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THE RISE OF

esports
FEBRUARY 2020
The Rise of esports

MITCH REAMES
Mitch Reames graduated with a degree in journalism from the University of Oregon
School of Journalism and Communication in 2017. He has written about emerging
technology and the esports industry for publications such as AdWeek, SportTechie, Blazer5
Gaming, and Dexerto, and is the founder of the Esportz Network podcast, which partners
with Reuters to report on the biggest stories in esports.

WILL PARTIN
Will Partin is a doctoral student and graduate research assistant at the University of North
Carolina at Chapel Hill. His work focuses on the platformization of cultural production
within the realm of livestreaming, video games, and esports. His writing can be found in
such publications as The Atlantic, Variety, and Jacobin. He is also a consultant for Power
Play, a boutique consulting firm that helps brands find their place in the growing esports
market. Former clients have included Microsoft, AMC Networks, Tribeca Enterprise,
Madison Square Garden, and others.

MAXWELL FOXMAN
Maxwell Foxman is an Assistant Professor of Media Studies studying games, play
and immersive media at the University of Oregon. His research centers around how
play manifests in non-game contexts, including social media, politics, and journalistic
institutions. His work explores the way media makers frame games and play in their
activities and professional lives.

DEMYSTIFYING MEDIA
The Hearst Demystifying Media seminar series was launched in January 2016. Curated
by Damian Radcliffe, the Carolyn S. Chambers Professor of Journalism at the University
of Oregon, it provides a platform for leading media practitioners and scholars to talk
about their work.

Through a combination of guest lectures, class visits, podcasts and TV studio interviews,
the series seeks to help students and faculty at the University of Oregon – and beyond – to
make sense of the rapidly changing media and communications landscape.

Previous speakers have come from a wide range of organizations, including the BBC,
Facebook, NPR and Vox, as well as leading academic institutions such as Stanford, Columbia,
Virginia and George Washington University.

Access the archive at: http://bit.ly/DemystfyingArchive

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The Rise of esports

Mitch Reames, Will Partin and Maxwell Foxman speaking at the University of Oregon
in February 2020.

What are esports and why are they growing be interested in traditional sports.
so fast?
So you see brands like Nike and MasterCard,
Mitch Reames you see a lot of these very name brands,
esports are quite simply competitive video putting a lot of money behind the biggest
games. The ecosystem around it is much worldwide esports tournaments.
like sports, where you have different titles
that are played by different demographics, What’s the appeal for those brands?
they’re popular in different areas.
Competitive video games have been around Will Partin
in various forms since the 1970s, 1980s is Some of it is you go where the attention is.
when they really began. One of the things that’s interesting about
esports, and I think of the last kind of
Maxwell Foxman piece of the puzzle of why now, is that they
One of the reasons they’re growing so were this niche phenomenon for several
quickly, particularly in this moment, is decades. And then around 2010, we start
investment by a lot of traditional media to see this totally exponential growth year
companies, and by companies that would after year.

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The Rise of esports

And one of the really key things here is that What’s the demographic for esports and
this is the moment when Twitch comes around the appeal of this audience?
here’s a way you can distribute content
that’s not YouTube, it’s not preloaded stuff. Mitch Reames
It’s distributing live content at a very cost That demographic is one of the most difficult
efficient rate that lets you actually broadcast to reach demographics we have, it’s very
this stuff. young. It does skew male, although you
can reach both genders on platforms like
That gets you by a lot of the gatekeepers who Twitch and depending on what various video
might previously have said, “Well we don’t game you’re using, and it’s the cord-cutting
want video games. Get out of here.” generation.

