have videos that are two minutes or
less. And if you need help, there are plenty of affordable videographers for
hire on places like Fiverr (https://fiverr.com) or Upwork
(https://www.upwork.com).
“Updates” are how you tell the story of your campaign and the Kickstarter
update is the single most powerful communications tool you'll use during
(and after) your Kickstarter campaign to communicate with backers.
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Updates are messages that you’ll post to your Kickstarter pages after the
campaign has launched, and those messages will get emailed directly to all
backers.
The answer to that is simply not to bother them, but to use your updates to
share awesome developments, behind the scenes info, and connect with and
have fun with the people who are supporting you.
Sending updates keeps backers engaged throughout the campaign, and when
they’re engaged, they’re more likely to keep sharing your Kickstarter and
upgrade their own pledges to higher, premium tier levels.
A common practice for Kickstarter creators who hit their funding goal before
the campaign ends is to add stretch goals to their campaign.
Stretch goals are essentially new promises to your backers of ways you’ll
improve or add to the product or campaign should you reach new funding
heights.
Milestone bonuses are surprise extras you unlock for your backers above and
beyond what you've already promised them for their pledges at key
milestones on the way to your funding goal.
For example, one of my students, Andrew Pawley, gave away a free paper toy
download of a cool monster to all backers at 25%, 50%, 75% and 100%
funded during his recent Cthulhu Kids Kickstarter campaign.
(https://www.kickstarter.com/projects/galaxafreaks/cthulhu-kids-1st-edition-
cosmic-terror-and-mythos?ref=discovery&term=cthulhu%20kids)
These milestones don’t have to be anything big (digital goodies, bonus videos,
or unlocking new reward tiers all work fine.)
The key is that you’re breaking up the road to funded with cool little things
you can celebrate with your backers. Then, once you hit your goal, feel free to
roll out those stretch goals all you like!
This all means that getting funded on Kickstarter should not be your goal. The
ComixLaunch definition of a successful Kickstarter campaign is one that:
• Keep your updates public so it’s clear to everyone you have nothing to
hide.
And when it comes to all that packing and shipping of rewards, remember,
you don’t get any extra points for doing it all yourself.
Smaller project creators often recruit friends and family for Kickstarter
packing parties to help them ship, while bigger projects are smart to employ
professional fulfillment companies (https://convertkit.com/shipping-options)
who are experts at logistics, and will deliver rewards faster and often cheaper
than you could do it yourself.
Quick Recap
Kickstarter Myth #1: Kickstarter is a finite resource.
Reality: Whether Kickstarter is a Renewable Resource or a Finite one is
entirely up to YOU.
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Key #1: Cultivate a launch mindset
Key #2: Join the Kickstarter community
Key #3: Put enough skin in the game
Key #4: Energize an audience before you launch
Key #5: Set an attainable goal
Key #6: Have a plan, then execute
Key #7: Fulfill like a boss
I’ve run 14 Kickstarter campaigns over the past six years and none of them
have been perfect.
I’ve made mistakes during every launch and more importantly I’ve learned
something new every time.
And you will, too but only if you let good enough be good enough and actually
push that green Kickstarter launch button.
One of the most surprising things you may find about running a Kickstarter
campaign is how lonely it can feel.
While I’ve tried to address the strategies and tactics for succeeding on
Kickstarter on my podcast (http://www.comixlaunch.com/category/podcast/)
and in my courses as best as possible, the mental game is key to surviving the
emotional roller coaster of running a campaign.
Don’t be afraid to reach out to a friend for support during your launch or to
join a community of fellow crowdfunders for mutual support and
encouragement before during and after your launch.
I wish you the best of luck with your projects and future successful Kickstarter
campaigns.
(https://convertkit.com/author/tyler-james)
james)
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