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Base Mechanic

Actions are decided by rolling pools of d6 based on the competency of figures, higher scores are
better, lower scores worse, highest scores wins any given roll off.

Figures are defined by four characteristics;

1. Skill –
• Youth/Rabble – 1d6; These represent young, inexperienced warriors from “barbarian” cultures,
or low morale conscripts.
• Warrior/Soldier – 2d6; These are the mainstay of most armies, men with some degree of
training or experience, expected to do the bulk of the fighting.
• Hearth-guard/Elite – 3d6; These soldiers are the cream of their respective crops. Well trained
professionals, or body guard troops of leaders. These are hardened killers whose presence can
turn the tide of a battle.

2. Armor Rating –
• Unarmored – 1d6; Soldiers with this armor rating have no protection other than the clothes on
their back, surviving a blow for them is simply a matter of luck.
• Lightly Armored – 2d6; Lightly armored troops are those who posses rudimentary protection,
shield and helmet. Or perhaps some sort of cheap body armor such as a gambeson or cuir
bouilli.
• Armored – 3d6; Armored soldiers are those that posses significant material protection. Helmet
and shield as well as a coat of mail, or suits of plate and the like.

3. Weapon Type
• One handed weapons – Short weapons designed to be used in one hand. Swords, axes, spears,
maces, etc. Any weapon designed to be wielded one handed in close combat.
• Two handed weapons – Longer weapons designed to be wielded in two hands. Two handed
axes, Zweihanders, Claymores, Falx, etc.
• Polearms – Long weapons designed to maximized effective use of distance. Spears in two
hands, Pollaxes, Bills, Halberds, etc.

4. Movement –

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