There had been live streaming platforms


around before, Ustream and stuff in the
2000s, but Twitch gave esports organizers
this really robust set of analytics. IT’S THE GENERATION
And so now you could go to a sponsor and THAT IS NOT SEEING TV
say “Hey...” I can’t just tell you, here’s our ADS ANYMORE, THAT’S
maximum viewership and here’s how many
people showed up in person and here’s a USING AN AD-BLOCKER
couple of photos. Here is total hours viewed, ON ONLINE DIGITAL
average amount each person stayed. This
whole rich suite that you can take to a
ADS. SO, INCREASINGLY
sponsor and say, “This is what we think your ESPORTS ARE BECOMING
sponsorship here is worth.”
A WAY, AND BRAND
Maxwell Foxman PARTNERSHIPS IN ESPORTS
And so to sort of put that in perspective, I know EVENTS ARE BECOMING
that at least according to one statistic, an
average Twitch viewer watches something A WAY TO REACH THIS
like 90 minutes of original content per day. DEMOGRAPHIC THAT IS
So that’s like watching one soccer match per REALLY ONE OF THE MOST
day, every single day, every single day of the DIFFICULT DEMOGRAPHICS
week. And you can imagine how appealing
that is to so many people in various media TO REACH.
industries.

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The Rise of esports

Mitch Reames and Will Partin.

And of course this is a global phenomenon; And I really like this story because I think it
and one that is particularly prominent in speaks to how esports tie in with all other
parts of Southeast Asia. kinds of questions about tech infrastructure
and national policy and media and so forth.
Will Partin Because there’s this huge financial crisis that
We’ve mentioned already that there is this happens in Asia, the 1997 Asian financial crisis.
longer history going back a few decades in It impacts all Southeast Asian countries, but
esports, and across the world esports have in particular South Korea, and one of the
grown, but they’ve grown at different rates ways the government there responds is by
and at different times. And a lot of that has putting all of this money down into creating
to do with the particularities of each country a national broadband network.
and each region’s history.
And so now you have this new broadband
I really like the example of the first place it network, you have a large number of
really takes off and becomes sort of a self- underemployed young people. And you also,
sustaining industry is South Korea and this because of the longstanding ban on Japanese
is in the early 2000s. goods, you don’t really have consoles in
South Korea.

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The Rise of esports

So there’s no PlayStation, there’s no Can you give us a sense of how big this
Nintendo; that means most people are market is?
playing PCs. And so all of a sudden there’s
this huge swath of young people playing Mitch Reames
PCs, and they’re playing this game, StarCraft, The best numbers we have on the esports
that has this amazing competitive... It’s just revenue come from Newzoo, although they
very well designed. And all of a sudden, that are not perfect numbers and that’s been
becomes a status symbol if you’re really good highlighted in previous reports, but I’ll use
at it, people recognize you for that. their numbers here because I believe it’s the
best that we have.
And so it’s sort of out of this primordial soup
of all these factors that a bunch of Korean
national corporations recognize. “Hey, there’s THIS YEAR GLOBAL REVENUES
something here, we could do something with
this.” And so they build up very quickly a FOR ESPORTS, ACCORDING
whole infrastructure around it. They give it TO NEWZOO, ARE PROJECTED
a TV channel, they give it sponsorships, they
sort of remake a lot of the players who go from
TO TOP $1 BILLION. AND
being kind of scruffy nerds into very carefully SO THE REVENUE IS THE
curated public images almost overnight. BIGGEST MISSING PIECE OF
It’s a precursor of what’s to come elsewhere, THE PUZZLE IN ESPORTS, IT’S
but it sort of happens there for this very STRUGGLED TO MONETIZE;
specific set of reasons.
THE WIDER GAMES INDUSTRY
Maxwell Foxman IS ABSOLUTELY MASSIVE,
It provided also a platform for a lot of BIGGER THAN MUSIC AND
companies that we would recognize today.
So this was a place where Samsung and LG MOVIES COMBINED.
could show off their goods to some degree.

It is worth noting that when we look across But esports is a very small fraction of that
different teams, the biggest teams in esports, games audience and the sports leagues are
we’re looking at a really global crop of people driven by revenue that goes into the games
in the same way that you might see in themselves, not necessarily the esports
professional soccer, a non-European playing scene, right?
in a European league.
It doesn’t make money on their League of
You can look at the Overwatch League today Legends scene, they make money on the
and it is dominated by people... A New York game, selling skins in the game and then they
team might not have many Americans in it, push that into esports.
or so on and so forth.

