Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

Barbarian [Path of the Berserker] (10) Boros Legionnaire

CLASS & LEVEL BACKGROUND PLAYER NAME

Minotaur Chaotic Neutral


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
15 +1 40/30
+3 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

16 PERSONALITY TRAITS

Hit Point Maximum 160



+7 Strength
DEXTERITY
+1 Dexterity

+1 ●
+8 Constitution
0 Intelligence
CURRENT HIT POINTS IDEALS

12 0 Wisdom
+1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+4 +1 Acrobatics (Dex) SUCCESSES

19 10x(1d12+4
+4 Animal Handling (Wis)
) FAILURES

0 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
+7 Athletics (Str)

0 +1 Deception (Cha)
0 History (Int)
NAME ATK BONUS DAMAGE/TYPE

10 0 Insight (Wis)
Javelin +7 1d6 + 3 piercing
Clothes, common
WISDOM

+5 Intimidation (Cha)
0 Investigation (Int)
Greataxe +7 1d12 + 3 slashing
Explorer's Pack
0 Medicine (Wis) Handaxe +7 1d6 + 3 slashing
Pouch
0 0 Nature (Int)

11
0 Perception (Wis) Number of

+1 Performance (Cha)
+5 Persuasion (Cha)
Attacks: 2
CHARISMA
0 Religion (Int)

+1 +1 Sleight of Hand (Dex)


+1 Stealth (Dex)
12 ●
+4 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

10 PASSIVE WISDOM (PERCEPTION)


CP

SP
Tool Proficiencies: Playing Card
Set
EP

Weapon Proficiencies: Martial;


Simple GP
2
Armor Proficiencies: Light;
PP
Medium; Shields

Language Proficiencies:
Common; Minotaur; Orc
OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

----------Bonus Actions----------
Rage. Advantage on Strength checks and saves; melee damage bonus +3; resistance to bludgeoning,
piercing, and slashing damage (lasts 1 minute, use 4 times/long rest).

---------------Actions--------------
Intimidating Presence. Frighten (Wisdom save DC 13) a creature with 30 ft.

-----------Other Traits------------
Boros Guild Spells. Prerequisite: Spellcasting or Pact Magic class feature

For you, the spells on the Boros Guild Spells table are added to the spell list of your spellcasting class. (If
you are a multiclass character with multiple spell lists, these spells are added to all of them.)

Cantrip - fire bolt, sacred flame


lst - guiding bolt, heroism
2nd - aid, scorching ray
3rd - beacon of hope, blinding smite
4th - death ward, wall of fire
5th - flame strike.

Brutal Critical. One additional damage die for melee criticals.

Danger Sense. Advantage on DEX saves against effects you can see.

Durable. When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the
roll equals twice your Constitution modifier (minimum of 2).

Extra Attack. Attack twice when taking Attack action.

Fast Movement. Your speed increases to 40 when not heavily armored.

Feral Instinct. Advantage on initiative, surprise doesn't keep you from attacking if you enter rage.

Frenzy. You can frenzy when you rage, affording you a single melee weapon attack as a bonus action on
each turn until the rage ends. When the rage ends, you suffer 1 level of exhaustion.

Goring Rush. Immediately after you use the Dash action on your turn and move at least 20 feet, you can
make one melee attack with your horns as a bonus action.

Hammering Horns. Immediately after you hit a creature with a melee attack as part of the Attack action on
your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be
no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving
throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet
away from you.

Horns. Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with
them, you deal piercing damage equal to ld6 + your Strength modifier. instead of the bludgeoning damage
normal for an unarmed strike.

Legion Station. You have an established place in the hierarchy of the Boros Legion. You can requisition
simple equipment for temporary use, and you can gain access to any Boros garrison in Ravnica, where
you can rest in safety and receive the attention of medics. You are also paid a salary of 1 gp (a
Boros-minted 1-zino coin) per week, which (combined with free lodging in your garrison) enables you to
maintain a poor lifestyle between adventures.

Mindless Rage. Can't be charmed or frightened while raging.

Reckless Attack. Advantage on attacks using Strength, attacks against you have advantage as well.

You might also like