Module 3: FRISBEE: Intended Learning Outcomes

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Module 3: FRISBEE

Frisbee is a gliding toy or sporting item that is generally made of injection molded plastic and roughly 8
to 10 inches (20 to 25 cm) in diameter with a pronounced lip. It is used recreationally and competitively
for throwing and catching, as in flying disc games.

Intended Learning Outcomes


1. Discuss the history, facilities and equipment used in Frisbee
2. Execute different skills used in Frisbee

Values Integration
“The Principle is competing against yourself. It’s about self-improvement, about being better than you
were the day before.”
- Steve Young

Input:

FRISBEE
A frisbee (pronounced FRIZ-bee, origin of the term dates to 1957, also called a flying disc or simply
a disc) is a gliding toy or sporting item that is generally made of injection molded plastic and roughly 8 to
10 inches (20 to 25 cm) in diameter with a pronounced lip. It is used recreationally and competitively for
throwing and catching, as in flying disc games.

HISTORY
Walter Frederick- American inventor who created Frisbee in 1948.

Warren Franscioni- an investor who partnered Morrison to play Frisbee on the ground.
Morrison and Franscioni ended their partnership in early 1950, Morrison formed his own company in
1954 called American Trends to buy and sell Flyin-Saucers, which were being made of a flexible
polypropylene plastic by Southern California Plastics, the original molder. He discovered that he
could produce his own disc more cheaply, and he designed a new model in 1955 called the Pluto
Platter, the archetype of all modern flying discs.
In June 1957, Wham-O co-founders Richard Knerr and Arthur "Spud" Melin gave the disc the
brand name "Frisbee" after learning that college students were calling the Pluto Platter by that
term, which was derived from the Connecticut-based pie manufacturer Frisbie Pie Company a
supplier of pies to Yale University, where students had started a campus craze tossing empty pie
tins stamped with the company's logo—the way that Morrison and his wife had in 1937.

Flyin’ Saucer- the first name for the plastic toy Fred Morrison sold in 1948.
 In 1955, Fred Morrison changed the design, and started selling discs as "Pluto Platters". This
name stayed on the discs until 1964.
 In 1964, Ed Headrick at Wham-O started developing Frisbee sports. He changed the Frisbee
design to make a "Professional Model" for tournaments.

Ed Headrick- created Frisbee goals in 1975.


Headrick became known as the father of Frisbee sports, he founded the International Frisbee
Association and appointed Dan Roddick as its head. Roddick began establishing North American
Series (NAS) tournament standards for various Frisbee sports, such as Freestyle, Guts, Double Disc
Court, and overall events.Headrick later helped to develop the sport of disc golf, which was first
played with Frisbees and later with more aerodynamic beveled-rim discs, by inventing standardized
targets called "pole holes”.When Headrick died, he was cremated, and his ashes were molded into
memorial discs and given to family and close friend and sold to benefit The Ed Headrick Memorial
Museum.

The Frisbee was inducted into the National Toy Hall of Fame in 1998

A memorial disc containing some of the ashes of Ed Headrick


A flying disc in flight

A flying disc being caught

DISC SPORT

 Double disc court


Double disc court was invented and introduced in 1974 by Jim Palmeri, a sport played with two flying
discs and two teams of two players. Each team defends its court and tries to land a flying disc in the
opposing court.

 Disc dog
Dogs and their human flying disc throwers compete in events such as distance catching and
somewhat choreographed freestyle catching.

 Disc golf
This is a precision and accuracy sport in which individual players throw a flying disc at a target pole
hole. In 1926, In Bladworth, Saskatchewan, Canada, Ronald Gibson and a group of his Bladworth
Elementary school chums played a game using metal lids, they called "Tin Lid Golf." In 1976, the
game of disc golf was standardized with targets called "pole holes" invented and developed by
Wham-O's Ed Headrick.
 Freestyle competition
In 1974, freestyle competition was created and introduced by Ken Westerfield and Discrafts Jim
Kenner. Teams of two or three players are judged as they perform a routine that consists of a series
of creative throwing and catching techniques set to music.

 Goaltimate
A half-court disc game derived from Ultimate, similar to hot box. The object is to advance the disc on
the field of play by passing, and score points by throwing the flying disc to a teammate in a small
scoring area.

 Guts
The game of guts was invented by the Healy Brothers in the 1950s and developed at the
International Frisbee Tournament (IFT) in Eagle Harbor, Michigan. Two teams of one to five team
members stand in parallel lines facing each other across a court and throw flying discs at members
of the opposing team.

 KanJam
A patented game scoring points by throwing and deflecting the flying disc and hitting or entering the
goal. The game ends when a team scores exactly 21 points or "chogs" the disc for an instant win.