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The Rise of esports

Maxwell Foxman.

Now ideally these are mutually beneficial, well, is that a good chunk of that revenue
and the esports league becomes a part of is coming from investment. So you do
fandom and pushes people back into playing have many brands, many different types
the game and spending money on the game. of investors, including traditional sports
That’s how this works in an ideal world, but leagues investing into esports. And that’s
right now revenues for esports are lower in many ways driving the direction that the
than the output, and the main draw is the companies and publishers making esports
massive audience. Because just like social are imagining what their products can do.
media startups, as long as you’re having
a bunch of users and a bunch of eyes, you What’s really interesting is esports treads
have value, even if you’re not necessarily align that I think you might not see in
monetizing that perfectly yet. traditional sports between media company
and competitive gaming companies. So
How do you monetize that better and there’s, for instance, Riot Games does many
more effectively? different types of media partnerships, where
they’re working with Marvel comics to make
Maxwell Foxman a comic, there’s a Netflix TV show about
Well, what’s interesting I think on that front, League of Legends.
and this goes to the Newzoo numbers as

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The Rise of esports

Madison Square Garden hosted the League of Legends World Championships in 2016.
(Photo via Carl Scheffel/MSG Photos)

And so these sorts of strategic media This varies a little bit from game to game, I
partnerships, that we might think is much think one of the most interesting things to
more common in the film industry, we’re now me is how each esport almost has its own
seeing game companies entering too. And kind of economy and the way it works.
I think that’s one of the things driving this
investment that we’re seeing So a game I care about very much, Dota;
salaries are not necessarily very good,
Star players can make a lot of money, but it has the highest payout in terms
right? Seven figure salaries, there’s a lot of prize pools. So the prize pool for its
of competition to get them to play on kind of version of the Superbowl, the
your team. international, was $34 million last year.
Just enormous, right? And so if you go to
Will Partin esportsearnings.com and you look up who’s
For a really elite player... Their revenue won the most money in esports, 48 of the top
pie is going to include prize winnings, 50 players are Dota players.
it’s going to include salaries, it’ll include
endorsements, and then maybe they’re
also streaming on the side.

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The Rise of esports

And you might say, “Well that means that see a picture of thousands of people in a
Dota has the most money.” That’s not actually stadium watching people playing. Can you
true, because League of Legends is a much say a little bit about these physical events?
more robust and mature ecosystem. But it’s
a place where people are not necessarily Mitch Reames
taking home lots of prize money, but it is I think esports events are the most
somewhere where salaries are probably three important thing for somebody who doesn’t
or four times bigger than they are in Dota, at understand esports to attend, because it
least. really materializes what this is.

Maxwell Foxman I’ve grown up going to sporting events my


And well it might be worth explaining how entire life, I would tell almost every single
that prize pool is actually collected, because I Duck game I could too. League of Legends
think it gets back to Mitch’s point about sort Worlds in Paris was the most rabid crowd I
of fan investment. have ever been a part of and it wasn’t even
particularly close.
Will Partin
Definitely, so part of why the Dota prize pool
is the way it is, is because it’s crowd funded. THESE EVENTS ARE SO ACTIVE
So every single year, Valve, the company that AND IT’S SO RARE TO BE ABLE
publishes Dota 2, says the International’s
going to happen in August and we’re going TO ATTEND AN ESPORTS EVENT
to put out this book called the compendium. IN MOST CASES THAT WHEN
THESE FANS FINALLY GET A
It’s a digital book, it has all kinds of goodies,
virtual goods, little games, announcer packs, CHANCE, USUALLY IT’S ONE
music packs, whatever; this all Dota themed. OF THEIR FIRST COUPLE OF
And as you put money into it, it levels up the
book, and so a portion of that money then
TIMES THEY’VE BEEN ABLE TO
goes to the prize pool. ATTEND, AND THEY ARE JUST
GOING ABSOLUTELY BONKERS.
So, that means that valve is actually probably
clearing $150 million just on running this
event. And that’s very much how that It’s this electric energy around it and all it
company works, its entire business model takes is somebody to go into that crowd one
is built on externalizing and keeping a very time and be like, “Okay, yeah, this is massive.
small labor force at home. There’s a huge opportunity here and we need
to be a part of it in some way.”
People can watch esports online by going
onto services like Twitch. But if you put into
a Google image search, “esports or esports
competition,” you’re probably going to

