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Conference Paper: Audio Engineering Society
Conference Paper: Audio Engineering Society
Conference Paper: Audio Engineering Society
Conference
Paper
Presented at the Conference on
Audio for Virtual and Augmented Reality
2016 September 30–October 1, Los Angeles, CA, USA
This conference paper was selected based on a submitted abstract and 750-word precis that have been peer reviewed by at
least two qualified anonymous reviewers. The complete manuscript was not peer reviewed. This conference paper has been
reproduced from the author’s advance manuscript without editing, corrections, or consideration by the Review Board. The
AES takes no responsibility for the contents. This paper is available in the AES E-Library (http://www.aes.org/e-lib), all rights
reserved. Reproduction of this paper, or any portion thereof, is not permitted without direct permission from the Journal of the
Audio Engineering Society.
ABSTRACT
MediaMonks were approached by Etihad Airways via their ad agency The Barbarian Group to create a Virtual
Reality experience taking place aboard their Airbus A380, the worlds largest and most luxurious non-private
airplane. Challenges included capturing audio including dialogue aboard the real plane, crafting an experience
that encourages repeated viewing and combining a sense of truthful realism with a sense of dream-like luxury
without relying on a musical score, all in a head tracked spatialized mix. Artistic conventions around non-
diegetic sound and their psychological impact in VR also required consideration.
Björling, Thorsell Crafting cinematic high end VR audio for Etihad Airways
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Björling, Thorsell Crafting cinematic high end VR audio for Etihad Airways
engine sounds with the highly resonant analog filters The cabin emulations were applied in mono as
in a modular synthesizer. A couple of passes with inserts on every channel of dialogue in order to
different tunings gave us the opportunity to play match the sound characteristics whilst retaining
“chords” with airplane sounds. It’s important to note accurate spatial positioning. With the very short
that no synthesis was used—just analog filtering and decay times involved this had almost more of an eq
waveshaping. But as it turned out there was no way effect than a room sound per se. We then used the
to strike the perfect balance between sound quality 3Dception reflection engine to add some very subtle
and harmony: With high resonances it started to early reflections in order to make all of the dialogue
sound almost sinusoidal like a simple chord played sit together in the same space.
on an synthesizer and with lower resonances it
turned into an eerie windy tunnel effect. At the onset we considered the idea of recording the
dialogue with an ambisonic microphone but we
The answer was to fill the harmonic gaps from the didn’t move forward with that. The main reason for
peak resonant analog filters with a large number (15- this was that the inevitable distance between the mic
20) of digital filters that could be played and the actor would have made it impossible to get
polyphonically and thus allowed us to create a wash the close up sound that we were after. It could be
of tuned harmonic ambience that sounded like we argued that an ambisonic recording would have
had imagined in the first place. We placed different provided greater spatial precision and more realism
parts of these sounds at different spatial positions over all, but we discovered that hyper realism
using HRTF, thereby creating an immersive doesn’t always tell the story the way we wanted.
harmonic foundation. This ambience was balanced Sometimes an intimate whisper can be more
against the realistic sounds to create the different effective when not played in a realistically correct
signature cabin sounds that go through the entire ambience, for example.
experience.
Another task was to get the voice of the pilot over
As observed during our recording of the plane in speakers to come from the expected location
flight, a lot of the ambience is spatially perceived to overhead. We had to do this in post since the pilot’s
originate far outside the fuselage. Extending these lines weren’t decided at the time of the shoot. Once
ambiences to that distance away from the viewer his line was recorded, we played it over a small
made the ambience much more believable, despite loudspeaker placed at the correct position and
being texturally quite different from the reference recorded its output with an ambisonic microphone.
recordings. That proved quite effective and you can easily locate
the speaker in the experience when looking up. We
5. Dialogue and voices actually tried to place several speakers at realistic
No production is without surprises, and a major one distances since in real life the sound wouldn’t just
for sound was the discovery that a grounded Airbus come from a single speaker in the cabin, but it
A380 cannot be powered up without running the tended to blur the effect a bit so we ended up using
rather powerful air conditioning at high power. Due just the one.
to the noise this created, it proved to be somewhat of
a challenge capturing the close up dialogue we were 6. Foley and small sound effects
after. Since the camera solution was to not shoot Since we used separated dialogue we had to recreate
omnidirectionally, we actually had the opportunity all footsteps, movements and small effects to make
to occasionally use a boom and shotgun, something each scene come alive. This had the benefit of
that’s normally out of the question for cinematic allowing us to bring some sounds forward more than
VR. We also used carefully placed lapels and after others to achieve the effect we were looking for, and
reviewing the sounds we ended up using a mix of to serve as a narrative guide for the user and to
location dialogue and ADR. We went to great efforts elevate the emotional impact of the scenes. For
to match the sound of the ADR with the location instance enhancing the small sounds of the leather
dialogue using cabin impulse responses captured on seats helped us to create a sense of quiet luxury. We
the plane, and we put every voice through an wanted the viewer to hear many small and normally
individual HRTF panner to match the exact position quiet sounds because it will create a sense that the
on screen. It also proved quite challenging to match cabin is very quiet and that in turn would allow us to
the sound of the last scene, shot in a studio, with bring up our elaborate ambience without drawing
those shot in the actual cabin because of the higher too much attention to it. We further enhanced this
ceiling in the studio. feeling by keeping the foley quite dry. Compared to
the movement sounds captured on location, these
new sounds made the entire cabin feel more
AES Conference on Audio for Virtual and Augmented Reality, Los Angeles, CA, USA.
2016 September 30–October 1,
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Björling, Thorsell Crafting cinematic high end VR audio for Etihad Airways
expensive, so to speak. These sounds were also all intention here was not to create a 360° sound field
mono. but rather something similar to a cinematic
experience where there is a defined front and back.
In between cabins there is a text overlay explaining
in what cabin we are and where the plane is on its For the transitions we used a heavily filtered
journey from New York to Abu Dhabi. This is symphony orchestra wash pushed far to the sides by
accompanied with a classic cinema style graphic text the HRTF panners and put it quite low in the mix
readout sound. We were happy to discover that the with the intention that it should be felt rather than
spatial placement of this sound provided a cue for heard.
the viewer where to look first after a scene transition
since the text was placed at the main point of action.
This is the only really synthetic sound in the
experience.
AES Conference on Audio for Virtual and Augmented Reality, Los Angeles, CA, USA.
2016 September 30–October 1,
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Björling, Thorsell Crafting cinematic high end VR audio for Etihad Airways
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2016 September 30–October 1,
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Björling, Thorsell Crafting cinematic high end VR audio for Etihad Airways
References
1. Airbus S.A.S., “A380 specifications”
http://www.airbus.com/aircraftfamilies/passe
ngeraircraft/a380family/specifications/
AES Conference on Audio for Virtual and Augmented Reality, Los Angeles, CA, USA.
2016 September 30–October 1,
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