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Review of Related Literature and Studies
Review of Related Literature and Studies
CHAPTER II
This chapter presents the related works of a number of local and foreign
authors, other researchers, developers and studies derived from the books,
article, and other references such as internet which are all necessary in
framing of the concept of the study. And the theories and its compatibility
various literature and related to the study was extensively read and
analyzed.
The purpose of this chapter placed the current study into the context
the relatedness between the current system and the work of other. Readers
among the previous studies, as well as with the theoretical and empirical
I. Related Studies
A. Local Studies
the game is to kick the object upwards as long as it takes by alliance without
the object hitting the ground, the longest time who kicks the object is
“Sipa”, a mobile app to show their love for the game itself and to cater their
According to their main website the inspiration here is not just to develop a
mobile game, but to prove and inspire other Filipinos, that even with a
limited resources and not know-how, one can create something if you put
Sipa also features different levels that show different landmarks found
Church and Mt. Pulag. The game was featured in both television and on
Patrol one of Team Butchokoy’s leader Dale David say “We developed this
game most probably for them to be encouraged to play Sipa in the streets
2012). Sipa is currently available in Apple’s App Store and in the Android
Market as well.
Patintero Playtime
IPhone game app patterned to the traditional Patintero street game that
most Filipinos know how to play. Zeenoh purposely designed this app in
order for Filipino children who forgot to play the game and also for those
gameplay, though the rules of the original Patintero games apply power ups
and human vs. human play are some of its amusing features. With this to
consider, Filipinos are now more than ready to take on markets like the
School Rush
type of running platform game with Pilipino culture style of interface. The
feature of School Rush is play thru level by level, gaining power-ups and
answering different kind of questions. The power-ups of the game are based
on Pilipino heroes’ powers. It can be gain through the levels of the game.
The game play of School Rush is to pass all levels of the game thru the
obstacles of every level. Each level has cases that to earn a specific power
on passing the level is to answer a particular question. Pass all levels and
Patintero Playtime
"Filipino street game" developed by Zeenoh. The game involves two teams
and a grid. The objective of the game is for the first team to cross the grid,
and for the second team to block the opponents from crossing. The first
team is the players, who must avoid the taggers and acquire points by going
to and fro across the field. The second team is the taggers, who are
assigned each line to guard the grid and stop the opponents from crossing
through tagging them. A Patintero game lasts for 2 minutes, and the team
with the most points wins. Players can get power-ups, in the form of: speed,
time, 10pts coin and 20pts coin. In order to win a Patintero game, a player
Manila Rush
Games. The story is all about the character whose name Miguel that run
through the highways of Manila as he races against the clock to get to work
on time. With magical flip-flops at his feet, control Miguel and make him run
fast or jump high to avoid swerving cars, construction works, and other
obstacles along the way. Grab power-ups such as the Agila Energy Drink,
Score Booster, and the Piggy Bank Coin Magnet to help him thread through
the traffic easier. Run as far as you can, but don't forget to collect coins and
iconic Filipino character whose laziness is the stuff of legend. But if you think
that you’re already familiar with his folktale, then think again. This time we
take Juan Tamad’s story and turn it around so that kids can learn a lesson
or two while having fun! It’s also a great way of improving visual logic skills
FOLKLORE Kids learn stories of Juan Tamad and the Bayabas Tree, Juan
Tamad and the Alimango, and Juan Tamad and Maria Masipag – but with a
Tamad get over his laziness, kids learn industriousness and hard work and
spatial skills when solving the puzzle it has a different features, such as four
puzzles. Flip, rotate, drag, and drop building blocks to create a wooden
bridge to connect Juan to his goals. With its distinct and graphic Filipino
the most exciting and visually-arresting Filipino game apps in the market.
B. Foreign Studies
game development on the computer tablet, with Apple’s iPad as the target
online multiplayer and touch (screen) controls for a real-time action game,
using frameworks and APIs that are mainly free and open source. For each
non-trivial component problems are pointed out and possible solutions are
presented, the resulting game, Battle Angels, is evaluated along with the
action game, the development of it lead to the conclusions and results in this
thesis. The abstract nature of the subject of this thesis makes it impossible
also be concluded that each technology in its isolation were not a major
games but wants to learn about it. The first part will present a brief
programming for someone that has little knowledge about games. This part
the second part where three techniques that never were properly
implemented before 3D games took over the market are introduced and it is
standards and demands. These are: line of sight, image recognition and
higher than they were ten years ago when 2D games stagnated. The last
Game Engine
engine that can be both application independent and easy to use. In order to
easier. The conclusion of this thesis work is that the presented problem,
while theoretically possible to solve, and would introduce too many practical
The purpose with this thesis is to investigate whether Sprite Kit is a good
tool to simplify the development process for game developers when making
2D games for mobile devices. To answer this question a simple turn based
strategy game has been developed with Sprite Kit. Sprite Kit is a game
Based on the experience I got during the development I will go through and
discuss some of the most important tools provided by the game engine and
The conclusions I reached after making a game with Sprite Kit is that the
frame- work provides all the tools necessary for creating a simple 2D mobile
game for iOS. Sprite Kit hides much of the lower level details and gives the
game developer to save a lot of time and focus more on the gameplay when
creating a game.