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The Rise of esports

There’s a pretty famous esports article on is taking place, there’s often commentating.
how the NBA involvement in esports began
from Jacob Wolf. And it started when League And I think one final point, and this is
of Legends held their world final at Madison something that’s been emphasized I think to
Square Garden in 2015, and Adam Silver and all of us, is that the companies are as much
some of the other NBA who’s who attended interested in that digital viewing as they are
that. the live events.
And no surprise after, a bunch NBA teams So much of what’s built into the spectacle,
invested in League of Legends, they started you expect to watch on Twitch, you expect to
the NBA 2K League. have watched on your computer, and that’s
actually the first audience.

A BUNCH OF NBA OWNERS And then those rabid fans are just adding
STARTED ESPORTS some fuel to the fire and adding some
special magic to it. But, it really is an event
ORGANIZATIONS THAT ARE that if you want to experience the first
SOME OF THE LARGEST IN place is go online.
THE WORLD. ALL IT TAKES IS
We’re seeing huge amounts of investment
GOING TO ONE OF THOSE in this space. You’ve touched on examples
EVENTS, AND YOU’RE of traditional sports organizations that
IMMEDIATELY HIT WITH THE have invested. We’ve seen the creation of
special stadia dedicated to physical events
SCALE AND THE IMPORTANCE in places like Dubai and Istanbul. Why is
OF ESPORTS. esports having a moment now?

Will Partin
Maxwell Foxman One thing I’m really interested in is finance
I actually went to an esports event at and the role that finance plays in this
Madison Square Garden and it was truly ecosystem. esports are not separate from
electric. big changes that have happened in who gets
financed and at what level.
From just a practical standpoint for those
that need to imagine it, you’re looking at One of the things that happens, coming out
events that are styled often like the World of the 2008 recession, is that interest rates go
Cup, in that they are held for either a couple almost to zero. And also in order to really spur
of weeks. spending, one of the things the government
and the federal reserve does, is buy a huge
But they’re in a location where the actual amount of bonds back from investors.
competitions are players on stage. So, they
are literally elevated above the crowd, you can
see big screens behind you where the action

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The Rise of esports

Mitch Reames and Will Partin.

And in theory, this releases a bunch of money So in other words, games were one of the
that can then go be put into new investments, first places where you can see really that
and in theory ones that are probably slightly subscription model that is so normal to
riskier than just buying bonds. something like Netflix, occurring and
finding a real consumer base.
That’s sort of the macro-economic background
behind the tech boom of the 2010s, and so What I’m excited about, and what I’m always
it’s that same dynamic that says, “Hey, let’s thinking about, is when you start to see
put some money into esports. Who knows if the sort of convergence of media, sports,
it’ll work out or not.” gaming, tech happening at such a grandiose
level with some of the game publishers that
Maxwell Foxman we’re talking about with these games, that
A cautionary tale, but not necessarily a bodes at least in my mind for similar trends
negative cautionary tale, is that gaming that we might see and are already starting to
traditionally has led the way in terms of how see across other forms of media.
to finance media and tech.

