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6 - Sample of Instructional Objectives For A Lesson K Adj
6 - Sample of Instructional Objectives For A Lesson K Adj
specific audience; behaviours and learning conditions applied intended to arrive at deriving
cognition at some level. They are usually constructed from guidelines of a curricular nature for
students of varying levels. These objectives are progressive and builds as conceptual scaffolding
occurs. Over the period of this programme, I have indeed moved through levels of cognition in
better appreciating the need for being specific and thorough in establishing proper learning
Concept Statement:
Volleyball is a team sport of six players each, where two teams separated by a net try to reach
the score of twenty-one points first. The ball is kept aerial during play with the maximum of
three touches. Points are scored by grounding the ball on the opposing team court using
specific rules.
GENERAL OBJECTIVES
At the end of this unit students will be able to:
3. Develop the skill in Volleyball (underarm serve, over arm serve, bump pass and set pass).
4. Develop tactics and strategies of competitive play in the game of Volleyball and adapt these
to the strengths and limitations of other players.
5. Understand the need for regular and appropriate practice in an effort to improve technique.
Objectives Alignment
The alignment of the objectives of the unit to the selected lesson plan are colour coded to
provide a simplified view of the relationship that they share. From the lesson objectives itemised
above, along with the respective classifications of criterial domains highlighted, it can be realised
that there is a distinct and coherent relationships shared when compared to the general objectives
PEDAGOGY AS A PROCESS 18
of the unit. The history of the game stated in the general objectives was present in the first
cognitive objectives stated in the elected lesson plan. The initial skills familiarity of the game of
volleyball, that were introduced through the mimic activity in the psychomotor domain and
depicted in the third cognitive objective were also stated within the second general objectives.
The elements of the rules of the game stated as the second cognitive objective of the lesson
actually fulfilled the second and forth component of the unit’s general objectives. Cooperative
behaviours and collaborative engagement found in the general objectives were included in the
affective element of the lesson’s objectives. This indicate substantial credence with the
comparison of the prescribed delivery of the unit’s objectives and it realistic transcendence into
the lesson plan presented. The other unit objectives that were not attended to in this lesson would