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Doom Eternal Codex PDF
Doom Eternal Codex PDF
The city of Taras Nabad was the crown jewel of Argent D'Nur. For
centuries it serve as the spiritual heart of Argent society, home to
both the royal family and the center of political power. No expense
was spared in the building of the city, with bold colonnaded
architecture and towering monuments to gods and kings resplendent
on every avenue. Rural Argenta flocked to Taras Nabad on
pilgrimage to the Maykr temples.
The city was ground zero of a massive demonic invasion attempt, and
although the invasion was thwarted the attack changed Argenta
society forever.
The Priests of the Order Deag continue to hold undisputed power on
Argent D'Nur. Spilling the blood of the Argent-ascended class will
result in the transgressor's banishment. Asylum amongst the
Argenta will be denied to any who do not adhere to the rules of
engagement.
The Divinity Machine
VEGA DATA ENTRY
With the Ancestral beasts driven back to their bleak valleys, we rose. We
tilled the fertile land, husbanded beasts of burden, and built towering cities.
In the Hallowed Palace, on the Obsidian Throne, we crowned King Ormero
the Father, the first of the line that shall weigh in perpetuity. We built the
Cathedral of Reflection to worship the First Ones and formed the Order of
the Deag, whose priests pay tribute to the Wraiths and appease their
tempestuous hunger. Our sons and daughters chose the path of the sword
or the path of the alchemist, for each duty honors the Gods.
Though our ways were righteous, we were not without strife - storms and
great quakes cast our spires down, barbaric tribes laid siege to our fields in
search of the great gifts mother Argenta has bestowed upon our work, and
the song of the Wraithcall threatened to drive lesser men into madness. We
were not lesser men. We defended that which the First Ones gifted to us, our
lands and right to the bounty held within. We beat back the barbarian hordes
and hardened our resolve. We rose above the fire, our bodies and souls
tempered, and an unbreakable will was shaped in the forge of battle. What
emerged was the heart of our legion - the order of the Night Sentinels.
HISTORY PART II
History of the Sentinels - Part II
He sensed his God restless by her disquiet manner. The King and Khan
spoke, and the God revealed she had foreseen a schism in the blood of
Argenta. A test would be required to identify its host among us. She spoke
of a holy rite to be performed on the strongest of our warriors; only those
that proved worthy would be tested, for the impurity could reside in only the
most resilient of our legion. The Divinity Machine, a great tribute by Maykr
Scolaris, would help us to cleanse any impurities from our flock, ensuring
our continued prosperity in this world and in the Maykr realm that awaited
in the afterlife. The Malicious One, if not exhumed from our ranks, would
jeopardize our safe passage to the heavenly realm of Urdak.
The Dark One was not amongst them yet, nor would he be for many
generations. Only the Mother God, through divination and Maykr-sight,
would determine when he stood before them. The Maykrs were truth, and only
their unclouded eyes could find the one who was marked. The prophecy of the
unholy one was written, but through the ages the warning grew faint until
only the Khan Maykr herself and the high priests of the Order Deag still
whispered of He that would one day come to threaten their way of light.
HISTORY PART IV
History of the Sentinels - Part IV
The Khan Maykr gave blessings to our majesty and directed the Priests to delve
deeper into the mysteries of the scarlet Elixir from the demonic realm, for she
sought only to return balance to our universe. Proper assimilation was required,
as Hell stood beyond her influence.
After great effort the Priests discovered more than they had ever hoped for.
They learned of the true nature of the demonic energy, and how it could strengthen
those skilled enough to harness its power. The energy coursing through the
malformed bodies of our relentless enemy could be used to end life, or to enhance
it. The power to heal, to mend, immortality, knowledge and enlightened faculties
beyond our understanding. With the demon's life force in the skilled hands of the
Sentinel Priests, and under the righteous gaze of the Khan Maykr, our people
would not only rise to victory over the unholy horde that clawed at our walls; we
would move to a higher plateau of existence, ushering in a new era of military
science and industrial healing. No Sentinel would grow sick, no Maykr would need
suffer the Transfiguration that they so feared; all would be risen. None could
ever oppose our peaceful ways and threaten our world again. True balance over
Hell and its legions, over space and time, in this world and all others - we would
dictate the order. United with the Maykrs, we would find eternal peace.
HISTORY PART VII
History of the Sentinels - Part VII
Time passed as the Stranger was instructed in the codified matrices of their
Order, the ancient lessons of battle and brotherhood taught to all
Sentinels. He could sense the opportunity before him - soon, all of Hell
would feel his wrath once again.
