Blood Rage Solo Variant v1.0

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General Playing the Game Pillage

• The player takes the first turn in the first age. • The AI take turns taking actions just like the player. If, on the • When deciding whether an AI figure moves into an empty
AI’s turn, it has more than zero Rage, roll d6 and refer to the village to join a battle.
Set up AI board. Take the action listed on the board as indicated by
matching tracking marker and pay the Rage cost indicated. • Starting with the AI to the left of the player that initiated the
• Set the game up as normal for 2, 3, 4 or 5 players depending combat
upon how many AI opponents you want to compete against. • Whether the AI took an action or not move the tracking
marker matching the number rolled in the direction of the 1. Locate the province with the highest STR of figures for that
• Split each “Age” of cards into 3 separate decks representing arrows shown on the board & play moves to the next player. AI.
the Quest, Upgrade and Combat cards for that age and shuffle If there are ever three markers on the same space move the
each deck. highest numbered marker to the next available space. 2. Determine if the province that the AI figures would move
from is pillaged, will be destroyed in Ragnarok, or neither.
• Take the AI boards enclosed and cut them along the dotted • If the AI is ever not able to take an action rolled, increment
line, you can mix and match the left and right side AI boards. the die on the AI board by 1. 3. Compare STR assuming that AI moves as many of those
figures as it is able to based on the available remaining
• Give each AI player an AI board and place the 1-6 tracking • If on the AI’s turn it has zero Rage, change the PASS die to “6” villages.
markers on the respective die face shown on the board. Place select an un-pillaged province in which the AI has the highest
a d6 on each AI board showing “1”. This is the PASS die, it strength and pillage that province. Break ties randomly. 4. Roll D6. If the roll is equal to or higher than the amount
remains on the AI board and is used to decide when the AI shown in the table then move the highest STR figures into
passes in an Age. Quest the region.
Drafting • AI players never commit to quests. However, the AI’s gain • If the table shows 1* and you roll a 1 then roll again. If you
glory for occupying provinces during the Quest phase. get another 1 do not move.
• There are 6 stages of the draft in each Age.
Invade & March Actions • If the table shows 6* and you roll a 6 then roll again if you
• Draft cards from the top of each deck as detailed in the table get another 6 then move.
below. Select one of the cards drawn and add it to your hand. • AI players do not march but may invade Yggdrassil. When
Discard all of the other cards into separate discard piles: one invading roll a d10 and place the figure: Current Pillaged/ Pillaged/ Un- Un-
for Quests, one for Upgrades and one for Combat cards. Province/ Ragnarok Ragnarok pillaged pillaged
• Count clockwise from Angerboda (1), Muspelheim (2) etc.
STR
Type 1st 2nd 3rd 4th 5th 6th Elvagar (8) and Yggdrasil (9 and 10). If the province selected
Comparison
that has been destroyed, full or has been pillaged then;
Quest 2 2 1 1 1 1
Between -2 1* 1* 6 6
Upgrade 2 2 2 2 1 1
• on an even roll place the figure in Yggdrasil if that province is and +2
un-pillaged, and
Combat 2 2 2 2 2 1 +3 or higher 1* 1* 5 5
• on an odd numbered roll place the figure in the province that
will be destroyed in Ragnarok at the end of the turn
• You may never draft more than 4 combat cards in an Age. -3 or lower 3 3 6* 6*
regardless of whether it has been pillaged or not.
• Once you have selected your 6 card hand take the Combat • Finally if none of these options are available select a
discard pile and shuffle it back into the Combat deck. Deal 3 remaining un-pillaged province at random. • Next the player selects a Combat card for himself and/or
Combat cards to each AI player face down. every other AI involved in the combat. Once all cards are
• When placing a ship roll d4 and place in a fjord. Reroll a result selected flip them face up: Highest STR wins
if both provinces either side of the fjord are destroyed.
• If a Combat card is drawn that would normally be played as a End of the Age Notes
second card e.g. Heimdall’s Eye then draw the next card and
the AI will play BOTH cards. • The round ends when all areas have been pillaged or
immediately when all AI players PASS dice show “6”. Any AI
• If the AI successfully pillages a province but cannot take the players with Rage left at the end of the round score glory
reward e.g. due to maxing out a stat then the AI gains 5 glory points as indicated on the AI board.
instead.
• If the AI has 2 or more combat cards at the end of the round
• As a reminder the upgrades on the AI board that have an select one randomly without looking and place it back on the
impact on Combat are coloured Red. Make sure to check AI board, return any others to the discard pile.
each board for each AI participating in the combat.
• Reset the tracking markers back to the spots indicated on the
Increasing Stats AI board.

