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Design Tool Based On Sensory Perception, Usability and Universal Design PDF
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10.1016/j.procir.2019.04.272
Renato Fonseca Livramento da Silva et al. / Procedia CIRP 84 (2019) 618–623 619
2 Author name / Procedia CIRP 00 (2019) 000–000
methods that guide and organize the steps to be followed. spaces. With that, the living in these places will occur in a
This occurs in distinct areas and is no different for more fair and friendly way [8].
architecture and design. In The Senses Consciousness the Perceptual Systems [4],
However, while basic visual processes have been Gibson defines that the information acquisition is established
extensively studied under controlled conditions in through five sensorial systems: Basic Guidance System,
laboratory, little is known about other modes of meaning Haptic System, Visual System, Auditory System and the
(knowledge of sensory perceptions, through touch, hearing, Smell System/Taste. Such information can be obtained with
smell and taste) and about how people perceive the products any of the perceptual systems alone, or by any combination
and what meaning they attribute to it. [3] Systematic access of them.
to this information by architects and designers during the
design process can contribute to the structuring of proposals 2.2 Usability as a primary aspect of user-centered design
in order to minimize the difficulties arising from the
incompatibility between the characteristics of the medium Usability is the extent to which the product can be used
built and the needs of the people who live in it. by users to achieve specific objectives with effectiveness,
Therefore, this article looks at relationships and the efficiency and satisfaction in a context of specific use [5]. In
possible systematization of sensory systems concepts [4], the relation to the usability criteria, there are similarities to those
principles of usability [5] and universal design [6] for the of universal design: usability being used to facilitate the use
development of a design tool for architects and designers. It of products, systems and services and the universal ones to
has to be used in creative stages during development of ensure the use to the greatest possible number of
Assistive Technologies, inserted in the built environment. In environments, products and services [8] (Fig 1).
order to do so, first a bibliographical research has been done
to understand and discuss how the human sensory system is
organized to collect information about the environment.
Then, usability principles to develop friendly and easy to use
environments and products, universal design principles with
its strong equitable approach and lastly the user-centered
design approach are studied.
Next, information was collected with opinion formers
through questionnaires in project discipline with students
from architecture, design and engineering. Thus, this
research to date brings information based on the literature
and the participation of opinion formers
(students/volunteers), about the importance of
systematization and availability of the themes described
above in the form of a project tool for creativity steps.
Fig.1 - structure representation and relationship between usability
2. Literature review terms [8]
2.1 The process of interaction and perceptual sensory For purposes of usability, analysis effectiveness refers to
systems the "extent to which an objective or task is achieved,"
efficiency relates to the "amount of effort required to meet a
Architecture and design play an important role in the goal" and satisfaction refers to the "level of comfort that the
interpretation of the actions and manifestations of human user and how acceptable the product is to the user as a means
diversity in structuring proposals for the improvement of the of achieving their goals" [5]. The usability principles [5] are
material world. In this context, it is important to understand considered necessary to guide the design process project.
that the human senses provide information on the physical They are related to the attendance of the characteristics of the
state of the body and the environment, result of the sum of future users or group of users of environments and products:
objective values, such as shape, function, color, texture, Consistency, Compatibility, Considering user resources,
aeration, ambient temperature, lighting, sonority and Feedback, Visual clarity, Error prevention and recovery,
symbology [7]. However, in order to perceive something User control, Clarity of operation, Functionality and
and, consequently, to establish an interaction with the information priority, Appropriate technology transfer.
environment, the precedence of a sensation is a primordial Although the numbers can tell whether a product works
factor. It occurs through the processing of sensory stimuli, or not, there is a distinct qualitative element to the usefulness
giving them meaningful stimuli received are organized and of something, which is difficult to capture with numbers and
integrated by the interlocutor, who uses information already it is difficult to define [9]. In reality, people's behavioral
stored in his memory about objects and environment to information tells why there is a problem and it is the good
transform sensations into definitions, relationships and interpretation of this information to know how to give
judgment. Therefore, the more clearly, safer and more adequate answers to the problem. This will make us
equitable the information available in the environment, the understand more clearly the importance of information about
more people will have access and understanding of the
620 Renato Fonseca Livramento da Silva et al. / Procedia CIRP 84 (2019) 618–623
Author name / Procedia CIRP 00 (2019) 000–000 3
how we capture information from the environment through product design method is nothing more than a series of
our sensory systems during the design process. necessary operations, arranged in a logical order, dictated by
experience [14]. The design methods, developed in the 1960s
2.3 From Inclusive Design (DI) to Universal Design (DU) and called the first generation were strongly related to the
cartesian paradigm and were considered systematic, rational,
The inclusive and universal approaches to design translate and scientific. However, we can say that this reality met the
a critical position towards the development of environments, design demands in a period marked by the functionalism
products and services for building a more democratic and [15], [16] and [17]. However, the methodologies of the 1960s
sustainable society. In this sense, it is possible to design and did not give special emphasis to some aspects that are
produce products, services or environments suitable for considered essential today. These include respect for certain
human diversity including children, the elderly, the disabled, minority populations such as the elderly and those with
the sick or injured, or simply people placed at a disadvantage disabilities [18].