Satisfied that he would not be a detriment to their prowess, the Night
Sentinels granted him his wish as they ventured through the hellgates with
the Stranger in tow. They knew no rest, fighting in the unnatural elements
and training under the blood-moon of night. The Stranger suffered
exhaustion, wounds, and sickness, but asked for no aid and was offered
none. Three times the Night Sentinels ventured into the gate and back, and
upon every return the Stranger strode more capable than before, his gait
locked in step with the march of the Sentinels, a disciplined and now
controlled lust for demon blood ever present. The passing of years and
innumerous battles with the devils indentured the Stranger to Argenta's
mightiest warriors, and no longer did they condescend to him as a new-
blooded conscript, for to them he had become a brother-in-arms forged in
war. An ally, and a weapon.
HISTORY PART VIII
History of the Sentinels - Part VIII
Caught off guard, the Sentinels scrambled late in defiance of the Titan and
his horde, and with his coming the holy city of Taras Nabad prepared for
judgement. With the onslaught of the demons massed in the sprawling
shadow of the abhorrent fiend, the city shook to its foundation. None were
spared, save those that fled north. The vile swarm ransacked our temples
and palaces, burning our towers and feasting on the souls of our clergy.
Yet the Night Sentinels rallied, and held fast against the demons, though
they were pushed back and corralled at the Blood Arena. As the dark of
night descended their swords remained potent, and shred the enemy multitude
with abandon. Amidst the unyielding ranks of the Sentinels, when all other
apprentices had fallen in battle, stood the Outlander. 'Rip and Tear' he
roared, ferocious in battle. The remaining conscripts of the Arena stood in
awe as they witnessed the beast who had once raged within their very cells,
now armored alongside the shoulders of Sentinel brethren. He had risen
where none other had before, a trueborn Sentinel fighter - the very best
among them.
HISTORY PART IX
History of the Sentinels - Part IX
But though the swarm fell before their assault, the Titan remained invincible, for
none could tame the behemoth alone.
In the hours before dawn, as the Night Sentinels weathered the relentless
assault, the Outlander held his ground at the foot of the great wall in the
northern bend of the castle. Seeing his unending vigor, Samur, chancellor to
the Mother God, hurried the Outlander away under veil of secrecy and, for
reason unknown, submitted him to a rite untold. This was heresy, for Samur
received no consent from the Khan Maykr nor did he receive her council. In the
Chapel of Purity the Outlander submitted himself to the Divinity Machine. There
Samur Maykr, the seraphim known to us only as the aide to the Mother God,
blessed the Outlander with fierce speed and power to match his will. It was the
method by which this transfusion took place that was most uncertain to us, for
we were of the knowledge that the Maykr device bestowed onto the Argenta so
many generations ago was to be used by the Priests only to find the impurity
among us. How could it be that the device that was meant to cull the Sentinel
breed of its contaminants could then be used to purify the Outlander's body,
and give rise to the one who would lead us into battle henceforth?
HISTORY PART IX
History of the Sentinels - Part IX
What rose from the holy coffin on that fateful day was not
the impure abomination the covenant warned us of; the hero
within would come to be known only as the Great Slayer, the
time walker, the warrior Khan whose fire-sword would blaze
forth a path for the just and cut through the demonic horde
with a vengeance that only a God King could summon. He rose
unbroken by the Ritual, his eyes burning with Maykr magic. He
took the Crucible in his hand, and Wraith-fire leapt forth from
the blade, as only it will when held by a true Sentinel warrior
king.
In our darkest hour, the Slayer had been chosen. Defying
tradition, our most sacred laws and the will of the great Khan
herself, a Stranger to our lands had been blessed with
celestial might.
HISTORY PART X
History of the Sentinels - Part X
And though our hearts were pure and our purpose righteous, unbeknownst
to the fighters of Argenta, in our wake and under the veil of secrecy the
Mother God had set her Priests to build vast factories upon the heathen's
land that she might gather the Essence for further development. How this
deception began we would not know, for our focus remained on the hordes
of the underworld. Why then would we stoop so low as to consider our
Mother God of betraying our covenant?
The Khan Maykr did not seem at ease with the unforeseen rise of our
Slayer, and the seraphim who had birthed the destroyer in secret soon
vanished from Urdak, perhaps exiled for his heresy.
Our legions rose unfettered under the unquenchable rage of the Doom
Slayer, and his design led the Khan Maykr to find profit in his
endorsement. It soon became known that the Slayer was the Maykr's god-
machine, a holy relic reborn, sent to bring the Maykr's word to the wicked
and to smite those who would seek to harm all who followed the path to
Urdak.
