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MÖRK BORG is © Ockult Örtmästare Games & Stockholm Kartell

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EAT PREY KILL


BESTIARY AND HUNTING RULES FOR

By Karl Druid  Graphic design and art Johan Nohr


EAT PREY KILL MÖRK BORG CULT MÖRK BORG CULT EAT PREY KILL

EAT PREY KILL


When stomachs growl and there’s no
inn in sight, roll for Presence and How much meat is there?
succeed to see what potential feasts An amount of day rations equal to
you find. Roll a d6 on one of the the creature’s HP, or whatever feels
region tables presented here. If you reasonable. Some beasts are less
failed your Presence roll, don’t edible than others.
worry. You can still find things to
kill, although there’s probably a
mishap in there for you. How many are there?
If there’s a die type in parenthesis
Optionally, roll a d8/d10/d12 instead like so: (d4), roll that die and there
and substitute 7+ with rabbits, stray you go. Otherwise, probably just one.
dogs or other boring, mundane prey.

Now kill and be merry.

d10 Hunting Mishaps In the Belly of the Beast*,


1. The beast is infested with You Find... (d10)
exploding ticks.
2. Another hunting party is nearby. 1. Remains of a priest.
3. Another predator is lurking in the Might be a scroll there too.
shadows, ready to strike. 2. A long and angry flesh worm.
4. Scavengers have followed the tired 3. One of its spawn.
beast. Still alive perhaps?
5. The beast is actually undead and 4. A sharp bone that can be used as
controlled by a mad necromancer. a piercing weapon (2d4).
6. The beast’s lair is nearby and it 5. The skull of a lich (with ruby
will try to escape. There might be eyes worth 25s each).
more of its kind there . 6. d6 silver coins.
7. The beast is sick. Contagious and 7. Remains of a child. A nearby
not good to eat. village is looking for it,
8. The beast is tamed and belongs to preferably alive.
an earthbound mud shaman. 8. Broken glass. 50% that it
9. The beast is covered in painted contaminates the meat.
symbols and is considered holy by 9. A black tube containing
the locals. They will know if it hallucinogenic powder (presence
is killed. DR12 or −2 Presence for an hour,
10. The hunt takes both hunter and but can also see and communicate
prey into a field of poisonous with spirits during this time).
thorns, unstable glacier ice or a 10. A human femur covered in arcane
ravine about to collapse depending runes. Will open any nearby
on the terrain. magically sealed door and then
turn to salt. But will also curse
its owner once this happens.

*Obviously, some beasts are too small


or weird to use this table.
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EAT PREY KILL MÖRK BORG CULT MÖRK BORG CULT EAT PREY KILL

d6 d6

Tveland Sarkash
SKELELK (D4) wear their bones on
1 the outside of their otherwise elk-like
1 ANTIDEER (D4) tastes
like venison, but isn’t. bodies. Great for defence, although blunt
weapons always deal maximum damage.
HP 7, Morale 6,
Tough skin -d2, Antlers d6 HP 9, Morale 8, Exoskeleton -d6,
Antlers d6
Special After eating
Antideer meat, pass a DR12
Presence test to live THE DREDGEHOG has daggers on
with yourself. If not, 2 its back, which may be why it trusts
the unknowledge of what no one, and prefers to roll up into a big
you’ve done weighs on you, ball of murder when provoked.
CARRION OWLS only eat
lowering Presence by 1.
HP 14, Morale 10, Daggerback -d6 3 what died the night before.
Bite/Daggers d6
HP 2, Morale -, Bite/Claws d4
Special Missing an attack against
the beast means you strike a dagger
and take d4 damage.
In a hole there lived
2
FLAYED VULTURES 3 a RATBIT. It was a 4 The tiny (attacks and defence
(D8) may not be able are DR14) THROAT-CUTTING
to fly, but they’re human-sized hole, made with
WARBLER has the sharpest beak and
fearless climbers. ten-inch claws.
the best aim of all birds in Sarkash.
HP 3, Morale -, HP 6, Morale -, Claws d8
HP 1, Morale -, Beak d10
Bite/Claws d4

MULCH-SQUIRRELS (D4) eat


5 dirt and taste about the same.
TUSKED BISON are
5 The lanky STEPPE 6 among the kindest
HP 1, Morale 3,
4 FERAL HORSES
(D4) are more than
WOLFE has long
legs but a short patience. creatures out there, as long
Bite/Claws 1 damage

wild, for they know and Outlast d4 rounds and the as you stay well away from
love the taste of flesh. pack (d8) might leave you them and their own. Fighting
one means fighting d4 more. It’s believed HOWLER BEARS lure
HP 8, Morale -, Tough
alone. 6 prey by wailing like dying men.
HP 8, Morale 10, HP 16, Morale -,
skin -d2, Bite/Kick d6 Some even form words like “HELP”,
Tough skin -d2, Bite d6 Tough skin -d4, Tusks d8
and “I’M BEING EATEN BY A
HOWLER BEAR”.
HP 18, Morale -, Skin -d2
Bite/Claws d8

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EAT PREY KILL MÖRK BORG CULT MÖRK BORG CULT EAT PREY KILL

d6

Grift
UNCOMMON RATS (D4) are a
1 common sight on the streets of
Grift. Large like hounds but with twice
the spite and thrice the teeth.
HP 6, Morale -, Bite/Claws d8/d6

Graven-
The GIANT SKULL MOTH bears
1 the shape and size of a human skull
Despite their name,
on its tar-black wings. Perfect bait for 2 CELLAR CRABS (D4) are
squirrels and tomb raiders alike.
found in any number of cold,

Tosk d6
HP 3, Morale -, Stinger d4 + special dark places. When you hear the
The streets of Grift are home to many
Special DR14 Toughness test or d4
clickety clack of their 20-inch legs 3 NAMELESS & TAMELESS STRAYS (D8)
on the stone floor, you know it’s
damage and become infected. eating nothing; yet everything, given the chance.
time to leave.
HP 6, Morale -, Shell -d4, HP 4, Morale -, Bite d4
It is said UNBRED Bite/Claws d6
The larvae of TWICE-GROWN CORPSE FLIES go 3 MUTTS
2 through two stages of cocooning, in two different hosts,
(D6) are the
5 No silly, LENTIL LICE don’t
descendants of pedigreed actually eat you from the
before emerging—bulging, bloated, and starving for more. dogs waiting by the graves
The STRAW-LION hides in piles of inside. At least not until you’re dead.
HP 4, Morale -, Exoskeleton -d4, Bite d4 + special of their late masters. Some 4 straw and hay, waiting to use its pincers ‘Til then they just wait. Oh, and
say they’re the same dogs, they’re the size of rice, so you’ll need
Special Pass a DR12 Toughness test or become host still waiting. and grabby claws to pull its prey out of sight
for a dozen freshly laid fly eggs. Get them out and into its lobotomizing maw. It eats the at least a corpse’s worth to feed a
within d6 days or see them hatch in your corpse. HP 8, Morale -, Bite d6 brain, and discards the rest. hungry party. Lucky that you found
one! Unlucky that someone else
HP 14, Morale -, Exoskeleton -d6, found it first. Now you’ll have to
Pincers/Jaws special/d8 fight d6 starved peasants to get to the
Special Succeed a DR14 Agility test good stuff!

4 The
GRIM- 5 MEATROACH is a
delicacy if cooked
6 THE HALF-BILLED
RAVEN (D4) has only
or be pulled into the toothy jaws HP 4, Morale 7, Knife/Femur d4
TOOTHED of the Straw-Lion, taking d8 damage
SQUIRREL has right. But first you have its upper beak, and a sticky, instantly and on every round until
teeth made for to remove the poisonous reaching tongue beneath. you succeed on a DR18 Strength test
murder-appendix (DR16
cracking bones
Agility test). Failure means HP 2, Morale -, Beak/ or the lion dies. If you’re broken 6 MÚRDER GULLS (D20) live in
hollows along the Múr’s banks.
and savoring the Choking tongue d4/special or hit negative HP while inside the
marrow within. the meat is spoiled (DR14 beast’s maws but are rescued that They make the hollows on their own,
Toughness or d8 damage). Special DR12 Agility same round, you’re not killed. In- using sawtooth beaks and sticky putty
HP 2, Morale 6, to avoid or d4 damage/ stead, a half-botched lobotomy leaves spewn from their gullets.
Bite d6 HP 4, Morale -, round until DR14 Strength
Exoskeleton -d4, Bite d4 you with your Presence reduced to -3. HP 2, Morale -, Beak d4
succeeds or raven dies.
­

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EAT PREY KILL MÖRK BORG CULT MÖRK BORG CULT EAT PREY KILL

d6 1 THE FLAIL-HORNED
MUSKOX moves in herds
d6

Kergüs Wästland
of d12 individuals, dragging horns The FEATHER
on keratin chains. Your best bet 3 FOX is notorious
is going for one of the oldest and
for its ability to move
slowest, in the back of the chain
silent like a shadow,
gang. That means you won’t have
while leaving no trail or
to fight the entire herd, but it also
tracks. Its hollow bones
means you’ll have to fight the one
are perfect for making
with the biggest horns. A THREE-THIRDS-
1 When the LIAR-BIRD hears 2 PHEASANT is
bone pipes. Break one of
HP 18, Morale 9, Thick fur a lie uttered, it latches onto them, drink the magical
every word and repeats them when it completely and utterly mercury inside, and
-d2, Flail-horns special
pleases. Sought-after by inquisitors a pheasant. It’s just not you’ll be as light as a
Special Attacks in a flurry necessarily the same
and others tasked with uprooting feather for an hour. Your
of whirling chains and horns. pheasant. Be it a third head
falsehood. Of course, sometimes it head will be, too.
Make four attacks as follows or a third knee, it always
repeats a truth instead. For fun.
(target is chosen randomly has a third of something. HP 3, Morale -,
for each attack): HP 2, Morale -, Beak d4 Bite d6
HP 3, Morale -, Beak d4
to avoid damage
DR16 d4
DR14 d6 There is said to be only thirteen
DR12 d8 4 BAUTABOAR left in Wästland, but that
DR10 d10 doesn’t stop anyone from killing one on sight.
2 TAR-PELTED GOATS
(D8) have thick, warm 3 Being eaten by a
A mouthful of its meat expands and weighs as
MOLAR BEAR is
fur the color of charcoal, and a feast in the belly. Has been known to burst
said to be one of the most
they smell of wooden ships babies and those with small appetites.
grueling ways to go. Their
freshly coated in tar. It’s a teeth may not be made for The FALSE SEAL HP 16, Morale -, Thick hide -d4, Gore d8
shame the meat tastes like biting, but they sure are 6 looks almost like Special Eating a day’s ration of
sulfur and vomit. made for chewing. a regular seal. That’s Bautaboar meat leaves you full for a
HP 6, Morale 7, Fur -d2, HP 16, Morale -, because it is the corpse week. It also makes you feel quite heavy
Horns d6 Thick fur -d4, Claws d8 of one, now home to a (Defence is DR +2 for the duration).
puppeteering spider of
seal-like proportions.
MEGASLOTHS Attacking the False Seal
4 are a rare sight
5 BLUBBER GULLS (D8)
look like flying balls means angering this very
on the ice fields and are of fat, but they make a good dangerous arachnid. A particularly omnivorous breed of pig,
sometimes confused for soup, and you can use the gas- 5 the SCHLESWIG BOGFEEDER (D6)
HP 22, Morale -, The GOLD-CRESTED FILTH-CROW
snow-mounds. You’re filled corpses for buoys.
Exoskeleton -d4, is completely domesticated, which means the 6 carries a feathery ring of shining gold
not liable to make ones you’ve tracked down belong to someone.
that mistake when
HP 2, Morale -, Blubber -d2, Bite d6 + special around its collar, a perfect mockery for those
Better do this quickly, before anyone notices.
facing one in combat,
Beak/Dive Bomb d2/special Special Test DR16 unable to afford the real thing. It nests in the
however. They can run Special When threatened Toughness or your HP 5, Morale 8, Bite d4 muck under latrines and seeks the treasures of
when they choose to. it will either flee or body will reject any Special The pigs need to be killed in the chamber pot.
dive (50%) towards its food consumed until one round, before they have a chance
HP 30, Morale 9, HP 2, Morale -, Beak d4 + special
attacker, blowing itself you imbibe an anti- to squeal. Otherwise, fight d4 farmers:
Thick fur -d2, up, dealing d8 damage to dote made from the Special Toughness DR10 or become
HP 4, Morale 6, 50% chance they carry
Scythe-claws d10 anyone within 5 ft. spider’s venom-gland. infected.
a tool or knife (d4).

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EAT PREY KILL MÖRK BORG CULT MÖRK BORG CULT EAT PREY KILL

d6

Lake Valley of the


d6

Onda Unfortunate
1 CURSED TROUT live among
the regular trout of the lake,
and it is not apparent that you’ve
Undead 1 GRUBSTOPPERS (D10) are a
common word for any bug large
enough to calm a man’s hunger.
caught one until you move to gut it HP 1, Morale -, Exoskeleton -d2
and find that there are no guts. A
hollow fish, the Cursed Trout is seen 1 here
PHANTOM RATS (D10) are half-way between
and somewhere else, always flickering,
(50%), Bite 1 damage + special

as a terrible omen; whether by magic Special Some bugs have a bad


always glowing sickly blue. Keep one in a bottle for a
or superstition, the one who guts bite (Toughness DR12).
makeshift lantern. Just make sure the glass is coated
such a fish cannot sleep for d6 days. Roll below for the effect: (d4)
in the ethereal blood of its kin, lest it escape. They’re
1–2. Nothing. 3. d6 damage.
a nightmare to catch (DR16 to attacks).
4. Infected.
The meat of the RUSTY HP 2, Morale -, Bite d4
2 BASS tastes like rusted
metal. Because it eats metal. 3 THE GROAN sounds like a weary tree slowly
waving in the wind. Only, the wind stops when
the Groan is near. The suckling soil of the valley cannot hold the
HP 2, Morale - 3 TOMB APE, for it has webbed feet like that of a
Special When eating Rusty HP 18, Something’s not right -d6, Morale -,
frog, and the scales of a slippery snake. Long tangled
Bass, test DR12 Toughness Anti-presence d4 + special
hair cover its face, the place where it keeps a mouthful
or get deathetanus. This Special Defence against the Groan is rolled of sharp teeth. The ape longs for silver, and never
means you’re infected and using Presence instead of Agility. Everyone goes far from its nest—likely an old tomb—where it
have a craving for feeling nearby has to defend. There is no escape. keeps d66 coins.
metal inside you (DR +2 on Armor will not save you. When the Groan dies,
defence against attacks there is no body. Was it even here? Test DR14 HP 14, Morale 11, Scales -d2, Bite/Claws d6
using metal weapons). Presence or forget. It will be back.

GRAVELINGS (D6) are a bit like skinless,


4 hunch-backed dogs with opposable thumbs.
4 for THE CARCASSWAN (D2) mates
life, a decade-long story 5 THE UNRESTING
DUCK (D8) lives
6 SURSTURGEON
starts to ferment
They taste about the same, though.
eventually ending in the surviving half While it has no flesh to speak
eating its dead lover and gaining a taste and dies in the air. while still alive, leading HP 6, Morale 9, Bite/Claws d6 6 of, the BONEMARE has a
for flesh. Long story short, when you This has made them to a terrible tasting
very skilled at flying, and terrible smelling very tasty brain somewhere in its
see a lone Carcasswan, you run. Before necromanced equestrian being.
it sees you. and really hard to hit fish. Eventually it dies, The tiny (DR14 to hit) MARROW SPARROW
(DR16). improving nothing. 5 has a syringe-like beak, which it uses to feed HP 12, Morale -, Bones -d4,
Lone: Pair of them: on sleeping victims. One bird makes a very good Bite/Kick d6
HP 2, Morale 7, Beak d4 HP 4, Morale -
HP 15, Morale -, HP 5, Morale -, stock for a soup that fills the stomachs of four. Special On its first turn,
Bite/Claws d8 Bite d6 the mare unleashes the power
HP 1, Morale -, Beak 1 damage
of a random unclean scroll.

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EAT PREY KILL MÖRK BORG CULT MÖRK BORG CULT EAT PREY KILL

d6

Bergen Chrypt
THE NEPHALIX MONKEYS (D4)
2 lived in the abyss for so long, the
abyss grew tired of them and spat them
back out. Now they leap from peak to
peak with their bony wings, tossing
unfortunates down the cliffs to spite the
rocks below, laughing all the while.
HP 7, Morale -, Scales -d2,
Bite/Claws d6 + special
Special Test Strength DR8 or
be lifted up and flung through
the air, landing 10 ft away or
somewhere far below.

4 With four wings and a mean


3 The WEAKWILL’D WHISPERBIRD demeanor, the VIERWINGED 6 While resting the RAGPIE appears
as a scrunched up bundle of cloth,
will follow any master, provided FALCHON is the undisputed despot
that you kill its current one. Until then, of the mountain skies. It’s arrogance with perhaps a sprinkling of old bones in
it will fight with tooth and beak to stop which has brought this species of close proximity. When bringing down
you from doing so. It looks so utterly massive birds close to extinction, its prey, it looks more like a dark cloak,
pathetic however, that you will need as it eats only its own brood. It will enveloping the target in a deathly choke-
to pass a DR 12 Presence test to bring still kill other creatures to assert its embrace.
yourself to fight back.
1 The TUNNEL SNEAK moves silently
through cracks, crevices and catacombs
dominance, however. HP 8, Morale -, Thick skin -d2,
HP 2, Morale 6, Beak d4 HP 16, Morale -, Bite/Claws d10 Smother-cloak special
in search of its next meal. Although the size
Special When encountering Special If defence fails you are
of a grown man, its malleable form fits
the bird, roll to meet its embraced by the Ragpie, slowly
through the most unlikely of openings.
accompanying master: (d4) choking and unable to act. Only
HP 12, Morale -, Malleable form -d2, 5 Born during a full blood moon,
the ÜBERWOLF is three times
the death of the Ragpie or a DR18
Claws d6 oll again on the hunting
1–2. R Strength test will set you free.
table the size of a normal wolf. And there are
Special The PC with the highest Until then, you take d4 damage per
 flesh starved berserker
A usually d6 or more of those following
3. round, and half of any damage dealt
Presence must make a DR14 test after close behind.
(Rulebook, pp. 60) to the Ragpie is also dealt to you.
tracking down a Tunnel Sneak. Failure
4. A Lich looking for some
 HP 18, Morale -, Thick fur -d2,
means it found you first, and a random
god damn peace and quiet Bite/Claws d8
party member is hit with a sneaky claw
(Rulebook, pp. 63)
strike dealing d6+3 damage. Regular wolf:
HP 6, Morale 8, Bite d6

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