 Ultimate
The most widely played disc game began in the late 1960s with Joel Silver and Jared Kass. In the
1970s it developed as an organized sport with the creation of the Ultimate Players Association by
Dan Roddick, Tom Kennedy and Irv Kalb. The object of the game is to advance the disc and score
points by eventually passing the disc to a team member in the opposing team's end zone. Players
may not run while holding the disc.
EQUIPMENT
1. Discs- in order to play ultimate frisbee you
need a frisbee. The regulation size for a
frisbee is 175 gram disc.
2. Cones- in order to properly play ultimate frisbee you need to label the end zones.

3. Shoes- this one is a matter of preference. Some people like to play ultimate in running
shoes, cleats, or play barefoot.

THE RULES

Ultimate in 10 simple rules


1. The Field — A rectangular shape with endzones at each end. A regulation field is 64m by 37m,
with endzones 18m deep.
2. Initiate Play — Each point begins with both teams lining up on the front of their respective
endzone line. The defense throws (“pulls”) the disc to the offense. A regulation game has seven
players per team.
3. Scoring — Each time the offense completes a pass in the defense’s endzone, the offense scores
a point. Play is initiated after each score.
4. Movement of the Disc — The disc may be advanced in any direction by completing a pass to a
teammate. Players may not run with the disc. The person with the disc (“thrower”) has ten
seconds to throw the disc. The defender guarding the thrower (“marker”) counts out the stall
count.
5. Change of possession — When a pass in not completed (e.g. out of bounds, drop, block,
interception), the defense immediately takes possession of the disc and becomes the offense.
6. Substitutions — Players not in the game may replace players in the game after a score and
during an injury timeout.
7. Non-contact — No physical contact is allowed between players. Picks and screens are also
prohibited. A foul occurs when contact is made.
8. Fouls — When a player initiates contact on another player a foul occurs. When a foul disrupts
possession, the play resumes as if the possession was retained. If the player committing the foul
disagrees with the foul call, the play is redone.
9. Self-Refereeing — Players are responsible for their own foul and line calls. Players resolve their
own disputes.
10. Spirit of the Game — Ultimate stresses sportsmanship and fair play. Competitive play is
encouraged, but never at the expense of respect between players, adherence to the rules, and
the basic joy of play.
SKILLS
There are many ways to throw a flying disc. So let’s start with basic Frisbee skill number 1, the
Backhand:

Step 1

Grip the disc like this…

…and like this for more power:


Step 2

Begin by throwing the disc using only the wrist. Don’t use use your arm yet, just make the disc spin as
fast as you can by flicking your wrist…

If you can make the disc fly without wobbling – WELL DONE! You have the correct wrist action. Go to
step 3 to have a go at the full throw.

Step 3

The reach back:


 Stand sideways to the direction you want to throw
 Take the disc back around the body
 Bend your elbow slightly.
Step 4

The throw:
 Bring the arm around quickly
 At the same time, step onto your front foot.

Step 5

The release:
 When your arm is pointing at your target, let go of the disc by flicking the wrist with power.
Step 6

The follow through:


 Let your arm and body follow through naturally as you continue to turn your body.

Step 7

Watch it fly:
 Did the disc fly how you wanted?
Step 8

Make adjustments:
 Does it fly too high?
 Does it fly to the left or right?
To start with, it’s important to be able to make the disc fly straight. The key is to make sure the the disc
is level to the ground when it is released. The disc is like an aeroplane – if the wings are tilted up, the
plane flies up. If plane is tilted to the left or to the right, the plane will turn the same way.

When you let go of the disc, aim to release it so that it is flat – this may take a little practice – so go on,
you can do it!

THE FOREHAND

Now you’ve got the backhand sorted, let’s have a go at basic Frisbee skill number 2, the forehand (a.k.a.
flick or ‘sidearm’). There are two main ways to grip, depending on the type of disc you are using. The
Aerobie Superdisc is really easy to throw a forehand, so we’ll look at this first.

Step 1
Grip like this with a Superdisc
As you can see, the thumb is on top and the first 2 fingers are placed under the disc. The little finger is
pressed on the outside of the rim.
 

If you are using a disc with a trditional rim, press the middle finger against the rim, the thumb on top.

Step 2
 Stand facing the target
 Hold the disc out to the side
 Keep your elbow tucked in
 Step onto your right foot
 Take the disc back from the elbow and bend the wrist back
 

Step 3
 Think ‘flick’ rather than ‘throw’
 From the position shown in the above picture, bring your arm forward quickly
 Allow your wrist to ‘snap’ forwards to release the disc
 Make the disc spin fast!
 Watch it fly!
 