A. Local Literature
Every country has its own traditional game. These are games that
originate from a country’s rich cultural heritage and are passed down from
one generation to another. These games are also critical because these
part of one’s childhood. But some these games through time are being left
out and worse forgotten. “Most of the traditional games and sports,
common identity of humanity, have already disappeared and those that are
encompass different phenomena from the nature as well as social life, most
she stated that “children become first of all acquainted with the culture of
their own nation and only in consequence they have the chance of coming
Philippines try to… (Naval, 2008). Instead of the typical “Larong Pinoy”
games that children are expected to play children instead are seen in
need for the Filipino children to engage in these games once again not only
to remind them or their cultural heritage but also to help them improve
Filipino games as much as the older generation used to. “The kids of today
need to spend time in playing such games as this not only preserved our
cultural heritage but also helps children develop their physical and
Kinetics.
organization that aims to preserve Filipino culture and arts and that is the
mainstream of society is to create a ‘school’ for teaching the way each and
every game are played. The passing on of the tradition of play must be
formalized in a fun way among the new Filipino youth. After learning the
proper way to play it, they can enjoy it with their peers in school or in their
youth are being urged by the commercial market to pursue western products
and cultural practices. “This inevitably affects the existence of our very own
legacies. It will be an utter loss if these Pinoy games will be completely gone
in the future” Youth Group push... (ABS CBN News, 2011). That is why
Kabataan Party list launched “Larong Pinoy” drive that aims to hold mini
Traditional Filipino games may have been forgotten and left behind
by some due to the support they give to modern day games, products and
Tongits Game
turns drawing a card from a deck and releasing a card from a player’s hand
until the player’s hand is empty. Since the advent of Poker app games on
Facebook, developers reach out to Filipinos and made Tongits Wars. There
is also Tongits game available on Adobe Air which was developed by Rico
Zuñiga. The game can be downloaded as a trial version and is available for
$15 for unlimited play. Zuñiga also made the same game using C++ and is
( Zuñiga,2011) “The biggest problem during those times was, you guessed it
resolutions”. Even though the mobile game did not quite sell it led him
eventually to develop Tongits in Adobe Air which became popular and sold
Tumbang Preso
Overview
young Filipinos with flip-flops and empty cans on the streets, vacant lots or
Laguna on their short audio visual presentation regarding Tumbang Preso “It
is said that this game is originated from the Scottish game called King of the
Can ” Traditional Filipino Games(De los Reyes et al, 2012 ). But Gonzales,et
al on their book MAPEH in Action I that the Tumbang Preso game is handed
Though there may still be clarifications to be made with regards to its true
origin it is pretty clear though that Tumbang Preso is a game that involves
the use of flip-flops as projectile, the empty can as a target and the elements
of a tagging game that enables its players to chase each other around.
elements from tag and dodgeball to teach kids agility and strategic thinking”
Games and Sports Savers Association Inc. stated that “The principle
involved is to hit and knock down the milk can with the "pamato," and for the
IT to put back the can inside a small circle a few meters away from the toe-
line. When a player is tag while re-covering his pamato, he becomes the IT.”
Filipino games. Tumbang Preso on the other hand was already being made
into a game playable online. Entitled “Tumbang Preso” , the game is Flash
Though the game uses the concept of Tumbang Preso it still has a
that Tumbang Preso is a game that involves both throwing objects and
tagging players while running unlike on this game wherein the gameplay is
by throwing flip-flops . This game has the following objective and gameplay:
· In order to proceed to the next level the player must hit only the cans
equivalent to a point but once the player hits tarsier the player’s score will be
deducted.
amount of time then the player proceeds to the next level but if the player
fails to hit all the cans on a given time frame and the player will be asked to
try again.
Over five billion mobile subscribers – about 77% of the world’s population.
identified three advantages of using mobile apps for your business: speed,
Philippine-mobile-adoption
The report finds that most of the internet-related activities today are
focused on social media sites where a quarter of mobile users access them
to check and update their status. Other activities central to e-commerce like
comparing prices and reading product reviews are also gaining traction. But
related activities like m-banking are yet to become accessible. While there is
price points is slowly happening, especially because there are now local
players in the mobile Telco market like My Phone and Cherry Mobile, who
half the price of those from bigger brands like Samsung and HTC. A good
example is My Phone’s 5-inch Android phone, the A919i Duo, priced at PHP
And likewise, local companies can take part in boosting mobile usage by
providing more apps for Filipino users. Generally, this study shows that the
smartphone users in Metro Manila are still focusing on basic activities that
they can actually do with feature phones – stuff like SMS texting and
like online shopping, gaming, local information – that will boost adoption and
B. Foreign Literature
grabbing graphics to not only make learning easy and interesting, but
personalized, was the original impetus for gratifying education. In this paper
app I designed for the iPhone and Android operating systems focuses on
available literature on the topic, 34 relevant articles were selected for the
pedagogical context and teaching process, (2) selection of GDFs, and (3)
evaluation of the GDBL method. The findings from the 34 articles suggest
science, software engineering, art design, and other fields and that such
GDFs combined with the motivation from games can improve the students’
load, tend to be overlooked in the usability models that are most prominent
attributes that it includes are new, but the existing prominent usability
of studies that evaluate mobile applications and then evaluated the studies
building game play, not a graphics demo. It speaks to the aspiring game
cross-platform tools, this book reaches out to a wide audience, covering the
people when they are engaged in an activity they perceived of as fun. Some
video games fit into that mold and that some games can have a positive
Much attention has been directed to the use of video games for
ability to captivate player attention and hold it for lengthy periods of time as
the most widely supported mobile gaming platforms. In this article, I discuss
study must be based upon the past knowledge. This is so because past
methods used in the past, instruments used in gathering data, the statistical
computation applied to the past research and the findings and conclusions
conclusions. This review of related study serves as the basis and guidelines
the past research, which we may relate to our current study. Also this review
conclude to the researchers to create and think some concepts that may