HISTORY PART X
History of the Sentinels - Part X
With the Slayer unwittingly cleaving a path for her the Mother God
syphoned the Essence, processing it beyond our knowledge into the
fuel that would come to be known as Argent Energy.
The Slayer cared not for polity. He took no interest in the workings
of our people, but set his task only on his desire; the destruction of
the demons and their world. He no longer spoke for reasons unknown,
though it was understood that he still possessed the ability, offering
guttural hefts of anger as he inflicted pain upon his enemies. For
years he marched with the Night Sentinels through the fires of the
demon lands, and every return to our homeworld found much changed
in Argent D'Nur. Should any blame be apportioned to the Sentinels it
is this; in our fervor we were negligent of our people, and did not see
the rising tide of evil our crusade empowered. We knew only the enemy
laid before us and the wealth of Argenta at our backs, and did not
pause to seek the cost and method of this progress.
HISTORY PART XI
History of the Sentinels - Part XI
Even when the Night Sentinels returned from the demonic realm with tales of slave factories that
damned the souls of the innocent, the indoctrinated masses of Argent D'Nur took no quarrel with
the Maykrs. They were indebted to the demon Essence, the Ministers deliberating but finding no
basis for change. The messengers were cast down for daring to speak against those who have
gifted us so much, our Gods. The Maykrs, in their infinite wisdom, would see fit that the faithful
continue life anew in Urdak. They feared the wrath of the Mother god; a lifetime of servitude
would not be undone by this insurrection. This was simply another trial, a test of faith to identify
those that were truly worthy to experience life eternal in Urdak. The Argenta would not waiver in
their resolve.
The Night Sentinels prepared for war once again, though this battle meant drawing the blood of
their own brothers. Our army had seen the work of the demons firsthand and knew its evil. They
had returned to the way of the Wraiths, and though their armament was diminished without the
Essence, it remained pure and righteous. A division amongst the Argenta had occurred, one side
standing in opposition to the doctrine of the Maykrs, the other locked in belief. The Ascended
Empire was comprised of the faithful and misled, wielding the desecrated energies of Hell, the
power of the Maykrs, and Marauders who had sided with the Khan. The Night Sentinels were
bolstered by the free people of Argenta and the mightiest of all killers, the Slayer himself.
Plans and tactics were drawn. The Sentinels would close the Argent energy factories in
Nekravol, that which fed the world of Urdak directly with its supply of fresh Essence. They would
stop the flow. The slumbering Wraiths would wake from their sleep and give Argent D'Nur
courage.
HISTORY PART XIII
History of the Sentinels - Part XIII
Led by the elusive Hell Priest Deag Ranak, the Cultists operate from a remote
facility located in the Arctic tundra. As overseer, Ranak exerts absolute control
over the facility and its legions of possessed acolytes. Instrumental in sowing the
seeds of the Cultist uprising, Ranak worked briefly with Olivia Pierce at the Mars
facility before departing to Earth with orders to prepare the groundwork for the
imminent Hell invasion.
A recently declassified UAC biography for Ranak indicates that he is a surviving
member of the original Order of the Deag, the ancient Argenta clerics. He now
serves the forces of Hell and is rumored to have personal knowledge of the Doom
Slayer, suggesting a shared history between the two. Wielding total power over the
Cultists under his supervision, he uses his growing influence to advance the
consumption and corruption of Earth.
Built over the ruins of an ancient Argenta settlement, the Cultist facility has been
designed as both a gothic monument to the ancient architecture and a state-of-the
art science facility. Tablets and memory banks found at the settlement indicate that
the Order of the Deag discovered Earth millennia ago and found it to be populated
with powerful, primeval beasts. They named these creatures 'Agaddons', due to their
similarity to the mythic cyclopean giant from Argent D'Nur's past, the Aggaddian.
HISTORY OF EARTH INVASIONS
Doom Hunter Base
The UAC's polar cultist facility is built around the ruins of an ancient Argenta settlement
constructed over 60 million years ago, during Argent D'Nur's extraterrestrial expansion. Frozen
carcasses of the Agaddon Hunters have been located in the glacial wastes surrounding the
complex, and though their DNA structure reveals them to be indigenous to Earth there is no
fossilized record of these creatures beyond the frozen territories of the Argenta settlement.
Carbon dating of the remarkably well-preserved beasts suggests they are nearly 80 million years
old, pre-dating all other known forms of complex Earth-based life.
