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Random Dice Deck Database PDF
Random Dice Deck Database PDF
Random Dice Deck Database PDF
5
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This spreadsheet was designed to work on PC. If you encounter errors on mobile, please use PC
1. On the bottom, go to Search to look for a deck that works for you
SEARCH
2. Use the drop down box to select Deck Type. (C2)
3. Check the boxes next to the legendary dice you own to filter the list of decks. (A4-A22)
5. Use "Custom Search" to filter decks so they must have that dice. (E1)
ALTERNATIVES
7. Click the ID # in Column M of Search to see suggested replacements for dice you are missing.
NOTES
9. Decks, Suggestions, and Features will be updated accoring to updates, patches, and other input. Please make suggestions in Discord.
10. Please create a copy to edit however, when we release an update, you won't receive it until you make another copy
11. Filter may take a while to run depending on your computer spec. Please give at least 2 seconds.
Credits:
Creator: @Campion
Thank you to everyone who spent many hours(and more to come) of work to get this deck database up and running <3
PvP 9 3.14.2 9
PvP 9 3.14.2 10
PvP 8 3.14.2 31
PvP 8 3.8.0 32
PvP 8 3.11.0 34
PvP 8 3.11.0 35
PvP 7 3.11.0 57
PvP 7 3.11.0 58
PvP 7 3.11.0 59
PvP 7 3.8.0 60
PvP 7 3.8.0 61
PvP 7 3.8.0 62
PvP 7 3.8.0 63
PvP 7 3.8.0 64
PvP 7 3.8.0 65
Type of Deck Cutom Search: Patch Deck
PvP 7 3.8.0 66
PvP 7 3.8.0 67
PvP 7 3.8.0 68
PvP 7 3.8.0 69
PvP 7 3.8.0 70
DECK LIST
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Missing Dice
Alternatives
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Missing Dice
Alternatives
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Missing Dice
Alternatives
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Missing Dice
Alternatives
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Missing Dice
Alternatives
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Class 15
Level (in-game) 1
Type Attack
Transform 90
- Front
50 -
PvE 8.5 ModifiedElectric, Critical, Light, Joker, Growth 3.8.0 3.15.2 509
PvE 7.5 Solar, Light, Gun, Joker, Growth 3.8.0 3.15.2 501
Type Rating(0-10) Decks Patch Added Patch Updated ID
PvE 6.75 Growth, Joker, Critical, Light, Solar 3.8.0 3.15.2 505
PvE 6.5 Growth, Joker, Death, Light, Solar 3.8.0 3.15.2 513
PvE 6.25 Growth, Joker, Shield, Light, Solar 3.8.0 3.15.2 504
PvE 5.75 Growth, Joker, Laser, Light, Solar 3.8.0 3.15.2 508
PvE 5.25 Growth, Joker, HolySword, Light, Solar 3.8.0 3.15.2 506
527
528
Type Rating(0-10) Decks Patch Added Patch Updated ID
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
Type Rating(0-10) Decks Patch Added Patch Updated ID
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
Type Rating(0-10) Decks Patch Added Patch Updated ID
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
Type Rating(0-10) Decks Patch Added Patch Updated ID
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
Type Rating(0-10) Decks Patch Added Patch Updated ID
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
Type Rating(0-10) Decks Patch Added Patch Updated ID
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
Type Rating(0-10) Decks Patch Added Patch Updated ID
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
Type Rating(0-10) Decks Patch Added Patch Updated ID
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
Type Rating(0-10) Decks Patch Added Patch Updated ID
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
Type Rating(0-10) Decks Patch Added Patch Updated ID
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
Type Rating(0-10) Decks Patch Added Patch Updated ID
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
Type Rating(0-10) Decks Patch Added Patch Updated ID
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
Type Rating(0-10) Decks Patch Added Patch Updated ID
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
Type Rating(0-10) Decks Patch Added Patch Updated ID
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