by circumstances. This approach is called inclusive design Already in the decade 1970, in his work Design Methods
[10]. [19] arises a grouping of techniques to assist the conduction
Inclusive Design should be incorporated into product of projects, and reflections in relation to the own process of
design steps, which are desirable and functional. In this way, design in three stages called: divergence, transformation and
it considers that a good product must be functional, usable, convergence. In this period, user-collaboration, or co-design
desirable and viable [11]. Each of these aspects can be studies also emerged amid interaction design and design
understood as: studies for the experience that attempted to understand the
• Functional: Many features do not guarantee that a product user in a more holistic way [20]. Mainly after the works of
is functional. The product should provide the right resources Jones, whose first edition appears in 1970, a significant
so that users can meet their expectations; amount of new methods emerged, and were most
• Usable: A product should not require demands that result experienced in the field of design.
in frustrations on some users and that completely exclude This fact has occurred in several industrialized countries,
others. These factors can have a negative impact on the including in the peripheral countries, mainly due to the
brand. The product should be pleasurable to use. Prolonged constant advances of the products in terms of formal and
difficulties with everyday products may induce users to think constructive complexity in the most diverse scales.
that they are no longer able to lead independent lives; However, in general, the process of projecting
• Desirable: a product may be desirable for a number of environments, as well as products, assumes a structure that
reasons, among them the aesthetic character, the social status commonly suggests stages composed by analysis, synthesis
provided and the positive impact on quality of life; and independent evaluation of the demand to be met.
• Viable: this measure brings together the previous three. For For the fulfillment of a good design process, it is important
a product to be considered viable, it must be functional, to pay attention to the three functions that will give the
usable and desirable. The success of the product can be attributes to the solution of the problem [21].
measured by its profitability and its chances of success 1 - Practical function, which refers to all relations between
increase if it is made available to the right market at the right the product and its users that are located at the organic -
price. bodily level. They are the functions of all the physiological
The Universal Design approach tends to extend the aspects of the use
potentialities of the built environments and products, to a 2 - Aesthetic function, which is configured in the
greater number of possible people of different relationship between the user and a product at the level of
characteristics, not being restricted only to meet the demands sensory processes. The aesthetic function of products is a
of people with specific restrictions, whether or not they are psychological aspect of sensory perception during its use.
deficient. 7 principles developed at The Center for Universal Thus, to create aesthetic function of the product means to
Design - North Carolina State University, aim to guide configure the products according to the perceptive conditions
architects and designers in designing projects and testing of the user.
products for users to develop more functional and enjoyable 3 - Symbolic function, which occurs when user perceives
products and environments [12]. products by establishing connections with experiences and
Universal design is responsible for the creation of sensations he has already lived. The symbolic function of
products that can be used in an equitable way, excluding as products is determined by all the spiritual, psychic, and social
few people as possible from its use, while the inclusive aspects of use.
design involves the creation of products for a public with These functions contribute to a more careful look at the
limited characteristics, which requires equipment that physical and cognitive characteristics of future users. In this
attenuate constraints and maximize their integration into context, more recently and with a concern to put the user at
daily activities. [13]. the center of the process, design thinking has been widely
used outside the design industry to describe how designers
3. Brief course of project methodologies work, with an emphasis on the cognitive aspects that drive a
design approach [20]. Its premise is strongly related to the
The general design practice occurs through the trajectory active and integrated participation of the actors involved in
of the method that treats the data until its final response, in the process, in particular the users [22], [20]. In essence, the
phases structured traditionally in a linear way. However, the Design Thinking incorporates creative thinking, in a non-
Renato Fonseca Livramento da Silva et al. / Procedia CIRP 84 (2019) 618–623 621
4 Author name / Procedia CIRP 00 (2019) 000–000
linear, abductive, pragmatic, divergent and convergent way. should be appreciated. It can be seen that these concepts, if
The methodological repertoire includes toolkits for different articulated among themselves, can be configured in a
situations that insert users and other stakeholders, in design significant part of resources (tool) for project configuration
processes [20]. processes, mainly to anticipate important information during
There is a greater tendency nowadays in project actions the development of environments, products and services.
that aligns with the effort to put man as a fundamental piece Thus, it means that we would have knowledge about how we
of the whole process. Thus, a wide field for the development get the information in the environment (sensitization),
of resources (tools) that collaborate for the access to together with usability criteria that establish principles of
information about the man himself, especially during the good functioning of the products, systems and that privileges
creative process of development of environments and users as the central figure of the process (use), together with
products, opens up in an exciting way. universal principles (broad access and participation).
The scheme below seeks to elucidate the possibilities of
User-centered design associations between the themes mentioned and treated so
far in this work (Fig. 2).
