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Downloadable Missions and Maps

Hi there,
After 51 missions you must be a real glutton for punishment, so here is a few more. To
get these running down load the .mis and .lpc files into the CUSTOM directory inside the
LEVELS folder. Unfortunately there is no in-game briefing available but there is one listed
below.

Mission Descriptions
New_01 :- The Gemini XII Medium Resistance

UFO vs Everyone
While making the original 51 missions the UFO just didn't fit in, it was way too powerful. If it snuck into a level it
would just define how the mission was played, so no mission ended up having one. Pity though it is such a funky
unit and the animations are great. This mission is fairly easy on slow. Try it on fast, it only takes about a minute and
a half!

New_02 :- Over The River Light Resistance

Survivors vs Series 9
It is a fairly simple mission: save base, rebuild and smite the bad guys. Only having beaches next to the river means
amphibious units can be properly used. Rebuilding from a shattered base is a good idea too, as the player does not
have to go through the tedious part of the building routine and can get to the combat stage faster.

New_03 :- Army Group South Medium Resistance

Evolved vs Series 9
You get to control a HUGE Evolved army from the start. All you have to do is destroy the robots armoury. Very fast
and lots of explosions.

New_04 :- Renegade Robots Heavy Resistance

Survivors vs Series 9 & Evolved


Some high tech robots have got scrambled and gone rogue. If you can find them your fragile base just might be able
to survive. This mission is reasonably hard and needed some serious softening from the original.

New_05 :- Ring of Fire Medium Resistance

Survivors vs Series 9
This is an assault on a heavily fortified robotic research facility. With no real production on either side, the survivors
sizeable attacking army needs to be carefully used and placed. This mission will not be to everyone’s taste but it
does demonstrate some interesting facets of the game. Try not to use the save game too much.

New_051 :- Flaming Rings! Heavy Resistance

Survivors vs Series 9
This is the hard and nasty version of ring of fire. Precision and an active save game are likely to be needed. This is a
very dry level, but valid in its own slow way. Flashy players should skip this one.

New_06 :- Getting Back and Getting Even Medium Resistance

Survivors vs Evolved
The Survivors base in this area has been overrun and captured by the Evolved. The Survivor player starts with a
rescue force in the top left. Free the prisoners, recover the captured base and hold out till you can teach the bad guys
a lesson. Good traditional stuff.

New_08 :- PACMAN Squishy Resistance

Evolved vs Reality
It is not perfect, but it is fun for about ten minutes though. Nail the guy on the extreme left last. I am really proud of
this one.

New_10 :- The Nest Light Resistance

Evolved vs Series 9
The Series 9 has found a wild queen scorpion and intend to kill her. The evolved have raced a brood of scorpions to
the area. Find and protect the queen, then take out the robot base with her children.

New_12 :- Airborne Robotic Assault Squad Medium Resistance

Evolved vs Series 9
The Sereies 9 have done some long distance forecasting and found that the mutants in this island chain will become
very troublesome in the near future. Currently they are very disorganised but one tribe will soon unit them under a
banner of "scourge". Find and destroy the source with the prototype dropship and a small group of red guard
microunits. An earlier more traditional Series 9 force failed, but elements may have survived.

New_13 :- Perfect General INSANITY RESISTANCE

Survivors vs Evolved
This level is designed to be too hard. If you can finish it without cheating drop us a line and we might try to make it
harder. This is for the people that think the final against mutants is too easy and quick, both of you. Hey, that final
can be done in 56 minutes game time (no losses)? Far too easy.
Multiplayer Maps
The maps provided with the game look fantastic. Unfortunately this can mean that they get a little bit too cluttered
and full. Higher ground can make attacking a very painful proposal causing slow defensive games. With infinite oil
the game can grind to a standstill on some maps. Simple maps allows the computer to run slightly faster as well.
These maps are a response.

NewM_01
A very large and empty desert level, very loosely based on Multi-2. Sometimes all you want is the final Frontier.

NewM_02
A very large and open green level. Based on the most defensive level in the game (Multi-7), but without the
defences.

NewM_03
Based on my favourite team level (Multi-6). Try playing 4 a side.

NewM_04
Based on a closed and cluttered city map (multi-10), this is a much more open level. All starting positions have more
oil and accessibility.

Credits
New_02 :- Over The River Based on a design submission by Gig@Kill.
New_04 :- Renegade Robots Based on a very detailed design submitted by Martin Avegno.
New_05 :- Ring of Fire Loosely based on a design submitted by Jin-Long Lee.
New_06 :- Getting Back and Getting Even Based on a mission submitted by Ted Gibson.
New_10 :- The Nest Based on a design submission by Ryan Coll.

New_01 :- The Gemini XII


New_03 :- Army Group South
New_051 :- Flaming Rings! Designed by Glenn Shanley
New_08 :- PACMAN
New_12 :- Airborne Robotic Assault Squad
New_13 :- Perfect General

All missions implemented by me, Glenn.

Missions 1 through 4 tested by Stephen Mann and Shane Collier


Missions 5-12 tested by Shane Collier

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