Type Rating(0-10) Decks Patch Added Patch Updated ID
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
Type Rating(0-10) Decks Patch Added Patch Updated ID
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
Dice Image BaseAttack BaseASPD BaseEffectL BaseClassR AttackClass ASPDClass EffectClassL EffectClassR Type Target AttackPowerUP ASPDPowerUP EffectPowerUPL EffectPowerUPR Unit1 Unit2 Unit3 Unit4 Description CommonRare Unique
Legendary
Fire 20 0.8 20 0 3 0.01 3 - Magic Front 10 0 20 0 Fire Damage - Fire Dice Attacks the first enemy dealing the Base Damage added with the Splash Damage, after dealing1 the damage
3 to
5 the first
7 enemy, the splash damage will hit nearby ene
Electric 30 0.7 30 0 3 0.02 3 - Magic Front 10 0 20 0 Electric Damage - Electric Dice attacks the first enemy and will deal his base damage to the first enemy and will also deal 70%
2 of his
4 Electric
6 Damage
8 to the second target and 30% to the third t
Wind 20 0.45 10 0 3 0 2 - Physical Front 15 0 10 0 Attack Speed Increase - % Wind Dice will attack the first target and deal his basic damage, his Attack Speed Increase Rate % will affect
3 the5Dice's7speed,9which can be increased by leveling up the Dice
Poison 20 1.5 30 0 2 0.02 3 - Debuff Random 10 0 30 0 Poison Damage - Poison Dice is a Special Dice and will work differently than the rest of the dices since v2.0, his basic attack
4 will attack
6 the
8 first10
Enemy Target without the poison effect on him, a
Ice 30 1.5 5 0 3 0.02 0.5 - Debuff Front 30 0 2 0 Freeze Effect - % Ice Dice will attack the first enemy and will apply 1 layer of frost for each attack, the enemy max frost layer
5 will be
7 3, each
9 layer
11 of frost increase the slowness effect on the ene
Iron 100 1 0 0 10 0 - - Physical Strongest 100 0 0 0 - - Iron Dice attacks the strongest Enemy on the track, has low attack speed but instead has a high Damage6 output.8 10 12
Broken 50 0.9 0 0 10 0 - - Physical Random 50 0 0 0 - - Broken Dice attacks a random target and has a high Damage Output, useful when it comes to bosses but7 when 9(on PvP)
11 your
13track is filled with enemies, it will be harder to su
Gamble 1 1 0 0 10 0.01 - - Physical Front 50 0 0 0 - - Gamble Dice attacks the first enemy but instead of just dealing the Base Damage, he deals the Base Damage
8 10
(class 112dice will
14 have 1 attack and will get 10 attack for each cl
Lock 30 0.8 4 3 5 0.01 1 0.2 Debuff Front 20 0 2 0.5 Chance of Paralysis Time of lock % sec Lock Dice will attack the first target with a fixed chance to paralyze it, after an enemy is paralyzed, it will free
9 itself
11 after13a while.
15 You can see if an enemy is paralyzed by seein
Mine - 0 3 11 0 - 0 -0.5 Magic - 0 0 5 0 SP ProductionSP interval Production sec Mine Dice does not attack but instead will produce SP every few seconds. Production is increased by Dots
10 and12
Power-Up
14
Light - 0 5.4 0 0 - 0.3 - Buff - 0 0 1 0 Attack Speed Increase - % Light Dice does not attack but instead gives a Speed Boost to adjacent Dices. Speed boost is increased11
by Dots
13and Power-Up
15 In-Game. The Formula is: [(Base Stats)*(Dots)
Thorn - 5.04 90 2 0 0.02 10 0 Install - 0 0 100 0.75 Thorn Damage Thorn duration sec Thorn Dice does not attack but instead sets up a spike trap on a random point of your track every 4 seconds,
12 Trap
14 production speed is increased by Dots. Damage is increase
Crack 12 1.5 1.6 0 4 0 0.2 - Debuff Random 20 0 5 0 Armor Decrease Rate - % Crack Dice is a Special Dice and will work differently than the rest of the dices since v2.0, his basic attack
13 will attack
15 the first Enemy Target without the Armor Decrease effect
Critical - 0 1.6 0 0 - 0.2 - Buff - 0 0 5 0 Crit Increase Rate - % Critical Dice does not attack but instead gives Critical Hit Chance to adjacent Dices. Critical Chance is increased
14 by Dots and Power-Up In-Game. The Critical Damage % can
Energy 0 1.3 3.4 0 10 0 0.3 - Physical Physical 10 0 0.6 0 SP-DMG Rate - % Energy Dice attacks the first enemy dealing his Base Damage added with a % of your actual SP In-Game,
15 the % can be increased by upgrading the dice In-Game.