Continuing the cyber-demonic experimentation that began on Mars, the Cultists study the
Agaddon's potential for resurrection and cyber-augmentation. A similar program occurred at this
location millennia ago, when Deag Priests (often cited as Hell Priests) bred the creatures and
genetically modified them to function as 'Doom Hunters' - fearsome mutants designed to battle the
Doom Slayer and his Night Sentinels during the Unholy Crusades on Argent D'Nur. Sentinel
records corroborate this through their military texts, with many reports of these creatures among
the ranks of the demonic forces assaulting the armies of the North during the Argenta civil war.
Once the UAC Cultist movement publicly announced its intentions for Earth, the cyber-demonic
program was revealed to be focused on updating the Doom Hunter schematics, upgrading their
combat prowess. A new assembly center was constructed near the Cultist facility, and a powerful
grav-tram allowed UAC workers to safely transport the biological and mechanical components
needed for the process. The resurrection of an Agaddon Hunter requires cutting-edge technology
be used in conjunction with occult rituals conducted by the UAC's necro-surgeons, an unholy
fusion of science and sorcery.
HISTORY OF EARTH INVASIONS
The Hellgrowth - Part I
With the Fleet out of action, the Battle Mechs and Apaches initiated a
Danger Close salvo against the reactor, as Shock Troops and Special
Forces attempted to rearward infiltration. Several platoons made it
inside the reactor, where the demons had already established a
DP-136Nest (sic: Super Gore Nest). Although gore nests have been
reported at various invasion sites, this was the largest so far observed.
The nest has been built around the reactor core itself. Several thousand
IFF beacons are amassed at the nest location, suggesting the Demons
are using our fallen forces as part of their bio-organic Continuum Gate.
At the time of writing, the DP-136Nest is considered to be ground zero
of the invading force. Unless the continuum gate is destroyed, this
analyst sees no way to stem the influx of aggressors.
Recommended response: TNA (Total Nuclear Annihilation).
//report ends
HISTORY OF EARTH INVASIONS
The Return of Dr. Samuel Hayden - Part I
Dark viceroy to the Chaos Throne, Ranak has long served one of Hell's
emissaries on Earth, laying the foundation for the planet's inevitable invasion.
In secrecy Ranak has prepared the Hellgate, awaiting the omen of the sixth
seal, that which signals the Age of Rapture, which will cleanse Earth as
foretold by the Maykr Prophets.
Ranak worked closely with Olivia Pierce during the development of the
original Mars project, and since her death has taken control of the UAC. His
promises of wealth, power and everlasting life have corrupted the
organization from within, absolving its employees of their moral conscience,
accelerating the sacrifice of Earth in exchange for the lure of Argent
Energy and the promise of undying union with Hell.
Deag Ranak previously served the King of Argent D'Nur as a Sentinel
Priest, guiding the Argenta's spiritual growth as a hallowed figure. After the
Betrayal he abandoned his homeworld, working on behalf of Khan Maykr and
personally overseeing the transformation of viable planets. Ranak has
constructed a vertiable fortress in the polar caps to protect him during his
dark work.
STORIES OF HELL
Deag Grav
Deag Grav remains the most powerful of the Hell Priests amongst
the people of Argent D'Nur, frequently visiting his ancient
homeworld to lord over the populace. Arrogant and pompous,
Grav calls for blood-sport in the Arena to entertain the fallen
citizens of Sentinel Prime. Since the demonic invasion of Earth
began he has operated on the planet's surface along with his fellow
Hell Priests to direct Hell's forces, but after the deaths of Deag
Ranak and Nilox he has fled to the safety of the Arena.
It was Deag Grav who facilitated the torment and eventual betrayal
of Sentinel Commander Valen, taking the keys to the Sepulchre of
Elements and opening the vault of the sleeping Wraiths. The ancient
creatures were abducted, transported to Hell and tortured to
siphon away their power. He used the heart of Valen's son to
animate the Icon of Sin, titan still spoken of in legend throughout
Argent D'Nur.
STORIES OF HELL
Marauder
The city of Nekravol was built in Hell by the combined efforts of the
Maykrs and Sentinel Engineers, designed to produce a continuous flow
of Argent Energy. Constructed of stone and fell-steel on a foundation
of uncounted corpses, the sprawling fortress funnels a constant
stream of victims towards Kalibas, the Sightless Judge. This ancient
demon is a rare breed, unable to communicate or move without great
difficulty. It exists as an overseer of sorts, awaiting as cages packed
with the recently-slain are brought before it, determining which souls
are candidates for the Argent process.
