Sample File: Medieval Skirmish Rules

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LORDS

&
SERVANTS
Medieval Skirmish Rules
le
file
mp
Sa

Dadi&Piombo
Dadi&Piombo
PUBLISHING
You provide the figures. We provide the rules!
cop impetus inglese 8-04-2008 15:02 Pagina 1

LORDS
&
rules for miniature battles
Ancients
Medieval
SERVANTS
Renaissance
Regole da schermaglia per il Medioevo
file
le

skirmish wargaming rules


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by Lorenzo Sartori Dadi&Piombo


Dadi&Piombo
Sa

Great battles of Antiquity, Middle Age Great battles of the Baroque age Medieval Skirmish rules Skirmish rules for the musket era
and Renaissance

SCI-FI MINIATURE GAME


BREAKING NEWS
HOSTILE GROUND

TROOPS IN COMBAT WARGAME


IN SOLITARIO
Modulo # 1
XX e XXI Secolo

DADI&PIOMBO
MODERN SKIRMISH RULES
Dadi&Piombo
Dadi&Piombo

Sci-Fi fights on a planet The popular simplified version Ultramodern skirmish rules From WW1 to Today
called Koncordia of Impetus. Second edition (under preparation) Solo rules!
(under preparation)

Learn more on
www.dadiepiombo.com
28mm Perry. Photo and painting by Richard Lloyd

file

LORDS&SERVANTS
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Lords&Servants is a set of rules for miniatures that allows you to play small skirmish games
set in the medieval age.
You will be able to play, for example, Viking raids, the Crusades, the 100 Years War,
Sa

the Wars of the Roses and a wide range of other periods.


You will find information in the appendix on how to choose the ideal format for your games:
from small patrol clashes ideal for a quick night game to small battles with 80 to 100 figures
per side.

Game design: Lorenzo Sartori


Development: Colin Brewer, Marco Guarnieri, Lorenzo Sartori
Editing: John Harrison
Main Playtesters: Colin Brewer, Francisco Erize, Marco Guarnieri, Eugenio Larosa, Peter Day and all
the Blackwolf Wargaming Club
Cover photo: 28mm Wars of the Roses (Perry Miniatures), photo and collection Richard Lloyd
Back cover photo: 28mm Crusader Miniatures, photo and collection Tom Weiss
Printed in Italy by Zev Multimediale sas - zev@zev.it
Publisher Sartori Lorenzo

Version 2.0 © 2018 Lorenzo Sartori - Wargames Vault Edition


All rights reserved. No parts of this publication may be reproduced, stored in a retrieval system, or trasmitted, in any form or by any means without
the prior written permission of the publisher, nor be otherwise circulated in any form of binding or cover other than that in which it is published and
without a similar condition being imposed upon the subsequent purchaser.

www.dadiepiombo.com

Dadi&Piombo
INDEX
1.0 YOU WILL NEED ................................ 3
2.0 SCALE AND MEASUREMENT ................................ 3
3.0 THE TROOPS ................................ 3
3.1 The Units ................................ 3
3.2 Troops classification ................................ 3
3.3 Single activation and by Group ................................ 4
3.4 Inactive Groups ................................ 4
3.5 Groups and formations ................................ 4
4.0 INITIATIVE ................................ 5
5.0 ACTIONS AND ACTION POINTS ................................ 5
5.1 MOVEMENT ................................ 5
5.1.1 Moving in difficult terrain .................................6
5.1.2 Moving in column in difficult terrain ................................ 6
5.1.3 Moving over linear obstacles ................................ 6
5.1.4 Moving inside buildings ................................ 6
5.1.5 Interpenetrations ................................ 6
5.1.6 Moving more Groups at once ................................ 7
5.1.7 Evasion ................................ 7
5.1.8 Dismounting ................................ 8
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5.2. SHOOTING ................................ 8
5.2.1 How to shoot ................................ 8
5.2.2 Shoting modifiers ................................ 8
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5.2.3 Modififiers for cover, running and armour ................................ 8


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5.2.3.1 Shooting from the rear ................................ 8


5.2.4 Linear obstacles and protections ................................ 9
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5.2.5 Shooting by Group ................................ 9


5.2.6 Opportunity fire ................................ 9
5.2.7 Shooting damage test ................................ 10
5.2.8 Saving throw for special figures ................................ 11
5.2.9 Shaken and Exhausted figures ................................ 11
5.3 VISIBILITY AND SPOTTING ................................ 12
5.3.1 Ambushes ................................ 12
5.4 AIMING ................................ 12
5.5 RE-LOADING ................................ 12
5.6 SPECIAL ACTIONS ................................ 13
5.7 MELEE ................................ 13
5.7.1 Melee modifiers and re-rolls ................................ 14
5.7.2 Mounted VS Foot ................................ 15
5.7.2.1 Dodging ................................ 15
5.7.2.2 Impetus bonus nulified ................................ 15
5.7.2.3 Unseat ................................ 15
5.7.3 Charge by Group .................................16
5.7.4 Countercharge ................................ 16
5.7.5 Ransom ................................ 16
6.0 MORALE AND VICTORY CONDITIONS ................................ 16
7.0 SPECIAL CHARACTERISTICS ................................ 17
8.0 WEAPONS AND PROTECTIONS ................................ 20
APPENDIX ................................ 24
SCENARIOS ................................ 29

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