Sacrificial -10 1 80 0 10 0 0 - Physical Front 10 0 0 0 SP - You combine Sacrificial, you get sp. 80SP times the number of dot they had when you combined. 2 x 1 dot
7 gives 160SP, 2 x 2 dot gives 320SP, etc. But if combined with Mimi
Death 4 1.5 1.2 0 4 0 0.2 - Magic Random 20 0 0.2 0 Chance of Instant Death - % Death Dice attacks a random enemy and has a fixed chance to instantly kill non-bosses enemies. Kill chance
9 is increase by Upgrading the dice In-Game.
Teleport 34 1.08 5 0 4 0.02 - - Debuff Random 30 0 5 0 Teleport Chance - % Teleport Dice Attacks a random target and has a fixed chance chance to teleport the enemy back to the10
start of the track. After an enemy has been teleported back to the start
Laser 1 0.5 0 0 1 0 - - Physical Front 2 0 0 0 - - Laser Dice attacks the first enemy, the first hit deals the base dice Damage with the in-game upgrade, after
11 the first hit, the laser dice starts stacking damage which means if th
Mimic 0 1 0 0 5 0 - - Magic Front 10 0 0 0 - - Adaptation Dice attacks the first enemy, the special thing about this dice is that it can be merged with any
12 dice with the same dot amount which can be helpful if you got an ass
Infect - 5.08 100 3 0 0.02 5 0 Debuff Random 0 0 100 0 Poison Gaz Attack
Poison Gaz Duration sec Infect Dice is a Special Dice and will work differently than the rest of the dices since v2.0, his basic attack
13 will attack the first Enemy Target without the Infect effect on him, this
ModifiedElectric 0 0.8 34 0 5 0 4 - Magic Front 10 0 40 0 Electric Damage - Modified Electric Dice attacks the first enemy dealing his base damage and would deal his electric damage
14 to the second enemy
Absorb 2 1.3 1 5.4 2 0 0 -0.1 Debuff Random 10 0 3 0 SP Absorb RateSP Absorb Duration sec Absorb dice attacks the first target without Absorb Effect on it and deals his basic damage to the target,15
every affected enemy will produce SP every few seconds until they die
MightyWind 8 0.6 1.8 7 3 0 0.3 0 Transform Front 30 0 0.3 0 Mighty Wind Duration
Mighty Wind Interval sec sec Mighty Wind Dice attacks the first enemy dealing his Base Attack Damage, every 7 seconds it transforms into Mighty Wind Mode, which has greatly increased attack speed, C
Switch -10 0.78 0 0 10 0.02 - - Magic Front 20 0 0 0 - - Switch Dice attacks the first enemy dealing his Base Attack Damage, if merged with any dice with the same dot amount ,which is Not another Switch Dice, they will swap posit
Gears 140 1.2 1.4 0 10 0 0.4 -- Physical Front 50 0 5 0 Increase in Attack - % Gears gains damage depending on the ammount of gears that are connected to each other
Nuclear -30 1.06 10 0 10 0.01 0 - Merge Front 20 0 0 0 Nuclear Damage % Nuclear Dice attacks the first enemy dealing his Base Attack Damage, if merged with another nuclear or adapt dice with same dots amount, it will cause a nuclear explosion on
Landmine 150 6.3 -2 4 50 0.05 0.5 1 Install - 100 0 0.5 5 Landmine Damage
Chance Special Landmine % % Landmine Dice does not attack but instead sets up a Mine trap on a random point of your track every few seconds, Mine production speed is increased by Dots. Damage is inc
SandSwamp -10 0.6 5 8.2 5 0 0 -0.2 Install Random 20 0 1 0 Sand Swamp Duration
