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Lecture 2 - Developmental Research
Lecture 2 - Developmental Research
Scientific Method
1. Ask a question – identity variables (anything you can measure and compare to other
measured things) you are looking at (psychological, physical, psychophysiological)
2. Formulate a hypothesis – specific and estimated guess about our variables of interest
3. Select a method for collecting data – depends on our variable of interest
Representative sampling
Types of measurement
1. Systematic observation
watching children and record what they say or
do
Two types of systematic observation:
Naturalistic observation: behaviours observed in real – life situation
Example: children playing on their school playground and observing either via the naked eye or
video
Naturalistic observation methods:
Time sampling: recording periods of time to determine if a behaviour happened or not
(positive affect and activity level) – needs to operationally define (ie, does boy smile in
first 10 seconds)
Event sampling: researcher tallies behaviour of interest on a sheet (ie, does child play
with sand 5 times- in a certain period of time)
Example: child plays a few games; experimenter pretends to drop objects – likely
to elicit helping and observes actions and words of child (ie, how long it takes
child to help, what does child say, etc.)
Or: stranger approach – experimenter leaves room and an unfamiliar person comes in
wearing a hat and sunglasses and this aims to elicit uncomfortableness and fear in the
child. Observe if child approaches or withdraws from stranger
Behavioral coding
Operational definition: what
exactly does the behaviour
look like
Example: putting out a camera and
asking child to tell about their last
birthday experience. Told other boys
and girls their age will be watching
this – measures shyness
Inter-rater reliability: reliability of behavior scores between two or more coders (at least 2
coders agree on at least 20% of participants and achieve a high enough coefficient on
reliability)- before you publish behaviour scores you must achieve inter-rater reliability (another
coder must code and agree with 20% of behaviour codes, and you must exhibit high reliability)
Observer influence: participants changes their behavior because they are being observed – we
can deal with this via habituation, one way mirror, or using cameras (CC TV cameras) so they
cannot see you
Habituation: allows participants to get used to researcher’s presence, thus their
behaviour will be more natural (ie, go to classroom several times before actually
collecting data so that kids are used to you)
4. Physiological Measures
Heart rate variability – measure of self-regulation and attention (is there a lot of
variation in beats or little)
Cortisol – stress hormone secreted during stress. Measured via saliva sample
Skin conductance: strong emotion, attention (lie detection)- sweat from skin
Blood volume and skin temperature: embarrassment, guilt, shame (use on cheeks to
measure blushing)—pretty new
Drawbacks – time consuming with children, might take a long time for child to habituate,
expensive
Electroencephalography (EEG): measuring the brain’s electrical activity from electrodes
placed on the scalp. Helps determine the region of the brain that regulates a certain
function
More squiggles more activity, different squiggles, different site- some electrodes get
more activity
Objective data is best (direct observation of children performing tasks and physiological
data)
– over subjective data (self-report, parent report)
Eye gaze is a behavioral measure
Regression: estimate one variable on the basis of another – looks at cause and effect
rather than looking at two variables moving in the same direction and the same time
Still a correlational design, relationship exists naturally
X independent variable
Y dependent variable
How is X related to Y?
Increase in X, leads to decrease in Y with more of a causation background
Experimental study:
Factors systematically varied to cause particular behavior – children randomly assigned
to different groups or conditions
Independent variable: group or condition
Dependent variable: behaviour of
interest
Longitudinal Design
Same individuals are observed or tested repeatedly at different points in their lives
Advantages: no continuity of behavior
Limitation: expensive, death of participants or bored (attrition-drop out of experiment),
practice effects
Practice effect: the improvement over time might be attributed to practice with a
particular test
Selective attrition: those who drop out of the study may be significantly different from
participants who remain (children who find task difficult vs children finding task easy)
Combat practice and cohort - longitudinal sequential design: sequences of samples that are
studied longitudinally