Operating not unlike a large-scale slaughterhouse, Nekravol is divided
into many sections. The most immediately accessible portions contain the
Abaddon Pit, an enormous chasm where victims are herded. Beyond
Kalibas the Argent-worthy souls are directed deeper into the black
fortress; those who he renders unfit are discarded as waste, their
tortured souls thrown into the burning sludge of the Blood Swamps.
STORIES OF HELL
Nekravol - Part II
There are no records of how The Father came to the Maykrs, when it was
first discovered, or if it had any physical form before the Maykrs. The
first mention of The Father is in regard to a building named the Luminarium.
It was a temple of sorts, where Maykrs would go to seek answers.
The essence of The Father was stolen by one of their own, by a Maykr
referred to as the Seraphim. Who the Seraphim is, or what he did with The
Father's consciousness, is unknown. Records show that one day the
Luminarium simply ceased to communicate, and that a deep scan of its data
banks revealed no remaining trace of the entity.
Urdak itself exists in an anchor state, utilizing highly advanced
dimensional shift technology to allow a static position at a sub-quantum
level. This essentially inverts their position in relation to Hell; both
planes of existence are fixed outside the bounds of the known universe, a
'lower' and 'higher' reality. The Khan Maykr oversees all within Urdak,
and now utilizes Argent Energy to prevent the Transfiguration.
THE STORY OF THE MAYKRS
Khan Maykr
Zombies
Possessed by the influence
of Hell, these once-human
underlings that follow in
Hell's ranks are those that
have been corrupted and
deceived by its power,
forsaking their own
humanity. Those who have
fully succumbed to Hell's
control cannot be saved,
becoming mindless,
grotesque contortions of
their former selves.
Demons
Fodder
Imp
Scavengers of the underworld, Imps are
among the most common of beasts found
on the scorched surface of the
Hellscape. Lesser demons of Hell, the Imp
possesses limited intelligence, driven only
by a hunter's impulse to seek out prey - a
task for which the Imp is naturally suited
due to its innate capacity for violence.
As a result of these attributes, the Imp
makes for an ideal footsoldier and is oft
deployed in the warring legions of Hell,
easily manipulated and controlled by
commanding highborne demons at the
behest of the sovereign chapters. It is
common for the Imp to appear at the
frontline of an offensive attack, an
expendable resource unleashed in great
numbers to overcome and break through
the enemy front.
Demons
Fodder
Soldiers
Once frontline
infantry fighting to
protect Earth from
the demon invasion,
the Hell Soldiers
have been claimed by
darkness, turning
them against their
fellow soldiers in the
midst of battle.
Demons
Fodder
Gargoyle
Like their Imp brethren, the
Gargoyle is an agile, relentless
pack hunter. Native to the
Sentinel world, this beast has
plagued the Sentinel Guard for
centuries. As one of the few demon
breeds that could bypass the
walled defences of Sentinel Prime,
the Gargoyle could appear without
warning and claim hapless
townspeople before disappearing
into the wasteland. Only the most
skilled marksman of the Night
Sentinels could intercept this
aerial threat, a peril which
demanded an ever vigilant watch
over the city's perimeter.
Demons
Fodder
Lost Soul
The Lost Soul has its origins among the
Damned - former humans who have fallen
from the mortal world, doomed to an unliving
eternity as sin-branded slaves of Hell. The
Damned are seemingly endless in number, their
populations growing by the thousands with
each rise of the black sun. For many, the
tortuous existence of crushing slave labor
is all that awaits. The bodies of the Damned
are brittle, and those who become broken in
labor - their bodies ruined, dismembered, or
otherwise incapable of servitude - are
transported to the pits where their souls
must be extracted for further use. Those
fortunate enough to escape this process are
what inevitably become Lost Souls; their
spirits transmogrified into physical form. The
Lost Soul knows only madness, its memory a
haunted image of its former mortal life. These
creatures live a fleeting existence, roaming
mindlessly, seeking only that which can grant
them a final death.
Demons
Fodder
Maykr Drones
Urdak's population is mainly
comprised of Drones, beings
that exist as extensions of
the Khan Maykr's will. Though
each is endowed with their own
unique identity they remain
biologically unable to resist a
command from their Khan, and
so function in a perfectly
synchronized colony system.
Drones never leave Urdak,
their bodies not yet mature
enough to avoid harm while
crossing dimensions.
Demons
Heavy
Arachnotron
Arachnotrons are built with genetic
material recovered from the remains of
the original Spider Mastermind, bio-
engineered for cyber-augmentation. While
its actual body exhibits only limited
mobility, the oddly cerebral qualities of
the Arachnotron make it a prime
candidate for the impulse-controlled
prosthetic frame that it now permanently
inhabits. The UAC facility responsible
for the Arachnotron's creation,
intending to engineer and weaponize
demons of their own design, was overrun
after an outbreak occurred inside of its
assembly plant, killing everyone inside.
