Hero Lab - Bard

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bard

Player: p
Tiefling Bard 1 - CR 1/8
Neutral; Deity: Eelistraee; Background: Spy; Height: 5' 6";
Skill Name Total Ability Prof Temp
Weight: 115lb.
Acrobatics +1 DEX (1) -
Ability Score Modifier Saving Throw
Animal Handling -1 WIS (-1) -
STR 15 +2 +2 Arcana +2 INT (2) -
STRENGTH
Athletics +2 STR (2) -
DEX 12 +1 +3 Deception +5 CHA (3) +2
DEXTERITY

CON History +2 INT (2) -


CONSTITUTION
10 0 +0 Insight -1 WIS (-1) -
INT 14 +2 +2 Intimidation +5 CHA (3) +2
INTELLIGENCE
Investigation +4 INT (2) +2
WIS 8 -1 -1 Medicine -1 WIS (-1) -
WISDOM
Nature +2 INT (2) -
CHA 16 +3 +5
CHARISMA Perception +1 WIS (-1) +2
Performance +3 CHA (3) -
AC 12 Initiative +1 Speed 30 ft Persuasion +3 CHA (3) -
Proficiency +2 Inspiration Religion +2 INT (2) -
HP 8 HD 1d8 Death Saves
Sleight of Hand +1 DEX (1) -
Damage / Current HP HD Used Success/Fail Stealth +3 DEX (1) +2
Survival -1 WIS (-1) -
Passive Perception: 11
Other Proficiencies:
Number of Attacks 1 Tools: Playing card set (+2); Songhorn (+2); Thelarr (+2);
Thieves' tools (+2); Zulkoon (+2)
Dagger
Weapons: Simple weapons; Crossbow, hand;
Main hand: +4, 1d4+2 piercing Rng: 20 ft./60 ft. Longsword; Rapier; Shortsword
Finesse, Light, Armor: Light armor
Ranged: +4, 1d4+2 piercing Thrown
Damage Resistances fire
Dagger
Special Abilities
Main hand: +4, 1d4+2 piercing Rng: 20 ft./60 ft. Bardic Inspiration (d6, 3/long rest)
Finesse, Light, You can inspire others through stirring words or music. To do so, you use a
Ranged: +4, 1d4+2 piercing Thrown bonus action on your turn to choose one creature other than yourself within 60
feet of you who can hear you. That creature gains one Bardic Inspiration die, a
d6.
Quarterstaff Criminal Contact
You
Oncehave a very
within reliable
the next and trustworthy
10 minutes, contact
the creature canwithin a seedy
roll the die and network
add the of
Main hand: +4, 1d6+2 bludgeoning Versatile criminals. Youto
number rolled can
one get messages
ability check,to and from
attack this
roll, or contact
saving overit long
throw makes.distances
The
through
creaturethe
canuse
waitofuntil
localafter
messengers,
it rolls the caravan
d20 beforemasters,
decidingsailors,
to use pirates, etc. that
the Bardic
Both hands: +4, 1d8+2 bludgeoning can get it delivered
Darkvision (60 feet)
Inspiration in a timely
die, but must decidemanner
before and get a
the GM response
says whether just
theasroll
fast.
succeeds
or fails.
Many Once theinBardic
creatures Inspiration
fantasy die is rolled,
gaming worlds, it is lost.
especially thoseA that
creature
dwellcan have
Spear only one Bardic
underground, Inspiration
have die at
darkvision. a time.
Within a specified range, a creature with
Rng: 20 ft./60 ft. darkvision can see in darkness as if the darkness were dim light, so areas of
Main hand: +4, 1d6+2 piercing You can use
darkness arethis
onlyfeature
lightly a number as
obscured of times
far asequal to your Charisma
that creature modifier (a
is concerned.
Both hands: +4, 1d8+2 piercing Thrown, Versatile minimum
However, of
theonce). Youcan't
creature regain any expended
discern uses when
color in darkness, you
only finish a
shades oflong
gray.rest.
Racial Spells & Spell-Like Abilites
Your Bardic Inspiration die changes when you reach certain levels in this class.
Ranged: +4, 1d6+2 piercing Thaumaturgy
The die becomes a(Atd8 atwill)
5th level, a d10 at 10th level, and a d12 at 15th level.
Ranged, both hands: +4, 1d8+2
piercing

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.
Leather Experience & Wealth

+1 Experience Points: 0/300


Current Cash: 144 gp, 8 sp

Role Playing
Gear Personality Trait: Insult - I get angry as soon as I feel
insulted.
Total Weight Carried: 19 lbs,
Personality Trait: Tell me - If you want me to do
(Maximum: 225 lbs)
something then tell me I can’t do it.
Dagger 1 lb
Dagger 1 lb Ideal: People - I’m only loyal to my friends, the rest can
Leather 10 lbs all take a hike for all care. (Neutral)
Quarterstaff 4 lbs Bond: Taken - I am attempting to steal something
Spear 3 lbs important back that was taken from me.
Tracked Resources Flaw: Money - I am more drawn to money than I am loyal
Bardic Inspiration (d6, 3/long rest) to friendships. Given the choice, money will always win.
Dagger : Enforcer - Enforcer
Dagger
Spear

Languages
Common Undercommon
Infernal
Spell Slots
1st level

Spells & Powers


Bard spells known (CL 1st)
Spell Save DC 13 Spell Attack +5
1st—dissonant whispers, hideous laughter, puppet,
unearthly chorus
Cantrips—flashpuff, friends

Other Spells & Powers


Feats, Bonus Spells:
Proficiencies Spells:

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.

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