Professional Documents
Culture Documents
EC220 - Slides 10
EC220 - Slides 10
Costas Cavounidis
1 / 28
Summary: Game Types and Solution Concepts
2 / 28
Static Games of Complete Information
3 / 28
Solving Static Games of Complete Information
4 / 28
Solving Static Games of Complete Information
5 / 28
Solving Static Games of Complete Information
6 / 28
Solving Static Games of Complete Information
A finite game has finitely many players and pure actions for
each player.
In finite games, the underlining method will find every pure NE.
7 / 28
Dynamic Games of Complete Information
8 / 28
Solving Dynamic Games of Complete Information
Can put game in Normal Form and solve for Nash Equilibria.
9 / 28
Solving Dynamic Games of Complete Information
10 / 28
Solving Dynamic Games of Complete Information
11 / 28
Static Games of Incomplete Information
12 / 28
Solving Static Games of Incomplete Information
E[ui (si (θi ), s−i (θ−i ), θ)|θi ] ≥ E[ui (ai0 , s−i (θ−i ), θ)|θi ]
13 / 28
Dynamic Games of Incomplete Information
14 / 28
Solving Dynamic Games of Incomplete Information
15 / 28
Solving Dynamic Games of Incomplete Information
16 / 28
The Cho-Kreps Intuitive Criterion
Is there some song some type could sing, that it would sing if
doing so revealed it’s type? Is it the case that no other type
would want to sing that song no matter what this did to beliefs?
17 / 28
Nash-based Solution Concept Summary
18 / 28
Summary: Applications
19 / 28
Finitely Repeated Games
20 / 28
Infinitely Repeated Games
21 / 28
Infinitely Repeated Games
22 / 28
Infinitely Repeated Games
23 / 28
Infinitely Repeated Games
Player i’s minmax payoff wi is the worst payoff she can get in
the stage-game G given that i is best responding.
24 / 28
Signaling Games
25 / 28
Information Aggregation
26 / 28
Reputation
27 / 28
Thanks for Playing!
28 / 28