Step 4

Make adjustments!
 If it flies down to the ground, aim to flick the disc higher.
 If it turns to the left, try letting the disc hang more loosely during the throw – just allow the spin
to straighten the disc up as it flies.
 Once you can throw a Superdisc staight every time, try curving it to the left and right.
 Then have a go with a rimmed disc, such as the Sky-Pro.
 

CURVING THE FLIGHT

And now for basic Frisbee skill number 3, curving the flight! You can make the disc curve from the right
to the left or from the left to the right. The main thing do is to release the disc on an angle.

Right to Left

By throwing the disc like this it will curve from the right to the left. This is called adding ‘skip curve’.
Left to Right

By throwing the disc like this it will curve from the left to the right. This is called adding ‘roll curve’, and
most people find this a little more difficult to master.

AIR BOUNCE

For basic Frisbee skill number 4 – give it some ‘mungage’! You can make the disc glide through the air
more smoothly and with more power even make it fly down and then rise up. To do this tilt it back on
the ‘Mung Axis’ as you throw. This works best if you give it extra ‘snap’ with the wrist too.
This tilting techinique is called adding ‘mung’ to the disc. It makes your throws more accurate and the
gliding effect makes it easier for other people to make catches.

CATCHING

The Crocodile Catch

Basic Frisbee skill number 5 is the crocodile catch! The golden rule with catching is to use two hands
whenever possible, unless you’re just showing off.
 Aim to catch the disc with your hands on either side of the disc by ‘smacking’ them together.
 Watch the disc carefully as it flies towards you.
 Timing is very important!
To practice catching, begin by standing close together and making short throws. Shorter throws are
more accurate, so you will have more opportunities to make successful catches.

The Crab Catch

The crab catch, our 6th basic Frisbee skill, can be done with one hand or two. Begin practicing with two
hands, then when you get good at that, have a go at using just one hand. The goal here is to catch the
disc between your thumb and fingers. If the disc is flying at head height, catch with the fingers on top of
the disc and the thumb underneath.
If the disc is flying low to the ground, you may find it easier to catch with the thumb on top of the disc
and the fingers underneath.
BASIC SKILLS OF FRISBEE
1. Catching
 The catcher should be facing the thrower straight on
 Hands should start roughly a foot apart, palms facing each other
 Elbows should be in front of the body
 As the disc arrives the catcher bring their hands together to trap the disc
 If the disc arrives in the catching zone, it should be caught with a crocodile catch. The
catching zone is the area from the knees to just above head height, bounded by the arm
span of the catcher
2. Throwing a Backhand
Simple skill breakdown of the backhand (for right handed throwers)
Before throwing
 Hold the disc in the correct grip
 Turn your body so that you are side on to the target, with your right shoulder nearest to
them.
During the throw
 The outer edge of the edge disc should be angled down towards the ground when you throw
 You must cock and flick your wrist to make the disc spin
After throwing
 Once you have thrown the disc, your arm should be pointing at the target
You can remember these 5 points by remembering the acronym of GSWAP
Grip – are they holding the disc correctly?
Stance – are they standing correctly?
Wrist – are they flicking their wrist?
Angle of the disc – is it angled down?
Point – are they pointing at their target after they have thrown?
3. Throwing a forehand
Before throwing
 Hold the disc in the correct grip
 With your right foot, take a small step out to the side. Shift your weight to the right foot
During the throw
 The outer edge of the disc should be angled down towards the ground when you throw. This
is achieved by dropping the wrist angle
 You must cock and flick your wrist to make the disc spin
After throwing
 Once you have thrown the disc, your arm should be pointing at the target
4. Throwing a Hammer
The hammer uses the same grip as the forehand. It is useful for throwing over defenders. It is
usually riskier than a forehand or backhand.
Before throwing
 Hold the disc in the correct grip. Turn it upside down at a 45 degree angle above your head
 With your right foot, take a small step forward. Keep your weight evenly balance on both feet
During the throw
 You must cock and flick your wrist to make the disc spin
 Aim to release the disc so that it travels upwards and to the left of the intended target
After throwing
 Once you have thrown the disc, your arm and wrist should be pointing up in the air

APPLICATION TASK

Activity 1:

Direction: Use Frisbee disc if available or create an improvise disc for Frisbee. You can paint or decorate
your improvise Frisbee with your own design. Use your creativity.

Activity 2:

Direction: Students will choose one activity from the following: a. free style competition, b. disc dog, or
c. double disc court. Have a video on this activity and send the file via messenger or gmail. Activity will
have a minimum of 2 minutes and a maximum of 3 minutes.

Activity 3:

Direction: Have a video performing the catching and throwing techniques. Observe proper handling of
disc.

For inquiries contact me through messenger : JENNIFER JASON MASCARDO

Gmail : jasonjennifer168@gmail.com

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