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The Rise of esports

So, for me there’s a lot of connections What are the key implications for brands,
between something that we’re seeing with media companies and journalists with the
Disney+, how it’s built, how it’s interacting growth of esports?
with other intellectual property, and what
we’ve already seen companies like Riot and Will Partin
Epic doing. One story I really like is about an ad
campaign from Arby’s, the fast food
I think you can learn a lot from the steps that restaurant chain.
these esports companies are taking.
To preface this a bit, this is a story about how
Mitch Reames you can actually adapt your brand... Esports
On the investment front, one of the big is a culture, and it’s self-regulating in some
draws is the absolutely skyrocketing value ways, in like what’s acceptable, what’s not.
of sports franchises. And a lot of the fans are keenly aware that
they’re sitting on a gold mine, basically.
In the last 10 years, the sports franchises... And that a lot of people are going to try to
You can pinpoint the moment, it’s when capitalize on it, and that not all of them may
the Clippers were sold. The previous record or may not have good intentions.
high for an NBA franchise was 595 million
for the Milwaukee bucks. The Clippers, due So a lot of times people talk about the
to a racist story that came out from Donald authenticity of this culture, which is a word I
Sterling, forced him to sell the team. It’s a have issues with, but I think there’s definitely
good team, and a major market, and it sells some truth to it.
for $2 billion. The second that sale happens,
it jumps the value of every other sports
organization because now you have a market AND SO WHAT ARBY’S DID HERE,
price for this, it’s almost four times as high as AND IT’S BIZARRE, BUT THEY WERE
the last sale. SPONSORING A TOURNAMENT
CALLED ELEAGUE, WHICH IS A
And so that happens, and it also skyrockets
all these other valuations. Then you see that
COUNTER-STRIKE TOURNAMENT,
you have this esports thing where you can WITH TERRORISTS, COUNTER-
get into esports on the ground level for TERRORISTS, GUNS, ETC.
pennies, compared to what it costs to get
into sports. And people just see it as an AND WHAT THEY DID IS THEY GOT
awesome investment opportunity, given
A COUPLE OF THE PLAYERS FROM
the consistent growth of sports franchises
and basically every single major sport. THE LEAGUE, AND TOOK THEM
OUT TO A SHOOTING RANGE, AND
And so esports is now that same thing, it’s JUST HAD THEM, WITH ASSAULT
why we see a bunch of sports owners get RIFLES, SHOOT SOME ARBY’S
involved into it because it’s a small price to SANDWICHES AND THEY HAD A
pay that could pay massive dividends in the
future.
HIGH SPEED CAMERA OUT.

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The Rise of esports

Newzoo’s 2020 Global Esports Market Report projects revenues


to exceed $1B USD in 2020.

I’m trying to imagine the meeting with the you, they’ll carry it into Twitch chat for you.
Arby’s executive, where some ad agency
comes in and says, “We’re going to shoot the Now if you do it poorly, like you said,
sandwiches.” But esports fans loved this, and that authenticity thing, it comes up every
it was a huge... single time you talk to anybody who’s ever
advertised in esports, but it does actually
I think a real lesson for that brand of like, matter. If you come in, slap a logo on
“Get a little bit out of your comfort zone.” something, and people start making memes
It kind of created this massive buzz and out of your content...
hype; I’m still talking about years later.
Here’s a good example about the meme thing;
Mitch Reames Mercedes sponsored an ESL tournament a
esports has the highs and lows of brands in it, ways back. The S class was what they were
which is one of the coolest things. trying to advertise, and Twitch chat made
it a whole meme, and they were kind of
If you do it well, like that Arby’s thing, it pays getting roasted a little bit, they didn’t feel
massive dividends and they love you for it, like they belonged in this space.
they’ll carry your brand onto social media for

