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Extended Abstract: Lean UX and Innovation in Teaching: Tatiana Batova Tbatova@asu - Edu
Extended Abstract: Lean UX and Innovation in Teaching: Tatiana Batova Tbatova@asu - Edu
Teaching
Tatiana Batova
Arizona State University
tbatova@asu.edu
Abstract – This extended abstract describes lean UX makers. The goal is to build the minimum viable product
methodology and explains its benefits for innovation in (MVP) that has the minimum features that potential
technical and professional communication teaching. customers would pay for. During the “build-measure-
learn” feedback loop, the lean team gets more feedback
Index Terms – Lean UX, innovation, teaching from the customers, makes changes to the product, and
tests again. This approach emphasizes efficiency in
INTRODUCTION learning and creating, as well as helps minimize the risk
of product failure by adjusting initial assumptions as early
Lean startup and its derivative lean UX are becoming
as possible.
increasingly popular in entrepreneurial culture. Lean UX Similar to the lean startup, lean UX aims at
fosters innovation, asserting that successful innovations
• removing waste from UX design processes. The
need to be inventions that are also economically viable
team creates only design artifacts that are
and technically feasible [1], [2]. In what follows I first
necessary to move its learning forward.
describe the foundations of lean UX and then explain how
• harmonizing collaborative teams. The team is
it can be beneficial for teaching technical and professional
transparent, cross-functional and brings non-
communication (TPC). To explain the benefits, I use a 7.5
designers into the design process.
week online UX class that is cross-listed as
graduate/undergraduate at Arizona State University as an • bringing experimentation to the core of design.
example. The class introduces students to UX principles, The designer facilitates the team to experiment
techniques, and tools and teaches them how to solve with the MVP and get feedback from the users;
design problems holistically. the team measures if the design met the goals.
This process is rapid and iterative [3].
DEFINING LEAN UX II. Design thinking
Lean UX combines the principles of UX with lean Also a user-driven innovation approach, design
startup, design thinking, and Agile [3]. thinking was developed by the design company IDEO. It
relies on “direct observation of what people want and
I. Lean startup need in their lives and what they like or dislike about the
Lean startup [4] is an approach to creating innovative way particular products are made, packaged, marketed,
products that is based on user-centered methodologies, sold, and supported” [1], as well as extensive iteration
particularly the ones stemming from customer cycles.
development strategies [5]. Dating back to manufacturing This approach is important for lean UX because it
practices introduced by Toyota of Japan, it has evolved to enables design methods to be applied to various aspects of
benefit various types of startup organizations. The a business, allowing designers to work beyond typical
foundation of lean startup is the idea that for an boundaries and non-designers to use design methods to
innovation to be efficient, there needs to be a demand for solve problems. While there are strong similarities
it from the potential users and the innovation needs to between lean startup methodology and design thinking,
solve a real problem for real users. Investing time and there are also differences, e.g., methods used and target
resources into an innovation that is not needed or desired groups [2].
creates waste.
The process of lean startup begins with formulating a III. Agile
viable and sustainable business hypothesis that is then Agile methods of software development aim at
validated through customer development with the “get- reducing the time of delivering software to the customers
out-of-the-building” method: talking to real people who and at continuously adjusting the software to meet the
could potentially be customers, both users and decision