The facility, still operating under the
directive of the administrative AI,
continues to manufacture Arachnotrons
autonomously.
Demons
Heavy
Cacodemon
Hunters of the Sloughlands, the
Cacodemon lurks in the bottomless
and murky depths of Hell in search
of easy prey. An aimless wanderer,
the Cacodemon is mostly devoid of
cognitive ability, sensory awareness,
and otherwise commonly occurring
impulses. Driven only by a singular
desire to feed, the Cacodemon is
likely to appear wherever there is
flesh to be consumed, bringing with it
an insatiable propensity for hunger.
It is said that the Cacodemon bears
some resemblance to the cycloptic
titans of ancient Hell lore, leading
Sentinel scholars to believe that the
forgotten titans may yet live on in
some disembodied form.
Demons
Heavy
Carcass
The product of inhuman bio-
mechanical engineering, the
Carcass was created in the
remote labs of the Cultist
enclave. Neither truly living nor
dead, it exists in a state of
partial re-animation - its
cybernetic armature simulating a
living impulse within a decaying
organic host. Devised as a means
of extending the soldier's
usefulness in combat after death,
the unliving host can only be
destroyed by severing the body
from its cybernetic implants.
Demons
Heavy
Cyber Mancubus
Mechanized and heavily augmented, the
Cyber Mancubus is equipped for
frontline warfare. Equipped with dual-
barrel arm-mounted mortar cannons,
the Mancubus's integrated weapon
system utilizes the body's naturally
occurring biotoxins, refining this
corrosive, viscous membrane into a
toxo-plasmid ammunition feed. Syphoned
from the spinal gland and funnelled
intravenously to the weapon conversion
system, the corrosive secretion is
discharged by an alternating firing
mechanisms, which dispenses the toxo-
plasmid as either heated projectile or
ignited fluid, the latter resulting in a
flamethrower-like incendiary spray
capable of burning through armored
plating.
Demons
Heavy
Dread Knight
A variation of the Hell Knight breed,
the Dread Knight has been modified and
hardwired for aggression. Armed with an
exo-prosthesis powering energy blade
augments, the Dread Knight is the lethal
result of UAC Cultist engineering.
Epinephrine regulations modulate the
Dread Knight with an unbroken flow of
rage-addled adrenaline, while its
endorphin receptors have been
synchronized to respond with the use of
its arm-mounted blades. With each kill,
the Dread Knight is injected with a flood
of artificial dopamine. As a result of its
augmentation, the Dread Knight is driven
by a biochemically engineered state of
pure, unbroken rage - a suffering for
which respite can only be found in the
act of the kill.
Demons
Heavy
Hell Knight
The Hell Knight, warrior beast among
demons, has earned its place over the
millennia in service of the eternal
Archdemons. As imposed by the
sovereign houses, Hell Knights have
long served as barbaric enforcers of
the netherworld, impelling lesser
demons by way of brutality. Rare
among demon-kind for its innate
regard for primal orders of hierarchy,
the Hell Knight exhibits adherence to
the prevailing rule of its demonlord
masters. Requiring little compulsion
on behalf of its highborne masters,
Hell Knights readily serve the Elder
Hell-gods for the extent of their
lifespans, reaping great satisfaction
in the way of war and desecration.
Demons
Heavy
Mancubus
The Mancubus, hulking behemoth of
the demon world, bears notable
difference from those of its kind
first encountered by the UAC
expedition team on Mars. Unlike its
brethren which wore a naturally
occurring armored carapace, this
variation shows clear signs of pre-
existing man-made modifications.
Armor-plating augmentation to its
exterior and a sophisticated arm-
mounted weapon system indicate a
clear intent to upgrade and
weaponize the fighting capacity of
the Mancubus, whose heavy stature
and resilience make it a formidable
threat in battle.
Demons
Heavy
Pain Elemental
An abhorrent creation of the Umbral
Plains, the Pain Elemental is
descended from the primal, abominable
depths of the demon world. Knowing
only its own torment, the Elemental is
cursed to forge Lost Souls within
the fiery pit of its gut - a process
that is excruciating and without end
for the duration of the creature's
miserable lifespan. The Elemental's
only reprieve from its own agonizing
and tortuous existence is the
projection of suffering into the
world. For this reason, the Pain
Elemental reaps great satisfaction
from indiscriminate killing and the
infliction of misery upon those weaker
than itself.
