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Experience

Experience (abbreviated EXP) is the value that determines how much a character has
battled. It is quantified as Base Experience Points for overall character growth and Job
Experience Points for Job Class growth. Experience can be gained by killing monsters,
completing quests, or through exchanging Prize Medals earned in Minigames. After a
certain amount of either Base Experience or Job Experience Points, the character or its Job
Class will grow one level, with each subsequent level requiring even more experience to
gain.

Contents
 1 Mechanics
 2 Modifier Stacking

Mechanics
Experience earned from monsters is dependent on several factors: the level difference
between the monster and the player, modifiers, and whether or not the player is in a party
set on Even Share. Base Experience in actual numbers can be viewed on the Character
Selection screen.

Level Differences

EXP adjustment on Level difference between monster and player


Level Difference EXP Yield
Monster level above player
+16> 40%
+15 115%
+14 120%
+13 125%
+12 130%
+11 135%
+10 140%
+9 135%
+8 130%
+7 125%
+6 120%
+5 115%
+4 110%
+3 105%
+2 100%
+1 100%
Equal 100%
-1 100%
-2 100%
-3 100%
-4 100%
-5 100%
-6 95%
-7 95%
-8 95%
-9 95%
-10 95%
-11 90%
-12 90%
-13 90%
-14 90%
-15 90%
-16 85%
-17 85%
-18 85%
-19 85%
-20 85%
-21 60%
-22 60%
-23 60%
-24 60%
-25 60%
-26 35%
-27 35%
-28 35%
-29 35%
-30 35%
-31< 10%
Monster level below player

Notes

 MVPs are exempt from this system and always give 100% of their EXP (before
other modifiers).
 Regardless of who kills the monster, the player will earn EXP from that monster
according to their own level.

In-Game

When hovering over the name of a monster, the color will change based on the difference
between its level and the player's. In some cases it may take a moment for the correct color
to appear, though this sometimes does not work either.

Monster Level Name Color

Above 10 of Player

Within range of Player

Below 15 of Player

Party Sharing

Experience is split between party members. For example, if a Wizard is sharing with a
Priest and Monk, the experience gained by the monsters killed by all three will be equally
distributed between the three of them. In a party, there is a 20% EXP bonus per character
starting from 2. All players in a party must fall in a range not exceeding 15 Base Levels in
order to share. For example: A group of level 90, 105, 98, 100 and 102 players may all
share as they are within 15 Base Levels of each other. Were a level 89 character to join the
party, party share would be broken.

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