The document records the log of a game startup process. It shows the initialization of various systems like DirectX, loading of tables and libraries, validation with Steam, and the loading and transition between different game scenes starting from a start screen through a loading screen to the main scene. The game loads necessary components and assets and fades between scenes as it prepares the game for play.
The document records the log of a game startup process. It shows the initialization of various systems like DirectX, loading of tables and libraries, validation with Steam, and the loading and transition between different game scenes starting from a start screen through a loading screen to the main scene. The game loads necessary components and assets and fades between scenes as it prepares the game for play.
The document records the log of a game startup process. It shows the initialization of various systems like DirectX, loading of tables and libraries, validation with Steam, and the loading and transition between different game scenes starting from a start screen through a loading screen to the main scene. The game loads necessary components and assets and fades between scenes as it prepares the game for play.
1:39 AM - DXGame: Focused Changed to True 1:39 AM - DXGame: Visible Changed to True 1:39 AM - Tables Excel Read: Start 1:40 AM - Tables Excel Read: OK 1:40 AM - x64 No neeed to preload libraries. 1:40 AM - Check Physics OK 1:40 AM - Main - Start 1:40 AM - Module: TheyAreBillions.exe 1:40 AM - Max. Samplers: 15 1:40 AM - Is Steam: True 1:40 AM - Steamworks: IDapp = 644930 1:40 AM - Steamworks.SteamAPI.Init(): OK 1:40 AM - Steam Validation: OK 1:40 AM - Run - Start 1:40 AM - Run - Platform Run 1:40 AM - Platform Init: OK 1:40 AM - DXSlim - InitRenderer 1:40 AM - Direct3D Creation Success 1:40 AM - DXSlim : D3DUpdatePresentationParameters 1:40 AM - DXSlim : D3DCheckScreenParameters 1:40 AM - New Device() Success:Monitor: 0, Window Mode: {X=0,Y=0,Width=1366,Height=768} Backbuffer:1366,768 Monitor: 0, Window Mode: {X=0,Y=0,Width=1366,Height=768} 1:40 AM - Run - Start 1:40 AM - Run - Init 1:40 AM - Run - Load 1:40 AM - ZXGame: OnLoad 1:40 AM - DXGame - Show 1:40 AM - ZXGame: OnShow 1:40 AM - Window - ShowDialog 1:40 AM - Window_Paint - First Call 1:40 AM - DXGame - OnRender 1:40 AM - DXGame - OnStartFrame 1:40 AM - DXGame - PostMethods_OnStartFrame 1:40 AM - GPUs: Intel(R) HD Graphics 620, 1:40 AM - OnLoad - Start 1:40 AM - Tables Excel Read: OK 1:41 AM - ZXGame - ShowStartScreen 1:41 AM - ZXGame - ChangeScene - Init 1:41 AM - ZXGame - ChangeScene - Paused 1:41 AM - ZXGame - Fade - True With onFinish 1:41 AM - ZXGame - Fade - End 1:41 AM - DXGame - RenderFrame 1:41 AM - DXGame - FinishFrame 1:41 AM - DXGame - PostMethods_OnFinishFrame 1:41 AM - ZXGame - Fade - onFinish 1:41 AM - ZXGame - ChangeScene - Fade Action 1 1:41 AM - ZXGame - ShowLoadScreen 1:41 AM - ZXGame - ShowLoadScreen - End 1:41 AM - ZXGame - Fade - False With onFinish 1:41 AM - ZXGame - Fade - End 1:41 AM - ZXGame - Fade - onFinish 1:41 AM - ZXGame - ChangeScene - Fade Action 2 1:41 AM - ZXGame - ChangeScene - loadScene 1:41 AM - ZXGame - ChangeScene - Load Scene 1:41 AM - ZXSystem_StartScreen - Load 1:41 AM - DXSlim - FinishRenderer