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Rendering
Rendering
In 3-D graphic design, rendering is the process of add shading, color ,light and
lamination to a 2-D or 3-D wireframe in order to create life-like images on a screen.
Rendering may be done ahead of time (pre-rendering) or it can be done in on-the-fly in
real time. Real-time rendering is often used for 3-D video games, which require a high
level of interactivity with the player. Pre-rendering, which is CPU-intensive but can be
used to create more realistic images, is typically used for movie creation.
Rendering Techniques
There are three major computational techniques used for most rendering. Each has its
own set of advantages and disadvantages, making all three viable options in certain
situations.
In practice, radiosity and raytracing are often used in conjunction with one another,
using the advantages of each system to achieve impressive levels of photorealism.
Rendering Software