Professional Documents
Culture Documents
Production Document 2020
Production Document 2020
Production Document 2020
Prof. Shpigelman
TFM 552
Premise
Laura Daft is a treasure hunter extraordinaire. Extraordinarily clumsy. She is young and
brave, but most of all danger prone. She has been after an elusive treasure which she is now close
to getting, the Dragon’s Soul. A glass sphere said to contain the spirit of a dragon. She has
already entered the temple and must now face dangerous traps and a treasure guardian. Can she
Media Research
For this scene, I wanted to pay homage to the classic scene from Indiana Jones: Raiders
of the Lost Ark. It’s a well-known scene that almost everyone knows. Indiana Jones is also the
one of most recognizable icon in the adventure treasure hunter genre. I don’t it to be an exact
recreation of this scene however, I want to deviate from the scene. Firstly, my character will be a
young female, to contrast the inspiration for this scene. Secondly, I want the trap to be a temple
guardian, thought it would be more interesting. I am also drawing inspiration from video games,
and this seems like where a boss would be. Lastly, by the nature of my character, I want my
Laura Daft
For my main character I want her to have a good mix between real and cartoony. I want
to grab elements from the video game character Lara Croft for her design. The graphics are
based from a game from Playstation, Megaman Legends, particularly the blocky look and the
Treasure Guardian
For the temple guardian, I like the idea of a possessed armor. Usually for these adventure
treasure hunts it is set in the jungle or Egypt, I wanted to deviate again and go with something
For the environment I want to achieve something fantasy like. I still want it to have that
treasure hunt feel by making it an abandoned castle or temple of sorts. I want it to be dark with
For my project, my scene will take place in only one room. My plan is to have my
character’s inexperience and clumsy nature contrast the dark setting of the room. I want to keep
things simple by having simple textures. Characters will be a little more elaborate, but my goal is
Reflection
This has been a long and time-consuming project. It is one that I have both loved doing
and dreading this past semester. With the final product I would like to say that I enjoy it. It is not
perfect though, there is definitely more I would like to work on. If I had more time, I think I
would have conceptualized the models better. Have more planning into the characters. I also
would like to work on the sound design and pacing to make the movie flow it a little better.