Nowadays, there is a notable return to social orientation
themes and, more recently, the focus of discussions has
ALT
ERN
become the user, focusing the project on the perspective of
ATIV
NS
NCTIO S
E
user interfaces [23]. In this context, based on his research in AL FUFUNCTIONNS
ACTIO
SE T IC
VE U C
PRA THETIC FUNCTIO
UITI
cognitive science, [24] addressed design issues through the
NS
INT AES BOLIC
HEARING SYM
D
user's gaze and coined the term "user-centered design." User-
AN
B
VERY
E
ASI
AST
Centered Design (UCD) takes into account the social,
AND RECO
C OR
SMELL AND T
IENTATION
physical and cognitive aspects of the audience, and uses an
AND INFORM
approach that does not impose the preferences and solutions.
In contrast, it prints and translates the will of the audience as
L
A HAP
ATION
VISU TIC
well as stimulates them to understand their own needs
N
TIO
A
RM
through the final solution of the project [25].
INFO
TR
AN
The importance of diverse tools such as storyboards, rapid Y SFE
RIT
CLA
prototyping, mental maps and others to compose user- OF OPERATION
minimum physical force engineering and economics, with 4 men and 9 women
effort between 25 and 43 years old. All of them have experience in
space dimensioning projects.
dimensioning The questionnaire was divided into three parts:
Fig. 3 - Fusion of Usability [5] and Universal Design [6] participant characterization (part 1), field activity (part 2) and
principles [27].
projection (part 3). In (part 2) of this questionnaire two
questions (7 and 8) were devoted to the structuring themes of
The scheme below seeks to elucidate the first possibilities
the present research (human sensory systems, usability
of configurations that can be experimented, for example
principles and universal design).
using the groupings and new denominations proposed by
The main objective of the questionnaire was to collect
[18] together with the sensorial systems described by [8].
information about the importance or not of the previously
This second representation already consists of a significant
mentioned subjects, from the perspective of the students
reduction of combinations, thus facilitating the feasibility of
participating in the course during the course of creativity
setting up the tool proposal Fig. 4.
(generation of concepts and design alternatives) in the
process of designing environments, products and services in
projects with a user-centered approach.
In the second stage, follow-up was carried out (focal
group) was carried out at the ENSCI – Ecolenationale
Supérieure de Création Industrielle at the Alpes Design Lab,
with 20 students divided into four groups during the
development of creative design steps. Students were between
the ages of 18 and 27, with 13 women and 7 men; all of them
have some experience in product design and/or
environments. The teams were composed of students of
architecture, design and product engineering of different
French universities and of different periods in their
respective courses. All students had already had contact with
at least one of the structuring themes of the tool proposal
(sensory systems, usability and universal design). The
Fig. 4 - Representation of possible relationships with new groupings purpose of the activity was to collect opinions about the
[27] with the sensory systems described [4]. importance of considering the themes mentioned in the
creative phase of the project, and what formal characteristics
4.2 How to use the developing tool model.
and use, would be more interesting to adopt for the tool
model being developed.
The operation of the model proposes two distinct moments,
the first through a digital interface similar to the
6. Conclusion
representation of (Figure 4), where the designer can choose
the order of associations (35 possibilities) among the
The thirteen students of the first stage voluntarily
concepts of sensorial systems [4] and the principles of
answered the questionnaire that contained two questions
usability and universal design grouped by [27]. This allows
related to the themes (sensorial systems, usability and
the designer to consult and fill in information regarding the
universal design). Regarding the importance of the topic of
associated themes, as well as the design functions (practical,
sensory systems, two people representing 13% of the sample
aesthetic and symbolic) to form a database. The second step
answered that yes, they consider important the possibility of
is to print full-size panels (A3, A2, A1, A0) via digital
using information about the human sensory systems
interface to carry out creative activities (drawings, collages
(smell/taste, Haptic, auditory, basic and visual orientation
and writing). The sum of these two steps will result in
system) during stages creativity in project development, but
concepts and design alternatives.
did not justify it, as the questions suggested. They answered
by justifying their answers, 11 people, which represented
5. Initial tool development
87% of the sample.
Participants who justified their answers made statements
Data collect
mainly about the importance of these themes as support for
improving the quality of projects, with clearer information
This step presents the approach to the public of potential
about users' potentialities as to their experience of use and
users of the proposed project tool. Data collection was
perception of environments and products. In relation to the
carried out in the first half of 2018, in two stages. The first
principles of usability and universal design, the importance
one took place through a questionnaire with 13 students, all
of these principles was evidenced in most of the answers as
of whom were regularly enrolled in the subject (User-
an integral part of the project. Above all, to avoid rework,
Centered Design) of the Post-Graduate Program in
ensure the fairness of the environments and products
Architecture and Urbanism of the Federal University of
developed and ensure pleasant, comfortable and accessible
Paraíba/PPGAU. The students had a degree in architecture,
experiences. It was clear in the responses that should be
Renato Fonseca Livramento da Silva et al. / Procedia CIRP 84 (2019) 618–623 623
6 Author name / Procedia CIRP 00 (2019) 000–000
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