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Reflection On Grant Garraway's Talk
Reflection On Grant Garraway's Talk
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Getting the engineering design process right is pivotal to ensure that the end product is
not only useful but functional. The guest talk from Mr. Grant Garraway focused on how
engineers can get the design right by understanding the design lifecycle of systems. One part of
the talk that resonated with me was in the beginning where Garraway showed the effects of
getting the design wrong using a video clip from the movie, “Pentagon Wars”. From the satirical
clip, the stakeholders keep changing the requirements definition of the Bradley vehicle. Without
a clear requirements definition, they end up with a flawed military vehicle. The clip influenced
my approach towards engineering design, as I will ensure that the requirements of my design are
clear from the beginning, to prevent making abrupt changes on the ongoing design.
Garraway, in his talk, shows an explicit illustration of a design life cycle of technical
systems. The processes of the life cycle includes ten steps starting with the definition of
and maintenance, and finally disposal. The clear outline of the processes will act as a guideline
as to how I design my interactive fishing lure project. An interesting fact that I learnt from the
phase “definition of requirements by the stakeholders” is that the cost to repair requirements
errors increases by 200 times if takes until maintenance to find. For example, if the cost of
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repairing a requirement error discovered when conducting analyses is X, then the cost converts
to 200X if it not discovered until maintenance. Therefore, the later a requirement error is found,
model that involves elicitation, analysis and negotiation, documentation, and validation.
Elicitation involves uncovering the requirements through consulting with stakeholders, going
through system documents, and conducting market studies. Analyzing and negotiating the
requirements with stakeholders is very critical in my view. In conjunction with the video clip on
Pentagon wars, failing to settle on specific requirements would lead to endless changes and
frustrations. Documentation helps to manage the requirements while validation ensures that they
fit the customers’ needs. Each good requirement shall at least have a subject, object, and
qualification. An example of a requirement from my interactive fishing lure project is, “The
interactive fishing Lure (subject) shall have a tension sensor (object) to inform the user that a fish
is hooked (qualification)”.
Garraway’s talk has impacted the way I will conduct my design from the requirements
definition to the moment I will test and demonstrate the design in operation. From Garraway, I
have learnt that I must not be ambiguous or use vague terms such as efficient or high
performance when explaining my design. I have also discovered that a design cannot be perfect
and I will, thus, avoid using wishful terms such as “please all users” or “100% reliable” as
advised by Garraway.