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21/2/2020 Fast Character Maker | Character Sheet For Changeling Barbarian 1

AGROTERA
Barbarian 1 0 Agrotera
CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Changeling Soldier
RACE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+2 +2 PROFICIENCY
BONUS
ARMOR
CLASS Alignment: Chao c Neutral. I follow my
(AC) INITIATIVE shi ing whims with li le concern about
15 rules or later consequences.
SAVING THROWS
14 +2 30 .
Changeling Traits [UA Feb. 2015]
Armor Worn: None (Unarmored Defense Feature) • Age: 22 years old
+4 Strength Saves *
• Medium Size (5' 6", 125 lbs.)
DEX +2 Dexterity Saves
• Shapechanger (as ac on, polymorph into
HIT POINTS HIT DICE
+2 +4 Cons tu on Saves *
+0 Intelligence Saves
14 1d12
any humanoid of your size that you have
seen, or back into your true form;
14 +1 Wisdom Saves equipment worn or carried does not
-1 Charisma Saves change, revert to true form if killed)
* Prof. bonus added DEATH SAVES: Success O O O Fail O O O
Barbarian Class Features [PHB p. 46]
CON SKILLS WEAPON & UNARMED ATTACKS • Rage (2/day)

+2 +2 Acroba cs (Dex) Basic A ack. One target per A ack ac on.


• Unarmored Defense (AC)

+1 Animal Handling (Wis) Rage Effects [PHB p. 48]


14 +0 Arcana (Int) • Advantage on STR checks and saves
Greataxe. Melee Weapon A ack: +4 to hit,
+4 Athle cs (Str) * reach 5 . Hit: 1d12+2 slashing damage. • +2 bonus on STR-based melee damage
(Must be used two-handed.) • Resistence (half damage) from
+1 Decep on (Cha) * bludgeoning, piercing and slashing
INT +0 History (Int) damage.
+0 +1 Insight (Wis)
+1 In mida on (Cha) *
Handaxe. Melee Weapon A ack: +4 to hit, reach
5 . Hit: 1d6+2 slashing damage. (If thrown,
10 +0 Inves ga on (Int)
normal range to 20 .; disadvantage long
range 21 to 60 .)
Soldier Features [PHB p. 140]
+1 Medicine (Wis) • Military Rank
+2 Nature (Int) * Javelin. Melee Weapon A ack: +4 to hit, reach 5
+1 Percep on (Wis) . Hit: 1d6+2 piercing damage. (If thrown,
WIS normal range to 30 .; disadvantage long
+1 -1 Performance (Cha)
-1 Persuasion (Cha)
range 31 to 120 .)

12 +0 Religion (Int)
MAGIC & SPECIAL ATTACKS
+2 Sleight of Hand (Dex)
+2 Stealth (Dex) Rage. Lasts 1 minute (10 rounds), or un l
unconscious, haven't a acked or been hit.
+3 Survival (Wis) *
CHA
-1 * Prof. bonus added

9
11 PASSIVE WISDOM
(PERCEPTION)

PROFICIENCIES & LANGUAGES EQUIPMENT & TREASURE

Armor: light armor, medium armor, shields Carried Gear: greataxe, two (2) handaxes, five
(5) javelins, explorer's pack (includes a backpack,
Weapons: simple weapons, mar al weapons a bedroll, a mess kit, a nderbox, 10 torches, 10
Tools: one type of gaming set, vehicles (land) days of ra ons, and a waterskin. The pack also
has 50 feet of hempen rope strapped to the side
Saving Throws: Strength, Cons tu on of it), gaming set (dice set), belt pouch, set of
Skills: Athle cs, Decep on, In mida on, common clothes, an insignia of rank, a trophy
Nature, Survival taken from a fallen enemy (dagger, broken blade,
Languages: Common, Elvish, Halfling or piece of a banner)

Li ing and Carrying: 225 lbs. max. carrying


capacity; 450 lbs. pushing or dragging (speed -5
.); 450 lbs. max. li .

Coins & Gems: 7 gold pieces (gp); 42 silver


pieces (sp); 80 copper pieces (cp); 4 gems (worth
10 gp each)

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