Sand Swamp Interval sec sec Sand Swamp Dice attacks a Random Enemy dealing his Base Attack Damage, every few seconds it sets a sand swamp on a random point of the track which will slow enemie
Joker -10 1 0 0 5 0 - - Magic Front 10 0 0 0 - - Joker Dice attacks the first enemy and will deal his Base Attack Damage, it can be merged with any dice with the same dots, as a result it transform into the chosen dice, extre
HolySword 10 0.7 1.2 0.3 5 0 0.3 0 Magic Front 20 0 1 0.05 Summoning Chance - % % Lighted Sword attacks the first enemy and will deal his Base Attack Damage, has a fixed chance to cut in half the enemy's HP, doesn't work with Bosses and Small Bosses.
Hell - 0 -0.7 0 0 - 0.2 - Buff - 0 0 0.5 0 Chance of Instant Death - % Hell Dice does not attack but instead gives a fixed Instant Death chance to adjacent Dices (Basic Attack Only). Instant Death is increased by Dots and Power-Up In-Game. Th
Shield -10 0.82 0 10.6 5 0.02 0.5 -0.1 Install Front 20 0 0.5 0 Shield Duration Shield Cooldown sec sec Shield Dice attacks the first enemy and will deal his Base Attack Damage, every few seconds it will set a Blocking Fence on a random point of the track which completely stop
Blizzard 0 1 2 8 5 0 0.5 0 Debuff Front 20 0 1 0 Slow Effect Slow Cooldown % sec Blizzard Dice attacks the first enemy and will deal his Base Attack Damage, every 10 seconds it sends to all enemies on your side a frost layer which is slows them down, ene
Growth -20 2 0 21 5 0 - -1 Transform Front 10 0 0 0 - Growth Duration sec Might be considered the best dice in the game. Growth dice will slowly attack the first enemy and will deal his Base Attack Damage, After 13~15 seconds it automatically incre
Summoner -50 1.5 0 0 10 0 - - Merge Front 10 0 0 0 - - Summoner Dice attacks the first enemy dealing his Base Attack Damage, if merged with another summoner (same dots quantity) or an adapt dice, it will summon a dice, the s
Solar -10 1.2 -10 0 5 0 5 - Transform Front 10 0 10 0 Splash Damage - The best Early-Game Damage Dealer in the Game. INACTIVE Solar Dice attacks the first enemy dealing his Base Attack Damage, after which, the damage increases. You ge
Assassin -20 0.92 0 0 5 0.02 - - Merge Front 10 0 0 0 - - Best Offensive Dice in the Game. Assassin Dice attacks the first enemy dealing his Base Attack Damage, if you merge 2 Assassins or an assassin with an adapt, it will decrea
Element 5 0.8 4 7.2 5 0 0 0 Magic Front 30 0 0 -0.8 Element DMG Rotational Speed % sec The Best Late-Game Dice in the Game. Element Dice attacks the first enemy dealing his Base Attack Damage. For Every Dot on the Dice, it gets a spinning sphere, because
Gun 30 1.26 8 0 5 0.01 2 - Physical Random 40 0 0 0 Sniper Damage - % Best Mid-Game Dice in the Game. Gun Dice attacks the first enemy and for every dot from 2 to 6 attacks an extra target, attack speed also get increased, all dots attacks at th
Metastasis -35 1 300 200 10 0 0 0 Merge Front 30 0 0 0 Enemy HP SP Obtained % % You spawn monster on your opponent tracks, best used of this dice in the boss waves. Spawns an enemy that grants a lot of SP when killed in PvE
Supplement -50 1.5 0 0 10 0 - - Merge Front 10 0 0 0 - - When combines with another dice, the dice gains 1 pip, and doesn't get changed.