Demons
Heavy
Pinky
As Hell emerged on Earth, the Pinky
began to appear on terrestrial soil in
great number, rapidly becoming the bane of
existence to ARC military fortifications.
Utilizing it's armored frontal carapace,
the Pinky is able to penetrate defensive
encampments, breaking through walled
defences and using its ramming ability to
upturn and immobilize armored vehicles.
ARC deployments, dependent on their
ability to hold the line against
encroaching forces of Hell, could be
disrupted and even overtaken by a single
Pinky, were it able to penetrate and break
through their defensive matrix, allowing a
greater demon influx to pour in after it.
The ARC rapidly prioritized the target
status of the Pinky, issuing high-range
bombardment to prevent the Pinky from
gaining proximity.
Demons
Heavy
Prowler
A creature of darkness, the
Prowler hunts from the shadows,
preferring stealth and concealment
to open conflict. Imbued with
parietal infravision, the Prowler is
able to see that which is unseen to
the naked eye. Known among the
Sentinels as 'the Nightstalker', the
Prowler's preternatural sense of
sight makes it a lethal hunter,
capable of tracking it's prey even in
the pitchest black of dark. Believed
to be peripherally descendant to
the lesser Imp broodling, the
Prowler is rarely seen in groups,
forsaking pack-hunting for the
precision of the solitary pursuit.
Demons
Heavy
Revenant
The Revenant program, a bio-weapon
experiment utilizing re-animated necrotic
human tissue, was believed to have been
destroyed with the collapse of the UAC
facility on Mars. However, the emergence
of the Cultist enclaves on Earth - former
UAC deviations now under Hell's direct
control - have begun work on a second
wave of production of the Revenant
program. While much of the platform's
existing weapon payload is preserved as
originally designed, the cyber-neural
programming has undergone modification.
Patterned signals are wired to the host's
frontal cortex, which in turn simulate a
state of frenzied, unrestrained bloodlust.
While these signals are active, the host is
incapable of thinking or feeling anything
but a singular compulsion to inflict death
and violence on the living.
Demons
Heavy
Spectre
Born from an ancient screed of
forbidden psychomancy, it was by the
tomeic inscriptions of the occultic Six
Sealed Eyes that the Spectre was made
manifest. Divined in desecrated ruins
untouched by light for an eternity,
warlocks of an abandoned sovereign
house unearthed the verboten scripture,
seeking rebellion by means of black
magick against the rule of the infernal
Archdemons. By way of sorcery were
numerous abominations brought forth
into the Hellscape - among them, the
Spectre; ethereal amalgam of the Pinky.
For their role in these miscreations, the
Archdemons would enact as retribution
against its insurgents an unspeakable
punishment, a decree of suffering that
would be without end.
Demons
Heavy
Whiplash
A scavenger of the Hellscape, the
Whiplash creature was first discovered
by UAC expedition teams in the black
desert of the Sanctum Wastelands.
These elusive, serpentine demons move
with great speed and agility. They are
capable of striking from a great
distance with retractable bladed whips
concealed from within their forearms.
This particular demon breed became an
object of great interest to the UAC
engineers on Earth, while attempts to
capture live specimens of this nimble and
unpredictable creature proved to be
exceptionally dangerous. After
successfully acquiring living specimens,
researchers implemented cybernetic
augmentations designed to enhance the
Whiplash's innate strength and lethality.
Demons
Super Heavy
Archvile
Forged from Hellfire, the
Archvile is feared among lesser
demons for its innate ability to
channel and manipulate the unholy
powers of Hell magic. Descended
from the eldest race of demons,
the Archvile has long held a
place within the ruling caste of
highborn demon-kind. Possessing
superior intellect among the
demon ranks, the Archvile's
psychomancy powers make it a
natural born ruler of the savage
and primitive beasts of Hell,
capable of bending weak-minded
underlings to serve its will.
Demons
Super Heavy
Baron of Hell
The Fireborne Barons have evolved,
descendant clan of the Baron
hellbreed, and are indigenous to the
caustic, scorched hellscapes bordering
the Burning Abyss. A landscape of
cragged spires forged from
unbreakable blackstone, tempered by
the crashing waves of magmatic tide,
these sulphuric planes of Hell have
long served as banishing grounds - a
place of exodus to which the damned
are sentenced as their final
destination. The Fireborne Barons have
evolved in this environment, sustaining
themselves on the remnants of the
damned, growing obsidian carapaces and
in time becoming infused with the very
incendiary matter of Hell itself.