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The Rise of esports

And at the very end, Mercedes tweeted


something out showing that they heard BUT THE FACT OF THE MATTER
Twitch chat and they had this S class thing
and it involved one of the players. I can’t
IS THAT WE’RE REALLY
remember the entire details, but it went LOOKING AT SOMETHING
super viral. It had 40,000 likes, and it gets to THAT CONTINUES TO BE
a key thing, which is embrace the meme.
FRAMED OFTEN BY THE
They’re going to meme your brand, and MEDIA AS BEING NICHE
as long as you’re ready for that... And it’s
something that we’re seeing a lot of fast food
OR BEING OUTSIDE OF THE
brands do on Twitter as well, with Wendy’s NORM, WHEN ALL THESE
snarky social media. EXAMPLES JUST POINT TO
That’s the kind of thing that works in the HOW NORMALIZED GAMING,
esports audience, and if it works, it really AND THEN AS A SIDE NOTE,
works well, but it’s a dangerous place for a
COMPETITIVE GAMING.
brand that doesn’t understand the space as
well.
Is that the biggest misconception that you
Maxwell Foxman want to shatter?
What I really like about these two examples,
in terms of lessons to be learned, is that Maxwell Foxman
there’s no question that if you’re a brand, a Well, I think to that point, the myth that I
major worldwide brand, you have probably think needs to be shattered is thinking that
already looked at competitive gaming. If gaming publishers are not approaching
you’re a growing brand, it might be worth their product with the same finances
looking to competitive gaming. and perspective that a traditional media
company, like a Disney, like an ABC, like a
Similarly, if you’re a news outlet, there’s Fox, approaches their product.
reason to think that this is an important
beat that should be covered. Probably the These are large companies with so
best example of this is looking at what the many different types of creative talent,
Washington Post has done recently with programmers, PR, communications, et
Launcher, which Will has done some writing cetera, and they approach their product in a
for. very, very similar manner.

The cultures are different, but we can say the


same thing about any sort of entertainment
culture.

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The Rise of esports

And so part of what I think audience members


should take away from this also is to try to There are very few 35 year old’s that
understand that culture sort of in its totality. understand esports and most of them that
are, are in VP roles, or something like that.
You’ve touched on saying, brands, if they’re You have people like Ryan Wyatt, who was a
not already looking at this space, then they caster for Call of Duty, now he’s the head of
should be. What about for students in a gaming for YouTube.
journalism and communication school?
How should they be thinking about this It’s these kinds of success stories that you
sector? see from very young people in their twenties
that I think is a huge reason why students
Mitch Reames should care about this, because it’s a
As a fairly recent grad of this school, the best massive opportunity to do work that even
thing about working in esports is that big you wouldn’t be able to do normally.
newsrooms don’t have somebody in it.
I came out of the sports broadcasting
I would not be at AdWeek two and a half program and I wanted to go do esports. Now
years after graduating, if I wasn’t the guy that esports has led me back to sports; I’ve
who could report on esports. That was my done articles on Shaquille O’Neal that are
“in”, writing about violence in games and completely separate from esports, and it
brands on Twitch. was not something I would have gotten to
without esports.
THEY DIDN’T UNDERSTAND So I think that’s another misconception is
THIS SPACE, AND THEY that you’re choosing one or the other, in
reality the esports and sports circles have
NEEDED SOMEBODY WHO
a ton of overlap, and you end up doing both
DID. AND THAT’S TRUE FOR even if your specialty becomes esports.
A LOT OF PUBLICATIONS,
Will Partin
A LOT OF MAINSTREAM There’s a particular kind of paragraph that
PUBLICATIONS, SO FOR occurs in a lot of legacy meeting writing
YOUNG STUDENTS IN A about esports. I don’t have a name for it, but
I should come up with one.
VARIETY OF AVENUES,
ESPORTS OFFERS AN The reporter is in the venue and there’s all
this stuff, there’s people competing, there’s
OPPORTUNITY TO DO people cheering…. but it’s a video game. This
SOMETHING THAT DOESN’T has been done like 10,000 times and I get why
HAVE NEARLY AS MANY they do it, but it’s an interesting thing where
a lot of legacy media reporters when they
GATEKEEPERS IN THE WAY. come to esports spend a lot of their word
count justifying why this is important.

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The Rise of esports

And that’s something I try to push back One of the things I like to emphasize to
against when I do writing for these kinds of my students is, you can take something
publications, where I don’t have to throw in like Twitch and start to think about how it
three paragraphs of stats about revenues, might have applications beyond gaming to
numbers, whatever, you show it. traditional reportage.

