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STR HP Movement: Hit Points
STR HP Movement: Hit Points
Human Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes
CHA
x Artistry -1 =INT -1 +0 +0
Charisma
12 +1 Lay On
Hands
Bluff 1 =CHA 1 +0 +0
Climb 3 =STR 3 +0 +0
AC
Armor Class
21 =10+ 6 + 0 + 5 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) -1 =INT -1 +0 +0
x Craft (b) -1 =INT -1 +0 +0
Touch AC 15 Flat Footed AC 16
x Craft (c) -1 =INT -1 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod. x Diplomacy 1 =CHA 1 +0 +0
FortitudeConstitution
10 = 6 + 3 + 0 + 1 + Disable Device* =DEX + +
Disguise 1 =CHA 1 +0 +0
Reflex 8 = 2 + 5 + 0 + 1 +
Dexterity
Escape Artist 5 =DEX 5 +0 +0
Will 7 = 6 + 0 + 0 + 1 +
Fly 5 =DEX 5 +0 +0
Wisdom
x Handle Animal* =CHA + +
Spell Energy x Heal 0 =WIS 0 +0 +0
B.A.B. 8 Resistance Resistance
Intimidate 12 =CHA 4 +8 +0
CMB 11 = 8 + 3 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod.
Knowledge (dungeoneering)* =INT + +
CMD 26 =10+ 8 + 3 + 5 + 0 + 0 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
Pistol Knowledge (local)* =INT + +
Critical Type Range Ammo
Knowledge (nature)* =INT + +
20/x4 B and P 20 ft. x Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+13/+8 1d8 x Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
x Lore* =INT + +
Critical Type Range Ammo Perception 0 =WIS 0 +0 +0
Perform (a) 1 =CHA 1 +0 +0
Attack Damage
Perform (b) 1 =CHA 1 +0 +0
x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
x Ride 16 =DEX 5 +8 +3
Critical Type Range Ammo x Sense Motive 0 =WIS 0 +0 +0
Sleight of Hand* =DEX + +
Attack Damage x Spellcraft* =INT + +
Stealth 5 =DEX 5 +0 +0
Weapon
Survival 0 =WIS 0 +0 +0
Swim 3 =STR 3 +0 +0
Conditional Modifiers
Attack Damage
Weapon
Languages
Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties
Smite Evil
Play Notes
Racial Traits
Skilled
Background Traits
Armor Expert
Heirloom Weapon (Proficiency)
Spell Level 1 2 3 4
Prepared Spells
Prepared Spell Level 1 Metamagic School Duration Cast time Range/Area Save SR DC
Prepared Spell Level 2 Metamagic School Duration Cast time Range/Area Save SR DC
FEATS
AMATEUR GUNSLINGER
Requirements: You have no levels in a class that has the grit class feature.
You gain a small amount of grit and the ability to perform a single 1st-level deed from the gunslinger deed class feature.
At the start of the day, you gain 1 grit point, though throughout the day you can gain grit points up to a maximum of your
Wisdom modifier (minimum 1). You can regain grit using the rules for the gunslinger's grit class feature (see page 9).
You can spend this grit to perform the 1st-level deed you chose upon taking this feat, and any other deed you have
gained through feats or magic items.
Section 15 Copyright Notice: Pathfinder Roleplaying Game Ultimate Combat. Copyright 2011, Paizo Publishing, LLC
Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
INTIMIDATING PROWESS
Requirements: None
Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
POINT-BLANK SHOT
Requirements: None
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
RAPID RELOAD
Requirements: Weapon Proficiency (crossbow type chosen) or Weapon Proficiency, Exotic (firearm).
The time required for you to reload your chosen type of weapon is reduced to a free action (for a hand or light
crossbow), a move action (for heavy crossbow or onehanded firearm), or a standard action (two-handed firearm).
Reloading a crossbow or firearm still provokes attacks of opportunity. If you have selected this feat for a hand crossbow
or light crossbow, you may fire that weapon as many times in a fullattack action as you could attack if you were using a
bow.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
RAPID SHOT
Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC