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Comprehensive Druid Leveling Guide - 1.12
Comprehensive Druid Leveling Guide - 1.12
- Front Load Spells / Abilities to get natural mana regeneration per the 5 second
rule ticking again ASAP, then finish mobs with white damage.
- Push the Limits of your Combat E ciency. If you are at full Health or Mana
you are likely misplaying. Chain pull more aggressively, take more calculated
risks, expend more resources per kill, do whatever it takes to keep things
regenerating and on cooldown.
- Be Adaptive with your Damage Rotation Cycle. Your rotation will vary at
di erent stages of the game based on variables such as what Ranks of Spells /
Abilities you have, your target’s level, HP, abilities, resist, armor etc. Factor
these into your decision making.
Leveling Speed Equation
- Leveling Speed can be broken down into three pieces: Travel Time, In
Combat Time, and Out of Combat Time (Regen). The sum of these three
pieces equates to your leveling speed.
- Travel Time refers to the time you spend moving from objective to
objective out in the open world. In Combat Time is the amount of time
you spend fighting. Out of Combat Time refers to the amount of
mandatory time you spend recovering eating, drinking, healing,
bandaging, etc.
- Travel Time is what you will be doing the most of, thus talents or
abilities that increase movement speed will likely have the highest
impact on leveling speed.
2. Continue to engage and kill targets, usually 2-3 until your mana is close
to being 100% again. As it’s nearing 100%, pop out of animal form back
into to caster form.
If you plan to ride for 21 seconds or longer upon finishing your 3 If you plan to ride for 13 seconds or longer upon finishing your
second mount cast time. 3 second mount cast time.
Therefore, if your next point of travel is 24 seconds or less away Therefore, if your next point of travel is 16 seconds or less away
you should use Travel Form to get there instead. you should use Cat Form to get there instead.
Druid Specific Tips
- Your mana will continue to regenerate naturally while in animal forms. Rage or
energy based abilities will not prevent mana per the 5 second rule to be
interrupted.
- Bear Form is incredibly strong at all stages of the leveling experience. By sitting
in Bear form in potentially dangerous areas you shave o a minor amount of kill
speed for a dramatic increase in survivability.
- Rank 4 Healing Touch is the most mana e cient healing spell in the game.
- 5/5 Furor will allow you to swap Bear and immediately have enough rage to
charge, making Feral Charge a much much better tool.
Druid Specific Tips
- Shifting into a Form counts as a spell which a ects your mana regen whereas shifting out
does not.
- As you level be sure to save any pieces with Intellect or Spirit so you can always have a
Healing set on hand for group content.
- If your mana is full while you are in animal forming killing mobs you are likely misplaying.
As soon as your mana is full you should pop out into caster form and find something
productive to do with it whether that be HoTs, Wrath, Moonfire, Rebu ng yourself.
Keep things constantly regenerating.
- Swipe is not connected to your auto attacks whereas Maul is connected like Heroic Strike.
- You don’t want to cast Ferocious Bite unless you have 5 points and low energy as it drains all
of your energy.
Useful Addons
Druid Bar / Druid Mana Bar <- Click for Link to Addon(s)
Movable mana bar that keeps track of your current mana, even in a
shapeshifted form like bear or cat. This is super important.
- Moonfire or Rejuv immediately after your melee auto attack connects as you can cast these instants without delaying your next
swing more than a .1 or .2s.
- You will primarily use Healing touch to recover at this stage as you get Regrowth at 10. Rejuvenation should be front loaded right
after a casted ability.
- To survive and kill multiple mobs focus all mana usage on burst healing, then auto attacking for a while to regen letting thorns
slowly widdle mobs down. Rinse and repeat.
ST Rotation:
Maintain Bu s:
4. Talk to the Great Bear Spirit to the left of the building (Coords 38.7, 27.2).
7. To find the Moonkin Stone, go to a cave in Darkshore east of Auberdine ( Coords 43 , 61)
8. Go back to Mathrengyl in Darnassus and get Bear Form (Coords 35, 8)!
Horde Bear Form Quest
1. Start Quest at Gennia Runetotem, Druid trainer in Bloodhoof Village, Mulgore (Coords 50,62)
2. Go to Thunder Blu , set your Hearthstone there, talk to Turak Runetotem (Coords 75, 27).
4. Talk to the Great Bear Spirit to the left of the building (Coords 38.7, 27.2).
5. Hearthstone back to Thunder Blu and talk to Turak Runetotem (Coords 75, 27).
7. To find the Moonkin Stone, take the road from Mulgore to the Barrens ( Coords 41.9 , 60.9)
8. Go back to Turak Runetotem in Thunder Blu and get Bear Form (Coords 75, 27)!
Life 10-20
- Big power spike in leveling speed at level 10 when Bear Form comes online. Maul does pretty high damage and should
be used over Swipe even when fighting 2+ mobs. You can use Swipe if you have excess rage and you are fighting 3+.
- Against a Single Targets use Enrage on CD as the downside of 27% Base Armor Reduction is negligible. Consider
pooling rage and interrupting with Bash when against caster mobs.
- Against Multiple Targets forego using Enrage as your added damage vs damage taken is likely no longer e cient.
Instead use Demoralizing Roar against 2+ mobs to decrease enemy Attack Power.
ST Rotation:
Interrupt:
Bu :
Multi-Target Rotation:
Life 20-31
- While you get Cat Form at 20, there will be many instances in this level bracket where it’s preferable to sit in Bear
Form. One reason is that you don’t have an e cient finisher for your combo points in Cat Form at stage and don’t
even get Shred till 22. Secondly, you are penalized more swapping from Caster to Cat than Caster to Bear as you start
with potentially 0 energy as Furor isnt 5/5 till 27.
- At 24 you get Rake. At this point you should start opening with it as your first combo point.
- 26+ use Dash on Cooldown for 50% speed increase when you know you will be running for 15 seconds straight. You
also get Travel Form at 30 and this should be used whenever out of combat moving to and from objectives.
Multi-Target Rotation:
Life 32-60
- You get Faerie Fire (Feral) at 31 and Ferocious Bite at 32 which is your first e cient finisher to use with your combo
points. Claw / Shred to 4 combo points then Ferocious Bite.
- Cat Form really starts to shine once Feral Faerie Fire and Ferocious Bite come online and should be prioritized more.
- You get Pounce at 36 o ering you a 2 second stunlock opener if need be.
Interrupt:
ST Rotation:
Longer Excess
Fights Use: Energy Use:
Multi-Target Rotation:
Kargoz’s Feral Balance
Noteworthy Aspects: 5/5 Feral Aggression, 5/5 Furor before 1/1
Nature’s Grasp, 3/3 Natural Shapeshifter, 0/2 Imp Shred. Getting 2/2
Blood Fury right as you hit 32 for Ferocious Bite.
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Start in Feral Tree:
5/5 Ferocity -> 5/5 Feral Aggression-> 2/2 Feline Swiftness
Steps:
1. Get as close to the mob as you possibly can without it backing up, basically hover right
on top of it.
2. Begin a tight strafing pattern back and forth left and right with strides just long enough
for the mob to appear like it’s turning directions exposing its back.
4. While strafing back and forth spam your Shred. If done correctly you should have
opportunities while strafing back and forth to use Shred from the front.
Your initial attempt to get the Front Shred o can potentially be unsuccessful before your
next energy tick. To hedge your bet against wasting energy ticks start the fight with Tiger’s
ST Rotation: Fury to give yourself some bu er time to get the Front Shred o .
Serendipity’s Front Shred Speed Build
Levels: 10-19
Noteworthy Aspects:
The Flat damage increase through Natural Weapons will provide better
pound for pound value then the rage reduction of Ferocity in Feral
Combat. Also a fast Nature’s Grasp can help increase survivability.
Respec at Level 20
Serendipity’s Front Shred Speed Build
Respec at 20 to:
5/5 Ferocity -> 5/5 Thick Hide -> 1/2 Feral Swiftness
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Start in Balance Tree: 1/1 Nature’s Grasp
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