• Each AI board has an action which increases one of the clan • Review each AI board in turn and calculate any increase in
stats by 1 point, this action costs 1 Rage each time it’s taken. score based on the GREEN coloured upgrades on the AI board

• If an AI gets to increase any one of its clan stats (for example • Reset the Pass die on each AI board to “1”.
from a combat card) then increase the lowest stat. In the
event of a tie increase stats in the order Rage > Axes > • Pass the first player token to the left.
Horns.
Bolster
• This is an action only taken by the AI. Follow the rules on the
AI board and place a figure it in a province that already
contains one of the AI’s figures. In the event of a break
randomly.
Upgrades

• The AI does not have upgrade cards it selects upgrades from


the right hand side of their AI board.
• Working from the top of the board pay the Rage cost shown
in the black circle and place a marker over the circle to
indicate that the upgrade has been purchased.

• If a monster upgrade is purchased, find the card and place it


on the player board. If you want an easy game then you can
purchase a Monster before the AI.

• Blue coloured upgrades take immediate effect, Red upgrades


impact combat and Green upgrades impact score at the end
of the Age.
Gain 5 Glory for Gain 1 Glory for Gain 2 glory for
A each unspent each figure having highest Pillage province where AI has HIGHEST STR A
Rage at the end released from STR in a compared to next highest player
of an Age Valhalla province Bolster province where AI has lowest STR
with HIGHEST STR available figure
Place
die
Place Combat 1 1 1
here 1 Troll
cards here
Gain 2 Glory for each figure released
1 from Valhalla
Axes Rage Horns
+1 +1 +1 Invade with 1 Mystic. If Mystic is
1 defeated roll d10 and move Mystic
X
UPGRADE
X 0 Each pair of Warriors are 3 STR
Rage
+1 0
2 Increase Rage Clan Stat by 2
INVADE LEADER
Invade with 1 Mystic. If you win a
X 1 pillage with Mystic gain 3 glory
BOLSTER X
INVADE MONSTER/
MYSTIC 1 Each Warrior is now 2 STR

1 1 Increase Horns Clan Stat by 2


2 INVADE WARRIOR
INVADE
SHIP 2 Frost Giant
0
PILLAGE 1 Each pair of Warriors are 6 STR
Gain 5 Glory for Gain 1 Glory for Gain 2 glory for
B each unspent each figure having highest
Pillage province where AI has LOWEST STR B
compared to next highest player
Rage at the end released from STR in a
of an Age Valhalla province Bolster province where AI has HIGHEST STR
with HIGHEST STR available figure
Place
die
Place Combat here
1 1 1 1 Each combat card played gains -2 STR
cards here
Gain 4 glory for your ship when
0 destroyed
Rage Horns Axes
+1 +1 +1 If you lose combat steal 1 rage from
0 winner
X
UPGRADE Gain 3 Glory for each figure released
1 from Valhalla

0 If you lose a battle invade the province


X 1 with a warrior again for free
BOLSTER INVADE LEADER
If you lose combat steal 3 Glory from
2 winner
X
X INVADE MYSTIC 1 Each combat card played gains -2 STR
UPGRADE
1 1 Increase Horns clan stat by 2
2 INVADE WARRIOR
INVADE 2 Increase Rage Clan Stat by 2
SHIP 0
PILLAGE 1 Increase Axes clan stat by 2
Gain 5 Glory for Gain 1 Glory for Gain 2 glory for
C each unspent each figure having highest
Pillage province where AI has LOWEST STR C
compared to next highest player
Rage at the end released from STR in a
of an Age Valhalla province Bolster province where AI has LOWEST STR
Place Combat with HIGHEST STR available figure
Place
cards here die
here
1 1 1 2 Sea serpent

Gain 2 Glory for each figure released


1 from Valhalla
Horns Axes Rage
Each pair of warriors in a province have
+1 +1 +1 0
3 STR
X
2 UPGRADE 2 Increase Rage Clan Stat by 2
INVADE
SHIP 2 Fire Giant
0
X INVADE LEADER Gain 8 glory per point of Rage unspent
2 at the end of each Age.
UPGRADE
2 Each pair of warriors in a province have
1 6 STR
INVADE
X 2 When you successfully pillage a
WARRIOR province gain the reward twice
BOLSTER
X Increase Axes Clan Stat by 2
INVADE 1
MONSTER 0
Gain 3 glory each figure on the board
PILLAGE 1 at the end of the game
D Gain 5 Glory for
each unspent
Gain 1 Glory for
each figure
Gain 2 glory for Pillage province where AI has LOWEST STR D
having highest compared to next highest player
Rage at the end released from STR in a
of an Age Valhalla Bolster province where AI has LOWEST STR
province
with HIGHEST STR available figure
Place
die 1 Each combat card played gains +2 STR
Place Combat here
1 1 1
cards here Gain 2 Glory for each figure released
1 from Valhalla

Rage Horns Axes Each pair of warriors in a province have


+1 +1 +1 0 3 STR

X 1 Increase Rage Clan Stat by 2


0
UPGRADE INVADE LEADER 1 Dark Elf

2 X 2 Each warrior is now 2 STR


INVADE INVADE MONSTER
SHIP
1 Valkyrie

X 1 Each combat card played gains


INVADE 2 additional +2 STR
UPGRADE WARRIOR
Gain 8 Glory per unspent Rage at the
0
1 end of each Age
X
PILLAGE BOLSTER Gain 3 glory each figure on the board
1 at the end of the game

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