And you show it through the story, you show I also think that you can see the making
it through the content that you’re actually of a virtual environment becoming an
creating. And one, it spares you this totally increasingly normalized. And so the ability
cliched thing that every esports fan looking to actually work within and use 3D objects
at it is going to roll their eyes at. But two, I interaction with objects in a meaningful way
think it also spurs you to do more show don’t is something that you can see most major
tell, and that’s just good writing. outlets have experimented with, whether
it’s with virtual reality, augmented reality, or
Maxwell Foxman even just making traditional news games.
If you look at the history and scholarship of
game journalism, this is a longstanding trend So I think that these are interesting innovative
of this kind of explainer paragraph, explainer skills that whether you’re covering esports or
story, vilification or praise of video games not, you can transfer into your next media
that has existed now for easily 20 to 30 years profession.
of game coverage. So I credit both of you for
going beyond that traditional mode. How do you see this sector evolving? What
should we be keeping an eye on?

Mitch Reames
ONE OTHER THING THOUGH I’d say the biggest advancement is going to
be mobile technology. Mobile esports are
THAT I THINK IS A GOOD the biggest growth sector, and what they’re
LESSON FOR STUDENTS also going to do is they’re going to globalize
COMING INTO THE J esports.
SCHOOL, IS A LOT OF WHAT This is already a global industry, but mobile
WE CAN SEE IN ESPORTS is way more accessible to underdeveloped
AND ESPORTS COVERAGE, regions.

ACTS AS BELLWETHERS AND Right now, a huge push in esports is into India
TRANSFERABLE SKILLS FOR in the game PUBG mobile, especially. It’s the
biggest game in India, and there’s 1.3 billion
THE NEXT GENERATION OF people in India, something like that. That’s a
REPORTERS AND MEDIA big market that is now adopting esports and
MAKERS. that’s also true for South America, I think we
see that more in Africa as well.

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The Rise of esports

Mobile technology is so accessible that institutions, be those sports firms, be those


it allows a whole new group of people to traditional media conglomerates.
become a part of esports where they don’t
have to get a high quality gaming PC. They But also part of the story to me is thinking
don’t need an Xbox or PlayStation, they about the growing ambitions of the
have a mobile phone, they can play games IT sector as a cultural industry. This is
on it, and suddenly the esports scene certainly expressed in all of the rush to
around mobile games, is progressing very create first party content from groups like
quickly. Apple and Amazon and so forth.

We went from mobile games being very bare And we see one of the stories from the
bones, Candy Crush, your tap and plays, to last month is that Google bought away the
Battle Royale, which is a hundred unique broadcast rights for Overwatch League from
players loaded into one server all loaded at Twitch/Amazon.
once while you’re doing complex controls.
And part of the appeal of that is it didn’t just
So that’s how far mobile has gone, and that’s come with the broadcast rights themselves,
only going to keep growing and networks which are now on YouTube. It also came with
are only going to keep reaching new places, a deal that brought all of Activision-Blizzard’s
so I think mobile esports is the huge growth games onto Google Cloud instead of Amazon
potential. Web Services. So this is a really interesting...

Maxwell Foxman This is a media conglomeration question,


I’m really interested, on the U.S. side, but it’s a slightly different media
about the deepening of infrastructure and conglomeration because Disney, as far as I
institution that is happening with esports. know, is not out here selling cloud servers…
not yet. But that becomes very interesting
The expansion of leagues, to the college and [to] me, how do these tech firms act when
high school level in particular, and the way they are these vital figures and making
that that’s being supported by publishers, is monetizing and distributing culture?
something that I’m definitely going to keep
an eye on.

And it’s something that’s happening here Watch full talks from the series on
at the University of Oregon, but it’s also YouTube
something that you can see at local high
schools, local malls etc. In a hurry? Catch the key lessons in these
TV Studio Q&As
Will Partin
Like Max [I am] certainly, very interested Listen to the Demystifying Media podcast
in the way that esports will continue to on iTunes, Spotify and SoundCloud
increase its integrations with legacy media

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