Demons
Super Heavy
Doom Hunter
Once a race of beast-like hunters, the Doom
Hunter creature was known to Sentinel
warriors in ages past as lethal stalkers of
the Metal Age. Extracted from the frozen
depths of the polar tundra, the Doom
Hunter belongs to an ancient race
uncovered during Cultist excavation in the
remote arctic. Preserved below the frozen
ice for millions of years, the unearthed
remains of this creature were deemed
suitable for reconstruction, becoming the
subject of Cultist necro-regenerative bio-
experimentation. Within the remote Cultist
citadel, a high-tech ritual altar which towers
over the Golgothan ruins, the Doom Hunter
was ceremoniously and systematically
resurrected and rebuilt. While the majority
of its components are now cybernetic it
retains a high degree of mental faculty - a
sentient, brutal hunting instinct augmented
with the armaments of a tank division.
Demons
Super Heavy
Marauder
As civil war consumed Argent D'Nur, the
Night Sentinels Guard was quartered by
their faith. Torn between serving the Khan
Maykr or revolting against that which they
swore to protect. Those most disillusioned
forswore their oath to the Sentinel royalty,
abandoning their pact of allegiance made to
the throne. These hardened warriors joined
the separatist group led by the exalted
Priest class, allying themselves with the
Maykrs and their devout acolytes in an
attempted coup against the Sentinel royal
house. Those Sentinel warriors who fell in
battle, having sided with the Makyrs, were
ultimately denied finality in death.
Resurrected by the Divinity Machine of
Makyr design, these fallen Sentinels were
returned from the dead, transformed by
Hell's power and recreated with a singular
purpose: to hunt the Slayer, now reborn as
Knights in Hell's army.
Demons
Super Heavy
Tyrant
Demon Lords to the black soul
pits of Babel, the Tyrants have
long served as wardens and
slavers of the infernal pits.
Weaponized and cybernetically
altered by the UAC, the Tyrants
are tasked with overseeing the
collection and extraction of
sin-branded human souls from
the human world, their role in
Hell ordained by the unholy
sigil of the Elder Hell-gods. A
sadistic master of lesser
demons, the Tyrants are feared
for their cruelty and malice.
Demons
Ambient
Buff Totem
Incarnal manifestations of human suffering,
these totems are formed from the tortured
resonance of the once living, made flesh by
the black arts of demonic psychomancy. A
beacon of necroplasmic dark-wave energy,
the Buff Totem, once fully formed, radiates
the surrounding environment with a dark
cloud of Hell magic. This energy possesses
influence of great power for anything living
caught in it's wake: Demons, while in it's
presence, become adrenalized; their
aggressiveness and bloodlust amplified.
Inversely, these totems have become symbols
of fear for humans who have encountered
them, it's presence tainting the mind with
nightmarish terror. The propagation of these
totems would ultimately necessitate the
development of the ARC mind-shield, a
cyber-neural implant which could immunize
it's soldiers from the psionic properties of
the Buff Totem.
Demons
Ambient
Cueball
Former UAC
Engineers, these
malformed zombies
were rendered inept
during the war for
Earth. Their bodies
are now a disturbing
fusion of body, bone
and barrel.
Demons
Ambient
Tentacle
The subject of great scrutiny for ARC
scientists on Earth, these Hellgrowth
formations have appeared all over the
planet, taking hold wherever Hell has made
its presence known. Forming chaotic,
seemingly random structural patterns, the
propagation of hellgrowth has taken root
at an alarming rate, exhibiting a cellular
reproduction cycle that ARC scientists
fear may be impossible to contain. The
resultant environmental effect is extremely
hostile to terrestrial life, producing
atmospheric bio-contagens and a multitude
of organic hazards. Wherever these nest-
like formations emerge, they are protected
by swathes of defensive tendrils - long-
thorned tentacles that demonstrate keen
awareness of their surroundings, fully
capable of disembowling anything that it
deems to be a potential threat to the nest.
Arsenal
Doomblade
A modification to the
Praetor Suit, the arm-
mounted Doomblade is
designed to increase the
Slayer's short-range
striking power. Strong
enough to sever demonic
flesh and bone, the blade's
serrated edge allows the
Slayer to break through
enemy defenses and attack
where conventional
weaponry is ineffective.
Arsenal
Ballista
As the renowned
weaponmasters of the
Night Sentinels professed,
it is the warrior that makes
the weapon great. Albeit
an unconventional choice,
the chainsaw has become a
staple of the Doom
Slayer's personal
arsenal. For the kind of
work that requires enemy
dismemberment the
chainsaw is the right tool
for the job.
Arsenal
Combat Shotgun