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Wizard Cops: Magic Cops On The Edge With Nothing To Lose
Wizard Cops: Magic Cops On The Edge With Nothing To Lose
Reputation is worth more than any Gold, Life is worth more than any Reputation.
When a conflict happens, wager an amount of something and add a d4 to the value.
Highest wins and the story goes their way, and the loser loses everything they wagered.
If you lost, you can raise your bet higher than the other person and roll another d4.
If they accept, you add half of the Reputation or Gold they lost to your own.
(Rounding Up)
The loser gets to make one stipulation about what happens afterward
They must format this after you finish as a “Yes, but...” statement.
SKILLS
Write down three Skills you Cop has.
If the Conflict involves one of these, double the value of your wagers.
ITEMS
You can spend 3 of your Gold to get an Item related to Wizard Policing.
You can use your Item once to roll 2d4 instead of a d4.