Time - - -4 - - - 1 - Buff - - - 2 - Attack Speed Reduction - % In PvP, it decreases the enemy's dice on his board with the same dot amount. In PvE, it increases the ally's dice on his board with the same dot amount
Combo -50 1 -20 - 10 0 5 - Transform Front 10 - 1 1 Damage per Combo - Combo Dice targets the first enemy dealing base Attack Damage. Every time you merge a Combo with itself or a Mimic Dice it will gain a counter
Dice Name Image Rarity
Fire Common
Electric Common
Wind Common
Poison Common
Ice Common
Iron Common
Broken Common
Gamble Common
Lock Common
Mine Rare
Light Rare
Thorn Rare
Crack Rare
Critical Rare
Energy Rare
Sacrificial Rare
Crossbow Rare
Death Unique
Teleport Unique
Laser Unique
Mimic Unique
Infect Unique
Dice Name Image Rarity
ModifiedElectric Unique
Absorb Unique
MightyWind Unique
Switch Unique
Gears Unique
Wave Unique
Nuclear Legendary
Landmine Legendary
SandSwamp Legendary
Joker Legendary
HolySword Legendary
Hell Legendary
Shield Legendary
Blizzard Legendary
Growth Legendary
Summoner Legendary
Solar Legendary
Assassin Legendary
Element Legendary
Gun Legendary
Metastasis Legendary
Typhoon Legendary
Dice Name Image Rarity
Supplement Legendary
Time Legendary
Combo Legendary
? ?
Dice Name Image Best Worst
Joker Mimic Supplement ? ? ? Joker gives you tons of value from turning into any other dice in your deck.
Mimic is the best non-legendary replacement.
Blizzard SandSwamp Shield Ice Lock ? Blizzard is an Area of Effect Slow. Only legendary dice also have AOE Slow,
so Ice and Lock may be less effective in decks with AOE damage.
Solar Element Typhoon MightyWind Laser ModifiedElectric Solar is especially strong because it deals strong single target damage, as
well as AOE damage. You may have to use two dice to replace each aspect.
Assassin is a pretty unique strategy, so it's difficult to replace. It tries to create
Assassin Summoner Metastasis Sacrificial Mine Absorb a gap between you and your opponent. Here are some other units that try to
give or take away advantage.
Element Solar Infect Landmine Poison ModifiedElectric
Element - AOE
Gun has the highest single target damage in the game if it is 7, which is why
Gun Typhoon MightyWind Gears Iron ? it's paired with Joker and Growth and with a Support PvE Deck. Best
replaced with high damage.
Metastasis Assassin Nuclear Sacrificial Mine Absorb
Metastasis - Don't Use, but creates a gap/large single impact.
Typhoon ModifiedElectric MightyWind Energy Wind Iron Typhoon is a strong, single-target damage die. Max it first. Replace it with
another single-target, high damage die.
Time
Version Date Change
3/2/2020 Added Stat calculator
3/4/2020 Fixed swap description for gun and element in stat calculator
V3.1 28/04/2020 Updated the whole spreadsheet for the latest update
- Added the new dice
- Remove some deck and added new ones
- Some values has been changes in the Stat calculator to adjust to the latest balance patch
V4.0 5/15/2020 Updated most of the sheet to use scripts instead of functions
- Search now functions using script
- Updated isntructions on how to use the new features
- Changed alternatives list