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Samuel Leroy Jakson Neutral Good

Character Name Alignment Player

Paladin (8) Not set Not set


Character Level Deity Homeland Campaign

Human Medium Not set Not set (Adult) Not set Not set Not set Not set
Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod Temp. Temp.


Name Score Modifi HP
Hit Points
112 Movement
STR
Strength
16 +3 Total nonlethal Damage

30 ft. 6 sq. 30 ft. 6 sq.


Base Speed Armor Speed Burrow
DEX
Dexterity
20 +5
Wounds / Curent HP

CON 16 +3 Initative 5 5 0 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
9 -1 Damage Skill Names Total Abilit Ranks Misc
Reduction
Acrobatics 5 =DEX 5 +0 +0
WIS 10 +0 Channel
Wisdom
Energy Appraise -1 =INT -1 +0 +0

CHA
x Artistry -1 =INT -1 +0 +0
Charisma
12 +1 Lay On
Hands
Bluff 1 =CHA 1 +0 +0
Climb 3 =STR 3 +0 +0
AC
Armor Class
21 =10+ 6 + 0 + 5 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) -1 =INT -1 +0 +0
x Craft (b) -1 =INT -1 +0 +0
Touch AC 15 Flat Footed AC 16
x Craft (c) -1 =INT -1 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod. x Diplomacy 1 =CHA 1 +0 +0
FortitudeConstitution
10 = 6 + 3 + 0 + 1 + Disable Device* =DEX + +
Disguise 1 =CHA 1 +0 +0
Reflex 8 = 2 + 5 + 0 + 1 +
Dexterity
Escape Artist 5 =DEX 5 +0 +0

Will 7 = 6 + 0 + 0 + 1 +
Fly 5 =DEX 5 +0 +0
Wisdom
x Handle Animal* =CHA + +
Spell Energy x Heal 0 =WIS 0 +0 +0
B.A.B. 8 Resistance Resistance
Intimidate 12 =CHA 4 +8 +0
CMB 11 = 8 + 3 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod.
Knowledge (dungeoneering)* =INT + +
CMD 26 =10+ 8 + 3 + 5 + 0 + 0 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon
Knowledge (history)* =INT + +
Pistol Knowledge (local)* =INT + +
Critical Type Range Ammo
Knowledge (nature)* =INT + +
20/x4 B and P 20 ft. x Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+13/+8 1d8 x Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
x Lore* =INT + +
Critical Type Range Ammo Perception 0 =WIS 0 +0 +0
Perform (a) 1 =CHA 1 +0 +0
Attack Damage
Perform (b) 1 =CHA 1 +0 +0
x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
x Ride 16 =DEX 5 +8 +3
Critical Type Range Ammo x Sense Motive 0 =WIS 0 +0 +0
Sleight of Hand* =DEX + +
Attack Damage x Spellcraft* =INT + +
Stealth 5 =DEX 5 +0 +0

Weapon
Survival 0 =WIS 0 +0 +0
Swim 3 =STR 3 +0 +0

Critical Type Range Ammo Use Magic Device* =CHA + +


X Class Skill *Trained Only

Conditional Modifiers
Attack Damage

Weapon
Languages

Critical Type Range Ammo

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Mithral Agile breastplate 6 Armor -1 15% 12 lbs.

Totals 6 -1 15% 12 lbs.

Feats Mercies Equipment Qty. lbs. Head Qty. lbs.

Amateur Gunslinger Enfeebled


Armor Proficiency, Heavy Shaken
Headband Qty. lbs.

Armor Proficiency, Light Other Specials

Armor Proficiency, Medium Aura of Courage


Intimidating Prowess Aura of Good Eyes Qty. lbs.

Point-Blank Shot Aura of Resolve


Rapid Reload Channel Energy (Paladin) +4d6
Shoulders Qty. lbs.
Rapid Shot Code of Conduct
Shield Proficiency Detect Evil
Weapon Proficiency, Martial(all) Divine Bond Neck Qty. lbs.

Weapon Proficiency, Simple Divine Grace


Divine Health
Lay On Hands Chest Qty. lbs.

Smite Evil

Body Qty. lbs.

Belt Qty. lbs.

Wrist Qty. lbs.

Hands Qty. lbs.

Feet Qty. lbs.

Rings Qty. lbs.

Play Notes

Racial Traits

Skilled

Background Traits

Armor Expert
Heirloom Weapon (Proficiency)

Light 76 lbs. or less Lift Over 230 lbs.


Load Head PP 0 Experience Points
GP 0
Medium 77-153 lbs. Lift Off 460 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
154-230 lbs. Drag or
Push
1150 lbs. CP 0 75.000 (Medium Progression)
Paladin Spell Book

Spell Level 1 2 3 4

Spells per day (adjusted) 1 (2) 1 - -

Prepared Spells
Prepared Spell Level 1 Metamagic School Duration Cast time Range/Area Save SR DC

Prepared Spell Level 2 Metamagic School Duration Cast time Range/Area Save SR DC
FEATS

AMATEUR GUNSLINGER

Requirements: You have no levels in a class that has the grit class feature.
You gain a small amount of grit and the ability to perform a single 1st-level deed from the gunslinger deed class feature.
At the start of the day, you gain 1 grit point, though throughout the day you can gain grit points up to a maximum of your
Wisdom modifier (minimum 1). You can regain grit using the rules for the gunslinger's grit class feature (see page 9).
You can spend this grit to perform the 1st-level deed you chose upon taking this feat, and any other deed you have
gained through feats or magic items.
Section 15 Copyright Notice: Pathfinder Roleplaying Game Ultimate Combat. Copyright 2011, Paizo Publishing, LLC

ARMOR PROFICIENCY, HEAVY

Requirements: Light Armor Proficiency, Armor Proficiency, Medium.


See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ARMOR PROFICIENCY, LIGHT

Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ARMOR PROFICIENCY, MEDIUM

Requirements: Light Armor Proficiency.


See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

INTIMIDATING PROWESS

Requirements: None
Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

POINT-BLANK SHOT

Requirements: None
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

RAPID RELOAD

Requirements: Weapon Proficiency (crossbow type chosen) or Weapon Proficiency, Exotic (firearm).
The time required for you to reload your chosen type of weapon is reduced to a free action (for a hand or light
crossbow), a move action (for heavy crossbow or onehanded firearm), or a standard action (two-handed firearm).
Reloading a crossbow or firearm still provokes attacks of opportunity. If you have selected this feat for a hand crossbow
or light crossbow, you may fire that weapon as many times in a fullattack action as you could attack if you were using a
bow.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

RAPID SHOT

Requirements: Dex 13, Point-Blank Shot.


When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest
bonus. All of your attack rolls take a -2 penalty when using Rapid Shot.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
SHIELD PROFICIENCY

Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, MARTIAL(ALL)

Requirements: Awarded by class.


Proficiency with all martial weapons.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, SIMPLE

Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

Open Game License and Copyright details available at: http://pathbuilder.x10host.com/license.html

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